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ValhallaPerformance
All-in-one performance optimizer. Replaces VPO, Smoke_Collision, and VBNetTweaks. 10 systems: smoke physics, lighting, AI culling, piece optimization, memory, networking, rendering, tar pit fix, log filtering, boot optimization.
By tootsalot
CHANGELOG
v1.0.1 (Beta)
- Updated README
v1.0.0 (Beta)
- Initial release — 10 independent optimization systems
- Replaces ValheimPerformanceOverhaul, Smoke_Collision, and VBNetTweaks
- Boot: skip intro logos, JIT warmup for critical methods
- Smoke: lightweight drift physics + roof collision via spherecast, per-source particle cap, distance culling
- Lights: distance-based light culling, shadow stripping, flicker freeze
- Culling: AI throttle for distant creatures, WearNTear sleep, LOS caching
- Pieces: GetSupport result caching, async WearNTear initialization
- Memory: strategic GC timing, heap monitoring, asset sweeps, audio pooling
- Network: distance-tiered ZDO sync, data revision skip, player priority
- Render: LOD bias, soft particle/vegetation toggle, frame budget guard
- Tar Pit: orphaned VFX leak scanner and cleanup
- Log: message deduplication, noise suppression, Harmony startup muting