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Monster Modifiers

Monsters spawn with random infusions, effects, or modifiers for increased challenge.

CHANGELOG

Version Update Notes
1.0.15 - Added one new modifier: Tar Death.
1.0.14 - Added one new modifier: Stagger Death. Improved StaggerImmune to include all stagger situations.
1.0.13 - Added one new modifier: Absorption. Fixed bug in SEMan caused by Blood Loss being removed during SEMan.Update loop
1.0.12 - Added two new modifiers: Heal Death & Blood Loss.
1.0.11 - Added a new modifier terminal command to spawn creature with given modifier.
1.0.10 - Fixed BogWitch release error. Elemental Infusions now use attacks total damage instead of just physical damage. Death Spawn damage now scales off creatures highest attack value.
1.0.9 - Removed ShieldDome modifier due to shieldDome remaining after creature death bug
1.0.8 - Many bug fixes: RemoveStatusEffect & FoodDrain don't apply when blocking. Attempted fix for shieldDomes remaining after creature death. Attempted fix for foodDrain unintentionally applying to players
1.0.7 - Fix asset loading bug introduced in 1.0.6
1.0.6 - Remove shield dome start SFX
1.0.5 - Attempt to fix a bug where shield bubble would not be destroyed in multiplayer setting
1.0.4 - Bug fix for CLLC enemyHUD bug. If monster has either immunity, remove other from available modifier list
1.0.3 - Bug fixes, fixed a bug not allowing players to see placement ghost
1.0.2 - Bug fixes
1.0.1 - Readme updates
1.0.0 - Initial Release