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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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1.5.1
new config to keep map position and scale when map is refreshed
1.5.0
contours of unexplored terrain
reduced freezes on map creation
1.4.2
fixed mouse scroll speed
added mouse scroll speed modifier
1.4.1
fixed minor issues with pin text generation
pins are sorted by type for better layering
1.4.0
pin texts
traders pins in double size like in vanilla game
traders names
Hildir quest markers can be colored to get it without text
1.3.15
fixed minor rare issue with local file name
1.3.14
1.3.13
1.3.12
fixed not showing boss' and Hildir's pins not showing when initially explored by other players
1.3.11
fixed sometimes your own pins was not showing on map after sharing pins with others
added new pin options to show last death pin
1.3.10
LocalFolder made default choice for Data Storage config
Red circle of random event will not be showed on map without EpicLoot installed
1.3.9
comfort and base pieces limitations now works in every mode if set
1.3.8
1.3.7
1.3.6
exploration data potential fix
1.3.5
fixed interactive map usage
1.3.4
support for custom world size using EWSize
1.3.3
1.3.2
fixed map being auto drawn for new character using Vanilla map style and Character data storage
1.3.1
custom layers synchronization optimized and refined
1.3.0
new custom layers (visible over fog and under fog)
customizable fog texture
custom layers synced from server
explored map can be synced from server (for small <5MB files)
practically you can now use you own map with exploration fog managed by that mod
1.2.3
option to use custom explored map layer
1.2.2
using items (1-8) on map table doesn't open/close generated map
1.2.1
fixed pin adding prevention in regular map mode
1.2.0
Ashlands support
Mistlands on Vanilla map support
Mistlands on simple maps restyled
major optimization rework
small map size option removed
map data will be cached after first draw
map saving to character is safe option now as it only saves a little exploration data (20KB)
if you used "Character" option in "Data storage" config before that update you will be needed to redraw the map
deprecated character map data will be pruned automatically reducing size of character save file
Changelog History (click to expand )
1.1.8
1.1.7
option to prevent interactive map pins addition
1.1.6
1.1.5
fixed creating pin on interactive map showing
map style server synced
1.1.4
1.1.3
1.1.2
adjustments for Vanilla map style
pin scale option
1.1.1
Vanilla map style
mistlands color tweaks
1.1.0
greatly reduced time of map forming for partial explored maps
added forests and oceans
map options revamped
added new Smooth level of map details
UX improvements
option to swap map table sections
more map restrictions
strict way to set map storage
option to disable shared map
1.0.14
fix for nonexistent folder for "Store map in local folder" options
1.0.13
proper implementation for option to save map data in local file instead of character save file
1.0.12
option to allow opening interactive map on record discoveries
option to save map data in local file instead of character save file
1.0.11
show all pins is disabled by default to prevent default death pins from showing
1.0.10
fix for pins without texture
1.0.9
patch 0.217.22, server sync fix
1.0.8
1.0.7
option to not showing the map ingame
1.0.6
external map file support
1.0.5
1.0.4
1.0.3
option to restrict map opening only when near the table
1.0.2