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warpalicious-Monster_Modifiers-1.0.9 icon

Monster Modifiers

Monsters spawn with random infusions, effects, or modifiers for increased challenge.

Date uploaded 2 weeks ago
Version 1.0.9
Download link warpalicious-Monster_Modifiers-1.0.9.zip
Downloads 301
Dependency string warpalicious-Monster_Modifiers-1.0.9

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.20.3 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.20.3

README

MonsterModifiers

Beta Release

This mod is currently in a beta release phase. There are likely more bugs I haven't found yet. Please report any bugs or feedback in my Discord.

Monster Modifiers

This mod adds 21 modifiers that are randomly assigned to a monster when it spawns. A monster will have one modifier per star.

Features

  • Adds 21 monster modifiers.
  • Modifiers are not applied to bosses, only standard monsters.
  • One modifier per monster star. Two star monster = two unique modifiers.
  • Replaces monster star icons with modifier icons.

Modifier Details

Modifier Name Icon Color Description
Stamina Siphon Potion Yellow Monster attack also drains stamina.
Eitr Siphon Potion Purple Monster attack also drains eitr.
Shield Breaker ShieldBroken Yellow If blocked, monster attacks reduce shield durability by 50%.
Ignore Armor ShieldBroken Red Monster attacks ignore 50% of armor.
Food Drain Apple Red Monster attacks reduce random food duration by 50%.
Fire Infused Sword Red Monster attacks do fire damage.
Frost Infused Sword Light Blue Monster attacks do frost damage.
Poison Infused Sword Green Monster attacks do poison damage.
Lightning Infused Sword Yellow Monster attacks do lightning damage.
Remove Status Effect Sword Purple Monster attack removes one random status effect.
Personal Shield Circle Red Monster spawns with personal shield.
Shield Dome Circle Yellow Monster spawns with shield dome, blocking projectiles from outside.
Soul Eater Asterisk Red When nearby monster dies, increase monster health, damage, and size.
Fast Movement PlusBox Red Monster has 50% increased movement speed.
Fast Attack Speed PlusBox Yellow Monster has 50% increased attack speed.
Distant Detection PlusBox Purple Monster detection and view range increased by 2x.
Elemental Immunity Shield Purple Monster immune to all elemental damage. Limit one immunity modifier
Physical Immunity Shield Red Monster immune to all physical damage. Limit one immunity modifier
Stagger Immune Shield Yellow Monster immune to stagger.
Poison Death Skull Green Poison cloud on monster death.
Fire Death Skull Red Fire nova on monster death.
Frost Death Skull Light Blue Frost nova on monster death.

I've tried my best to make the icon color system simple. The icons roughly categorize the modifiers as:

  • Potion: Monster damage applied to another player stat
  • Broken Shield: Monster ignores armor or breaks shield
  • Apple: Monster has food drain
  • Sword: Monster attack is infused
  • Circle: Monster has shield
  • Asterisk: Monster has Soul Eater
  • Plus Square: Monster has improved attribute
  • Shield: Monster has immunnity
  • Skull: Monster spawns something on death

Compatibility

This mod is mostly compatible with CreatureLevelandLootControl (CLLC).

  • Not compatible with CLLC special effects and infusions. Disable these in the CLLC config file.
  • CLLC max monster level cap works fine. I encourage using this feature to increase total modifiers per monster!

Credit & Thanks

This was a complex software project and I couldn't have done it without the help of the following mod developers:

  • Coemt: Thank you for teaching me the fundamentals.
  • Oriana: Thank you for accompanying me late into the night solving problems in this mod.
  • Azumatt: Thank you for helping me solve my sprite problems.

Mod Support & Feeback.

Please feel free to share any any all feedback or ask questions. You can find me on my own modding Discord.

Known Issues

  • There is a list of yellow warnings from Unity about incorrect shaders at the beginning of your log. This does not cause any game breaking bugs, just an warning.
  • I've removed the shieldDome modifier until I can solve a bug where it remains after a creature dies in a multiplayer scenario.

Donations/Tips

I make mods because I enjoy it and want to make Valheim more enjoyable for everyone. If you feel like saying thanks you can tip me here.

My Ko-fi: ko-fi

Source Code

Source code is available on Github.

Github Repository: MonsterModifiers

CHANGELOG

Version Update Notes
1.0.0 - Initial Release
1.0.1 - Readme updates
1.0.2 - Bug fixes
1.0.3 - Bug fixes, fixed a bug not allowing players to see placement ghost
1.0.4 - Bug fix for CLLC enemyHUD bug. If monster has either immunity, remove other from available modifier list
1.0.5 - Attempt to fix a bug where shield bubble would not be destroyed in multiplayer setting
1.0.6 - Remove shield dome start SFX
1.0.7 - Fix asset loading bug introduced in 1.0.6
1.0.8 - Many bug fixes: RemoveStatusEffect & FoodDrain don't apply when blocking. Attempted fix for shieldDomes remaining after creature death. Attempted fix for foodDrain unintentionally applying to players
1.0.9 - Removed ShieldDome modifier due to shieldDome remaining after creature death bug
1.0.10 - Fxed BogWitch release error. Elemental Infusions now use attacks total damage instead of just physical damage. Death Spawn damage now scales off creatures highest attack value.