using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AzuExtendedPlayerInventory;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("WishboneSlot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WishboneSlot")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a0050ec9-43f4-4d7e-9e77-e668d94b50c5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WishboneSlot
{
[BepInPlugin("thebrutalskull.Brutal_WishboneSlot", "Brutal_WishboneSlot", "1.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class WishboneSlot : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("thebrutalskull.Brutal_WishboneSlot");
public static readonly ManualLogSource WishboneSlotLogger = Logger.CreateLogSource("Brutal_WishboneSlot");
private void Awake()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType == 4)
{
WishboneSlotLogger.LogWarning((object)"This mod is client-side only and is not needed on a dedicated server. Plugin patches will not be applied.");
return;
}
if (API.IsLoaded())
{
API.AddSlot("Wishbone", GetItem, isWishbone);
}
harmony.PatchAll();
}
private ItemData GetItem(Humanoid player)
{
return ((IEnumerable<ItemData>)player.GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => i != null && Object.op_Implicit((Object)(object)i.m_dropPrefab) && ((Object)i.m_dropPrefab).name == "Wishbone"));
}
private bool isWishbone(ItemData item)
{
return item != null && Object.op_Implicit((Object)(object)item.m_dropPrefab) && ((Object)item.m_dropPrefab).name == "Wishbone";
}
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AzuExtendedPlayerInventory
{
[PublicAPI]
internal class API
{
public delegate void SlotAddedHandler(string slotName);
public delegate void SlotRemovedHandler(string slotName);
public static event Action<Hud>? OnHudAwake;
public static event Action<Hud>? OnHudAwakeComplete;
public static event Action<Hud>? OnHudUpdate;
public static event Action<Hud>? OnHudUpdateComplete;
public static event SlotAddedHandler? SlotAdded;
public static event SlotRemovedHandler? SlotRemoved;
public static bool IsLoaded()
{
return false;
}
public static bool AddSlot(string slotName, Func<Player, ItemData?> getItem, Func<ItemData, bool> isValid, int index = -1)
{
return false;
}
public static bool RemoveSlot(string slotName)
{
return false;
}
public static SlotInfo GetSlots()
{
return new SlotInfo();
}
public static SlotInfo GetQuickSlots()
{
return new SlotInfo();
}
public static List<ItemData> GetQuickSlotsItems()
{
return new List<ItemData>();
}
public static int GetAddedRows(int width)
{
return 0;
}
}
[PublicAPI]
internal class SlotInfo
{
public string[] SlotNames { get; set; } = new string[0];
public Vector2[] SlotPositions { get; set; } = (Vector2[])(object)new Vector2[0];
public Func<Player, ItemData?>?[] GetItemFuncs { get; set; } = new Func<Player, ItemData>[0];
public Func<ItemData, bool>?[] IsValidFuncs { get; set; } = new Func<ItemData, bool>[0];
}
}