using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Greydwarfs Dont Circle")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Greydwarfs Dont Circle")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace Greydwarfsdontdircle;
[BepInPlugin("com.github.jneb802.Greydwarfsdontdircle", "Greydwarfs Dont Circle", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class Greydwarfsdontdircle : BaseUnityPlugin
{
public const string PluginGUID = "com.github.jneb802.Greydwarfsdontdircle";
public const string PluginName = "Greydwarfs Dont Circle";
public const string PluginVersion = "0.0.1";
private void Awake()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Logger.LogInfo((object)"Greydwarfs Dont Circle has loaded");
new Harmony("com.github.jneb802.Greydwarfsdontdircle").PatchAll();
}
}
[HarmonyPatch(typeof(MonsterAI))]
public static class MonsterAIPatch
{
[HarmonyPostfix]
[HarmonyPatch("Awake")]
public static void AwakePostfix(MonsterAI __instance)
{
string name = ((Object)((Component)__instance).gameObject).name;
if (name.Contains("Greydwarf") || name.Contains("Greyling"))
{
__instance.m_circleTargetInterval = 0f;
__instance.m_circleTargetDuration = 0f;
__instance.m_circleTargetDistance = 0f;
}
}
}