Journey To Valhalla
Provides a vanilla-like progression through the remaining biomes, including new resources, enemies, weapons, armor, and bosses.
Date uploaded | 2 years ago |
Version | 0.3.8 |
Download link | thedefside-Journey_To_Valhalla-0.3.8.zip |
Downloads | 293 |
Dependency string | thedefside-Journey_To_Valhalla-0.3.8 |
This mod requires the following mods to function
neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 2.2.1Fantu-PopVillages
Populated Villages, PopVillages in short, makes player friendly NPCs (tamed) spawn on Draugr Villages and a few other locations AFTER you remove all the enemies from that area.
Preferred version: 1.0.1GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.2Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1thedefside-RecipeCustomizer
A fork of Aedenthorn's Recipe Customization mod that is updated to provide TS compatibity.
Preferred version: 0.0.2thedefside-WeaponCustomizer
A fork of Aedenthorn's Custom Weapon Stats mod that is updated to provide TS compatibity.
Preferred version: 0.0.2AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 10.4.1ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.6.3neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 0.2.4thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.2ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.10.1ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.1Huntardys-EpicValheimsAdditions
Adds 3 new tiers of Weapons / Shields / Tools, Custom Bosses, Custom Boss Altars, Custom Minibosses, Gatherable Ores / Resources, to the Mistlands/Deepnorth/Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions , Epic_Valheim_Additions
Preferred version: 1.9.2README
Description
The goal of this set up is to simply complete the game without straying too far from vanilla. It is based off of monsternomicon, with weapons from Huntardy's Valheim Additions, and some new exclusive items and foods.
Click the image for a short video preview
Features
- The first 5 biomes are largely untouched. 1 or 2 enemies were added per biome, some friendly NPCs, and some new weapons
- 2 New metals and 3 complete weapon sets for unfinished biomes
- New foods and mats
- Boss altars for Mistlands, Ashlands, and Deep North
- 8 new armor sets each with special characteristics
- Storm Wolves and Drakes that spawn during rain storms
Installation
Mod Manager (Preferred)
- Install JTV and all dependencies
- Start the game. This will copy all config files to the correct place.
- Exit the game and re-start to reload the config changes.
Manual
- Download all dependencies first
- In your plugins folder, create a folder named 'DasSauerkraut-Terraheim. Place all the Terraheim files in there.
- Download JTV last and copy all files to the BepInEx folder
- Copy the files from BepInEx/plugins/jtv_configs to the BepInEx/config folder
Incompatible Mods
- Monsternomicon (same prefab names)
- DoD Biomes (conflicts with Forgotten Biomes)
- Custom Weapon Stats (conflicts with Weapon Customizer)
- Recipe Customization (conflicts with Recipe Customizer)
Information
For help requests, suggestions, bug reports, or to just follow the development, join the discord! https://discord.gg/vSEjCNF48K
For existing worlds you must place the altars and vegvisirs by installing this mod: https://valheim.thunderstore.io/package/JereKuusela/Upgrade_World/ Then run these commands:
place_locations clear SvartalfrQueenAltar_New
start
place_locations clear JotunnAltar
start
place_locations clear BlazingDamnedOneAltar
start
place_locations clear Vegvisir_SvartalfrQueen
start
place_locations clear Vegvisir_Jotunn
start
place_locations clear Vegvisir_BlazingDamnedOne
start
Biomes
Meadows:
- Add butterflies (MonsterLabZ)
- Add Chickens (ChickenBoo)
Black Forest:
- Add Ghost Warrior (MonsterLabZ)
- Swedish Chef (JTV)
Swamp:
- Add Molluscan (MonsterLabZ)
- Add Rancid Remains
Mountains:
- Add Obsidian Golem (MonsterLabZ)
Plains:
- Add Berserker random spawns
- Add New Fulings (MonsterLabZ)
- Add Groozer (JTV)
Mistlands:
- Dark Elves, Dark Elder, Dark Spiders, Darksquitos (Monsternomicon)
- ThornWeaver (RRR)
- Froot (JTV)
- Makes ancient root destructable with new wood drop (HundardysValheimAdditions)
- Heavymetal ore deposits (HundardysValheimAdditions)
- Mother Darkspider miniboss (Monsternomicon)
- The Mourning Queen boss and altar (HundardysValheimAdditions)
- New crafting table: Dark Forge
Deep North:
- Frozen Corpses, Frost Serpents, Boreal Spirits, Polar Lox, Silver Golem, Polar Fenring (Monsternomicon)
- Dvergr NPC (Monsternomicon)
- Frometal Ore deposits (HundardysValheimAdditions)
- Makes iceberg destructable with new drop (HundardysValheimAdditions)
- Frost Giant (MonsterLabZ)
- Arctic Wolf (JTV)
- Forgotten One miniboss (Monsternomicon)
- Blood-thirsty Fenring miniboss (Monsternomicon)
- Jotunn boss and altar (Monsternomicon)
- New crafting table: Cold Forge
Ashlands:
- Burned Bones, Elder Surtling, Ash Neck, Swollen Body, and Fire-breathing Drake (Monsternomicon)
- Fire Golem (MonsterLabZ)
- Damned One boss and Altar (HundardysValheimAdditions)
- New Crafting Table: Thor's Forge
Ocean:
- Add Kraken (Disabled) (MonsterLabZ)
Armor
There are 8 new sets of armor.
- Plate Armor: Mistlands
- Dragon Slayer Armor: Mountains
- Ashlands Armor: Ashlands
- Barbarian Armor: Mistlands
- Nomad Armor: Plains
- Wanderer's Armor: Deep North
- Serpent Armor: Deep North
- Chaos Warrior Armor: Black Forest/Mountain/Mistlands/Ashlands
***Terraheim armor changes are disabled
Known issues
- None.
Roadmap
- Update the attacks/health/damage/drops of the Storm Enemies
- Deep North enemies
- Ashlands enemies
- Mistlands enemies
- Try to replace the NPCs (Dark Elves, Dvergrs)
Change log
v0.3.8
- Add RRR dependencies back
- Add Flametal Warhammer
- Created my own Custom Creatures for Swedish Chef, Obsidian Golem, and Molluscan