Decompiled source of Brutal WisplightSlot v1.0.1

WisplightSlot.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AzuExtendedPlayerInventory;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("WisplightSlot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WisplightSlot")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0e9e18a0-13d4-46cb-828a-bece083ab26b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WisplightSlot;

public class CustomSlotData : MonoBehaviour
{
	public string slotName;
}
[BepInPlugin("thebrutalskull.Brutal_WisplightSlot", "Brutal_WisplightSlot", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class WisplightSlot : BaseUnityPlugin
{
	public class HumanoidPatch
	{
		[CompilerGenerated]
		private sealed class <UpdateEquipmentStatusEffectsTranspiler>d__8 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructionsIn;

			public IEnumerable<CodeInstruction> <>3__instructionsIn;

			private List<CodeInstruction> <instructions>5__1;

			private int <index>5__2;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <UpdateEquipmentStatusEffectsTranspiler>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<instructions>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0105: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Expected O, but got Unknown
				//IL_0126: Unknown result type (might be due to invalid IL or missing references)
				//IL_0130: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<instructions>5__1 = instructionsIn.ToList();
					if (<instructions>5__1[0].opcode != OpCodes.Newobj || <instructions>5__1[1].opcode != OpCodes.Stloc_0)
					{
						throw new Exception("CustomSlotItemLib transpiler injection point not found!");
					}
					<>2__current = <instructions>5__1[0];
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = <instructions>5__1[1];
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Ldloc_0, (object)null);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -1;
					<>2__current = CodeInstruction.Call(typeof(HumanoidPatch), "GetStatusEffectsFromCustomSlotItems", (Type[])null, (Type[])null);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -1;
					<>2__current = CodeInstruction.Call(typeof(HashSet<StatusEffect>), "UnionWith", (Type[])null, (Type[])null);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -1;
					<index>5__2 = 2;
					break;
				case 7:
					<>1__state = -1;
					<index>5__2++;
					break;
				}
				if (<index>5__2 < <instructions>5__1.Count)
				{
					<>2__current = <instructions>5__1[<index>5__2];
					<>1__state = 7;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<UpdateEquipmentStatusEffectsTranspiler>d__8 <UpdateEquipmentStatusEffectsTranspiler>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<UpdateEquipmentStatusEffectsTranspiler>d__ = this;
				}
				else
				{
					<UpdateEquipmentStatusEffectsTranspiler>d__ = new <UpdateEquipmentStatusEffectsTranspiler>d__8(0);
				}
				<UpdateEquipmentStatusEffectsTranspiler>d__.instructionsIn = <>3__instructionsIn;
				return <UpdateEquipmentStatusEffectsTranspiler>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		public static HashSet<StatusEffect> GetStatusEffectsFromCustomSlotItems(Humanoid __instance)
		{
			HashSet<StatusEffect> hashSet = new HashSet<StatusEffect>();
			foreach (ItemData item in CustomSlotManager.AllSlotItems(__instance))
			{
				if (Object.op_Implicit((Object)(object)item.m_shared.m_equipStatusEffect))
				{
					hashSet.Add(item.m_shared.m_equipStatusEffect);
				}
				if (Traverse.Create((object)__instance).Method("HaveSetEffect", new Type[1] { typeof(ItemData) }, (object[])null).GetValue<bool>(new object[1] { item }))
				{
					hashSet.Add(item.m_shared.m_setStatusEffect);
				}
			}
			return hashSet;
		}

		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void AwakePostfix(ref Humanoid __instance)
		{
			CustomSlotManager.Register(__instance);
		}

		[HarmonyPatch("EquipItem")]
		[HarmonyPostfix]
		private static void EquipItemPostfix(ref bool __result, ref Humanoid __instance, ItemData item, bool triggerEquipEffects = true)
		{
			if (__result && CustomSlotManager.IsCustomSlotItem(item))
			{
				string customSlotName = CustomSlotManager.GetCustomSlotName(item);
				ItemData slotItem = CustomSlotManager.GetSlotItem(__instance, customSlotName);
				if (slotItem != null)
				{
					__instance.UnequipItem(slotItem, triggerEquipEffects);
				}
				CustomSlotManager.SetSlotItem(__instance, customSlotName, item);
				item.m_equipped = __instance.IsItemEquiped(item);
				Traverse.Create((object)__instance).Method("SetupEquipment", Array.Empty<object>()).GetValue();
				if (item.m_equipped && triggerEquipEffects)
				{
					Traverse.Create((object)__instance).Method("TriggerEquipEffect", new Type[1] { typeof(ItemData) }, (object[])null).GetValue(new object[1] { item });
				}
				__result = true;
			}
		}

		[HarmonyPatch("GetEquipmentWeight")]
		[HarmonyPostfix]
		private static void GetEquipmentWeightPostfix(ref float __result, ref Humanoid __instance)
		{
			foreach (ItemData item in CustomSlotManager.AllSlotItems(__instance))
			{
				__result += item.m_shared.m_weight;
			}
		}

		[HarmonyPatch("GetSetCount")]
		[HarmonyPostfix]
		private static void GetSetCountPostfix(ref int __result, ref Humanoid __instance, string setName)
		{
			foreach (ItemData item in CustomSlotManager.AllSlotItems(__instance))
			{
				if (item.m_shared.m_setName == setName)
				{
					__result++;
				}
			}
		}

		[HarmonyPatch("IsItemEquiped")]
		[HarmonyPostfix]
		private static void IsItemEquipedPostfix(ref bool __result, ref Humanoid __instance, ItemData item)
		{
			if (CustomSlotManager.IsCustomSlotItem(item))
			{
				string customSlotName = CustomSlotManager.GetCustomSlotName(item);
				__result |= CustomSlotManager.GetSlotItem(__instance, customSlotName) == item;
			}
		}

		[HarmonyPatch("UnequipAllItems")]
		[HarmonyPostfix]
		private static void UnequipAllItemsPostfix(ref Humanoid __instance)
		{
			foreach (ItemData item in CustomSlotManager.AllSlotItems(__instance))
			{
				__instance.UnequipItem(item, false);
			}
		}

		[HarmonyPatch("UnequipItem")]
		[HarmonyPostfix]
		private static void UnequipItemPostfix(ref Humanoid __instance, ItemData item, bool triggerEquipEffects = true)
		{
			if (item != null)
			{
				string customSlotName = CustomSlotManager.GetCustomSlotName(item);
				if (item == CustomSlotManager.GetSlotItem(__instance, customSlotName))
				{
					CustomSlotManager.SetSlotItem(__instance, customSlotName, null);
					item.m_equipped = __instance.IsItemEquiped(item);
					Traverse.Create((object)__instance).Method("UpdateEquipmentStatusEffects", Array.Empty<object>()).GetValue();
				}
			}
		}

		[IteratorStateMachine(typeof(<UpdateEquipmentStatusEffectsTranspiler>d__8))]
		[HarmonyPatch("UpdateEquipmentStatusEffects")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> UpdateEquipmentStatusEffectsTranspiler(IEnumerable<CodeInstruction> instructionsIn)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <UpdateEquipmentStatusEffectsTranspiler>d__8(-2)
			{
				<>3__instructionsIn = instructionsIn
			};
		}
	}

	private readonly Harmony harmony = new Harmony("thebrutalskull.Brutal_WisplightSlot");

	public static readonly ManualLogSource WisplightSlotLogger = Logger.CreateLogSource("Brutal_WisplightSlot");

	private void Awake()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Invalid comparison between Unknown and I4
		if ((int)SystemInfo.graphicsDeviceType == 4)
		{
			WisplightSlotLogger.LogWarning((object)"This mod is client-side only and is not needed on a dedicated server. Plugin patches will not be applied.");
			return;
		}
		if (API.IsLoaded())
		{
			API.AddSlot("Wisplight", (Func<Player, ItemData>)GetItem, (Func<ItemData, bool>)IsWisplight, -1);
		}
		harmony.PatchAll();
	}

	private ItemData GetItem(Humanoid player)
	{
		return ((IEnumerable<ItemData>)player.GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => i != null && Object.op_Implicit((Object)(object)i.m_dropPrefab) && ((Object)i.m_dropPrefab).name == "Demister"));
	}

	private bool IsWisplight(ItemData item)
	{
		return item != null && Object.op_Implicit((Object)(object)item.m_dropPrefab) && ((Object)item.m_dropPrefab).name == "Demister";
	}
}
public static class CustomSlotManager
{
	private static readonly Dictionary<Humanoid, Dictionary<string, ItemData>> customSlotItemData = new Dictionary<Humanoid, Dictionary<string, ItemData>>();

	public static void Register(Humanoid humanoid)
	{
		customSlotItemData[humanoid] = new Dictionary<string, ItemData>();
	}

	public static void Unregister(Humanoid humanoid)
	{
		customSlotItemData.Remove(humanoid);
	}

	public static bool IsCustomSlotItem(ItemData item)
	{
		return GetCustomSlotName(item) != null;
	}

	public static string GetCustomSlotName(ItemData item)
	{
		if (item == null)
		{
			return null;
		}
		GameObject dropPrefab = item.m_dropPrefab;
		if ((Object)(object)dropPrefab == (Object)null)
		{
			return null;
		}
		return dropPrefab.GetComponent<CustomSlotData>()?.slotName;
	}

	private static Dictionary<string, ItemData> GetCustomSlots(Humanoid humanoid)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Expected O, but got Unknown
		if (!((Object)humanoid != (Object)null) || !customSlotItemData.ContainsKey(humanoid))
		{
			return null;
		}
		return customSlotItemData[humanoid];
	}

	public static bool DoesSlotExist(Humanoid humanoid, string slotName)
	{
		return GetCustomSlots(humanoid)?.ContainsKey(slotName) ?? false;
	}

	public static bool IsSlotOccupied(Humanoid humanoid, string slotName)
	{
		return GetSlotItem(humanoid, slotName) != null;
	}

	public static ItemData GetSlotItem(Humanoid humanoid, string slotName)
	{
		Dictionary<string, ItemData> dictionary = ((slotName != null) ? GetCustomSlots(humanoid) : null);
		if (dictionary == null || !dictionary.ContainsKey(slotName))
		{
			return null;
		}
		return dictionary[slotName];
	}

	public static void SetSlotItem(Humanoid humanoid, string slotName, ItemData item)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Expected O, but got Unknown
		if (!((Object)humanoid == (Object)null) && slotName != null)
		{
			customSlotItemData[humanoid][slotName] = item;
		}
	}

	public static IEnumerable<ItemData> AllSlotItems(Humanoid humanoid)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Expected O, but got Unknown
		if ((Object)humanoid == (Object)null || !customSlotItemData.ContainsKey(humanoid))
		{
			return Enumerable.Empty<ItemData>();
		}
		return customSlotItemData[humanoid].Values.Where((ItemData x) => x != null).ToList();
	}

	public static void ApplyCustomSlotItem(GameObject gameObject, string slotName)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Expected O, but got Unknown
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Expected O, but got Unknown
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Expected O, but got Unknown
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)gameObject == (Object)null)
		{
			throw new ArgumentNullException("gameObject");
		}
		if (slotName == null)
		{
			throw new ArgumentNullException("slotName");
		}
		CustomSlotData component = gameObject.GetComponent<CustomSlotData>();
		if ((Object)component != (Object)null)
		{
			if (component.slotName != slotName)
			{
				throw new InvalidOperationException("GameObject \"" + ((Object)gameObject).name + "\" already has component CustomSlotData! (\"" + component.slotName + "\" != \"" + slotName + "\")");
			}
		}
		else
		{
			if ((Object)gameObject.GetComponent<ItemDrop>() == (Object)null)
			{
				throw new InvalidOperationException("GameObject \"" + ((Object)gameObject).name + "\" does not have component ItemDrop!");
			}
			gameObject.AddComponent<CustomSlotData>().slotName = slotName;
			gameObject.GetComponent<ItemDrop>().m_itemData.m_shared.m_itemType = (ItemType)0;
		}
	}
}