using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TebArrowsQoL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TebArrowsQoL")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f4211a9-4196-4696-9cc5-78086fe13a38")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace TebArrowsQoL;
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.tebbeh.mod.TebArrowQoL", "TebArrowQoL", "0.1.0")]
public class TebArrowsQoL : BaseUnityPlugin
{
private const string ModName = "TebArrowQoL";
private const string ModVersion = "0.1.0";
private const string Author = "com.tebbeh.mod";
private const string ModGUID = "com.tebbeh.mod.TebArrowQoL";
private static string ConfigFileName = "com.tebbeh.mod.TebArrowQoL.cfg";
private static string ConfigFileFullPath;
private readonly Harmony HarmonyInstance = new Harmony("com.tebbeh.mod.TebArrowQoL");
public static readonly ManualLogSource TebLogger;
internal static ConfigEntry<bool> AdminBypass;
internal static ConfigEntry<bool> ChanceToSaveArrowsOn;
internal static ConfigEntry<float> ChanceToSaveArrowsValue;
private readonly ConfigurationManagerAttributes AdminConfig = new ConfigurationManagerAttributes
{
IsAdminOnly = true
};
private readonly ConfigurationManagerAttributes ClientConfig = new ConfigurationManagerAttributes
{
IsAdminOnly = false
};
public static bool GetAdminBypass()
{
return AdminBypass.Value;
}
public static bool GetChanceToSaveArrowsOn()
{
return ChanceToSaveArrowsOn.Value;
}
public static float GetChanceToSaveArrowsValue()
{
return ChanceToSaveArrowsValue.Value;
}
private void AddConfig<T>(string key, string section, string description, bool synced, T value, ref ConfigEntry<T> configEntry)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
string extendedDescription = GetExtendedDescription(description, synced);
configEntry = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, value, new ConfigDescription(extendedDescription, (AcceptableValueBase)null, new object[1] { synced ? AdminConfig : ClientConfig }));
}
public string GetExtendedDescription(string description, bool synchronizedSetting)
{
return description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]");
}
private void Awake()
{
AddConfig("AdminBypass", "General", "True to allow admins to bypass some setting restrictions (boolean).", synced: true, value: true, ref AdminBypass);
AddConfig("ChanceToSaveArrowsOn", "Misc", "Turn on chance to recover arrows (bool).", synced: true, value: true, ref ChanceToSaveArrowsOn);
AddConfig("ChanceToSaveArrowsValue", "Misc", "Chance to save arrows. 0 - 100 would represent procentage of chance to get arrows back (float).", synced: true, 50f, ref ChanceToSaveArrowsValue);
Assembly executingAssembly = Assembly.GetExecutingAssembly();
HarmonyInstance.PatchAll(executingAssembly);
SetupWatcher();
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
TebLogger.LogDebug((object)"Attempting to reload configuration...");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
TebLogger.LogError((object)("There was an issue loading " + ConfigFileName));
}
}
static TebArrowsQoL()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
TebLogger = Logger.CreateLogSource("TebArrowQoL");
AdminBypass = null;
ChanceToSaveArrowsOn = null;
ChanceToSaveArrowsValue = null;
}
}
[HarmonyPatch(typeof(Projectile), "Setup")]
internal static class GetArrowBackOnHit
{
[HarmonyPostfix]
private static void ChanceToGetArrowBackOnHit(Projectile __instance)
{
if (!TebArrowsQoL.GetChanceToSaveArrowsOn())
{
return;
}
Player localPlayer = Player.m_localPlayer;
string name = ((Object)((Humanoid)localPlayer).GetAmmoItem().m_dropPrefab.gameObject).name;
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name);
if (!name.Contains("arrow"))
{
return;
}
float chanceToSaveArrowsValue = TebArrowsQoL.GetChanceToSaveArrowsValue();
if (chanceToSaveArrowsValue != 100f)
{
Random random = new Random();
int num = random.Next(0, 101);
if (chanceToSaveArrowsValue < (float)num)
{
__instance.m_spawnOnHit = itemPrefab;
}
}
else
{
__instance.m_spawnOnHit = itemPrefab;
}
}
}