Decompiled source of TradersExtended v1.3.12

TradersExtended.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AzuExtendedPlayerInventory;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExtraSlots;
using GUIFramework;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Traders Extended")]
[assembly: AssemblyDescription("")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("Traders Extended")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6d6f243e-c80e-4a33-b2d0-a2657d3b9f7f")]
[assembly: AssemblyFileVersion("1.3.12")]
[assembly: AssemblyCompany("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.12.0")]
[module: UnverifiableCode]
namespace TradersExtended
{
	internal static class AmountDialog
	{
		[HarmonyPatch(typeof(StoreGui), "OnSelectedItem")]
		public static class StoreGui_OnSelectedItem_SelectItem
		{
			private static void Postfix()
			{
				if (TradersExtended.modEnabled.Value)
				{
					OnSelectedTradeableItemClick(sellDialog: false);
				}
			}
		}

		private static float clickTime;

		private static GameObject amountDialog;

		private static Slider sliderDialog;

		private static TMP_Text sliderTitle;

		private static TMP_Text sliderAmountText;

		private static TMP_Text sliderAmountCoinsText;

		private static TMP_Text sliderButtonOk;

		private static Image sliderImage;

		private static string sliderTitleText;

		private static string sliderButtonText;

		private static StoreGui storeGui;

		private const float m_splitNumInputTimeoutSec = 0.5f;

		private static string m_splitInput = "";

		private static DateTime m_lastSplitInput;

		private static bool isSellDialog;

		public static GameObject Init(StoreGui store)
		{
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_024d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_035c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Expected O, but got Unknown
			//IL_0383: Unknown result type (might be due to invalid IL or missing references)
			//IL_038d: Expected O, but got Unknown
			storeGui = store;
			amountDialog = Object.Instantiate<GameObject>(((Component)InventoryGui.instance.m_splitPanel).gameObject, storeGui.m_rootPanel.transform.parent);
			((Object)amountDialog).name = "AmountDialog";
			Transform val = amountDialog.transform.Find("win_bkg");
			sliderTitle = ((Component)val.Find("Text")).GetComponent<TMP_Text>();
			sliderDialog = ((Component)val.Find("Slider")).GetComponent<Slider>();
			sliderAmountText = ((Component)val.Find("amount")).GetComponent<TMP_Text>();
			sliderImage = ((Component)val.Find("Icon_bkg/Icon")).GetComponent<Image>();
			sliderButtonOk = ((Component)val.Find("Button_ok/Text")).GetComponent<TMP_Text>();
			Transform val2 = val.Find("Icon_bkg");
			GameObject val3 = Object.Instantiate<GameObject>(((Component)val2).gameObject, val);
			((Object)val3).name = "Coins_bkg";
			val3.transform.SetSiblingIndex(val2.GetSiblingIndex() + 1);
			Image component = ((Component)val3.transform.Find("Icon")).GetComponent<Image>();
			component.sprite = storeGui.m_coinPrefab.m_itemData.GetIcon();
			RectTransform component2 = val3.GetComponent<RectTransform>();
			component2.anchorMax += new Vector2(0.15f, 0f);
			component2.anchorMin += new Vector2(0.15f, 0f);
			RectTransform component3 = ((Component)val2).GetComponent<RectTransform>();
			component3.anchorMax -= new Vector2(0.15f, 0f);
			component3.anchorMin -= new Vector2(0.15f, 0f);
			GameObject val4 = Object.Instantiate<GameObject>(((Component)sliderAmountText).gameObject, val);
			((Object)val4).name = "amount_coins";
			val4.transform.SetSiblingIndex(sliderAmountText.transform.GetSiblingIndex() + 1);
			sliderAmountCoinsText = val4.GetComponent<TMP_Text>();
			RectTransform component4 = ((Component)sliderAmountText).GetComponent<RectTransform>();
			component4.anchorMax -= new Vector2(0.15f, 0f);
			component4.anchorMin -= new Vector2(0.15f, 0f);
			RectTransform component5 = val4.GetComponent<RectTransform>();
			component5.anchorMax += new Vector2(0.15f, 0f);
			component5.anchorMin += new Vector2(0.15f, 0f);
			GameObject val5 = Object.Instantiate<GameObject>(((Component)sliderTitle).gameObject, val);
			((Object)val5).name = "equal";
			val5.transform.SetSiblingIndex(sliderTitle.transform.GetSiblingIndex() + 1);
			RectTransform component6 = val5.GetComponent<RectTransform>();
			component6.anchorMin -= new Vector2(0f, 0.5f);
			val5.GetComponent<TMP_Text>().SetText("=");
			((UnityEvent<float>)(object)sliderDialog.onValueChanged).AddListener((UnityAction<float>)OnSplitSliderChanged);
			((UnityEvent)((Component)val.Find("Button_ok")).GetComponent<Button>().onClick).AddListener(new UnityAction(OnOkClick));
			((UnityEvent)((Component)val.Find("Button_cancel")).GetComponent<Button>().onClick).AddListener(new UnityAction(Close));
			return amountDialog;
		}

		public static void OnOkClick()
		{
			BuySelectedItem();
		}

		public static void SetSellState(bool sellDialog)
		{
			isSellDialog = sellDialog;
		}

		public static void OnSelectedTradeableItemClick(bool sellDialog)
		{
			SetSellState(sellDialog);
			if (Time.time - clickTime < 0.3f)
			{
				Open();
				clickTime = 0f;
			}
			else
			{
				clickTime = Time.time;
			}
		}

		public static bool IsOpen()
		{
			return (Object)(object)amountDialog != (Object)null && amountDialog.activeInHierarchy;
		}

		public static void Update()
		{
			if ((Object)(object)amountDialog == (Object)null)
			{
				return;
			}
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null || ((Character)localPlayer).IsDead() || ((Character)localPlayer).InCutscene() || ((Character)localPlayer).IsTeleporting())
			{
				Close();
			}
			else
			{
				if ((Object)(object)sliderDialog == (Object)null || !((Component)sliderDialog).gameObject.activeInHierarchy)
				{
					return;
				}
				sliderTitle.SetText(sliderTitleText);
				sliderButtonOk.SetText(sliderButtonText);
				for (int i = 0; i < 10; i++)
				{
					if (ZInput.GetKeyDown((KeyCode)(256 + i), true) || ZInput.GetKeyDown((KeyCode)(48 + i), true))
					{
						if (m_lastSplitInput + TimeSpan.FromSeconds(0.5) < DateTime.Now)
						{
							m_splitInput = "";
						}
						m_lastSplitInput = DateTime.Now;
						m_splitInput += i;
						if (int.TryParse(m_splitInput, out var result))
						{
							sliderDialog.value = Mathf.Clamp((float)result, 1f, sliderDialog.maxValue);
							OnSplitSliderChanged();
						}
					}
				}
				if (ZInput.GetKeyDown((KeyCode)276, true) && sliderDialog.value > 1f)
				{
					Slider obj = sliderDialog;
					obj.value -= 1f;
					OnSplitSliderChanged();
				}
				if (ZInput.GetKeyDown((KeyCode)275, true) && sliderDialog.value < sliderDialog.maxValue)
				{
					Slider obj2 = sliderDialog;
					obj2.value += 1f;
					OnSplitSliderChanged();
				}
				if (ZInput.GetButtonDown("JoyLTrigger") && sliderDialog.value > 10f)
				{
					Slider obj3 = sliderDialog;
					obj3.value -= 10f;
					OnSplitSliderChanged();
				}
				if (ZInput.GetButtonDown("JoyRTrigger") && sliderDialog.value < sliderDialog.maxValue)
				{
					Slider obj4 = sliderDialog;
					obj4.value += 10f;
					OnSplitSliderChanged();
				}
				if (ZInput.GetButtonDown("JoyLBumper") && sliderDialog.value > 5f)
				{
					Slider obj5 = sliderDialog;
					obj5.value -= 5f;
					OnSplitSliderChanged();
				}
				if (ZInput.GetButtonDown("JoyRBumper") && sliderDialog.value < sliderDialog.maxValue)
				{
					Slider obj6 = sliderDialog;
					obj6.value += 5f;
					OnSplitSliderChanged();
				}
				if (ZInput.GetKeyDown((KeyCode)271, true) || ZInput.GetKeyDown((KeyCode)13, true))
				{
					BuySelectedItem();
				}
				if (((Object)(object)Chat.instance == (Object)null || !Chat.instance.HasFocus()) && !Console.IsVisible() && !Menu.IsVisible() && Object.op_Implicit((Object)(object)TextViewer.instance) && !TextViewer.instance.IsVisible() && !((Character)localPlayer).InCutscene() && (ZInput.GetButtonDown("JoyButtonB") || ZInput.GetKeyDown((KeyCode)27, true)))
				{
					ZInput.ResetButtonStatus("JoyButtonB");
					Close();
				}
			}
		}

		public static void Close()
		{
			GameObject obj = amountDialog;
			if (obj != null)
			{
				obj.SetActive(false);
			}
		}

		public static void Open()
		{
			if ((Object)(object)amountDialog == (Object)null)
			{
				return;
			}
			TradersExtended.LogInfo(isSellDialog);
			if (isSellDialog)
			{
				StorePanel.ItemToSell selectedItem = StorePanel.selectedItem;
				if (selectedItem == null || selectedItem.itemType != StorePanel.ItemToSell.ItemType.Combined || selectedItem.pricePerItem == 0 || !((Humanoid)Player.m_localPlayer).GetInventory().HaveItem(selectedItem.item.m_shared.m_name, true))
				{
					return;
				}
				int num = selectedItem.amount;
				if (TradersExtended.traderUseCoins.Value)
				{
					int traderCoins = TraderCoins.GetTraderCoins();
					if (traderCoins < selectedItem.pricePerItem)
					{
						return;
					}
					num = Mathf.Min(traderCoins / selectedItem.pricePerItem, num);
				}
				SetDialogAndOpen(selectedItem.item, num);
			}
			else
			{
				if (!((Humanoid)Player.m_localPlayer).GetInventory().HaveEmptySlot())
				{
					return;
				}
				TradeItem selectedItem2 = storeGui.m_selectedItem;
				if (selectedItem2 != null && !StorePanel.ItemToSell.IsBuyBackItem(selectedItem2))
				{
					int playerCoins = storeGui.GetPlayerCoins();
					if (TradersExtended.TradeableItem.GetStackFromStack(selectedItem2.m_stack) == 1 && selectedItem2.m_prefab.m_itemData.m_shared.m_maxStackSize != 1 && playerCoins >= selectedItem2.m_price)
					{
						SetDialogAndOpen(selectedItem2.m_prefab.m_itemData, Mathf.CeilToInt((float)(playerCoins / selectedItem2.m_price)));
					}
				}
			}
		}

		private static void SetDialogAndOpen(ItemData item, int maxValue)
		{
			sliderTitleText = Localization.instance.Localize(item.m_shared.m_name);
			sliderButtonText = Localization.instance.Localize(isSellDialog ? "$store_sell" : "$store_buy");
			sliderDialog.value = 1f;
			sliderDialog.minValue = 1f;
			sliderDialog.maxValue = Math.Min(item.m_shared.m_maxStackSize, maxValue);
			sliderImage.sprite = item.GetIcon();
			OnSplitSliderChanged();
			amountDialog.SetActive(true);
		}

		public static void OnSplitSliderChanged(float value = 0f)
		{
			sliderAmountText.SetText(((int)sliderDialog.value).ToString());
			sliderAmountCoinsText.SetText(GetPrice().ToString());
		}

		private static void BuySelectedItem()
		{
			if (isSellDialog)
			{
				if (TraderCanAffordSelectedItem())
				{
					StorePanel.selectedItem.amount = Mathf.CeilToInt(sliderDialog.value);
					StorePanel.selectedItem.price = GetPrice();
					StorePanel.SellSelectedItem(storeGui);
				}
			}
			else if (CanAffordSelectedItem())
			{
				TradersExtended.TradeableItem.GetStackQualityFromStack(storeGui.m_selectedItem.m_stack, out var stack, out var quality);
				stack = Mathf.Min(Mathf.CeilToInt(sliderDialog.value), storeGui.m_selectedItem.m_prefab.m_itemData.m_shared.m_maxStackSize);
				storeGui.m_selectedItem.m_stack = TradersExtended.TradeableItem.GetStackFromStackQuality(stack, quality);
				TradeItem selectedItem = storeGui.m_selectedItem;
				selectedItem.m_price *= stack;
				storeGui.BuySelectedItem();
			}
			Close();
		}

		private static bool TraderCanAffordSelectedItem()
		{
			if (StorePanel.selectedItem == null)
			{
				return false;
			}
			return TraderCoins.CanSell(GetPrice());
		}

		private static bool CanAffordSelectedItem()
		{
			if (storeGui.m_selectedItem == null)
			{
				return false;
			}
			int playerCoins = storeGui.GetPlayerCoins();
			return GetPrice() <= playerCoins && ((Humanoid)Player.m_localPlayer).GetInventory().HaveEmptySlot();
		}

		private static int GetPricePerItem()
		{
			return isSellDialog ? StorePanel.selectedItem.pricePerItem : storeGui.m_selectedItem.m_price;
		}

		internal static int GetPrice()
		{
			return Mathf.CeilToInt((float)((int)sliderDialog.value * GetPricePerItem()) * (isSellDialog ? TraderCoins.GetPriceFactor(buyPrice: false) : 1f));
		}
	}
	internal static class CoinsPatches
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_CoinsPatch
		{
			[HarmonyPriority(0)]
			private static void Postfix()
			{
				UpdateCoinsPrefab();
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDB_CopyOtherDB_CoinsPatch
		{
			[HarmonyPriority(0)]
			private static void Postfix()
			{
				UpdateCoinsPrefab();
			}
		}

		[HarmonyPatch(typeof(Player), "AddKnownItem")]
		public static class Player_AddKnownItem_CoinsPatch
		{
			private static void Postfix(ref ItemData item)
			{
				if (!(item.m_shared.m_name != "$item_coins"))
				{
					PatchCoinsItemData(item);
				}
			}
		}

		[HarmonyPatch(typeof(Player), "OnSpawned")]
		public class Player_OnSpawned_CoinsPatch
		{
			public static void Postfix(Player __instance)
			{
				if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer))
				{
					PatchCoinsInInventory(((Humanoid)__instance).GetInventory());
				}
			}
		}

		[HarmonyPatch(typeof(Inventory), "Load")]
		public class Inventory_Load_CoinsPatch
		{
			public static void Postfix(Inventory __instance)
			{
				PatchCoinsInInventory(__instance);
			}
		}

		[HarmonyPatch(typeof(Inventory), "AddItem", new Type[]
		{
			typeof(ItemData),
			typeof(int),
			typeof(int),
			typeof(int)
		})]
		private static class Inventory_AddItem_ItemData_amount_x_y_PatchCircletItemDataOnLoad
		{
			[HarmonyPriority(800)]
			private static void Prefix(ItemData item)
			{
				if (!(item.m_shared.m_name != "$item_coins"))
				{
					PatchCoinsItemData(item);
				}
			}
		}

		[HarmonyPatch(typeof(ItemDrop), "Start")]
		public static class ItemDrop_Start_CoinsPatch
		{
			private static void Postfix(ItemDrop __instance)
			{
				if (!(__instance.GetPrefabName(((Object)__instance).name) != "Coins"))
				{
					PatchCoinsItemData(__instance.m_itemData);
				}
			}
		}

		public const string itemNameCoins = "Coins";

		public const string itemDropNameCoins = "$item_coins";

		private static List<ItemData> _itemDataList = new List<ItemData>();

		public static void PatchCoinsItemData(ItemData coins)
		{
			if (TradersExtended.modEnabled.Value && coins != null && TradersExtended.coinsPatch.Value)
			{
				coins.m_shared.m_weight = TradersExtended.coinsWeight.Value;
				coins.m_shared.m_maxStackSize = TradersExtended.coinsStackSize.Value;
			}
		}

		public static void PatchCoinsInInventory(Inventory inventory)
		{
			if (inventory == null)
			{
				return;
			}
			_itemDataList.Clear();
			inventory.GetAllItems("$item_coins", _itemDataList);
			foreach (ItemData itemData in _itemDataList)
			{
				PatchCoinsItemData(itemData);
			}
		}

		public static void UpdateCoinsPrefab()
		{
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("Coins");
			if ((Object)(object)itemPrefab != (Object)null)
			{
				PatchCoinsItemData(itemPrefab.GetComponent<ItemDrop>()?.m_itemData);
			}
			Player localPlayer = Player.m_localPlayer;
			PatchCoinsInInventory((localPlayer != null) ? ((Humanoid)localPlayer).GetInventory() : null);
		}
	}
	internal static class StorePanel
	{
		public class ItemToSell
		{
			public enum ItemType
			{
				Single,
				Stack,
				Combined
			}

			private const string c_buybackItem = "buybackItem";

			public ItemType itemType = ItemType.Single;

			public ItemData item;

			public int stack;

			public int price;

			public int amount;

			public int quality;

			public int pricePerItem;

			public ItemToSell Clone()
			{
				ItemToSell itemToSell = MemberwiseClone() as ItemToSell;
				itemToSell.item = item.Clone();
				return itemToSell;
			}

			public static bool IsBuyBackItem(TradeItem item)
			{
				return item?.m_requiredGlobalKey == "buybackItem";
			}

			public static TradeItem SetBuyBackItem(TradeItem item)
			{
				item.m_requiredGlobalKey = "buybackItem";
				return item;
			}
		}

		[HarmonyPatch(typeof(StoreGui), "Awake")]
		public static class StoreGui_Awake_InitializePanel
		{
			private static GuiInputField InitFilterField(Transform parent)
			{
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00af: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = Object.Instantiate<GameObject>(((Component)TextInput.instance.m_inputField).gameObject, parent);
				((Object)val).name = "FilterField";
				val.transform.localPosition = new Vector3(125f, -51f, 0f);
				val.transform.SetSiblingIndex(val.transform.parent.Find("topic").GetSiblingIndex() + 1);
				RectTransform component = val.GetComponent<RectTransform>();
				component.anchorMin = new Vector2(1f, 0.5f);
				component.anchorMax = new Vector2(0f, 0.5f);
				component.sizeDelta -= new Vector2(0f, 10f);
				GuiInputField component2 = val.GetComponent<GuiInputField>();
				component2.VirtualKeyboardTitle = "$menu_filter";
				((Component)((Component)component2).transform.Find("Text Area/Placeholder")).GetComponent<TMP_Text>().SetText(Localization.instance.Localize("$menu_filter"));
				return component2;
			}

			[HarmonyPriority(800)]
			private static void Postfix(StoreGui __instance)
			{
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_016e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0182: Unknown result type (might be due to invalid IL or missing references)
				//IL_0187: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0351: Unknown result type (might be due to invalid IL or missing references)
				//IL_0365: Unknown result type (might be due to invalid IL or missing references)
				//IL_036a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0388: Unknown result type (might be due to invalid IL or missing references)
				//IL_039c: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_03da: Unknown result type (might be due to invalid IL or missing references)
				//IL_03e4: Expected O, but got Unknown
				//IL_0463: Unknown result type (might be due to invalid IL or missing references)
				//IL_0468: Unknown result type (might be due to invalid IL or missing references)
				//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_0506: Unknown result type (might be due to invalid IL or missing references)
				//IL_05d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_05e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_05e5: Unknown result type (might be due to invalid IL or missing references)
				if (!TradersExtended.modEnabled.Value)
				{
					return;
				}
				TradersExtended.FillConfigLists();
				sellPanel = Object.Instantiate<GameObject>(__instance.m_rootPanel, __instance.m_rootPanel.transform);
				sellPanel.transform.localPosition = new Vector3(250f, 0f, 0f);
				((Object)sellPanel).name = "StoreSell";
				sellPanel.SetActive(true);
				RectTransform component = __instance.m_rootPanel.GetComponent<RectTransform>();
				component.sizeDelta += new Vector2(0f, 35f);
				RectTransform component2 = __instance.m_listElement.GetComponent<RectTransform>();
				((Transform)component2).localPosition = ((Transform)component2).localPosition - new Vector3(0f, 35f, 0f);
				Object.Destroy((Object)(object)((Component)sellPanel.transform.Find("SellPanel")).gameObject);
				Object.Destroy((Object)(object)((Component)sellPanel.transform.Find("border (1)")).gameObject);
				Object.Destroy((Object)(object)((Component)sellPanel.transform.Find("bkg")).gameObject);
				Transform obj = __instance.m_rootPanel.transform.Find("ItemList");
				obj.localPosition -= new Vector3(0f, 35f, 0f);
				Transform obj2 = sellPanel.transform.Find("ItemList");
				obj2.localPosition -= new Vector3(0f, 35f, 0f);
				RectTransform component3 = ((Component)sellPanel.transform.Find("coins")).GetComponent<RectTransform>();
				((Transform)component3).localPosition = ((Transform)component3).localPosition - new Vector3(0f, 35f, 0f);
				Transform val = sellPanel.transform.Find("ItemList/Items");
				listRoot = ((Component)val.Find("ListRoot")).GetComponent<RectTransform>();
				listElement = ((Component)val.Find("ItemElement")).gameObject;
				itemEnsureVisible = ((Component)val).GetComponent<ScrollRectEnsureVisible>();
				StorePanel.tooltipAnchor = ((Component)sellPanel.transform.Find("TooltipAnchor")).GetComponent<RectTransform>();
				storeName = ((Component)__instance.m_rootPanel.transform.Find("topic")).GetComponent<TMP_Text>();
				playerName = ((Component)sellPanel.transform.Find("topic")).GetComponent<TMP_Text>();
				TraderCoins.playerCoins = ((Component)sellPanel.transform.Find("coins/coins")).GetComponent<TMP_Text>();
				TraderCoins.traderCoins = __instance.m_coinText;
				TraderCoins.traderCoinsPanel = ((Component)__instance.m_rootPanel.transform.Find("coins")).gameObject;
				Transform val2 = sellPanel.transform.Find("BuyButton");
				((Component)val2.Find("Text")).GetComponent<TMP_Text>().SetText(Localization.instance.Localize("$store_sell"));
				((Component)val2).GetComponent<UIGamePad>().m_zinputKey = "JoyButtonX";
				val2.localPosition -= new Vector3(0f, 35f, 0f);
				GameObject val3 = RepairPanel.RepurposeSellButton(__instance);
				Transform transform = val3.transform;
				transform.localPosition -= new Vector3(0f, 35f, 0f);
				sellButton = ((Component)val2).GetComponent<Button>();
				((UnityEventBase)sellButton.onClick).SetPersistentListenerState(0, (UnityEventCallState)0);
				((UnityEvent)sellButton.onClick).AddListener((UnityAction)delegate
				{
					__instance.OnSellItem();
				});
				traderFilter = InitFilterField(__instance.m_rootPanel.transform);
				((UnityEvent<string>)(object)((TMP_InputField)traderFilter).onValueChanged).AddListener((UnityAction<string>)delegate
				{
					__instance.FillList();
				});
				playerFilter = InitFilterField(sellPanel.transform);
				((UnityEvent<string>)(object)((TMP_InputField)playerFilter).onValueChanged).AddListener((UnityAction<string>)delegate
				{
					FillSellableList(__instance);
				});
				UIGamePad component4 = ((Component)sellButton).GetComponent<UIGamePad>();
				Vector3 localPosition = component4.m_hint.transform.localPosition;
				Object.Destroy((Object)(object)component4.m_hint);
				component4.m_hint = Object.Instantiate<GameObject>(((Component)InventoryGui.instance.m_craftButton).GetComponent<UIGamePad>().m_hint, ((Component)sellButton).transform);
				component4.m_hint.transform.localPosition = localPosition;
				((Object)component4.m_hint).name = ((Object)component4.m_hint).name.Replace("(clone)", "");
				((Component)__instance.m_rootPanel.transform.Find("border (1)")).GetComponent<RectTransform>().anchorMax = new Vector2(2f, 1f);
				GameObject val4 = AmountDialog.Init(__instance);
				((Component)__instance.m_rootPanel.transform.Find("BuyButton")).GetComponent<UIGamePad>().m_blockingElements.Add(val4);
				((Component)sellButton).GetComponent<UIGamePad>().m_blockingElements.Add(val4);
				RepairPanel.AddButtonBlocker(val4);
				if ((Object)(object)TradersExtended.epicLootPlugin != (Object)null)
				{
					MethodInfo IsAdventureModeEnabledMethod = AccessTools.Method(((object)TradersExtended.epicLootPlugin).GetType(), "IsAdventureModeEnabled", (Type[])null, (Type[])null);
					if (IsAdventureModeEnabledMethod != null)
					{
						_adventureModeEnabled = () => (bool)IsAdventureModeEnabledMethod.Invoke(null, null);
					}
				}
				RectTransform tooltipAnchor = __instance.m_tooltipAnchor;
				tooltipAnchor.anchorMax += new Vector2(1f, 0f);
				TradersExtended.LogInfo("StoreGui panel patched");
				TradersExtended.SetupConfigWatcher();
				buybackItem = null;
			}
		}

		[HarmonyPatch(typeof(Trader), "GetAvailableItems")]
		public static class Trader_GetAvailableItems_FillBuyableItems
		{
			[HarmonyAfter(new string[] { "org.bepinex.plugins.travelinghaldor" })]
			[HarmonyPriority(800)]
			private static void Postfix(Trader __instance, List<TradeItem> __result)
			{
				if (TradersExtended.modEnabled.Value)
				{
					if (TradersExtended.disableVanillaItems.Value)
					{
						__result.Clear();
					}
					AddAvailableItems(TradersExtended.CommonListKey(TradersExtended.ItemsListType.Buy), __result);
					AddAvailableItems(TradersExtended.TraderListKey(__instance, TradersExtended.ItemsListType.Buy), __result);
				}
			}
		}

		[HarmonyPatch(typeof(Trader), "GetAvailableItems")]
		public static class Trader_GetAvailableItems_FilterAndFlexiblePrices
		{
			public static bool ItemIsValid(ItemDrop item)
			{
				try
				{
					object obj;
					if (item == null)
					{
						obj = null;
					}
					else
					{
						ItemData itemData = item.m_itemData;
						obj = ((itemData != null) ? itemData.GetIcon() : null);
					}
					return (Object)obj != (Object)null;
				}
				catch
				{
					return false;
				}
			}

			[HarmonyPriority(0)]
			public static void Postfix(List<TradeItem> __result)
			{
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_014a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_0158: Unknown result type (might be due to invalid IL or missing references)
				//IL_016d: Expected O, but got Unknown
				if (!TradersExtended.modEnabled.Value)
				{
					return;
				}
				float priceFactor = TraderCoins.GetPriceFactor(buyPrice: true);
				for (int num = __result.Count - 1; num >= 0; num--)
				{
					if (!ItemIsValid(__result[num].m_prefab))
					{
						__result.RemoveAt(num);
					}
					else if (!string.IsNullOrWhiteSpace(((TMP_InputField)traderFilter).text) && Localization.instance.Localize(__result[num].m_prefab.m_itemData.m_shared.m_name).ToLower().IndexOf(((TMP_InputField)traderFilter).text.ToLower()) == -1)
					{
						__result.RemoveAt(num);
					}
					else
					{
						__result[num] = JsonUtility.FromJson<TradeItem>(JsonUtility.ToJson((object)__result[num]));
						if (TradersExtended.traderUseFlexiblePricing.Value)
						{
							__result[num].m_price = Math.Max((int)((float)__result[num].m_price * priceFactor), 1);
							TradersExtended.TradeableItem.NormalizeStack(__result[num]);
						}
					}
				}
				if (TradersExtended.enableBuyBack.Value && buybackItem != null)
				{
					__result.Insert(0, ItemToSell.SetBuyBackItem(new TradeItem
					{
						m_prefab = null,
						m_stack = 0,
						m_price = buybackItem.price
					}));
				}
			}
		}

		[HarmonyPatch(typeof(StoreGui), "UpdateSellButton")]
		public static class StoreGui_UpdateSellButton_Patch
		{
			private static void Postfix(StoreGui __instance)
			{
				if (TradersExtended.modEnabled.Value)
				{
					UpdateSellButton();
					RepairPanel.Update(__instance);
				}
			}
		}

		[HarmonyPatch(typeof(StoreGui), "Show")]
		public static class StoreGui_Show_Patch
		{
			private static void Postfix(StoreGui __instance)
			{
				if (TradersExtended.modEnabled.Value && IsOpen())
				{
					TraderCoins.UpdateTraderCoinsVisibility();
					UpdateNames();
					((TMP_InputField)playerFilter).SetTextWithoutNotify("");
					((TMP_InputField)traderFilter).SetTextWithoutNotify("");
					SetStoreGuiPosition();
				}
			}
		}

		[HarmonyPatch(typeof(StoreGui), "Hide")]
		public static class StoreGui_Hide_Patch
		{
			private static bool Prefix(Trader ___m_trader, float ___m_hideDistance)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				if (!TradersExtended.modEnabled.Value)
				{
					return true;
				}
				if (Vector3.Distance(((Component)___m_trader).transform.position, ((Component)Player.m_localPlayer).transform.position) > ___m_hideDistance)
				{
					return true;
				}
				if (AmountDialog.IsOpen())
				{
					return false;
				}
				return true;
			}

			private static void Postfix()
			{
				if (TradersExtended.modEnabled.Value && !IsOpen())
				{
					AmountDialog.Close();
					TraderCoins.UpdateTraderCoins();
				}
			}
		}

		[HarmonyPatch(typeof(StoreGui), "UpdateRecipeGamepadInput")]
		public static class StoreGui_UpdateRecipeGamepadInput_SellListGamepadNavigation
		{
			private static bool Prefix(StoreGui __instance, List<GameObject> ___m_itemList)
			{
				if (!TradersExtended.modEnabled.Value)
				{
					return true;
				}
				if (AmountDialog.IsOpen() || Console.IsVisible())
				{
					return false;
				}
				if (ZInput.GetButtonDown("JoyButtonA") && ZInput.GetButton("JoyAltKeys"))
				{
					AmountDialog.Open();
					ZInput.ResetButtonStatus("JoyButtonA");
					return false;
				}
				if (ZInput.GetButtonDown("JoyDPadDown"))
				{
					if (GetSelectedItemIndex() != -1)
					{
						SelectItem(Mathf.Min(sellItemList.Count - 1, GetSelectedItemIndex() + 1), center: true);
					}
					else if (__instance.GetSelectedItemIndex() != -1)
					{
						__instance.SelectItem(Mathf.Min(___m_itemList.Count - 1, __instance.GetSelectedItemIndex() + 1), true);
					}
				}
				if (ZInput.GetButtonDown("JoyDPadUp"))
				{
					if (GetSelectedItemIndex() != -1)
					{
						SelectItem(Mathf.Max(0, GetSelectedItemIndex() - 1), center: true);
					}
					else if (__instance.GetSelectedItemIndex() != -1)
					{
						__instance.SelectItem(Mathf.Max(0, __instance.GetSelectedItemIndex() - 1), true);
					}
				}
				if (___m_itemList.Count > 0)
				{
					if (ZInput.GetButtonDown("JoyLStickDown"))
					{
						__instance.SelectItem(Mathf.Min(___m_itemList.Count - 1, __instance.GetSelectedItemIndex() + 1), true);
					}
					if (ZInput.GetButtonDown("JoyLStickUp"))
					{
						__instance.SelectItem(Mathf.Max(0, __instance.GetSelectedItemIndex() - 1), true);
					}
					if (ZInput.GetButtonDown("JoyDPadLeft") || ZInput.GetButtonDown("JoyRStickLeft"))
					{
						__instance.SelectItem(Mathf.Min(___m_itemList.Count - 1, Math.Max(__instance.GetSelectedItemIndex(), 0)), true);
					}
				}
				if (sellItemList.Count > 0)
				{
					if (ZInput.GetButtonDown("JoyDPadRight") || ZInput.GetButtonDown("JoyRStickRight"))
					{
						SelectItem(Mathf.Min(sellItemList.Count - 1, Math.Max(GetSelectedItemIndex(), 0)), center: true);
					}
					if (ZInput.GetButtonDown("JoyRStickDown"))
					{
						SelectItem(Mathf.Min(sellItemList.Count - 1, GetSelectedItemIndex() + 1), center: true);
					}
					if (ZInput.GetButtonDown("JoyRStickUp"))
					{
						SelectItem(Mathf.Max(0, GetSelectedItemIndex() - 1), center: true);
					}
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(StoreGui), "SellItem")]
		public static class StoreGui_SellItem_SellItemFromSellableList
		{
			private static bool Prefix(StoreGui __instance)
			{
				if (!TradersExtended.modEnabled.Value)
				{
					return true;
				}
				if (!AmountDialog.IsOpen())
				{
					SellSelectedItem(__instance);
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(StoreGui), "GetSelectedItemIndex")]
		public static class StoreGui_GetSelectedItemIndex_GamePadScrollFix
		{
			private static bool Prefix(ref int __result, List<GameObject> ___m_itemList)
			{
				if (!TradersExtended.modEnabled.Value)
				{
					return true;
				}
				__result = -1;
				for (int i = 0; i < ___m_itemList.Count; i++)
				{
					if (((Component)___m_itemList[i].transform.Find("selected")).gameObject.activeSelf)
					{
						__result = i;
						break;
					}
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(Chat), "HasFocus")]
		public static class Chat_HasFocus_ImpersonateChatFocus
		{
			private static void Postfix(ref bool __result)
			{
				if (TradersExtended.modEnabled.Value && (Object)(object)playerFilter != (Object)null && (Object)(object)traderFilter != (Object)null && StoreGui.IsVisible())
				{
					__result = __result || ((TMP_InputField)playerFilter).isFocused || ((TMP_InputField)traderFilter).isFocused;
				}
			}
		}

		[HarmonyPatch(typeof(StoreGui), "SelectItem")]
		public static class StoreGui_SelectItem_FixOutOfRangeForEmptyList
		{
			private static void Prefix(StoreGui __instance, ref int index, ref bool center)
			{
				if (!TradersExtended.modEnabled.Value)
				{
					return;
				}
				if (index >= 0)
				{
					if (__instance.m_itemList.Count == 0)
					{
						index = -1;
					}
					else
					{
						index = Mathf.Clamp(index, 0, __instance.m_itemList.Count - 1);
					}
				}
				center = center || index == 0;
				if (index >= 0)
				{
					AmountDialog.SetSellState(sellDialog: false);
					SelectItem(-1, center: false);
				}
			}
		}

		[HarmonyPatch(typeof(StoreGui), "FillList")]
		public static class StoreGui_FillList_FillSellableList
		{
			private static readonly List<TradeItem> availableItems = new List<TradeItem>();

			public static bool Prefix(StoreGui __instance)
			{
				//IL_025e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0263: Unknown result type (might be due to invalid IL or missing references)
				//IL_026e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0273: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0302: Unknown result type (might be due to invalid IL or missing references)
				//IL_0319: Unknown result type (might be due to invalid IL or missing references)
				//IL_030d: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_041f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0425: Unknown result type (might be due to invalid IL or missing references)
				//IL_048b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0495: Expected O, but got Unknown
				//IL_0467: Unknown result type (might be due to invalid IL or missing references)
				//IL_04ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_04b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_04b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_04cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_04e2: Unknown result type (might be due to invalid IL or missing references)
				if (!TradersExtended.modEnabled.Value)
				{
					return true;
				}
				int playerCoins = __instance.GetPlayerCoins();
				int selectedItemIndex = __instance.GetSelectedItemIndex();
				availableItems.Clear();
				availableItems.AddRange(__instance.m_trader.GetAvailableItems());
				foreach (GameObject item in __instance.m_itemList)
				{
					Object.Destroy((Object)(object)item);
				}
				__instance.m_itemList.Clear();
				float num = (float)availableItems.Count * __instance.m_itemSpacing;
				num = Mathf.Max(__instance.m_itemlistBaseSize, num);
				__instance.m_listRoot.SetSizeWithCurrentAnchors((Axis)1, num);
				for (int i = 0; i < availableItems.Count; i++)
				{
					TradeItem val = availableItems[i];
					bool flag = ItemToSell.IsBuyBackItem(val);
					ItemData val2 = (flag ? buybackItem.item : val.m_prefab.m_itemData);
					int num2 = (flag ? buybackItem.price : val.m_price);
					TradersExtended.TradeableItem.GetStackQualityFromStack(val.m_stack, out var stack, out var quality);
					if (flag)
					{
						if (buybackItem.itemType == ItemToSell.ItemType.Single)
						{
							stack = val2.m_stack;
							quality = val2.m_quality;
						}
						else if (buybackItem.itemType == ItemToSell.ItemType.Stack)
						{
							stack = buybackItem.stack;
							quality = buybackItem.quality;
						}
						else if (buybackItem.itemType == ItemToSell.ItemType.Combined)
						{
							stack = buybackItem.amount;
							quality = buybackItem.quality;
						}
					}
					GameObject element = Object.Instantiate<GameObject>(__instance.m_listElement, (Transform)(object)__instance.m_listRoot);
					element.SetActive(true);
					Transform transform = element.transform;
					RectTransform val3 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
					Rect rect = __instance.m_listRoot.rect;
					float width = ((Rect)(ref rect)).width;
					rect = val3.rect;
					float num3 = (width - ((Rect)(ref rect)).width) / 2f;
					val3.anchoredPosition = new Vector2(num3, (float)i * (0f - __instance.m_itemSpacing) - num3);
					bool flag2 = num2 <= playerCoins;
					Image component = ((Component)element.transform.Find("icon")).GetComponent<Image>();
					component.sprite = val2.GetIcon();
					((Graphic)component).color = (Color)((!flag2) ? new Color(1f, 0f, 1f, 0f) : (flag ? TradersExtended.colorBuybackHighlighted.Value : Color.white));
					string text = Localization.instance.Localize(val2.m_shared.m_name);
					if (quality > 1)
					{
						text += $" <color=#add8e6ff>({quality})</color>";
					}
					if (stack > 1)
					{
						text = text + " x" + stack;
					}
					TMP_Text component2 = ((Component)element.transform.Find("name")).GetComponent<TMP_Text>();
					component2.text = text;
					((Graphic)component2).color = ((!flag2) ? Color.grey : (flag ? TradersExtended.colorBuybackText.Value : Color.white));
					string tooltip = ItemData.GetTooltip(val2, (quality == 0) ? val2.m_quality : quality, false, (float)val2.m_worldLevel, -1);
					element.GetComponent<UITooltip>().Set(val2.m_shared.m_name, tooltip, __instance.m_tooltipAnchor, default(Vector2));
					TMP_Text component3 = ((Component)Utils.FindChild(element.transform, "price", (IterativeSearchType)0)).GetComponent<TMP_Text>();
					component3.text = num2.ToString();
					if (!flag2)
					{
						((Graphic)component3).color = Color.grey;
					}
					((UnityEvent)element.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
					{
						__instance.OnSelectedItem(element);
					});
					if (flag)
					{
						ColorBlock colors = ((Selectable)element.GetComponent<Button>()).colors;
						((ColorBlock)(ref colors)).normalColor = TradersExtended.colorBuybackNormal.Value;
						((ColorBlock)(ref colors)).highlightedColor = TradersExtended.colorBuybackHighlighted.Value;
						((Selectable)element.GetComponent<Button>()).colors = colors;
					}
					__instance.m_itemList.Add(element);
				}
				FillSellableList(__instance);
				__instance.SelectItem(Mathf.Clamp(selectedItemIndex, 0, __instance.m_itemList.Count - 1), false);
				return false;
			}
		}

		[HarmonyPatch(typeof(StoreGui), "BuySelectedItem")]
		public static class StoreGui_BuySelectedItem_TraderCoinsUpdate
		{
			public static bool isCalled;

			[HarmonyPriority(800)]
			public static bool Prefix(StoreGui __instance, ref Tuple<int, int> __state)
			{
				if (!TradersExtended.modEnabled.Value)
				{
					return true;
				}
				isCalled = true;
				if (__instance.m_selectedItem != null && __instance.CanAfford(__instance.m_selectedItem))
				{
					if (BuyBackItem(__instance))
					{
						return false;
					}
					TradersExtended.TradeableItem.GetStackQualityFromStack(__instance.m_selectedItem.m_stack, out var stack, out var quality);
					if (quality != 0)
					{
						__state = Tuple.Create(__instance.m_selectedItem.m_stack, __instance.m_selectedItem.m_prefab.m_itemData.m_quality);
						__instance.m_selectedItem.m_stack = stack;
						__instance.m_selectedItem.m_prefab.m_itemData.m_quality = quality;
					}
				}
				return true;
			}

			[HarmonyPriority(800)]
			public static void Postfix(StoreGui __instance, Tuple<int, int> __state)
			{
				isCalled = false;
				if (__state != null && __instance.m_selectedItem?.m_prefab?.m_itemData != null)
				{
					__instance.m_selectedItem.m_stack = __state.Item1;
					__instance.m_selectedItem.m_prefab.m_itemData.m_quality = __state.Item2;
				}
			}
		}

		[HarmonyPatch(typeof(Character), "ShowPickupMessage")]
		public static class Character_ShowPickupMessage_FixIncorrectStackMessage
		{
			private static void Prefix(ItemData item, ref int amount)
			{
				if (TradersExtended.modEnabled.Value && (Object)(object)StoreGui.instance != (Object)null && StoreGui_BuySelectedItem_TraderCoinsUpdate.isCalled && StoreGui.instance.m_selectedItem != null && item == StoreGui.instance.m_selectedItem.m_prefab?.m_itemData)
				{
					amount = StoreGui.instance.m_selectedItem.m_stack;
				}
			}
		}

		private const float positionDelta = 35f;

		private static GameObject sellPanel;

		private static Button sellButton;

		private static TMP_Text storeName;

		private static TMP_Text playerName;

		private static ScrollRectEnsureVisible itemEnsureVisible;

		private static RectTransform listRoot;

		private static GameObject listElement;

		private static RectTransform tooltipAnchor;

		private static GuiInputField traderFilter;

		private static GuiInputField playerFilter;

		internal static readonly List<GameObject> sellItemList = new List<GameObject>();

		internal static readonly List<ItemToSell> tempItems = new List<ItemToSell>();

		internal static readonly Dictionary<string, Dictionary<int, int>> tempItemsPrice = new Dictionary<string, Dictionary<int, int>>();

		internal static ItemToSell selectedItem;

		private static int selectedItemIndex = -1;

		private static ItemToSell buybackItem;

		private static Func<bool> _adventureModeEnabled;

		private static Vector3 defaultStorePosition;

		public static bool AdventureModeEnabled(Trader trader)
		{
			return _adventureModeEnabled != null && Utils.GetPrefabName(((Component)trader).gameObject) == "Haldor" && _adventureModeEnabled();
		}

		public static bool IsOpen()
		{
			return (Object)(object)sellPanel != (Object)null && sellPanel.gameObject.activeInHierarchy;
		}

		public static void OnSelectedItem(GameObject button)
		{
			int index = FindSelectedRecipe(button);
			SelectItem(index, center: false);
			AmountDialog.OnSelectedTradeableItemClick(sellDialog: true);
		}

		public static int FindSelectedRecipe(GameObject button)
		{
			for (int i = 0; i < sellItemList.Count; i++)
			{
				if ((Object)(object)sellItemList[i] == (Object)(object)button)
				{
					return i;
				}
			}
			return -1;
		}

		public static int GetSelectedItemIndex()
		{
			int result = -1;
			for (int i = 0; i < tempItems.Count; i++)
			{
				if (tempItems[i] == selectedItem)
				{
					result = i;
				}
			}
			return result;
		}

		public static void SelectItem(int index, bool center)
		{
			if (sellItemList.Count == 0 || index >= sellItemList.Count)
			{
				index = -1;
			}
			center = center || index == 0;
			for (int i = 0; i < sellItemList.Count; i++)
			{
				GameObject obj = sellItemList[i];
				if (obj != null)
				{
					Transform obj2 = obj.transform.Find("selected");
					if (obj2 != null)
					{
						((Component)obj2).gameObject.SetActive(i == index);
					}
				}
			}
			if (center && index >= 0 && (Object)(object)sellItemList[index] != (Object)null)
			{
				ScrollRectEnsureVisible obj3 = itemEnsureVisible;
				if (obj3 != null)
				{
					? val = obj3;
					Transform transform = sellItemList[index].transform;
					((ScrollRectEnsureVisible)val).CenterOnItem((RectTransform)(object)((transform is RectTransform) ? transform : null));
				}
			}
			selectedItem = ((index < 0) ? null : tempItems[index]);
			if (index >= 0)
			{
				AmountDialog.SetSellState(sellDialog: true);
				StoreGui.instance.SelectItem(-1, false);
			}
		}

		public static void SellSelectedItem(StoreGui __instance)
		{
			//IL_0367: Unknown result type (might be due to invalid IL or missing references)
			//IL_036c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_02af: Unknown result type (might be due to invalid IL or missing references)
			ItemDrop coinPrefab = __instance.m_coinPrefab;
			if ((Object)(object)coinPrefab == (Object)null)
			{
				TradersExtended.logger.LogWarning((object)"No m_coinPrefab set in StoreGui");
			}
			else
			{
				if (selectedItem == null)
				{
					return;
				}
				selectedItemIndex = GetSelectedItemIndex();
				if (TradersExtended.enableBuyBack.Value)
				{
					buybackItem = selectedItem.Clone();
				}
				if (selectedItem.itemType == ItemToSell.ItemType.Single)
				{
					((Humanoid)Player.m_localPlayer).GetInventory().RemoveItem(selectedItem.item);
				}
				else if (selectedItem.itemType == ItemToSell.ItemType.Stack)
				{
					((Humanoid)Player.m_localPlayer).GetInventory().RemoveItem(selectedItem.item.m_shared.m_name, selectedItem.stack, (selectedItem.quality == 0) ? (-1) : selectedItem.quality, true);
				}
				else if (selectedItem.itemType == ItemToSell.ItemType.Combined)
				{
					((Humanoid)Player.m_localPlayer).GetInventory().RemoveItem(selectedItem.item.m_shared.m_name, selectedItem.amount, (selectedItem.quality == 0) ? (-1) : selectedItem.quality, true);
				}
				int num = ((Humanoid)Player.m_localPlayer).GetInventory().CountItems(coinPrefab.m_itemData.m_shared.m_name, -1, true);
				if (((Humanoid)Player.m_localPlayer).GetInventory().AddItem(((Object)((Component)coinPrefab).gameObject).name, selectedItem.price, coinPrefab.m_itemData.m_quality, coinPrefab.m_itemData.m_variant, 0L, "", false) == null)
				{
					int num2 = selectedItem.price + num - ((Humanoid)Player.m_localPlayer).GetInventory().CountItems(coinPrefab.m_itemData.m_shared.m_name, -1, true);
					int num3 = num2 / coinPrefab.m_itemData.m_shared.m_maxStackSize;
					GameObject prefab = ZNetScene.instance.GetPrefab(((Object)((Component)coinPrefab).gameObject).name);
					if (Object.op_Implicit((Object)(object)prefab))
					{
						((Character)Player.m_localPlayer).Message((MessageType)1, "$msg_dropped: $item_coins x" + num2, 0, (Sprite)null);
						while (num2 > 0)
						{
							Vector3 val = Random.insideUnitSphere * ((num3 == 1) ? 0f : 0.5f);
							GameObject val2 = Object.Instantiate<GameObject>(prefab, ((Component)Player.m_localPlayer).transform.position + ((Component)Player.m_localPlayer).transform.forward * 2f + Vector3.up + val, Quaternion.identity);
							ItemDrop component = val2.GetComponent<ItemDrop>();
							component.m_itemData.m_stack = Mathf.Min(num2, component.m_itemData.m_shared.m_maxStackSize);
							num2 -= component.m_itemData.m_stack;
						}
					}
				}
				string text = ((selectedItem.stack <= 1) ? selectedItem.item.m_shared.m_name : $"{selectedItem.stack}x{selectedItem.item.m_shared.m_name}");
				__instance.m_sellEffects.Create(((Component)__instance).transform.position, Quaternion.identity, (Transform)null, 1f, -1);
				((Character)Player.m_localPlayer).Message((MessageType)1, Localization.instance.Localize("$msg_sold", new string[2]
				{
					text,
					selectedItem.price.ToString()
				}), 0, selectedItem.item.GetIcon());
				__instance.m_trader.OnSold();
				Gogan.LogEvent("Game", "SoldItem", text, 0L);
				__instance.FillList();
			}
		}

		private static void AddItemToSellList(TradersExtended.TradeableItem item)
		{
			if (item.price != 0 && item.stack != 0 && (string.IsNullOrEmpty(item.requiredGlobalKey) || !(from s in item.requiredGlobalKey.Split(new char[1] { ',' })
				select s.Trim() into s
				where !Utility.IsNullOrWhiteSpace(s)
				select s).Any((string s) => !ZoneSystem.instance.GetGlobalKey(s))) && (string.IsNullOrEmpty(item.notRequiredGlobalKey) || !(from s in item.notRequiredGlobalKey.Split(new char[1] { ',' })
				select s.Trim() into s
				where !Utility.IsNullOrWhiteSpace(s)
				select s).Any((string s) => ZoneSystem.instance.GetGlobalKey(s))) && (string.IsNullOrEmpty(item.requiredPlayerKey) || !(from s in item.requiredPlayerKey.Split(new char[1] { ',' })
				select s.Trim() into s
				where !Utility.IsNullOrWhiteSpace(s)
				select s).Any((string s) => !((Humanoid)Player.m_localPlayer).HaveUniqueKey(s))) && (string.IsNullOrEmpty(item.notRequiredPlayerKey) || !(from s in item.notRequiredPlayerKey.Split(new char[1] { ',' })
				select s.Trim() into s
				where !Utility.IsNullOrWhiteSpace(s)
				select s).Any((string s) => ((Humanoid)Player.m_localPlayer).HaveUniqueKey(s))) && TryGetPriceKey(item, out var key))
			{
				if (!tempItemsPrice.ContainsKey(key))
				{
					tempItemsPrice[key] = new Dictionary<int, int>();
				}
				tempItemsPrice[key][item.stack] = item.price;
			}
		}

		private static bool TryGetPriceKey(TradersExtended.TradeableItem item, out string key)
		{
			key = "";
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(item.prefab);
			if ((Object)(object)itemPrefab == (Object)null)
			{
				return false;
			}
			ItemData itemData = itemPrefab.GetComponent<ItemDrop>().m_itemData;
			if (itemData.m_shared.m_maxStackSize == 1 && item.stack != 1)
			{
				return false;
			}
			key = GetPriceKey(itemData, item.quality);
			return true;
		}

		private static string GetPriceKey(ItemData itemData, int quality)
		{
			return (quality > 0) ? (itemData.m_shared.m_name + "-" + quality) : itemData.m_shared.m_name;
		}

		private static bool IgnoreItemForSell(ItemData item)
		{
			if (item.m_shared.m_name == StoreGui.instance.m_coinPrefab.m_itemData.m_shared.m_name)
			{
				return true;
			}
			if (!string.IsNullOrWhiteSpace(((TMP_InputField)playerFilter).text) && Localization.instance.Localize(item.m_shared.m_name).ToLower().IndexOf(((TMP_InputField)playerFilter).text.ToLower()) == -1)
			{
				return true;
			}
			if (TradersExtended.hideEquippedAndHotbarItems.Value && item.m_equipped)
			{
				return true;
			}
			if (TradersExtended.hideEquippedAndHotbarItems.Value && item.m_gridPos.y == 0 && item.IsEquipable())
			{
				return true;
			}
			if (TradersExtended.hideEquippedAndHotbarItems.Value && (from func in AzuExtendedPlayerInventory.API.GetSlots().GetItemFuncs
				where func != null
				select func(Player.m_localPlayer)).Contains(item))
			{
				return true;
			}
			if (TradersExtended.hideEquippedAndHotbarItems.Value && ExtraSlots.API.GetAllExtraSlotsItems().Contains(item))
			{
				return true;
			}
			return false;
		}

		private static Dictionary<int, int> GetStackPrices(ItemData item, out int quality)
		{
			quality = item.m_quality;
			string priceKey = GetPriceKey(item, quality);
			if (tempItemsPrice.ContainsKey(priceKey))
			{
				return tempItemsPrice[priceKey];
			}
			quality = 0;
			priceKey = GetPriceKey(item, quality);
			if (tempItemsPrice.ContainsKey(priceKey))
			{
				return tempItemsPrice[priceKey];
			}
			return null;
		}

		private static void AddToSellList(ItemData item, int itemStack, int itemPrice, float priceFactor, int quality, ItemToSell.ItemType itemType)
		{
			int price = itemPrice;
			if (itemType == ItemToSell.ItemType.Combined)
			{
				price *= itemStack;
			}
			if (itemType != ItemToSell.ItemType.Stack && TradersExtended.qualityMultiplier.Value != 0f && quality == 0 && item.m_quality > 1)
			{
				price += (int)(TradersExtended.qualityMultiplier.Value * (float)price * (float)(item.m_quality - 1));
			}
			price = Math.Max((int)((float)price * priceFactor), 1);
			if (itemType == ItemToSell.ItemType.Single)
			{
				tempItems.Add(new ItemToSell
				{
					itemType = itemType,
					item = item,
					stack = itemStack,
					price = price,
					quality = quality
				});
			}
			else if (itemType == ItemToSell.ItemType.Stack)
			{
				ItemToSell itemToSell = tempItems.Find((ItemToSell tmpItem) => tmpItem.itemType == itemType && tmpItem.stack == itemStack && tmpItem.item.m_shared.m_name == item.m_shared.m_name && (quality == 0 || tmpItem.item.m_quality == quality) && tmpItem.price == price);
				if (itemToSell != null)
				{
					itemToSell.amount += item.m_stack;
					return;
				}
				tempItems.Add(new ItemToSell
				{
					itemType = itemType,
					item = item,
					stack = itemStack,
					price = price,
					amount = item.m_stack,
					quality = quality
				});
			}
			else if (itemType == ItemToSell.ItemType.Combined)
			{
				ItemToSell itemToSell2 = tempItems.Find((ItemToSell tmpItem) => tmpItem.itemType == itemType && tmpItem.item.m_shared.m_name == item.m_shared.m_name && (quality == 0 || tmpItem.item.m_quality == quality) && tmpItem.stack == 1);
				if (itemToSell2 != null)
				{
					itemToSell2.price += price;
					itemToSell2.amount += itemStack;
					return;
				}
				tempItems.Add(new ItemToSell
				{
					itemType = itemType,
					item = item,
					stack = 1,
					price = price,
					amount = itemStack,
					quality = quality,
					pricePerItem = itemPrice + ((TradersExtended.qualityMultiplier.Value != 0f && quality == 0 && item.m_quality > 1) ? ((int)(TradersExtended.qualityMultiplier.Value * (float)itemPrice * (float)(item.m_quality - 1))) : 0)
				});
			}
		}

		public static void FillSellableList(StoreGui __instance)
		{
			//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0326: Unknown result type (might be due to invalid IL or missing references)
			//IL_0391: Unknown result type (might be due to invalid IL or missing references)
			//IL_038a: Unknown result type (might be due to invalid IL or missing references)
			//IL_049f: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0519: Unknown result type (might be due to invalid IL or missing references)
			//IL_0523: Expected O, but got Unknown
			//IL_04f5: Unknown result type (might be due to invalid IL or missing references)
			foreach (GameObject sellItem in sellItemList)
			{
				Object.Destroy((Object)(object)sellItem);
			}
			sellItemList.Clear();
			tempItems.Clear();
			tempItemsPrice.Clear();
			if (TradersExtended.sellableItems.ContainsKey(TradersExtended.TraderListKey(__instance.m_trader, TradersExtended.ItemsListType.Sell)))
			{
				TradersExtended.sellableItems[TradersExtended.TraderListKey(__instance.m_trader, TradersExtended.ItemsListType.Sell)].ForEach(delegate(TradersExtended.TradeableItem item)
				{
					AddItemToSellList(item);
				});
			}
			if (TradersExtended.sellableItems.ContainsKey(TradersExtended.CommonListKey(TradersExtended.ItemsListType.Sell)))
			{
				TradersExtended.sellableItems[TradersExtended.CommonListKey(TradersExtended.ItemsListType.Sell)].ForEach(delegate(TradersExtended.TradeableItem item)
				{
					AddItemToSellList(item);
				});
			}
			float priceFactor = TraderCoins.GetPriceFactor(buyPrice: false);
			foreach (ItemData item in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItemsSortedByName())
			{
				if (IgnoreItemForSell(item))
				{
					continue;
				}
				int quality;
				Dictionary<int, int> stackPrices = GetStackPrices(item, out quality);
				if (stackPrices == null)
				{
					continue;
				}
				foreach (int item2 in stackPrices.Keys.OrderBy((int x) => x))
				{
					if (item2 == 1)
					{
						if (item.m_shared.m_maxStackSize == 1)
						{
							AddToSellList(item, 1, stackPrices[item2], priceFactor, quality, ItemToSell.ItemType.Single);
						}
						else
						{
							AddToSellList(item, item.m_stack, stackPrices[item2], priceFactor, quality, ItemToSell.ItemType.Combined);
						}
					}
					else
					{
						AddToSellList(item, item2, stackPrices[item2], priceFactor, quality, ItemToSell.ItemType.Stack);
					}
				}
			}
			tempItems.RemoveAll((ItemToSell x) => x.amount != 0 && x.amount < x.stack);
			float num = (float)tempItems.Count * __instance.m_itemSpacing;
			num = Mathf.Max(__instance.m_itemlistBaseSize, num);
			listRoot.SetSizeWithCurrentAnchors((Axis)1, num);
			for (int i = 0; i < tempItems.Count; i++)
			{
				ItemToSell itemToSell = tempItems[i];
				GameObject element = Object.Instantiate<GameObject>(listElement, (Transform)(object)listRoot);
				element.SetActive(true);
				Transform transform = element.transform;
				RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null);
				Rect rect = __instance.m_listRoot.rect;
				float width = ((Rect)(ref rect)).width;
				rect = val.rect;
				float num2 = (width - ((Rect)(ref rect)).width) / 2f;
				val.anchoredPosition = new Vector2(num2, (float)i * (0f - __instance.m_itemSpacing) - num2);
				bool flag = TraderCoins.CanSell(itemToSell.price);
				Image component = ((Component)element.transform.Find("icon")).GetComponent<Image>();
				component.sprite = itemToSell.item.GetIcon();
				((Graphic)component).color = (Color)(flag ? Color.white : new Color(1f, 0f, 1f, 0f));
				string text = Localization.instance.Localize(itemToSell.item.m_shared.m_name);
				if (itemToSell.quality > 1)
				{
					text += $" <color=#add8e6ff>({itemToSell.quality})</color>";
				}
				if (itemToSell.stack > 1)
				{
					text = text + " x" + itemToSell.stack;
				}
				if (itemToSell.amount > itemToSell.stack)
				{
					text += $" <color=#c0c0c0ff>({itemToSell.amount})</color>";
				}
				TMP_Text component2 = ((Component)element.transform.Find("name")).GetComponent<TMP_Text>();
				component2.SetText(text);
				element.GetComponent<UITooltip>().Set(itemToSell.item.m_shared.m_name, itemToSell.item.GetTooltip(-1), tooltipAnchor, default(Vector2));
				TMP_Text component3 = ((Component)element.transform.Find("coin_bkg").Find("price")).GetComponent<TMP_Text>();
				component3.SetText(itemToSell.price.ToString());
				if (!flag)
				{
					((Graphic)component3).color = Color.grey;
				}
				((UnityEvent)element.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
				{
					OnSelectedItem(element);
				});
				sellItemList.Add(element);
			}
			if (selectedItemIndex == -1)
			{
				selectedItemIndex = GetSelectedItemIndex();
			}
			SelectItem(Mathf.Min(tempItems.Count - 1, selectedItemIndex), center: false);
		}

		public static void UpdateSellButton()
		{
			((Selectable)sellButton).interactable = selectedItem != null && TraderCoins.CanSell(selectedItem.price);
		}

		public static bool BuyBackItem(StoreGui store)
		{
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			if (!ItemToSell.IsBuyBackItem(store.m_selectedItem))
			{
				return false;
			}
			bool flag;
			if (buybackItem.itemType == ItemToSell.ItemType.Single)
			{
				flag = ((Humanoid)Player.m_localPlayer).GetInventory().AddItem(buybackItem.item);
			}
			else
			{
				int variant = buybackItem.item.m_variant;
				int num = ((buybackItem.quality == 0) ? buybackItem.item.m_quality : buybackItem.quality);
				int num2 = ((buybackItem.itemType == ItemToSell.ItemType.Stack) ? buybackItem.stack : buybackItem.amount);
				Inventory inventory = ((Humanoid)Player.m_localPlayer).GetInventory();
				GameObject dropPrefab = buybackItem.item.m_dropPrefab;
				flag = inventory.AddItem((dropPrefab != null) ? ((Object)dropPrefab).name : null, num2, num, variant, buybackItem.item.m_crafterID, buybackItem.item.m_crafterName, buybackItem.item.m_pickedUp) != null;
			}
			if (flag)
			{
				buybackItem = null;
				((Humanoid)Player.m_localPlayer).GetInventory().RemoveItem(StoreGui.instance.m_coinPrefab.m_itemData.m_shared.m_name, store.m_selectedItem.m_price, -1, true);
				store.m_selectedItem = null;
				StoreGui.instance.m_buyEffects.Create(((Component)StoreGui.instance).transform.position, Quaternion.identity, (Transform)null, 1f, -1);
				StoreGui.instance.FillList();
			}
			return flag;
		}

		public static void SetStoreGuiPosition()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)StoreGui.instance == (Object)null) && !((Object)(object)StoreGui.instance.m_rootPanel == (Object)null))
			{
				if (defaultStorePosition == Vector3.zero)
				{
					defaultStorePosition = StoreGui.instance.m_rootPanel.transform.localPosition;
				}
				if (TradersExtended.fixedStoreGuiPosition.Value != Vector2.zero)
				{
					StoreGui.instance.m_rootPanel.transform.localPosition = Vector2.op_Implicit(TradersExtended.fixedStoreGuiPosition.Value);
				}
				else
				{
					StoreGui.instance.m_rootPanel.transform.localPosition = (AdventureModeEnabled(StoreGui.instance.m_trader) ? (defaultStorePosition - new Vector3(RepairPanel.TraderCanRepair(StoreGui.instance.m_trader) ? 146f : 100f, 0f, 0f)) : defaultStorePosition);
				}
			}
		}

		private static void AddAvailableItems(string listKey, List<TradeItem> __result)
		{
			if (TradersExtended.tradeableItems.ContainsKey(listKey))
			{
				CollectionExtensions.DoIf<TradersExtended.TradeableItem>((IEnumerable<TradersExtended.TradeableItem>)TradersExtended.tradeableItems[listKey], (Func<TradersExtended.TradeableItem, bool>)((TradersExtended.TradeableItem item) => item.IsItemToSell()), (Action<TradersExtended.TradeableItem>)delegate(TradersExtended.TradeableItem item)
				{
					__result.Add(item.ToTradeItem());
				});
			}
		}

		public static void UpdateNames()
		{
			Trader trader = StoreGui.instance.m_trader;
			string text = ((trader != null) ? trader.GetHoverName() : null);
			string text2 = Player.m_localPlayer.GetPlayerName();
			if (TradersExtended.traderUseCoins.Value && TradersExtended.traderUseFlexiblePricing.Value)
			{
				text += GetPriceFactorString(TraderCoins.GetPriceFactor(buyPrice: true), reversed: true);
				text2 += GetPriceFactorString(TraderCoins.GetPriceFactor(buyPrice: false));
			}
			storeName.SetText(text);
			playerName.SetText(text2);
			static string GetPriceFactorString(float factor, bool reversed = false)
			{
				if (factor == 1f)
				{
					return "";
				}
				return string.Format(" · <color=#{0}>{1:+0;-0}</color>%", ((reversed && factor < 1f) || (!reversed && factor > 1f)) ? "80ff80fc" : "ff6464fc", (factor - 1f) * 100f);
			}
		}
	}
	internal static class RepairPanel
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_GetRepairEffect
		{
			[HarmonyPriority(0)]
			private static void Postfix(List<Recipe> ___m_recipes)
			{
				if (!TradersExtended.modEnabled.Value)
				{
					return;
				}
				foreach (Recipe ___m_recipe in ___m_recipes)
				{
					CraftingStation craftingStation = ___m_recipe.m_craftingStation;
					if (((craftingStation != null) ? ((Object)craftingStation).name : null) == "piece_workbench" && ___m_recipe.m_craftingStation.m_repairItemDoneEffects != null)
					{
						repairItemDoneEffects = ___m_recipe.m_craftingStation.m_repairItemDoneEffects;
						break;
					}
				}
			}
		}

		private const string s_stationEffectName = "piece_workbench";

		private static GameObject repairPanel;

		private static Button repairButton;

		private static EffectList repairItemDoneEffects;

		public static GameObject RepurposeSellButton(StoreGui storeGui)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			repairPanel = ((Component)storeGui.m_rootPanel.transform.Find("SellPanel")).gameObject;
			repairPanel.transform.localPosition = new Vector3(592f, -603f, 0f);
			repairButton = ((Component)repairPanel.transform.Find("SellButton")).GetComponent<Button>();
			((UnityEventBase)repairButton.onClick).SetPersistentListenerState(0, (UnityEventCallState)0);
			((UnityEvent)repairButton.onClick).AddListener((UnityAction)delegate
			{
				OnRepairPressed(storeGui);
			});
			ButtonImageColor component = ((Component)repairButton).GetComponent<ButtonImageColor>();
			component.m_defaultColor = new Color(0f, 0f, 0f, 0.85f);
			component.m_disabledColor = new Color(0f, 0f, 0f, 0.5f);
			Image component2 = ((Component)((Component)repairButton).transform.Find("Image")).GetComponent<Image>();
			component2.overrideSprite = ((Component)((Component)InventoryGui.instance.m_repairButton).transform.Find("Image")).GetComponent<Image>().sprite;
			((Component)component2).transform.localScale = Vector3.one * 0.85f;
			((Component)component2).transform.localPosition = new Vector3(1f, -1.5f, 0f);
			((Component)repairButton).GetComponent<UITooltip>().Set("", "$inventory_repairbutton", (RectTransform)null, default(Vector2));
			Update(storeGui);
			return repairPanel;
		}

		public static void AddButtonBlocker(GameObject blocker)
		{
			((Component)repairButton).GetComponent<UIGamePad>().m_blockingElements.Add(blocker);
		}

		public static bool TraderCanRepair(Trader trader)
		{
			return TradersExtended.traderRepair.Value && (TradersExtended._tradersToRepairWeapons.Contains(TradersExtended.TraderName(trader)) || TradersExtended._tradersToRepairArmor.Contains(TradersExtended.TraderName(trader)));
		}

		public static void Update(StoreGui storeGui)
		{
			if (!((Object)(object)StoreGui.instance == (Object)null) && StorePanel.IsOpen())
			{
				repairPanel.SetActive(TraderCanRepair(storeGui.m_trader));
				((Selectable)repairButton).interactable = HaveRepairableItems(storeGui);
			}
		}

		public static void OnRepairPressed(StoreGui storeGui)
		{
			RepairOneItem(storeGui);
			Update(storeGui);
		}

		public static void RepairOneItem(StoreGui storeGui)
		{
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Player.m_localPlayer == (Object)null)
			{
				return;
			}
			ItemData itemToRepair = GetItemToRepair(storeGui);
			if (itemToRepair == null)
			{
				((Character)Player.m_localPlayer).Message((MessageType)2, Player.m_localPlayer.GetPlayerName() + " $msg_doesnotneedrepair", 0, (Sprite)null);
				return;
			}
			if (storeGui.GetPlayerCoins() < Math.Abs(TradersExtended.traderRepairCost.Value))
			{
				((Character)Player.m_localPlayer).Message((MessageType)2, "$msg_outof $item_coins", 0, (Sprite)null);
				return;
			}
			itemToRepair.m_durability = itemToRepair.GetMaxDurability();
			if (TradersExtended.traderRepairCost.Value != 0)
			{
				((Humanoid)Player.m_localPlayer).GetInventory().RemoveItem(storeGui.m_coinPrefab.m_itemData.m_shared.m_name, Math.Abs(TradersExtended.traderRepairCost.Value), -1, true);
			}
			EffectList obj = repairItemDoneEffects;
			if (obj != null)
			{
				obj.Create(((Component)Player.m_localPlayer).transform.position, Quaternion.identity, (Transform)null, 1f, -1);
			}
			storeGui.m_sellEffects.Create(((Component)storeGui).transform.position, Quaternion.identity, (Transform)null, 1f, -1);
			((Character)Player.m_localPlayer).Message((MessageType)2, Localization.instance.Localize("$msg_repaired", new string[1] { itemToRepair.m_shared.m_name }), 0, (Sprite)null);
		}

		public static bool HaveRepairableItems(StoreGui storeGui)
		{
			return GetItemToRepair(storeGui) != null;
		}

		public static ItemData GetItemToRepair(StoreGui storeGui)
		{
			if ((Object)(object)Player.m_localPlayer == (Object)null || (Object)(object)storeGui == (Object)null || (Object)(object)storeGui.m_trader == (Object)null)
			{
				return null;
			}
			InventoryGui.instance.m_tempWornItems.Clear();
			((Humanoid)Player.m_localPlayer).GetInventory().GetWornItems(InventoryGui.instance.m_tempWornItems);
			foreach (ItemData tempWornItem in InventoryGui.instance.m_tempWornItems)
			{
				if (tempWornItem.m_shared.m_canBeReparied && IsCapableOfRepair(storeGui.m_trader, tempWornItem))
				{
					return tempWornItem;
				}
			}
			return null;
		}

		private static bool IsCapableOfRepair(Trader trader, ItemData item)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Invalid comparison between Unknown and I4
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Invalid comparison between Unknown and I4
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Invalid comparison between Unknown and I4
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Invalid comparison between Unknown and I4
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Invalid comparison between Unknown and I4
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Invalid comparison between Unknown and I4
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Invalid comparison between Unknown and I4
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Invalid comparison between Unknown and I4
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Invalid comparison between Unknown and I4
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Invalid comparison between Unknown and I4
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Invalid comparison between Unknown and I4
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Invalid comparison between Unknown and I4
			if ((int)item.m_shared.m_itemType == 3 || (int)item.m_shared.m_itemType == 20 || (int)item.m_shared.m_itemType == 4 || (int)item.m_shared.m_itemType == 5 || (int)item.m_shared.m_itemType == 19 || (int)item.m_shared.m_itemType == 15 || (int)item.m_shared.m_itemType == 14 || (int)item.m_shared.m_itemType == 22)
			{
				return TradersExtended._tradersToRepairWeapons.Contains(TradersExtended.TraderName(trader));
			}
			if ((int)item.m_shared.m_itemType == 6 || (int)item.m_shared.m_itemType == 7 || (int)item.m_shared.m_itemType == 11 || (int)item.m_shared.m_itemType == 17 || (int)item.m_shared.m_itemType == 18 || (int)item.m_shared.m_itemType == 10)
			{
				return TradersExtended._tradersToRepairArmor.Contains(TradersExtended.TraderName(trader));
			}
			return false;
		}
	}
	[BepInPlugin("shudnal.TradersExtended", "Traders Extended", "1.3.12")]
	[BepInIncompatibility("randyknapp.mods.auga")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class TradersExtended : BaseUnityPlugin
	{
		[Serializable]
		public class TradeableItem
		{
			public const int qualityStackMultiplier = 1000000;

			public string prefab;

			public int stack = 1;

			public int price = 1;

			public int quality = 0;

			public string requiredGlobalKey = "";

			public string notRequiredGlobalKey = "";

			public string requiredPlayerKey = "";

			public string notRequiredPlayerKey = "";

			[NonSerialized]
			public ItemDrop itemDrop;

			public bool IsItemToSell()
			{
				if (!Object.op_Implicit((Object)(object)ZoneSystem.instance) || !Object.op_Implicit((Object)(object)ObjectDB.instance) || !Object.op_Implicit((Object)(object)Player.m_localPlayer))
				{
					return false;
				}
				if (!string.IsNullOrEmpty(requiredGlobalKey) && (from s in requiredGlobalKey.Split(new char[1] { ',' })
					select s.Trim() into s
					where !Utility.IsNullOrWhiteSpace(s)
					select s).Any((string s) => !ZoneSystem.instance.GetGlobalKey(s)))
				{
					return false;
				}
				if (!string.IsNullOrEmpty(notRequiredGlobalKey) && (from s in notRequiredGlobalKey.Split(new char[1] { ',' })
					select s.Trim() into s
					where !Utility.IsNullOrWhiteSpace(s)
					select s).Any((string s) => ZoneSystem.instance.GetGlobalKey(s)))
				{
					return false;
				}
				if (!string.IsNullOrEmpty(requiredPlayerKey) && (from s in requiredPlayerKey.Split(new char[1] { ',' })
					select s.Trim() into s
					where !Utility.IsNullOrWhiteSpace(s)
					select s).Any((string s) => !((Humanoid)Player.m_localPlayer).HaveUniqueKey(s)))
				{
					return false;
				}
				if (!string.IsNullOrEmpty(notRequiredPlayerKey) && (from s in notRequiredPlayerKey.Split(new char[1] { ',' })
					select s.Trim() into s
					where !Utility.IsNullOrWhiteSpace(s)
					select s).Any((string s) => ((Humanoid)Player.m_localPlayer).HaveUniqueKey(s)))
				{
					return false;
				}
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(prefab);
				if ((Object)(object)itemPrefab == (Object)null || !itemPrefab.TryGetComponent<ItemDrop>(ref itemDrop))
				{
					return false;
				}
				return !checkForDiscovery.Value || IgnoreItemDiscovery(prefab.ToLower()) || Player.m_localPlayer.IsMaterialKnown(itemDrop.m_itemData.m_shared.m_name);
			}

			public TradeItem ToTradeItem()
			{
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Expected O, but got Unknown
				if ((Object)(object)itemDrop == (Object)null)
				{
					GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(prefab);
					itemDrop = itemPrefab.GetComponent<ItemDrop>();
				}
				return new TradeItem
				{
					m_prefab = itemDrop,
					m_price = price,
					m_stack = GetStackFromStackQuality(stack, quality),
					m_requiredGlobalKey = requiredGlobalKey
				};
			}

			public static void NormalizeStack(TradeItem item)
			{
				GetStackQualityFromStack(item.m_stack, out var num, out var num2);
				item.m_stack = GetStackFromStackQuality(Mathf.Clamp(num, 1, item.m_prefab.m_itemData.m_shared.m_maxStackSize), num2);
			}

			public static void GetStackQualityFromStack(int m_stack, out int stack, out int quality)
			{
				stack = m_stack % 1000000;
				quality = m_stack / 1000000;
			}

			public static int GetStackFromStackQuality(int stack, int quality)
			{
				return stack + 1000000 * quality;
			}

			public static int GetStackFromStack(int m_stack)
			{
				return m_stack % 1000000;
			}
		}

		public enum ItemsListType
		{
			Buy,
			Sell
		}

		public class ItemToExport
		{
			public string p;

			public string n;

			public int se;

			public int b;

			public int s;

			public string f;
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static EventHandler <>9__54_0;

			public static EventHandler <>9__54_1;

			public static EventHandler <>9__54_2;

			public static EventHandler <>9__54_3;

			public static EventHandler <>9__54_4;

			public static ConsoleEvent <>9__57_0;

			public static ConsoleOptionsFetcher <>9__57_1;

			public static ConsoleEventFailable <>9__57_2;

			public static ConsoleOptionsFetcher <>9__57_3;

			public static Action<ItemToExport> <>9__60_0;

			public static Func<Humanoid, bool> <>9__60_1;

			public static Func<ItemToExport, string> <>9__60_2;

			public static Func<ItemToExport, string> <>9__60_3;

			public static Func<string, string> <>9__61_0;

			public static Func<string, bool> <>9__61_1;

			public static Func<string, string> <>9__61_2;

			public static Func<string, bool> <>9__61_3;

			public static Func<string, string> <>9__61_4;

			public static Func<string, bool> <>9__61_5;

			public static Func<bool> <>9__69_0;

			internal void <ConfigInit>b__54_0(object sender, EventArgs args)
			{
				FillConfigLists();
			}

			internal void <ConfigInit>b__54_1(object sender, EventArgs args)
			{
				FillConfigLists();
			}

			internal void <ConfigInit>b__54_2(object sender, EventArgs args)
			{
				FillConfigLists();
			}

			internal void <ConfigInit>b__54_3(object sender, EventArgs args)
			{
				StartConfigLoad();
			}

			internal void <ConfigInit>b__54_4(object sender, EventArgs args)
			{
				StorePanel.SetStoreGuiPosition();
			}

			internal void <InitCommands>b__57_0(ConsoleEventArgs args)
			{
				if (args.Length >= 2)
				{
					string text = args.FullLine.Substring(args[0].Length + 1);
					if (text == "save")
					{
						SaveFromObjectDB(args.Context);
					}
					else if (text == "itemlist")
					{
						ExportItemListFromObjectDB(args.Context);
					}
				}
				else
				{
					args.Context.AddString("Actions: save - Save full item list into config folder, itemlist - Save filtered item list into config folder");
				}
			}

			internal List<string> <InitCommands>b__57_1()
			{
				return new List<string> { "save", "itemlist" };
			}

			internal object <InitCommands>b__57_2(ConsoleEventArgs args)
			{
				if (args.Length <= 1)
				{
					return false;
				}
				TraderCoins.SetTraderCoins(StringExtensionMethods.GetStableHashCode(args[1]), args.TryParameterInt(2, traderCoinsMinimumAmount.Value));
				return true;
			}

			internal List<string> <InitCommands>b__57_3()
			{
				return TraderCoins.GetTraderPrefabs();
			}

			internal void <ExportItemListFromObjectDB>b__60_0(ItemToExport item)
			{
				LogInfo(item.p + " " + item.f);
			}

			internal bool <ExportItemListFromObjectDB>b__60_1(Humanoid human)
			{
				BaseAI val = default(BaseAI);
				return ((Component)human).TryGetComponent<BaseAI>(ref val);
			}

			internal string <ExportItemListFromObjectDB>b__60_2(ItemToExport item)
			{
				return item.p;
			}

			internal string <ExportItemListFromObjectDB>b__60_3(ItemToExport item)
			{
				return item.f;
			}

			internal string <FillConfigLists>b__61_0(string p)
			{
				return p.Trim().ToLower();
			}

			internal bool <FillConfigLists>b__61_1(string p)
			{
				return !string.IsNullOrWhiteSpace(p);
			}

			internal string <FillConfigLists>b__61_2(string p)
			{
				return TraderName(p.Trim());
			}

			internal bool <FillConfigLists>b__61_3(string p)
			{
				return !string.IsNullOrWhiteSpace(p);
			}

			internal string <FillConfigLists>b__61_4(string p)
			{
				return TraderName(p.Trim());
			}

			internal bool <FillConfigLists>b__61_5(string p)
			{
				return !string.IsNullOrWhiteSpace(p);
			}

			internal bool <AddCommonValuableItems>b__69_0()
			{
				return Object.op_Implicit((Object)(object)ObjectDB.instance);
			}
		}

		[CompilerGenerated]
		private sealed class <AddCommonValuableItems>d__69 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			private string <listKey>5__1;

			private int <itemsCount>5__2;

			private List<GameObject>.Enumerator <>s__3;

			private GameObject <prefab>5__4;

			private ItemDrop <itemDrop>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <AddCommonValuableItems>d__69(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<listKey>5__1 = null;
				<>s__3 = default(List<GameObject>.Enumerator);
				<prefab>5__4 = null;
				<itemDrop>5__5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => Object.op_Implicit((Object)(object)ObjectDB.instance)));
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<listKey>5__1 = CommonListKey(ItemsListType.Sell);
					if (!sellableItems.ContainsKey(<listKey>5__1))
					{
						sellableItems[<listKey>5__1] = new List<TradeableItem>();
					}
					<itemsCount>5__2 = sellableItems[<listKey>5__1].Count;
					<>s__3 = ObjectDB.instance.m_items.GetEnumerator();
					try
					{
						while (<>s__3.MoveNext())
						{
							<prefab>5__4 = <>s__3.Current;
							if (<prefab>5__4.TryGetComponent<ItemDrop>(ref <itemDrop>5__5) && <itemDrop>5__5.m_itemData.m_shared.m_value > 0 && !IsItemInSellList(((Object)<prefab>5__4).name))
							{
								sellableItems[<listKey>5__1].Add(new TradeableItem
								{
									prefab = ((Object)<prefab>5__4).name,
									price = <itemDrop>5__5.m_itemData.m_shared.m_value
								});
								<itemDrop>5__5 = null;
								<prefab>5__4 = null;
							}
						}
					}
					finally
					{
						((IDisposable)<>s__3).Dispose();
					}
					<>s__3 = default(List<GameObject>.Enumerator);
					LogInfo($"Loaded {sellableItems[<listKey>5__1].Count - <itemsCount>5__2} common valuable items from ObjectDB");
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadConfigs>d__66 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			private Dictionary<string, string>.Enumerator <>s__1;

			private KeyValuePair<string, string> <configJSON>5__2;

			private string[] <configKey>5__3;

			private string <trader>5__4;

			private ItemsListType <list>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadConfigs>d__66(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>s__1 = default(Dictionary<string, string>.Enumerator);
				<configJSON>5__2 = default(KeyValuePair<string, string>);
				<configKey>5__3 = null;
				<trader>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					tradeableItems.Clear();
					sellableItems.Clear();
					<>s__1 = configsJSON.Value.GetEnumerator();
					try
					{
						while (<>s__1.MoveNext())
						{
							<configJSON>5__2 = <>s__1.Current;
							<configKey>5__3 = <configJSON>5__2.Key.Split(new char[1] { '.' });
							<trader>5__4 = <configKey>5__3[0];
							Enum.TryParse<ItemsListType>(<configKey>5__3[1], ignoreCase: true, out <list>5__5);
							if (<list>5__5 == ItemsListType.Buy)
							{
								LoadTradeableItems(<configJSON>5__2.Value, <trader>5__4);
							}
							else
							{
								LoadSellableItems(<configJSON>5__2.Value, <trader>5__4);
							}
							<configKey>5__3 = null;
							<trader>5__4 = null;
							<configJSON>5__2 = default(KeyValuePair<string, string>);
						}
					}
					finally
					{
						((IDisposable)<>s__1).Dispose();
					}
					<>s__1 = default(Dictionary<string, string>.Enumerator);
					if (addCommonValuableItemsToSellList.Value)
					{
						<>2__current = AddCommonValuableItems();
						<>1__state = 1;
						return true;
					}
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string pluginID = "shudnal.TradersExtended";

		public const string pluginName = "Traders Extended";

		public const string pluginVersion = "1.3.12";

		private readonly Harmony harmony = new Harmony("shudnal.TradersExtended");

		internal static readonly ConfigSync configSync = new ConfigSync("shudnal.TradersExtended")
		{
			DisplayName = "Traders Extended",
			CurrentVersion = "1.3.12",
			MinimumRequiredVersion = "1.3.12"
		};

		public static ManualLogSource logger;

		internal static TradersExtended instance;

		public static ConfigEntry<bool> modEnabled;

		private static ConfigEntry<bool> loggingEnabled;

		private static ConfigEntry<bool> configLocked;

		public static ConfigEntry<bool> checkForDiscovery;

		private static ConfigEntry<string> checkForDiscoveryIgnoreItems;

		public static ConfigEntry<bool> traderRepair;

		public static ConfigEntry<int> traderRepairCost;

		private static ConfigEntry<string> tradersToRepairWeapons;

		private static ConfigEntry<string> tradersToRepairArmor;

		public static ConfigEntry<bool> traderUseCoins;

		public static ConfigEntry<bool> traderUseFlexiblePricing;

		public static ConfigEntry<int> traderCoinsMinimumAmount;

		public static ConfigEntry<int> traderCoinsIncreaseAmount;

		public static ConfigEntry<int> traderCoinsDecreaseAmount;

		public static ConfigEntry<int> traderCoinsMaximumAmount;

		public static ConfigEntry<float> traderDiscount;

		public static ConfigEntry<float> traderMarkup;

		public static ConfigEntry<int> traderCoinsReplenishmentRate;

		public static ConfigEntry<bool> traderCoinsSendReplenishmentMessage;

		public static ConfigEntry<bool> coinsPatch;

		public static ConfigEntry<float> coinsWeight;

		public static ConfigEntry<int> coinsStackSize;

		public static ConfigEntry<string> tradersCustomPrefabs;

		public static ConfigEntry<bool> disableVanillaItems;

		public static ConfigEntry<float> qualityMultiplier;

		public static ConfigEntry<bool> hideEquippedAndHotbarItems;

		public static ConfigEntry<bool> addCommonValuableItemsToSellList;

		public static ConfigEntry<Vector2> fixedStoreGuiPosition;

		public static ConfigEntry<bool> enableBuyBack;

		public static ConfigEntry<Color> colorBuybackNormal;

		public static ConfigEntry<Color> colorBuybackHighlighted;

		public static ConfigEntry<Color> colorBuybackText;

		public static readonly Dictionary<string, List<TradeableItem>> tradeableItems = new Dictionary<string, List<TradeableItem>>();

		public static readonly Dictionary<string, List<TradeableItem>> sellableItems = new Dictionary<string, List<TradeableItem>>();

		private static readonly CustomSyncedValue<Dictionary<string, string>> configsJSON = new CustomSyncedValue<Dictionary<string, string>>(configSync, "JSON configs", new Dictionary<string, string>());

		private static DirectoryInfo pluginDirectory;

		private static DirectoryInfo configDirectory;

		public static Component epicLootPlugin;

		public static HashSet<string> _ignoreItemDiscovery = new HashSet<string>();

		public static HashSet<string> _tradersToRepairWeapons = new HashSet<string>();

		public static HashSet<string> _tradersToRepairArmor = new HashSet<string>();

		private void Awake()
		{
			harmony.PatchAll();
			instance = this;
			logger = ((BaseUnityPlugin)this).Logger;
			pluginDirectory = new DirectoryInfo(Assembly.GetExecutingAssembly().Location).Parent;
			configDirectory = new DirectoryInfo(Paths.ConfigPath);
			ConfigInit();
			configSync.AddLockingConfigEntry<bool>(configLocked);
			configsJSON.ValueChanged += StartConfigLoad;
			epicLootPlugin = ((Component)this).GetComponent("EpicLoot");
			Game.isModded = true;
		}

		private void Update()
		{
			AmountDialog.Update();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
			instance = null;
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		public static void LogInfo(object data)
		{
			if (loggingEnabled.Value)
			{
				((BaseUnityPlugin)instance).Logger.LogInfo(data);
			}
		}

		private void ConfigInit()
		{
			//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_0469: Unknown result type (might be due to invalid IL or missing references)
			//IL_0498: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c7: Unknown result type (might be due to invalid IL or missing references)
			config("General", "NexusID", 2509, "Nexus mod ID for updates", synchronizedSetting: false);
			modEnabled = config("General", "Enabled", defaultValue: true, "Enable this mod. Reload the game to take effect.");
			configLocked = config("General", "Lock Configuration", defaultValue: true, "Configuration is locked and can be changed by server admins only.");
			loggingEnabled = config("General", "Logging enabled", defaultValue: false, "Enable logging. [Not Synced with Server]", synchronizedSetting: false);
			checkForDiscovery = config("Item discovery", "Sell only discovered items", defaultValue: true, "Trader will not sell items had not discovered by a buyer.");
			checkForDiscoveryIgnoreItems = config("Item discovery", "Undiscovered items list to sell", "", "Trader will sell items from that list without check for discovery. Vanilla items are included by default.");
			checkForDiscoveryIgnoreItems.SettingChanged += delegate
			{
				FillConfigLists();
			};
			coinsPatch = config("Item coins", "Change values", defaultValue: false, "Change properties of coins item");
			coinsWeight = config("Item coins", "Coins weight", 0f, "Weight of single coin");
			coinsStackSize = config("Item coins", "Coins stack size", 2000, "Max size of coins stack");
			traderRepair = config("Trader repair", "Traders can repair items", defaultValue: true, "Traders will have an ability to repair items");
			tradersToRepairWeapons = config("Trader repair", "Traders capable to repair weapons", "Haldor", "Prefab name of Traders that have an ability to repair weapons");
			tradersToRepairArmor = config("Trader repair", "Traders capable to repair armor", "Hildir", "Prefab name of Traders that have an ability to repair armor");
			traderRepairCost = config("Trader repair", "Traders repair cost", 2, "Cost of repair in gold");
			tradersToRepairWeapons.SettingChanged += delegate
			{
				FillConfigLists();
			};
			tradersToRepairArmor.SettingChanged += delegate
			{
				FillConfigLists();
			};
			traderUseCoins = config("Trader coins", "Traders use coins", defaultValue: true, "Traders will have an limited daily refilled amount of coins");
			traderUseFlexiblePricing = config("Trader coins", "Traders use flexible pricing", defaultValue: true, "Traders will give a discount when their amount of coins is more than minimum or will set a markup when their amount of coins is less than minimum. Amount changes gradually.");
			traderCoinsMinimumAmount = config("Trader coins pricing", "Amount of coins after replenishment minimum", 2000, "Minimum amount of coins trader will have after replenishment.");
			traderCoinsIncreaseAmount = config("Trader coins pricing", "Amount of coins replenished daily", 1000, "Amount of coins added to current amount until maximum is reached");
			traderCoinsDecreaseAmount = config("Trader coins pricing", "Amount of coins removed daily", 0, "Amount of coins removed from current amount until maximum is reached");
			traderCoinsMaximumAmount = config("Trader coins pricing", "Amount of coins after replenishment maximum", 6000, "Maximum amount of coins for replenishments to stop.");
			traderDiscount = config("Trader coins pricing", "Trader discount", 0.7f, "Discount for items to buy from trader when current amount of coins is more than maximum replenishment amount.");
			traderMarkup = config("Trader coins pricing", "Trader markup", 1.5f, "Markup for items to buy from trader when current amount of coins is less than minimum replenishment amount.");
			traderCoinsReplenishmentRate = config("Trader coins pricing", "Trader coins replenishment rate in days", 1, "Amount of coins is updated at morning");
			traderCoinsSendReplenishmentMessage = config("Trader coins pricing", "Send replenishment message in the morning", defaultValue: true, "Show message when trader coins are updated");
			tradersCustomPrefabs = config("Misc", "Custom traders prefab names", "", "List of custom prefab names of Trader added by mods to control coins. Prefab name, case sensitive, comma separated");
			disableVanillaItems = config("Misc", "Disable vanilla items", defaultValue: false, "Disable vanilla items on traders. Custom traders could or could not work depending on their implementation.");
			qualityMultiplier = config("Misc", "Quality multiplier", 0f, "Quality multiplier for price. Each level of additional quality level adds that percent of price.");
			hideEquippedAndHotbarItems = config("Misc", "Hide equipped and hotbar items", defaultValue: true, "Equippable items from first row of inventory and all items currently equipped will not be shown at the sell list.");
			addCommonValuableItemsToSellList = config("Misc", "Add common valuable items to sell list", defaultValue: true, "Add common valuable items to all traders sell list.");
			fixedStoreGuiPosition = config<Vector2>("Misc", "Fixed position for Store GUI", Vector2.zero, "If set then Store GUI will take that absolute position.");
			addCommonValuableItemsToSellList.SettingChanged += delegate
			{
				StartConfigLoad();
			};
			fixedStoreGuiPosition.SettingChanged += delegate
			{
				StorePanel.SetStoreGuiPosition();
			};
			enableBuyBack = config("Trader buyback", "Enable buyback for last item sold", defaultValue: true, "First item to buy will be the last item you have recently sold.");
			colorBuybackNormal = config<Color>("Trader buyback", "Item background color", new Color(0f, 0.42f, 0.42f), "Color of buyback item background.");
			colorBuybackHighlighted = config<Color>("Trader buyback", "Item highlighted color", new Color(0.25f, 0.62f, 0.62f), "Color of highlighted buyback item.");
			colorBuybackText = config<Color>("Trader buyback", "Item font color", new Color(1f, 0.81f, 0f), "Color of buyback item name.");
			InitCommands();
		}

		private ConfigEntry<T> config<T>(string group, string name, T defaultValue, ConfigDescription description, bool synchronizedSetting = true)
		{
			ConfigEntry<T> val = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, defaultValue, description);
			SyncedConfigEntry<T> syncedConfigEntry = configSync.AddConfigEntry<T>(val);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val;
		}

		private ConfigEntry<T> config<T>(string group, string name, T defaultValue, string description, bool synchronizedSetting = true)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or mi