added a configurable ward protected-area shape: the default XZ cylinder or full 3D sphere distance
added optional ward protection for dungeon interiors when the exterior entrance is covered by an active ward
improved Valkyrie passage flight setup with target-facing randomized spawn rotation, XZ trajectory calculations, a 200 metre minimum route distance, and a default maximum speed of 60
added a configurable 10-minute default timeout while the Valkyrie waits for a return flight
improved offering, Valkyrie passage, and Compendium text across all bundled languages and removed unused localization tokens
ward offerings are still added to the Compendium when the player knows the ward recipe but default tutorial texts are disabled
2.0.2
major taxi system rework
added a Valkyrie passage status effect with the Celestial feather icon for active Valkyrie flights and return timers
added separate Valkyrie passage destination enable configs and consume-item configs for Sacrificial Stones, Haldor, Hildir, Bog Witch, and optional boss altar routes
added disabled-by-default Valkyrie passage routes to vanilla boss altars using boss offering items
changed the default configured Hildir passage tribute to Linen thread x50
Valkyrie passage item configs can now use item prefab names, localization tokens, or localized item names
Valkyrie return flight can now be disabled by setting Seconds to fly back to 0
moved the detailed offerings list from the ward hover into the Valheim Compendium and replaced the hover list with an immediate raven-icon hint
expanded the ward Compendium text with Protective Wards behavior notes and added a dedicated Ward and offerings topic
fixed connected ward expiration refresh not counting players standing inside an accessible connected ward area
fixed plant growth offerings failing on some plant instances
ward permit and unpermit commands no longer match players from an empty name query
fixed consumable offering items being eaten when used on a ward without matching an enabled offering
2.0.1
tightened full portal blocking by validating the source portal on the server before approving destination teleport access
fixed permitted non-creator players being unable to open or apply ward settings on disabled wards when creator-only editing is disabled
fixed per-ward circle colors saved from the settings UI not applying because stored HTML colors were read without a leading #
improved cart last-controller tracking so player-attached carts use the attached player first and fall back to the nearest player only for non-player cart pullers
reset ward administration and ward settings RPC registration when changing worlds or switching between client and server roles in the same game session
2.0.0
migrated configuration sync to Jotunn and added Jotunn as a required dependency
removed the global Enabled config; use individual feature configs instead
added per-ward settings UI for range, emission color, sphere visuals, and ward circle visuals
ward range customization is now bound to the vanilla guard_stone ward prefab
added access protection from non-permitted players for containers, doors, plants, feasts and placed consumable food, configurable non-food item pickup modes, ships, tames, saddles, carts, portals, production stations, item stands, armor stands, map tables, shield generators, incinerators, turrets, crafting stations, beds, catapults, archery targets, barber stations, traps, fireplaces, and generic interactables
added connected ward access modes: Off, SameCreatorOnly, MutualTrust, and AnyConnected
enabling or reactivating a ward can also activate connected wards the requester has access to
added ownership-aware exemptions for portals, tombstones, saddles, and similar owned objects, and last-controller exemptions for ships and carts so the same driver can leave another warded area
added portal access modes, including teleport-only access and full teleport blocking
added server-side pw_ and ward_ commands for nearby ward administration: permit, unpermit, enable, disable, set expired, and set unexpired
added optional per-player ward build limit
added background protection for qualified warded bases when no permitted/effective-access player is nearby
added background protection options for player-built structures, tames, ships, carts, fire damage, tame pacify, building, and demolishing
added multiplayer/server-side inactive ward expiration with manual and automatic reactivation modes, refreshed by nearby access players
added Ward admin access mode, including an option that requires admin god mode
moved Permit everyone to the Ward admin group; when enabled, ward access checks are bypassed and every player is treated as having ward admin access
1.2.11
fixed localization not initializing in certain cases
1.2.10
config to ignore certain doors when auto closing
1.2.9
patch 0.221.10
more translations
1.2.8
fixed Hildir's chest preventing player from fly to Hildir
1.2.7
new config for passive repair to be able to repair structures not built by players (disabled by default)
new config for passive repair to check if corresponding crafting station is near the ward (disabled by default)
fixed ward not repairing and doing offerings in area
1.2.6
patch 0.220.3
ServerSync updated
1.2.5
fixed valkyrie sometimes didn't bring you back in multiplayer when used within seconds with other player
time before valkyrie bring you back from a trader made configurable
areas protected by wards will be considered connected if they overlap at least a bit instead of one ward being physically in the radius of the other
Bukeperries will no longer be used on player while trying to offer
1.2.4
fixed shared mead offering not applying to other players
several valkyries now can be summoned as taxi at once
1.2.3
bog witch
1.2.2
taxi error fixed
1.2.1
hover text spamming error fixed
1.2.0
apply ward settings by pressing LeftShift + E on disabled ward (if you are ward creator). Toggling ward doesn't change its settings.
change ward emission color (ward specific)
change various area marker values (ward specific)
code refinements and refactoring (more room for errors btw)
localization support for custom captions
more detailed description of item offerings will appear after certain amount of time spent looking at ward
1.1.19
added fader trophy to trophy list to travel to sacrificial stones
ward range can be set to distinct ward and persist
fixed water surface rendering inside ward bubble effect
more bubble effect variables exposed to configure visuals further
1.1.18
fixed taxi offering for multiplayer
1.1.17
added offering item hotkey in hover menu
1.1.16
PTB 0.218.17 compatibility
consumable item and coins amount to travel to Traders made configurable
hover text will not be visible if player has no ward access
offerings and repair effects will not be available if player has no ward access
ServerSync updated to 1.17
1.1.14
Ashlands
1.1.13
patch 0.217.46
1.1.12
option to show the bubble like trader's one
option to enable demister in ward range
1.1.10
patch 0.217.22, server sync fix
1.1.9
patch 0.217.22
1.1.8
option to grant permittance to everyone
1.1.7
taxi flight won't start until you are encumbered or not teleportable
egg offering restricted to Moder kill
1.1.6
teleportable chest check fix
1.1.5
taxi offerings
1.1.4
option to enable spawn in ward area
1.1.3
bosses excluded from multipliers effects
dragon egg offering
hideable offering list
1.1.2
auto closing doors
instant plant growth offerings
1.1.1
passive effect fix
options enabled by default
1.1.0
activatable passive repair
active offering effects
more multipliers
more protections
1.0.4
fixed fireplace protection bug
1.0.3
boars and hens also protected from fire and smoke
1.0.2
fixed implementation of raid protection to support both PTR and stable game version
1.0.1
fixed exception in log when interacting with a ward
1.0.0
Initial release
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