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sighsorry-Arcane_Ward-0.7.0 icon

Arcane Ward

Ward with configurable UI protection features and distanced view / control by map click

Date uploaded 3 days ago
Version 0.7.0
Download link sighsorry-Arcane_Ward-0.7.0.zip
Downloads 180
Dependency string sighsorry-Arcane_Ward-0.7.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Uploaded a temporal fix with original author's approvement (KG is not modding valheim for now)

AI did all the fix so support can be limited. https://discord.gg/jkcJCq2sK5

Like my mods? Support me: [email protected] (Paypal)

Mod adds new Vanilla ward replacement for the game: Arcane Ward.

Arcane ward is configurable via UI, it works by keeping charge using fuel items (configurable). It can also be viewed / controlled from any place on map by clicking on Ward icon on Large map

UI

Features:

Feature Description
Control Control ward from any place on map by clicking on Ward icon on Large map
You can also add permitted users / change protection settings / add fuel / turn off ward from long distance
Configurability Serverside-forced settings to control Ward flow. Settings:
Recipe: Ward building recipe (Prefab1:Amount1:Returnondestroy1,Prefab2:Amount2:Returnondestroy2...)
Default Radius: Default radius of ward
Min Radius: Minimum radius of ward
Max Radius: Maximum radius of ward
Ward Max Distance To Fuel: Maximum distance to fuel the Ward (With UI)
Fuel Prefabs: The prefabs that can be used as fuel for the Ward (Prefab1,Seconds,Prefab2,Seconds,Prefab3,Seconds...)
Max Fuel: The maximum amount of fuel the Ward can hold (seconds)
Disabled Protection: List of disabled Protection flags for all users / wards
Block Projectiles: enable/disable ward blocking projectiles from outside
Client-side Settings In Vanilla Settings UI you can see "Arcane Ward" tab to disable some client-only related features (Ward sound, Bubble shadow cast, Ward Flash)
Ward notification If someone else has triggered your ward and you're online, then you're gonna get a center notification that "Something alerted X ward" (no matter of distance)
No high-perfomance cost features Ward is planeed to be as optimized as possible so you won't see many high-perfomance features (such as build structure integrity) and so on
Serverside Max Ward amount limit per user Serverside uses wardmanager to control the amount of wards each user can max place on map. Default amount is 3 for normal user and 5 per VIP user (VIP user list is configurable by an admin).
Permissions simplified Add / Remove permitted users from anywhere on map if players are online

CHANGELOG

Version Update Notes
0.7.0 - Fixed some language localization not being applied with AzuAntiCheat installed, minor cleanup
0.6.9 - Temporal fix.
- Localization file moved to plugins folder.
- Manager update.
0.6.8 - Added new config option to prevent players from teleporting with non-teleportable items.
- Reduced visual size of portal on top of a ward.
0.6.7 - Fixed red error occurring when hovering over a ward with the Hammer.
0.6.6 - Added ability to teleport between wards (can be activated/deactivated in synced config).
- To teleport: interact with the portal on top of a ward, then click another ward on the map.
0.6.5 - Added new setting to remove Arcane Ward icons from the map.
- Added more special symbols to Norse Font in UI.
- Added new protection: Terrain Modification (pickaxe).
0.6.2-0.6.4 - Updated for new Valheim version.
- Removed Guilds API.
0.6.0-0.6.1 - Added Guild Ward option to Ward UI.
- Using Guilds mod API allows members of the same guild to gain access to the Ward.
0.5.2 - Added fix to prevent building a ward near another ward if not permitted.
0.5.1 - Bugfixes.
0.5.0 - Fixed localization file not being applied.
- Fixed compatibility with TargetPortal.
0.4.0 - Holding Left Shift while adding fuel now uses 5 items instead of 1.
- In debug mode (admin), all wards are visible on the map so they can be disabled.
0.3.0 - Bugfixes.
- Added more client-side settings.
0.2.0 - Bubble can now block projectiles from outside.
0.1.0 - Test mod released.