BiomeConqueror
Mod for progression benefits after defeating biome bosses.
CHANGELOG
CHANGELOG
1.3.3
- Fixed important issue that was not removing the freezing status after exiting mountain before having killed Moder. Sorry again!
1.3.2
- Fixed important issue that was not removing the wet status after exiting swamp before having killed Bonemass. Sorry!
1.3.1
- Added new feature to reduce the cooldown on powers by killing top fighters in each biome.
- Decrease amount configurable in config file. Set to 0 to disable (default = 60).
- List of monsters configurable. Most powerful monsters assigned of each biome by default.
1.3.0
- Now after defeating The Elder, also the damage that the new bears receive is increased
- Damage to trolls and bears in black forest after defeating The Elder increased to double damage by default in configuration
- Fixed wisp light distance when not in Mistlands after killing the Queen (the distance should not be extended)
- Fixed wet message after defeating Bonemass in the swamp, the game was spamming it on top left corner on and off even after exiting the biome
- Small fix in the version number (1.2.3 still showed as 1.2.2, but now it will show the right number, sorry!)
- Code refactor to unify bosses information
1.2.3
- Fixed demister range value in the player buff text
- Recompiled with latest game version libraries
1.2.2
- Added command "/update-old-keys" to refresh old keys in games played before version 1.2.1. Type in chat to recover your benefits.
- Small bug fix when reloading the game from title screen
1.2.1
- Added new benefit when defeated Fader: extra damage resistant to fire in percentage (configurable, default = 100)
1.2.0
- Added new benefit when defeating Eikthyr: deer in meadows drop extra deer meat (configurable, default by 1)
- Added new benefit when defeating the Elder: trolls receive more damage in black forests (configurable, default by x1.5)
- Updated player key names automatically to avoid conflict with other mods (player doesn't have to do anything about, it will apply automatically)
1.1.2
- ServerSync integration
- Use worldProgression = true in config file to affect all players in a server if interested
1.1.1
- Small fix to apply queen benefit on wisp light immediately after dying
- Now you need to defeat the boss in his biome in order to earn the benefit
1.1.0
- Added new benefit when Yagluth is defeated. After defeating it, you will no longer be attacked by deathsquitos.
- Added option to show benefits as buffs in the player buffs when you enter the corresponding biome.
- Added hot key to open compendium (F3 by default)
1.0.4
- Wisp buff text updated to show the distance that the demister can cover in meters, giving better understanding of the area with fog removed.
1.0.3
- Small fix for configuration file names and compendium texts to avoid confusion.
1.0.2
- Description added under "Active effects" in Valheim Compendium to track the new effects
1.0.1
- Wisp Light range updated immediately after defeating the queen or updating the config file range parameter without having to equip/remove
- Adding world progression option instead of player own battles
1.0.0
Initial version:
- After defeating Bonemass, you will no longer get wet with the swamp rain (you will get in other biomes though).
- After defeating Moder, you will no longer get frozen in mountains when no wearing freezing protection effects.
- After defeating The Queen, the wisp light belt will have the range increased long enough to see your surroundings.