Decompiled source of NomapPrinter v1.4.0
NomapPrinter.dll
Decompiled a day ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: AssemblyDescription("")] [assembly: ComVisible(false)] [assembly: AssemblyTrademark("")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyProduct("Nomap Printer")] [assembly: AssemblyCompany("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTitle("Nomap Printer")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: Guid("ba601320-0ece-4b27-b2a4-a1fe1ba817b3")] [assembly: AssemblyFileVersion("1.4.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.4.0.0")] [module: UnverifiableCode] namespace NomapPrinter { internal static class CustomSyncedValuesSynchronizer { [CompilerGenerated] private sealed class <AssignAfterServerUpdate>d__6<T> : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public CustomSyncedValue<T> syncedValue; public Func<T> function; public bool assignIfChanged; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <AssignAfterServerUpdate>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = AssignAfterServerUpdate(syncedValue, function(), assignIfChanged); <>1__state = 1; return true; case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <AssignAfterServerUpdate>d__7<T> : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public CustomSyncedValue<T> syncedValue; public T value; public bool assignIfChanged; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <AssignAfterServerUpdate>d__7(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; if (assignIfChanged && syncedValue.Value.Equals(value)) { return false; } <>2__current = waitForServerUpdate; <>1__state = 1; return true; case 1: <>1__state = -1; syncedValue.AssignLocalValue(value); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <CoroutineCoordinator>d__9 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CoroutineCoordinator>d__9(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { int num = <>1__state; if (num != 0) { if (num != 1) { return false; } <>1__state = -1; coroutines.Dequeue(); goto IL_005c; } <>1__state = -1; goto IL_0081; IL_005c: if (coroutines.Count > 0) { <>2__current = ((MonoBehaviour)NomapPrinter.instance).StartCoroutine(coroutines.Peek()); <>1__state = 1; return true; } if (coroutines.Count == 0) { return false; } goto IL_0081; IL_0081: bool flag = true; goto IL_005c; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static readonly Queue<IEnumerator> coroutines = new Queue<IEnumerator>(); private static readonly WaitWhile waitForServerUpdate = new WaitWhile((Func<bool>)(() => ConfigSync.ProcessingServerUpdate)); public static void AssignValueSafe<T>(this CustomSyncedValue<T> syncedValue, T value) { AddToQueue(AssignAfterServerUpdate(syncedValue, value, assignIfChanged: false)); } public static void AssignValueSafe<T>(this CustomSyncedValue<T> syncedValue, Func<T> function) { AddToQueue(AssignAfterServerUpdate(syncedValue, function, assignIfChanged: false)); } public static void AssignValueIfChanged<T>(this CustomSyncedValue<T> syncedValue, T value) { AddToQueue(AssignAfterServerUpdate(syncedValue, value, assignIfChanged: true)); } public static void AssignValueIfChanged<T>(this CustomSyncedValue<T> syncedValue, Func<T> function) { AddToQueue(AssignAfterServerUpdate(syncedValue, function, assignIfChanged: true)); } [IteratorStateMachine(typeof(<AssignAfterServerUpdate>d__6<>))] private static IEnumerator AssignAfterServerUpdate<T>(CustomSyncedValue<T> syncedValue, Func<T> function, bool assignIfChanged) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <AssignAfterServerUpdate>d__6<T>(0) { syncedValue = syncedValue, function = function, assignIfChanged = assignIfChanged }; } [IteratorStateMachine(typeof(<AssignAfterServerUpdate>d__7<>))] private static IEnumerator AssignAfterServerUpdate<T>(CustomSyncedValue<T> syncedValue, T value, bool assignIfChanged) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <AssignAfterServerUpdate>d__7<T>(0) { syncedValue = syncedValue, value = value, assignIfChanged = assignIfChanged }; } private static void AddToQueue(IEnumerator coroutine) { coroutines.Enqueue(coroutine); if (coroutines.Count == 1) { ((MonoBehaviour)NomapPrinter.instance).StartCoroutine(CoroutineCoordinator()); } } [IteratorStateMachine(typeof(<CoroutineCoordinator>d__9))] private static IEnumerator CoroutineCoordinator() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CoroutineCoordinator>d__9(0); } } internal static class MapGenerator { [CompilerGenerated] private sealed class <>c__DisplayClass48_0 { public Color32[] array2; public Color32[] array1; public Color32[] output; internal void <OverlayTexture>b__0() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < array1.Length; i++) { float a = Color32.op_Implicit(array2[i]).a; float a2 = Color32.op_Implicit(array1[i]).a; Color val = Color.Lerp(Color32.op_Implicit(array1[i]), Color32.op_Implicit(array2[i]), a); val.a = a + a2; if (val.a > 1f) { val.a = 1f; } output[i] = Color32.op_Implicit(val); } } } [CompilerGenerated] private sealed class <>c__DisplayClass49_0 { public Color32[] array2; public Color32[] array1; public Color32[] output; internal void <LerpTextures>b__0() { //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { int num = array2[i].a - array1[i].a; int num2 = Math.Min(array1[i].a + array2[i].a, 255); int num3 = ((array1[i].a > array2[i].a) ? array1[i].a : array2[i].a) * 2; float num4 = (float)num / (float)num3 + 0.5f; output[i] = Color32.Lerp(array1[i], array2[i], num4); output[i].a = (byte)num2; } } } [CompilerGenerated] private sealed class <>c__DisplayClass50_0 { public Color32[] array; public byte d; public Color32[] output; internal void <DarkenTextureLinear>b__0() { for (int i = 0; i < TextureSize * TextureSize; i++) { int num = array[i].r - d; if (num < 0) { num = 0; } output[i].r = (byte)num; num = array[i].g - d; if (num < 0) { num = 0; } output[i].g = (byte)num; num = array[i].b - d; if (num < 0) { num = 0; } output[i].b = (byte)num; output[i].a = array[i].a; } } } [CompilerGenerated] private sealed class <>c__DisplayClass52_0 { public Color32[] input; public Color32[] output; internal void <CreateSoftShadowMap>b__0() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; int num2 = ((i > 0) ? (input[num].r - input[(i - 1) * TextureSize + j].r) : 0); num2 *= 8; byte b = (byte)Math.Abs(num2); byte b2 = (byte)((num2 >= 0) ? byte.MaxValue : 0); output[num] = new Color32(b2, b2, b2, b); } } } } [CompilerGenerated] private sealed class <>c__DisplayClass53_0 { public Color32[] output; public Color32[] input; public byte intensity; internal void <CreateHardShadowMap>b__0() { //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) bool[] array = new bool[TextureSize * TextureSize]; for (int i = 0; i < TextureSize * TextureSize; i++) { array[i] = false; } for (int j = 0; j < TextureSize; j++) { for (int k = 0; k < TextureSize; k++) { int num = j * TextureSize + k; if (!array[num]) { output[num] = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)0); for (int l = 1; j + l < TextureSize && input[num].r > input[(j + l) * TextureSize + k].r + l * 2; l++) { array[(j + l) * TextureSize + k] = true; } } else { output[num] = new Color32((byte)0, (byte)0, (byte)0, intensity); } } } } } [CompilerGenerated] private sealed class <>c__DisplayClass54_0 { public Color32[] input; public Color32[] output; public Color32[] biomeColor; public float oceanLerpTarget; internal void <GenerateOceanTexture>b__0() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { if (input[i].b == 0) { output[i] = Color32.op_Implicit(Color.clear); continue; } int num = i / TextureSize / 16 - 128; int num2 = i % TextureSize / 16 - 128; int num3 = num * num / 128 + num2 * num2 / 512; if (num < 0) { output[i].r = (byte)(10 + num3); output[i].g = (byte)(136 - num3 / 4); output[i].b = 193; } else { output[i].r = (byte)(10 + num3 / 2); output[i].g = 136; output[i].b = (byte)(193 - num3 / 2); } output[i].a = (byte)Math.Min(input[i].b * 16 + 128, 255); if (Color32.op_Implicit(biomeColor[i]) == Color.blue) { output[i] = Color32.Lerp(output[i], oceanColor, oceanLerpTarget); } } } } [CompilerGenerated] private sealed class <>c__DisplayClass55_0 { public int tightness; public byte damping; internal void <GetPerlin>b__0() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { float num = Mathf.PerlinNoise((float)i / (float)tightness, (float)j / (float)tightness); num = (num - 0.5f) / (float)(int)damping + 0.5f; Result[i * TextureSize + j] = Color32.op_Implicit(new Color(num, num, num, 0.2f)); } } } } [CompilerGenerated] private sealed class <>c__DisplayClass56_0 { public bool customFog; internal void <StylizeFog>b__0() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; if (!ExploredData[num]) { Color32 val = fog[i % fogRes * fogRes + j % fogRes]; if (customFog) { Result[num] = val; } else { Result[num] = new Color32((byte)(yellowMap.r + (val.r - 128)), (byte)(yellowMap.g + (val.g - 128)), (byte)(yellowMap.b + (val.b - 128)), byte.MaxValue); } } } } } } [CompilerGenerated] private sealed class <>c__DisplayClass57_0 { public Color32[] start; public int graduations; public Color32[] input; public Color32[] output; public byte alpha; internal void <GenerateContourMap>b__0() { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { int num = ((start[i].b <= 0) ? Math.Min(start[i].r + graduations, 255) : 0); input[i].r = (byte)num; } for (int j = 1; j < TextureSize - 1; j++) { int num2 = j * TextureSize; for (int k = 1; k < TextureSize - 1; k++) { int num3 = num2 + k; int num4 = input[num2 + k].r / graduations; output[num3] = Color32.op_Implicit(Color.clear); for (int l = -1; l < 2; l++) { int num5 = l * TextureSize; for (int m = -1; m < 2; m++) { if (l == 0 && m == 0) { continue; } int num6 = num3 + num5 + m; int num7 = input[num6].r / graduations; if (num7 < num4) { byte b = alpha; if (num4 % 5 - 1 != 0) { b /= 2; } if (l == 0 || m == 0 || output[num3].a == b) { output[num3] = new Color32((byte)0, (byte)0, (byte)0, b); break; } output[num3] = new Color32((byte)0, (byte)0, (byte)0, (byte)(b / 2)); } } } } } } } [CompilerGenerated] private sealed class <>c__DisplayClass58_0 { public Color32[] input; public int tightness; public byte damping; internal void <AddPerlinNoise>b__0() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; Color val = Color32.op_Implicit(input[num]); float num2 = Mathf.PerlinNoise((float)i / (float)tightness, (float)j / (float)tightness); num2 = (num2 - 0.5f) / (float)(int)damping; Result[num] = Color32.op_Implicit(new Color(val.r + num2, val.g + num2, val.b + num2, val.a)); } } } } [CompilerGenerated] private sealed class <>c__DisplayClass59_0 { public Color32[] array; public Color32 TexColour; internal void <GetSolidColour>b__0() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < array.Length; i++) { array[i] = TexColour; } } } [CompilerGenerated] private sealed class <>c__DisplayClass60_0 { public Color32[] input; public Color32 from; public Color32[] output; public Color32 to; internal void <ReplaceAbyssWithColor>b__0() { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < input.Length; i++) { if (input[i].r == from.r && input[i].g == from.g && input[i].b == from.b) { output[i] = to; } else { output[i] = input[i]; } } } } [CompilerGenerated] private sealed class <>c__DisplayClass61_0 { public Color32[] input; public Color32 from; public Color32[] output; internal void <ReplaceAbyssWithSpace>b__0() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; if (input[num].r == from.r && input[num].g == from.g && input[num].b == from.b) { output[num] = space[i % spaceRes * spaceRes + j % spaceRes]; } else { output[num] = input[num]; } } } } } [CompilerGenerated] private sealed class <>c__DisplayClass62_0 { public Color[] forestMask; public Color32[] output; public Color32[] array; public float forestColorFactor; internal void <ApplyForestMaskTexture>b__0() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { if (forestMask[i] == clearMask) { output[i] = array[i]; continue; } if (forestMask[i].r > 0f) { float num = 1f - (1f - forestColorFactor) * forestMask[i].r; output[i].r = (byte)((float)(int)array[i].r * num); output[i].g = (byte)((float)(int)array[i].g * num); output[i].b = (byte)((float)(int)array[i].b * num); } if (forestMask[i].g > 0f) { float wy = ((float)(i / TextureSize) / (float)TextureSize - 0.5f) * 400f; float wx = ((float)(i % TextureSize) / (float)TextureSize - 0.5f) * 400f; output[i] = Color32.Lerp(array[i], mistColor, forestMask[i].g * GetMistlandsNoise(wx, wy) * 0.9f); } if (forestMask[i].b > 0f) { output[i] = Color32.Lerp(array[i], lavaColor, forestMask[i].b); } if (forestMask[i].a != 1f) { if (forestMask[i].a >= 0.5f) { output[i] = Color32.Lerp(array[i], lavaColor, (forestMask[i].a - 0.5f) / 0.5f); } if (0f <= forestMask[i].a && forestMask[i].a < 0.5f) { output[i] = Color32.Lerp(array[i], northColor, forestMask[i].a / 0.5f); } } output[i].a = array[i].a; } } } [CompilerGenerated] private sealed class <AddPerlinNoise>d__58 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] input; public int tightness; public byte damping; private <>c__DisplayClass58_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <AddPerlinNoise>d__58(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass58_0(); <>8__1.input = input; <>8__1.tightness = tightness; <>8__1.damping = damping; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; Color val = Color32.op_Implicit(<>8__1.input[num]); float num2 = Mathf.PerlinNoise((float)i / (float)<>8__1.tightness, (float)j / (float)<>8__1.tightness); num2 = (num2 - 0.5f) / (float)(int)<>8__1.damping; Result[num] = Color32.op_Implicit(new Color(val.r + num2, val.g + num2, val.b + num2, val.a)); } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ApplyForestMaskTexture>d__62 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] array; public Color[] forestMask; public float forestColorFactor; private <>c__DisplayClass62_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ApplyForestMaskTexture>d__62(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass62_0(); <>8__1.forestMask = forestMask; <>8__1.array = array; <>8__1.forestColorFactor = forestColorFactor; <>8__1.output = (Color32[])(object)new Color32[TextureSize * TextureSize]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { if (<>8__1.forestMask[i] == clearMask) { <>8__1.output[i] = <>8__1.array[i]; } else { if (<>8__1.forestMask[i].r > 0f) { float num = 1f - (1f - <>8__1.forestColorFactor) * <>8__1.forestMask[i].r; <>8__1.output[i].r = (byte)((float)(int)<>8__1.array[i].r * num); <>8__1.output[i].g = (byte)((float)(int)<>8__1.array[i].g * num); <>8__1.output[i].b = (byte)((float)(int)<>8__1.array[i].b * num); } if (<>8__1.forestMask[i].g > 0f) { float wy = ((float)(i / TextureSize) / (float)TextureSize - 0.5f) * 400f; float wx = ((float)(i % TextureSize) / (float)TextureSize - 0.5f) * 400f; <>8__1.output[i] = Color32.Lerp(<>8__1.array[i], mistColor, <>8__1.forestMask[i].g * GetMistlandsNoise(wx, wy) * 0.9f); } if (<>8__1.forestMask[i].b > 0f) { <>8__1.output[i] = Color32.Lerp(<>8__1.array[i], lavaColor, <>8__1.forestMask[i].b); } if (<>8__1.forestMask[i].a != 1f) { if (<>8__1.forestMask[i].a >= 0.5f) { <>8__1.output[i] = Color32.Lerp(<>8__1.array[i], lavaColor, (<>8__1.forestMask[i].a - 0.5f) / 0.5f); } if (0f <= <>8__1.forestMask[i].a && <>8__1.forestMask[i].a < 0.5f) { <>8__1.output[i] = Color32.Lerp(<>8__1.array[i], northColor, <>8__1.forestMask[i].a / 0.5f); } } <>8__1.output[i].a = <>8__1.array[i].a; } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <CreateHardShadowMap>d__53 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] input; public byte intensity; private <>c__DisplayClass53_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CreateHardShadowMap>d__53(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass53_0(); <>8__1.input = input; <>8__1.intensity = intensity; <>8__1.output = (Color32[])(object)new Color32[<>8__1.input.Length]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) bool[] array = new bool[TextureSize * TextureSize]; for (int i = 0; i < TextureSize * TextureSize; i++) { array[i] = false; } for (int j = 0; j < TextureSize; j++) { for (int k = 0; k < TextureSize; k++) { int num = j * TextureSize + k; if (!array[num]) { <>8__1.output[num] = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)0); for (int l = 1; j + l < TextureSize && <>8__1.input[num].r > <>8__1.input[(j + l) * TextureSize + k].r + l * 2; l++) { array[(j + l) * TextureSize + k] = true; } } else { <>8__1.output[num] = new Color32((byte)0, (byte)0, (byte)0, <>8__1.intensity); } } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <CreateShadowMap>d__51 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] heightmap; public byte intensity; private Color32[] <hardshadows>5__1; private Color32[] <softshadows>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CreateShadowMap>d__51(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <hardshadows>5__1 = null; <softshadows>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = CreateHardShadowMap(heightmap, intensity); <>1__state = 1; return true; case 1: <>1__state = -1; <hardshadows>5__1 = Result; <>2__current = CreateSoftShadowMap(heightmap); <>1__state = 2; return true; case 2: <>1__state = -1; <softshadows>5__2 = Result; <>2__current = LerpTextures(<softshadows>5__2, <hardshadows>5__1); <>1__state = 3; return true; case 3: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <CreateSoftShadowMap>d__52 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] input; private <>c__DisplayClass52_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CreateSoftShadowMap>d__52(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass52_0(); <>8__1.input = input; <>8__1.output = (Color32[])(object)new Color32[<>8__1.input.Length]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; int num2 = ((i > 0) ? (<>8__1.input[num].r - <>8__1.input[(i - 1) * TextureSize + j].r) : 0); num2 *= 8; byte b = (byte)Math.Abs(num2); byte b2 = (byte)((num2 >= 0) ? byte.MaxValue : 0); <>8__1.output[num] = new Color32(b2, b2, b2, b); } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <DarkenTextureLinear>d__50 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] array; public byte d; private <>c__DisplayClass50_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DarkenTextureLinear>d__50(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass50_0(); <>8__1.array = array; <>8__1.d = d; <>8__1.output = (Color32[])(object)new Color32[TextureSize * TextureSize]; <internalThread>5__2 = new Thread((ThreadStart)delegate { for (int i = 0; i < TextureSize * TextureSize; i++) { int num = <>8__1.array[i].r - <>8__1.d; if (num < 0) { num = 0; } <>8__1.output[i].r = (byte)num; num = <>8__1.array[i].g - <>8__1.d; if (num < 0) { num = 0; } <>8__1.output[i].g = (byte)num; num = <>8__1.array[i].b - <>8__1.d; if (num < 0) { num = 0; } <>8__1.output[i].b = (byte)num; <>8__1.output[i].a = <>8__1.array[i].a; } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GenerateChartMap>d__44 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public int graduationHeight; private Color32[] <oceanTexture>5__1; private Color32[] <outtex>5__2; private Color32[] <offYellow>5__3; private Color32[] <contours>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GenerateChartMap>d__44(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <oceanTexture>5__1 = null; <outtex>5__2 = null; <offYellow>5__3 = null; <contours>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = GenerateOceanTexture(Heightmap, MapTexture, 0.15f); <>1__state = 1; return true; case 1: <>1__state = -1; <oceanTexture>5__1 = Result; <>2__current = ReplaceAbyssWithColor(MapTexture, abyssColor, yellowMap); <>1__state = 2; return true; case 2: <>1__state = -1; <outtex>5__2 = Result; <>2__current = OverlayTexture(<outtex>5__2, <oceanTexture>5__1); <>1__state = 3; return true; case 3: <>1__state = -1; <outtex>5__2 = Result; <>2__current = GetSolidColour(yellowMap); <>1__state = 4; return true; case 4: <>1__state = -1; <offYellow>5__3 = Result; <>2__current = LerpTextures(<outtex>5__2, <offYellow>5__3); <>1__state = 5; return true; case 5: <>1__state = -1; <outtex>5__2 = Result; <>2__current = AddPerlinNoise(<outtex>5__2, 128, 16); <>1__state = 6; return true; case 6: <>1__state = -1; <outtex>5__2 = Result; <>2__current = ApplyForestMaskTexture(<outtex>5__2, ForestTexture); <>1__state = 7; return true; case 7: <>1__state = -1; <outtex>5__2 = Result; <>2__current = GenerateContourMap(Heightmap, graduationHeight, 128); <>1__state = 8; return true; case 8: <>1__state = -1; <contours>5__4 = Result; <>2__current = OverlayTexture(<outtex>5__2, <contours>5__4); <>1__state = 9; return true; case 9: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GenerateContourMap>d__57 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] start; public int graduations; public byte alpha; private <>c__DisplayClass57_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GenerateContourMap>d__57(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass57_0(); <>8__1.start = start; <>8__1.graduations = graduations; <>8__1.alpha = alpha; <>8__1.input = (Color32[])(object)new Color32[<>8__1.start.Length]; <>8__1.output = (Color32[])(object)new Color32[<>8__1.input.Length]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { int num = ((<>8__1.start[i].b <= 0) ? Math.Min(<>8__1.start[i].r + <>8__1.graduations, 255) : 0); <>8__1.input[i].r = (byte)num; } for (int j = 1; j < TextureSize - 1; j++) { int num2 = j * TextureSize; for (int k = 1; k < TextureSize - 1; k++) { int num3 = num2 + k; int num4 = <>8__1.input[num2 + k].r / <>8__1.graduations; <>8__1.output[num3] = Color32.op_Implicit(Color.clear); for (int l = -1; l < 2; l++) { int num5 = l * TextureSize; for (int m = -1; m < 2; m++) { if (l != 0 || m != 0) { int num6 = num3 + num5 + m; int num7 = <>8__1.input[num6].r / <>8__1.graduations; if (num7 < num4) { byte b = <>8__1.alpha; if (num4 % 5 - 1 != 0) { b /= 2; } if (l == 0 || m == 0 || <>8__1.output[num3].a == b) { <>8__1.output[num3] = new Color32((byte)0, (byte)0, (byte)0, b); break; } <>8__1.output[num3] = new Color32((byte)0, (byte)0, (byte)0, (byte)(b / 2)); } } } } } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GenerateOceanTexture>d__54 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] input; public Color32[] biomeColor; public float oceanLerpTarget; private <>c__DisplayClass54_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GenerateOceanTexture>d__54(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass54_0(); <>8__1.input = input; <>8__1.biomeColor = biomeColor; <>8__1.oceanLerpTarget = oceanLerpTarget; <>8__1.output = (Color32[])(object)new Color32[<>8__1.input.Length]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { if (<>8__1.input[i].b == 0) { <>8__1.output[i] = Color32.op_Implicit(Color.clear); } else { int num = i / TextureSize / 16 - 128; int num2 = i % TextureSize / 16 - 128; int num3 = num * num / 128 + num2 * num2 / 512; if (num < 0) { <>8__1.output[i].r = (byte)(10 + num3); <>8__1.output[i].g = (byte)(136 - num3 / 4); <>8__1.output[i].b = 193; } else { <>8__1.output[i].r = (byte)(10 + num3 / 2); <>8__1.output[i].g = 136; <>8__1.output[i].b = (byte)(193 - num3 / 2); } <>8__1.output[i].a = (byte)Math.Min(<>8__1.input[i].b * 16 + 128, 255); if (Color32.op_Implicit(<>8__1.biomeColor[i]) == Color.blue) { <>8__1.output[i] = Color32.Lerp(<>8__1.output[i], oceanColor, <>8__1.oceanLerpTarget); } } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GenerateOldMap>d__43 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public int graduationHeight; private Color32[] <oceanTexture>5__1; private Color32[] <outtex>5__2; private Color32[] <offYellow>5__3; private Color32[] <contours>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GenerateOldMap>d__43(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <oceanTexture>5__1 = null; <outtex>5__2 = null; <offYellow>5__3 = null; <contours>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = GenerateOceanTexture(Heightmap, MapTexture, 0.25f); <>1__state = 1; return true; case 1: <>1__state = -1; <oceanTexture>5__1 = Result; <>2__current = ReplaceAbyssWithColor(MapTexture, abyssColor, yellowMap); <>1__state = 2; return true; case 2: <>1__state = -1; <outtex>5__2 = Result; <>2__current = OverlayTexture(<outtex>5__2, <oceanTexture>5__1); <>1__state = 3; return true; case 3: <>1__state = -1; <outtex>5__2 = Result; <>2__current = GetSolidColour(yellowMap); <>1__state = 4; return true; case 4: <>1__state = -1; <offYellow>5__3 = Result; <>2__current = LerpTextures(<outtex>5__2, <offYellow>5__3); <>1__state = 5; return true; case 5: <>1__state = -1; <outtex>5__2 = Result; <>2__current = LerpTextures(<outtex>5__2, <offYellow>5__3); <>1__state = 6; return true; case 6: <>1__state = -1; <outtex>5__2 = Result; <>2__current = LerpTextures(<outtex>5__2, <offYellow>5__3); <>1__state = 7; return true; case 7: <>1__state = -1; <outtex>5__2 = Result; <>2__current = AddPerlinNoise(<outtex>5__2, 128, 16); <>1__state = 8; return true; case 8: <>1__state = -1; <outtex>5__2 = Result; <>2__current = ApplyForestMaskTexture(<outtex>5__2, ForestTexture, 0.95f); <>1__state = 9; return true; case 9: <>1__state = -1; <outtex>5__2 = Result; <>2__current = GenerateContourMap(Heightmap, graduationHeight, 128); <>1__state = 10; return true; case 10: <>1__state = -1; <contours>5__4 = Result; <>2__current = OverlayTexture(<outtex>5__2, <contours>5__4); <>1__state = 11; return true; case 11: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GenerateSatelliteImage>d__45 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private Color32[] <oceanTexture>5__1; private Color32[] <outtex>5__2; private Color32[] <shadowmap>5__3; private Color32[] <contours>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GenerateSatelliteImage>d__45(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <oceanTexture>5__1 = null; <outtex>5__2 = null; <shadowmap>5__3 = null; <contours>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = GenerateOceanTexture(Heightmap, MapTexture); <>1__state = 1; return true; case 1: <>1__state = -1; <oceanTexture>5__1 = Result; <>2__current = AddPerlinNoise(<oceanTexture>5__1, 4, 64); <>1__state = 2; return true; case 2: <>1__state = -1; <oceanTexture>5__1 = Result; <>2__current = ReplaceAbyssWithSpace(MapTexture, abyssColor); <>1__state = 3; return true; case 3: <>1__state = -1; <outtex>5__2 = Result; <>2__current = OverlayTexture(<outtex>5__2, <oceanTexture>5__1); <>1__state = 4; return true; case 4: <>1__state = -1; <outtex>5__2 = Result; <>2__current = CreateShadowMap(Heightmap, 23); <>1__state = 5; return true; case 5: <>1__state = -1; <shadowmap>5__3 = Result; <>2__current = DarkenTextureLinear(<outtex>5__2, 20); <>1__state = 6; return true; case 6: <>1__state = -1; <outtex>5__2 = Result; <>2__current = ApplyForestMaskTexture(<outtex>5__2, ForestTexture); <>1__state = 7; return true; case 7: <>1__state = -1; <outtex>5__2 = Result; <>2__current = GenerateContourMap(Heightmap, 128, 64); <>1__state = 8; return true; case 8: <>1__state = -1; <contours>5__4 = Result; <>2__current = OverlayTexture(<outtex>5__2, <contours>5__4); <>1__state = 9; return true; case 9: <>1__state = -1; <outtex>5__2 = Result; <>2__current = OverlayTexture(<outtex>5__2, <shadowmap>5__3); <>1__state = 10; return true; case 10: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GenerateTopographicalMap>d__46 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public int graduationHeight; private Color32[] <oceanTexture>5__1; private Color32[] <outtex>5__2; private Color32[] <shadowmap>5__3; private Color32[] <contours>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GenerateTopographicalMap>d__46(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <oceanTexture>5__1 = null; <outtex>5__2 = null; <shadowmap>5__3 = null; <contours>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = GenerateOceanTexture(Heightmap, MapTexture); <>1__state = 1; return true; case 1: <>1__state = -1; <oceanTexture>5__1 = Result; <>2__current = AddPerlinNoise(<oceanTexture>5__1, 4, 64); <>1__state = 2; return true; case 2: <>1__state = -1; <oceanTexture>5__1 = Result; <>2__current = ReplaceAbyssWithSpace(MapTexture, abyssColor); <>1__state = 3; return true; case 3: <>1__state = -1; <outtex>5__2 = Result; <>2__current = OverlayTexture(<outtex>5__2, <oceanTexture>5__1); <>1__state = 4; return true; case 4: <>1__state = -1; <outtex>5__2 = Result; <>2__current = CreateShadowMap(Heightmap, 23); <>1__state = 5; return true; case 5: <>1__state = -1; <shadowmap>5__3 = Result; <>2__current = DarkenTextureLinear(<outtex>5__2, 20); <>1__state = 6; return true; case 6: <>1__state = -1; <outtex>5__2 = Result; <>2__current = ApplyForestMaskTexture(<outtex>5__2, ForestTexture); <>1__state = 7; return true; case 7: <>1__state = -1; <outtex>5__2 = Result; <>2__current = GenerateContourMap(Heightmap, graduationHeight, 128); <>1__state = 8; return true; case 8: <>1__state = -1; <contours>5__4 = Result; <>2__current = OverlayTexture(<outtex>5__2, <contours>5__4); <>1__state = 9; return true; case 9: <>1__state = -1; <outtex>5__2 = Result; <>2__current = OverlayTexture(<outtex>5__2, <shadowmap>5__3); <>1__state = 10; return true; case 10: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GetPerlin>d__55 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public int tightness; public byte damping; private <>c__DisplayClass55_0 <>8__1; private Thread <internalThread>5__2; private int <i>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetPerlin>d__55(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass55_0(); <>8__1.tightness = tightness; <>8__1.damping = damping; <i>5__3 = 0; while (<i>5__3 < Result.Length) { Result[<i>5__3] = new Color32((byte)0, (byte)0, (byte)0, (byte)0); <i>5__3++; } <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { float num = Mathf.PerlinNoise((float)i / (float)<>8__1.tightness, (float)j / (float)<>8__1.tightness); num = (num - 0.5f) / (float)(int)<>8__1.damping + 0.5f; Result[i * TextureSize + j] = Color32.op_Implicit(new Color(num, num, num, 0.2f)); } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GetSolidColour>d__59 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32 TexColour; private <>c__DisplayClass59_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetSolidColour>d__59(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass59_0(); <>8__1.TexColour = TexColour; <>8__1.array = (Color32[])(object)new Color32[TextureSize * TextureSize]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < <>8__1.array.Length; i++) { <>8__1.array[i] = <>8__1.TexColour; } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.array; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <Initialize>d__34 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private Texture <spaceTex>5__1; private RenderTexture <tmp>5__2; private RenderTexture <previous>5__3; private Texture2D <tex>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Initialize>d__34(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <spaceTex>5__1 = null; <tmp>5__2 = null; <previous>5__3 = null; <tex>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; if (spaceRes == 0 && (NomapPrinter.mapType.Value == NomapPrinter.MapType.BirdsEye || NomapPrinter.mapType.Value == NomapPrinter.MapType.Topographical)) { <>2__current = (object)new WaitUntil((Func<bool>)(() => (Object)(object)Minimap.instance != (Object)null && (Object)(object)Minimap.instance.m_mapLargeShader != (Object)null)); <>1__state = 1; return true; } break; case 1: <>1__state = -1; <spaceTex>5__1 = Minimap.instance.m_mapLargeShader.GetTexture("_SpaceTex"); spaceRes = <spaceTex>5__1.width; <tmp>5__2 = RenderTexture.GetTemporary(spaceRes, spaceRes, 24); Graphics.Blit(<spaceTex>5__1, <tmp>5__2); <previous>5__3 = RenderTexture.active; RenderTexture.active = <tmp>5__2; <tex>5__4 = new Texture2D(spaceRes, spaceRes, (TextureFormat)4, false, false); <tex>5__4.ReadPixels(new Rect(0f, 0f, (float)spaceRes, (float)spaceRes), 0, 0); <tex>5__4.Apply(); RenderTexture.active = <previous>5__3; RenderTexture.ReleaseTemporary(<tmp>5__2); space = <tex>5__4.GetPixels32(); Object.Destroy((Object)(object)<tex>5__4); <spaceTex>5__1 = null; <tmp>5__2 = null; <previous>5__3 = null; <tex>5__4 = null; break; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LerpTextures>d__49 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] array1; public Color32[] array2; private <>c__DisplayClass49_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LerpTextures>d__49(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass49_0(); <>8__1.array2 = array2; <>8__1.array1 = array1; <>8__1.output = (Color32[])(object)new Color32[TextureSize * TextureSize]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize * TextureSize; i++) { int num = <>8__1.array2[i].a - <>8__1.array1[i].a; int num2 = Math.Min(<>8__1.array1[i].a + <>8__1.array2[i].a, 255); int num3 = ((<>8__1.array1[i].a > <>8__1.array2[i].a) ? <>8__1.array1[i].a : <>8__1.array2[i].a) * 2; float num4 = (float)num / (float)num3 + 0.5f; <>8__1.output[i] = Color32.Lerp(<>8__1.array1[i], <>8__1.array2[i], num4); <>8__1.output[i].a = (byte)num2; } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OverlayExplorationFog>d__42 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public bool[] exploration; private int <i>5__1; private int <targetSize>5__2; private int <currentSize>5__3; private int <row>5__4; private int <col>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OverlayExplorationFog>d__42(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <i>5__1 = 0; while (<i>5__1 < ExploredData.Length) { ExploredData[<i>5__1] = false; <i>5__1++; } if (exploration.Length == ExploredData.Length) { exploration.CopyTo(ExploredData, 0); } else { <targetSize>5__2 = (int)Math.Sqrt(ExploredData.Length); <currentSize>5__3 = (int)Math.Sqrt(exploration.Length); <row>5__4 = 0; while (<row>5__4 < <currentSize>5__3) { <col>5__5 = 0; while (<col>5__5 < <currentSize>5__3) { if (exploration[<row>5__4 * <currentSize>5__3 + <col>5__5]) { <OverlayExplorationFog>g__SetExploredData|42_0(<row>5__4 * 2 * <targetSize>5__2 + <col>5__5 * 2); <OverlayExplorationFog>g__SetExploredData|42_0(<row>5__4 * 2 * <targetSize>5__2 + <col>5__5 * 2 + 1); <OverlayExplorationFog>g__SetExploredData|42_0((<row>5__4 * 2 + 1) * <targetSize>5__2 + <col>5__5 * 2); <OverlayExplorationFog>g__SetExploredData|42_0((<row>5__4 * 2 + 1) * <targetSize>5__2 + <col>5__5 * 2 + 1); } <col>5__5++; } <row>5__4++; } } <>2__current = StylizeFog(); <>1__state = 1; return true; case 1: <>1__state = -1; <>2__current = OverlayResultOnMap(); <>1__state = 2; return true; case 2: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OverlayResultOnMap>d__47 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private Thread <internalThread>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OverlayResultOnMap>d__47(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <internalThread>5__1 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <internalThread>5__1 = new Thread((ThreadStart)delegate { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < MapTexture.Length; i++) { Result[i] = Color32.op_Implicit(Color.Lerp(Color32.op_Implicit(MapTexture[i]), Color32.op_Implicit(Result[i]), Color32.op_Implicit(Result[i]).a)); Result[i].a = (byte)(255f * Mathf.Clamp01(Color32.op_Implicit(Result[i]).a + Color32.op_Implicit(MapTexture[i]).a)); } }); <internalThread>5__1.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__1.IsAlive) { <>2__current = null; <>1__state = 1; return true; } SetMapTexture(Result); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OverlayTexture>d__48 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] array1; public Color32[] array2; private <>c__DisplayClass48_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OverlayTexture>d__48(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass48_0(); <>8__1.array2 = array2; <>8__1.array1 = array1; <>8__1.output = (Color32[])(object)new Color32[<>8__1.array1.Length]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < <>8__1.array1.Length; i++) { float a = Color32.op_Implicit(<>8__1.array2[i]).a; float a2 = Color32.op_Implicit(<>8__1.array1[i]).a; Color val = Color.Lerp(Color32.op_Implicit(<>8__1.array1[i]), Color32.op_Implicit(<>8__1.array2[i]), a); val.a = a + a2; if (val.a > 1f) { val.a = 1f; } <>8__1.output[i] = Color32.op_Implicit(val); } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OverlayTextureOnMap>d__41 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Texture2D texture; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OverlayTextureOnMap>d__41(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; texture.GetPixels32().CopyTo(Result, 0); <>2__current = OverlayResultOnMap(); <>1__state = 1; return true; case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ReplaceAbyssWithColor>d__60 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] input; public Color32 from; public Color32 to; private <>c__DisplayClass60_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReplaceAbyssWithColor>d__60(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass60_0(); <>8__1.input = input; <>8__1.from = from; <>8__1.to = to; <>8__1.output = (Color32[])(object)new Color32[<>8__1.input.Length]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < <>8__1.input.Length; i++) { if (<>8__1.input[i].r == <>8__1.from.r && <>8__1.input[i].g == <>8__1.from.g && <>8__1.input[i].b == <>8__1.from.b) { <>8__1.output[i] = <>8__1.to; } else { <>8__1.output[i] = <>8__1.input[i]; } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ReplaceAbyssWithSpace>d__61 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public Color32[] input; public Color32 from; private <>c__DisplayClass61_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReplaceAbyssWithSpace>d__61(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass61_0(); <>8__1.input = input; <>8__1.from = from; <>8__1.output = (Color32[])(object)new Color32[<>8__1.input.Length]; <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; if (<>8__1.input[num].r == <>8__1.from.r && <>8__1.input[num].g == <>8__1.from.g && <>8__1.input[num].b == <>8__1.from.b) { <>8__1.output[num] = space[i % spaceRes * spaceRes + j % spaceRes]; } else { <>8__1.output[num] = <>8__1.input[num]; } } } }); <internalThread>5__2.Start(); break; case 1: <>1__state = -1; break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 1; return true; } Result = <>8__1.output; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <StylizeFog>d__56 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private <>c__DisplayClass56_0 <>8__1; private Thread <internalThread>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <StylizeFog>d__56(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <internalThread>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass56_0(); <>8__1.customFog = fog != null; if (!<>8__1.customFog) { <>2__current = GetPerlin(128, 16); <>1__state = 1; return true; } goto IL_0096; case 1: <>1__state = -1; fog = Result; fogRes = TextureSize; goto IL_0096; case 2: { <>1__state = -1; break; } IL_0096: <internalThread>5__2 = new Thread((ThreadStart)delegate { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < TextureSize; i++) { for (int j = 0; j < TextureSize; j++) { int num = i * TextureSize + j; if (!ExploredData[num]) { Color32 val = fog[i % fogRes * fogRes + j % fogRes]; if (<>8__1.customFog) { Result[num] = val; } else { Result[num] = new Color32((byte)(yellowMap.r + (val.r - 128)), (byte)(yellowMap.g + (val.g - 128)), (byte)(yellowMap.b + (val.b - 128)), byte.MaxValue); } } } } }); <internalThread>5__2.Start(); break; } if (<internalThread>5__2.IsAlive) { <>2__current = null; <>1__state = 2; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private const int _textureSize = 4096; private static bool[] _exploredData; private static Color32[] _mapTexture; private static Color[] _forestTexture; private static Color32[] _heightmap; private static Color32[] _result; private static Color32[] space; private static int spaceRes; private static Color32[] fog; private static int fogRes; public static readonly Color32 yellowMap = new Color32((byte)203, (byte)155, (byte)87, byte.MaxValue); public static readonly Color32 oceanColor = new Color32((byte)20, (byte)100, byte.MaxValue, byte.MaxValue); public static readonly Color32 abyssColor = new Color32((byte)0, (byte)0, (byte)0, byte.MaxValue); public static readonly Color32 lavaColor = new Color32((byte)205, (byte)51, (byte)15, byte.MaxValue); public static readonly Color32 northColor = new Color32((byte)170, (byte)173, (byte)194, byte.MaxValue); public static readonly Color32 mistColor = new Color32((byte)217, (byte)140, (byte)166, byte.MaxValue); public static readonly Color clearMask = new Color(0f, 0f, 0f, 1f); public static int TextureSize => (int)(4096f * NomapPrinter.mapSizeMultiplier.Value); private static Color32[] MapTexture { get { if (_mapTexture == null) { _mapTexture = (Color32[])(object)new Color32[TextureSize * TextureSize]; } return _mapTexture; } set { _mapTexture = value; } } private static Color[] ForestTexture { get { if (_forestTexture == null) { _forestTexture = (Color[])(object)new Color[TextureSize * TextureSize]; } return _forestTexture; } set { _forestTexture = value; } } private static Color32[] Heightmap { get { if (_heightmap == null) { _heightmap = (Color32[])(object)new Color32[TextureSize * TextureSize]; } return _heightmap; } set { _heightmap = value; } } private static bool[] ExploredData { get { if (_exploredData == null) { _exploredData = new bool[TextureSize * TextureSize]; } return _exploredData; } set { _exploredData = value; } } public static Color32[] Result { get { if (_result == null) { _result = (Color32[])(object)new Color32[TextureSize * TextureSize]; } return _result; } set { _result = value; } } [IteratorStateMachine(typeof(<Initialize>d__34))] public static IEnumerator Initialize() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Initialize>d__34(0); } public static void InitializeTextures(Texture2D biomes, Texture2D forests, Texture2D height) { MapTexture = biomes.GetPixels32(); ForestTexture = forests.GetPixels(); Heightmap = height.GetPixels32(); } public static void DeInitializeTextures() { MapTexture = null; ForestTexture = null; Heightmap = null; Result = null; fog = null; } public static void SetFogTexture(Texture2D fog) { SetFogTexture(fog.GetPixels32()); } public static void SetFogTexture(Color32[] newFog) { fog = (Color32[])(object)new Color32[newFog.Length]; fogRes = (int)Math.Sqrt(newFog.Length); newFog.CopyTo(fog, 0); } public static void SetMapTexture(Texture2D map) { SetMapTexture(map.GetPixels32()); } public static void SetMapTexture(Color32[] map) { map.CopyTo(MapTexture, 0); } [IteratorStateMachine(typeof(<OverlayTextureOnMap>d__41))] public static IEnumerator OverlayTextureOnMap(Texture2D texture) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OverlayTextureOnMap>d__41(0) { texture = texture }; } [IteratorStateMachine(typeof(<OverlayExplorationFog>d__42))] public static IEnumerator OverlayExplorationFog(bool[] exploration) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OverlayExplorationFog>d__42(0) { exploration = exploration }; } [IteratorStateMachine(typeof(<GenerateOldMap>d__43))] public static IEnumerator GenerateOldMap(int graduationHeight) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GenerateOldMap>d__43(0) { graduationHeight = graduationHeight }; } [IteratorStateMachine(typeof(<GenerateChartMap>d__44))] public static IEnumerator GenerateChartMap(int graduationHeight) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GenerateChartMap>d__44(0) { graduationHeight = graduationHeight }; } [IteratorStateMachine(typeof(<GenerateSatelliteImage>d__45))] public static IEnumerator GenerateSatelliteImage() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GenerateSatelliteImage>d__45(0); } [IteratorStateMachine(typeof(<GenerateTopographicalMap>d__46))] public static IEnumerator GenerateTopographicalMap(int graduationHeight) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GenerateTopographicalMap>d__46(0) { graduationHeight = graduationHeight }; } [IteratorStateMachine(typeof(<OverlayResultOnMap>d__47))] private static IEnumerator OverlayResultOnMap() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OverlayResultOnMap>d__47(0); } [IteratorStateMachine(typeof(<OverlayTexture>d__48))] private static IEnumerator OverlayTexture(Color32[] array1, Color32[] array2) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OverlayTexture>d__48(0) { array1 = array1, array2 = array2 }; } [IteratorStateMachine(typeof(<LerpTextures>d__49))] private static IEnumerator LerpTextures(Color32[] array1, Color32[] array2) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LerpTextures>d__49(0) { array1 = array1, array2 = array2 }; } [IteratorStateMachine(typeof(<DarkenTextureLinear>d__50))] private static IEnumerator DarkenTextureLinear(Color32[] array, byte d) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DarkenTextureLinear>d__50(0) { array = array, d = d }; } [IteratorStateMachine(typeof(<CreateShadowMap>d__51))] private static IEnumerator CreateShadowMap(Color32[] heightmap, byte intensity) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CreateShadowMap>d__51(0) { heightmap = heightmap, intensity = intensity }; } [IteratorStateMachine(typeof(<CreateSoftShadowMap>d__52))] private static IEnumerator CreateSoftShadowMap(Color32[] input) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CreateSoftShadowMap>d__52(0) { input = input }; } [IteratorStateMachine(typeof(<CreateHardShadowMap>d__53))] private static IEnumerator CreateHardShadowMap(Color32[] input, byte intensity) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CreateHardShadowMap>d__53(0) { input = input, intensity = intensity }; } [IteratorStateMachine(typeof(<GenerateOceanTexture>d__54))] private static IEnumerator GenerateOceanTexture(Color32[] input, Color32[] biomeColor, float oceanLerpTarget = 0.1f) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GenerateOceanTexture>d__54(0) { input = input, biomeColor = biomeColor, oceanLerpTarget = oceanLerpTarget }; } [IteratorStateMachine(typeof(<GetPerlin>d__55))] private static IEnumerator GetPerlin(int tightness, byte damping) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetPerlin>d__55(0) { tightness = tightness, damping = damping }; } [IteratorStateMachine(typeof(<StylizeFog>d__56))] private static IEnumerator StylizeFog() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <StylizeFog>d__56(0); } [IteratorStateMachine(typeof(<GenerateContourMap>d__57))] private static IEnumerator GenerateContourMap(Color32[] start, int graduations, byte alpha) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GenerateContourMap>d__57(0) { start = start, graduations = graduations, alpha = alpha }; } [IteratorStateMachine(typeof(<AddPerlinNoise>d__58))] private static IEnumerator AddPerlinNoise(Color32[] input, int tightness, byte damping) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <AddPerlinNoise>d__58(0) { input = input, tightness = tightness, damping = damping }; } [IteratorStateMachine(typeof(<GetSolidColour>d__59))] private static IEnumerator GetSolidColour(Color32 TexColour) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetSolidColour>d__59(0) { TexColour = TexColour };