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CinematicBoss
Creates a custom cinematic cutscene effect when any boss offering is used! Configurable!
| Date uploaded | a month ago |
| Version | 1.1.1 |
| Download link | turbero-CinematicBoss-1.1.1.zip |
| Downloads | 234 |
| Dependency string | turbero-CinematicBoss-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Cinematic Boss
Cinematic Boss is a mod that allows you to add a cinematic cool effect when you use a boss offering in the altar.

IMPORTANT: Only the player that makes the offering will receive the cutscene (multiplayer support soon!)
Usage instructions
There is a default configuration set to be used for a cool boss cutscene without touching the .cfg file.

Any change here will impact that effect in different ways, so feel free to experiment!
About myself
DISCORD: Turbero (Turbero#3465)
All mods: https://thunderstore.io/c/valheim/p/turbero/
STEAM: https://steamcommunity.com/id/turbero
Ko-fi: https://ko-fi.com/turbero
For any concerns or doubts, please dm me or open tickets in my GitHub repos.
CHANGELOG
CHANGELOG
1.2.0
- Added configurable transparency effects for bosses with obstacles around when invoking them in their altars.
- Configurable list of bosses to use this effect. Add their prefabNames in the .cfg file (Eikthyr,gd_king,Bonemass,Dragon,GoblinKing,SeekerQueen,Fader) and even other mods enemies.
- By default, it will apply to Eikthyr and Elder (gd_king)
- Other effects like alpha value and area of transparency effect available to manipulate in .cfg file as well
1.1.3
- Fixed issue where players could block, jump or roll with dodge action during the cutscene.
- Restricted "/remove_cutscene" command for admins only (this ends the player cutscene instantly)
1.1.2
- Cinematic skipped when boss is already out around the altar (to avoid getting stuck and destroyed by the first spawn)
- Decreased Eikthyr waiting time for camera to go back to player one second less (it was 3, now 2)
1.1.1
- Changed option "Camera waits at boss (seconds)" into "Camera waits at boss until he is fully out (true/false)". Now the waiting time matches for each vanilla boss exactly until they are fully out.
1.1.0
Added:
- support for multiplayer with options for players nearby to receive the boss cutscene
- server-sync capability
- new options to avoid calling a boss with enemies nearby. Set the detection range as well in the .cfg file
- new command /removecutscene to restore the camera back to the player if a game crash ever happens during the cutscene
1.0.0
Initial version
