Monster Modifiers
Monsters spawn with random infusions, effects, or modifiers for increased challenge.
CHANGELOG
Version |
Update Notes |
---|---|
1.0.15 | - Added one new modifier: Tar Death. |
1.0.14 | - Added one new modifier: Stagger Death. Improved StaggerImmune to include all stagger situations. |
1.0.13 | - Added one new modifier: Absorption. Fixed bug in SEMan caused by Blood Loss being removed during SEMan.Update loop |
1.0.12 | - Added two new modifiers: Heal Death & Blood Loss. |
1.0.11 | - Added a new modifier terminal command to spawn creature with given modifier. |
1.0.10 | - Fixed BogWitch release error. Elemental Infusions now use attacks total damage instead of just physical damage. Death Spawn damage now scales off creatures highest attack value. |
1.0.9 | - Removed ShieldDome modifier due to shieldDome remaining after creature death bug |
1.0.8 | - Many bug fixes: RemoveStatusEffect & FoodDrain don't apply when blocking. Attempted fix for shieldDomes remaining after creature death. Attempted fix for foodDrain unintentionally applying to players |
1.0.7 | - Fix asset loading bug introduced in 1.0.6 |
1.0.6 | - Remove shield dome start SFX |
1.0.5 | - Attempt to fix a bug where shield bubble would not be destroyed in multiplayer setting |
1.0.4 | - Bug fix for CLLC enemyHUD bug. If monster has either immunity, remove other from available modifier list |
1.0.3 | - Bug fixes, fixed a bug not allowing players to see placement ghost |
1.0.2 | - Bug fixes |
1.0.1 | - Readme updates |
1.0.0 | - Initial Release |