Decompiled source of Greydwarfs Dont Circle v1.0.0

Greydwarfs Dont Circle.dll

Decompiled 2 years ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Greydwarfs Dont Circle")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Greydwarfs Dont Circle")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace Greydwarfsdontdircle;

[BepInPlugin("com.github.jneb802.Greydwarfsdontdircle", "Greydwarfs Dont Circle", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class Greydwarfsdontdircle : BaseUnityPlugin
{
	public const string PluginGUID = "com.github.jneb802.Greydwarfsdontdircle";

	public const string PluginName = "Greydwarfs Dont Circle";

	public const string PluginVersion = "0.0.1";

	private void Awake()
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		Logger.LogInfo((object)"Greydwarfs Dont Circle has loaded");
		new Harmony("com.github.jneb802.Greydwarfsdontdircle").PatchAll();
	}
}
[HarmonyPatch(typeof(MonsterAI))]
public static class MonsterAIPatch
{
	[HarmonyPostfix]
	[HarmonyPatch("Awake")]
	public static void AwakePostfix(MonsterAI __instance)
	{
		string name = ((Object)((Component)__instance).gameObject).name;
		if (name.Contains("Greydwarf") || name.Contains("Greyling"))
		{
			__instance.m_circleTargetInterval = 0f;
			__instance.m_circleTargetDuration = 0f;
			__instance.m_circleTargetDistance = 0f;
		}
	}
}