Decompiled source of Swamp Pack 1 v1.1.1
Swamp_Pack_1.dll
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using Common; using HarmonyLib; using JetBrains.Annotations; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.RepresentationModel; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: AssemblyFileVersion("1.1.1")] [assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")] [assembly: ComVisible(false)] [assembly: AssemblyTrademark("")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyProduct("Swamp_Pack_1")] [assembly: AssemblyCompany("warpalicious")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyDescription("")] [assembly: AssemblyTitle("Swamp_Pack_1")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.1.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<59018e19-628a-45ea-93b7-1a6e129d8cba>Embedded] internal sealed class <59018e19-628a-45ea-93b7-1a6e129d8cba>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] [<59018e19-628a-45ea-93b7-1a6e129d8cba>Embedded] [CompilerGenerated] internal sealed class <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<59018e19-628a-45ea-93b7-1a6e129d8cba>Embedded] [CompilerGenerated] internal sealed class <97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContextAttribute : Attribute { public readonly byte Flag; public <97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Common { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public class AssetManager { public static AssetBundle assetBundle; public static string bundleName; public static void LoadAssetBundle() { assetBundle = AssetUtils.LoadAssetBundleFromResources(bundleName, Assembly.GetExecutingAssembly()); if ((Object)(object)assetBundle == (Object)null) { WarpLogger.Logger.LogError((object)("Failed to load asset bundle with name: " + bundleName)); } } } public class ConfigurationManager { public enum Toggle { On = 1, Off = 0 } } [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] public static class CreatureManager { public static void SetupCreatures(LocationManager.LocationPosition position, string creatureListName, GameObject jotunnLocationContainer, int creatureCount, string creatureYAMLContent) { if (creatureCount != 0) { if (position == LocationManager.LocationPosition.Exterior) { List<string> creatureList = CreateCreatureList(creatureListName, creatureCount, creatureYAMLContent); List<CreatureSpawner> exteriorCreatureSpawners = GetExteriorCreatureSpawners(jotunnLocationContainer); AddCreaturestoSpawnerList(exteriorCreatureSpawners, creatureList); } else { List<string> creatureList2 = CreateCreatureList(creatureListName, creatureCount, creatureYAMLContent); List<CreatureSpawner> interiorCreatureSpawners = GetInteriorCreatureSpawners(jotunnLocationContainer); AddCreaturestoSpawnerList(interiorCreatureSpawners, creatureList2); } } } public static void SetupCreatures(string creatureListName, GameObject gameObject, string creatureYAMLContent) { int count = GetCreatureSpawners(gameObject).Count; if (count != 0) { List<string> creatureList = CreateCreatureList(creatureListName, count, creatureYAMLContent); List<CreatureSpawner> creatureSpawners = GetCreatureSpawners(gameObject); AddCreaturestoSpawnerList(creatureSpawners, creatureList); } } public static List<CreatureSpawner> GetCreatureSpawners(GameObject gameObject) { return gameObject.GetComponentsInChildren<CreatureSpawner>().ToList(); } public static GameObject GetCreaturePrefab(string prefabName) { GameObject prefab = Cache.GetPrefab<GameObject>(prefabName); if ((Object)(object)prefab != (Object)null) { return prefab; } WarpLogger.Logger.LogError((object)("Prefab not found for name:" + prefabName)); return null; } public static void AddCreaturetoSpawner(CreatureSpawner creatureSpawner, string creaturePrefab) { GameObject creaturePrefab2 = GetCreaturePrefab(creaturePrefab); if ((Object)(object)creaturePrefab2 != (Object)null) { creatureSpawner.m_creaturePrefab = creaturePrefab2; WarpLogger.Logger.LogDebug((object)("Creature with name " + creaturePrefab + " was added to " + (object)creatureSpawner)); } else { WarpLogger.Logger.LogError((object)("Creature not found for name: " + creaturePrefab)); } } public static void AddCreaturestoSpawnerList(List<CreatureSpawner> CreatureSpawnerList, List<string> CreatureList) { int num = 0; foreach (CreatureSpawner CreatureSpawner in CreatureSpawnerList) { string creaturePrefab = CreatureList[num % CreatureList.Count]; AddCreaturetoSpawner(CreatureSpawner, creaturePrefab); num++; } } public static List<CreatureSpawner> GetExteriorCreatureSpawners(GameObject location) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) List<CreatureSpawner> list = new List<CreatureSpawner>(); CreatureSpawner[] componentsInChildren = location.GetComponentsInChildren<CreatureSpawner>(); CreatureSpawner[] array = componentsInChildren; foreach (CreatureSpawner val in array) { if ((Object)(object)((Component)val).transform.parent != (Object)null && ((Component)val).transform.position.y <= 5000f) { list.Add(val); WarpLogger.Logger.LogDebug((object)("Exterior creature spawner found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name)); } } return list; } public static List<CreatureSpawner> GetInteriorCreatureSpawners(GameObject location) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) List<CreatureSpawner> list = new List<CreatureSpawner>(); CreatureSpawner[] componentsInChildren = location.GetComponentsInChildren<CreatureSpawner>(); CreatureSpawner[] array = componentsInChildren; foreach (CreatureSpawner val in array) { if ((Object)(object)((Component)val).transform.parent != (Object)null && ((Component)val).transform.position.y >= 5000f) { list.Add(val); WarpLogger.Logger.LogDebug((object)("Interior creature spawner found in " + ((object)location)?.ToString() + " with name: " + ((Object)((Component)val).transform.parent).name)); } } return list; } public static List<string> CreateCreatureList(string creatureListName, int creatureCount, string yamlContent) { List<string> list = new List<string>(); YamlStream yamlStream = new YamlStream(); yamlStream.Load(new StringReader(yamlContent)); YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode; if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode(creatureListName))) { YamlSequenceNode yamlSequenceNode = yamlMappingNode.Children[new YamlScalarNode(creatureListName)] as YamlSequenceNode; int count = yamlSequenceNode.Children.Count; int num = Random.Range(0, count - 1); for (int i = 0; i < creatureCount; i++) { int index = (num + i) % count; YamlScalarNode yamlScalarNode = (YamlScalarNode)yamlSequenceNode.Children[index]; list.Add(yamlScalarNode.Value); } } return list; } } [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] public class LocationManager { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] public enum LocationPosition { Interior, Exterior } public static void AddLocation(AssetBundle assetBundle, string locationName, string creatureYAMLContent, string creatureListName, int creatureCount, string lootYAMLContent, string lootListName, LocationConfig locationConfig) { //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown GameObject val = assetBundle.LoadAsset<GameObject>(locationName); GameObject val2 = ZoneManager.Instance.CreateLocationContainer(val); CreatureManager.SetupCreatures(LocationPosition.Exterior, creatureListName, val2, creatureCount, creatureYAMLContent); if (LootManager.isLootListVersion2(lootYAMLContent)) { List<DropData> lootList = LootManager.ParseContainerYaml_v2(lootListName, lootYAMLContent); List<Container> locationsContainers = LootManager.GetLocationsContainers(val2); LootManager.SetupChestLoot(locationsContainers, lootList); } else { List<string> lootList2 = LootManager.CreateLootList(lootListName, lootYAMLContent); List<Container> locationsContainers2 = LootManager.GetLocationsContainers(val2); LootManager.SetupChestLoot(locationsContainers2, lootList2); List<DropOnDestroyed> locationsDropOnDestroyeds = LootManager.GetLocationsDropOnDestroyeds(val2, LocationPosition.Exterior); if (locationsDropOnDestroyeds != null) { LootManager.SetupDropOnDestroyedLoot(locationsDropOnDestroyeds, lootList2); } } CustomLocation val3 = new CustomLocation(val2, true, locationConfig); ZoneManager.Instance.AddCustomLocation(val3); } public static void AddLocation(AssetBundle assetBundle, string locationName, string creatureYAMLContent, string creatureListName, string lootYAMLContent, string lootListName, LocationConfig locationConfig) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown GameObject val = assetBundle.LoadAsset<GameObject>(locationName); GameObject val2 = ZoneManager.Instance.CreateLocationContainer(val); CreatureManager.SetupCreatures(creatureListName, val2, creatureYAMLContent); if (LootManager.isLootListVersion2(lootYAMLContent)) { List<DropData> lootList = LootManager.ParseContainerYaml_v2(lootListName, lootYAMLContent); List<Container> locationsContainers = LootManager.GetLocationsContainers(val2); LootManager.SetupChestLoot(locationsContainers, lootList); } else { List<string> lootList2 = LootManager.CreateLootList(lootListName, lootYAMLContent); List<Container> locationsContainers2 = LootManager.GetLocationsContainers(val2); LootManager.SetupChestLoot(locationsContainers2, lootList2); } CustomLocation val3 = new CustomLocation(val2, true, locationConfig); ZoneManager.Instance.AddCustomLocation(val3); } public static void AddLocation(AssetBundle assetBundle, string locationName, LocationConfig locationConfig) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown GameObject val = assetBundle.LoadAsset<GameObject>(locationName); GameObject val2 = ZoneManager.Instance.CreateLocationContainer(val); CustomLocation val3 = new CustomLocation(val2, true, locationConfig); ZoneManager.Instance.AddCustomLocation(val3); } public static void AddLocation(GameObject locationGameObject, LocationConfig locationConfig) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown GameObject val = ZoneManager.Instance.CreateLocationContainer(locationGameObject); CustomLocation val2 = new CustomLocation(val, true, locationConfig); ZoneManager.Instance.AddCustomLocation(val2); } } [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public static class LootManager_v2 { public static void SetupContainers(GameObject gameObject, string yamlContent) { List<Container> containers = GetContainers(gameObject); List<DropData> drops = ParseContainerYAML(yamlContent); foreach (Container item in containers) { item.m_defaultItems.m_drops = drops; } } public static void SetupPickableItems(GameObject gameObject, string yamlContent) { List<PickableItem> pickableItems = GetPickableItems(gameObject); List<RandomItem> list = ParsePickableItemsYAML(yamlContent); RandomItem[] randomItemPrefabs = list.ToArray(); foreach (PickableItem item in pickableItems) { item.m_randomItemPrefabs = randomItemPrefabs; } } public static List<DropData> ParseContainerYAML(string yamlContent) { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) List<DropData> list = new List<DropData>(); IDeserializer deserializer = new DeserializerBuilder().Build(); Dictionary<string, List<Dictionary<string, object>>> dictionary = deserializer.Deserialize<Dictionary<string, List<Dictionary<string, object>>>>(yamlContent); foreach (List<Dictionary<string, object>> value in dictionary.Values) { foreach (Dictionary<string, object> item2 in value) { string text = item2["item"].ToString(); GameObject prefab = Cache.GetPrefab<GameObject>(text); if ((Object)(object)prefab != (Object)null) { DropData val = default(DropData); val.m_item = prefab; val.m_stackMin = int.Parse(item2["stackMin"].ToString()); val.m_stackMax = int.Parse(item2["stackMax"].ToString()); val.m_weight = float.Parse(item2["weight"].ToString()); val.m_dontScale = false; DropData item = val; list.Add(item); } } } return list; } public static List<RandomItem> ParsePickableItemsYAML(string yamlContent) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) List<RandomItem> list = new List<RandomItem>(); IDeserializer deserializer = new DeserializerBuilder().Build(); Dictionary<string, List<Dictionary<string, object>>> dictionary = deserializer.Deserialize<Dictionary<string, List<Dictionary<string, object>>>>(yamlContent); foreach (Dictionary<string, object> item2 in dictionary["PickableItems"]) { string text = item2["item"].ToString(); GameObject prefab = Cache.GetPrefab<GameObject>(text); if ((Object)(object)prefab != (Object)null) { ItemDrop component = prefab.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null) { RandomItem val = default(RandomItem); val.m_itemPrefab = component; val.m_stackMin = int.Parse(item2["stackMin"].ToString()); val.m_stackMax = int.Parse(item2["stackMax"].ToString()); RandomItem item = val; list.Add(item); } } } return list; } public static List<Container> GetContainers(GameObject room) { return room.GetComponentsInChildren<Container>().ToList(); } public static List<PickableItem> GetPickableItems(GameObject room) { return room.GetComponentsInChildren<PickableItem>().ToList(); } } public class PieceManager { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] public static void ReplaceResourceDrops(CustomLocation location) { Piece[] componentsInChildren = location.Prefab.GetComponentsInChildren<Piece>(); Piece[] array = componentsInChildren; foreach (Piece val in array) { if (!((Object)(object)((Component)val).transform.parent != (Object)null)) { continue; } WarpLogger.Logger.LogDebug((object)("Piece with name " + ((object)val)?.ToString() + " found in location with name: " + (object)location)); Requirement[] resources = val.m_resources; Requirement[] array2 = resources; foreach (Requirement val2 in array2) { if (val2 != null) { WarpLogger.Logger.LogDebug((object)("Resource with name " + ((object)val2)?.ToString() + " found in piece with name: " + ((Object)((Component)val).transform.parent).name)); } } } } } [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public static class TraderManager { [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public class TradeItemYAML { public string PrefabName { get; set; } public string Action { get; set; } public int Quality { get; set; } public int Stack { get; set; } public int Price { get; set; } public string RequiredGlobalKey { get; set; } } [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public class SellItem { public ItemDrop m_prefab { get; set; } public int m_stack { get; set; } public int m_price { get; set; } public string m_requiredGlobalKey { get; set; } } public static Dictionary<string, List<TradeItem>> buyItemLists = new Dictionary<string, List<TradeItem>>(); public static Dictionary<string, List<SellItem>> sellItemLists = new Dictionary<string, List<SellItem>>(); public static void AddTraderBuyItems(GameObject locationContainer, List<TradeItem> traderItems) { Trader componentInChildren = locationContainer.GetComponentInChildren<Trader>(); if ((Object)(object)componentInChildren == (Object)null) { WarpLogger.Logger.LogWarning((object)("Failed to find Trader script in location with name: " + (object)locationContainer)); } else { componentInChildren.m_items = traderItems; } } public static void BuildBuyItemList(string traderItemYamlContent, string traderName) { //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Expected O, but got Unknown List<TradeItem> list = new List<TradeItem>(); IDeserializer deserializer = new DeserializerBuilder().WithNamingConvention(CamelCaseNamingConvention.Instance).Build(); Dictionary<string, List<TradeItemYAML>> dictionary = deserializer.Deserialize<Dictionary<string, List<TradeItemYAML>>>(traderItemYamlContent); if (dictionary == null || !dictionary.ContainsKey(traderName)) { WarpLogger.Logger.LogWarning((object)("Parsed data is null or trader name: " + traderName + " does not exist in the YAML content.")); return; } List<TradeItemYAML> list2 = dictionary[traderName]; foreach (TradeItemYAML item2 in list2) { GameObject prefab = Cache.GetPrefab<GameObject>(item2.PrefabName); if (!(item2.Action != "buy")) { ItemDrop component = prefab.GetComponent<ItemDrop>(); if (item2.Quality != 1) { component.SetQuality(item2.Quality); } TradeItem item = new TradeItem { m_prefab = component, m_stack = item2.Stack, m_price = item2.Price, m_requiredGlobalKey = item2.RequiredGlobalKey }; list.Add(item); Debug.Log((object)("Added item with name: " + item2.PrefabName + " to trader buy list with name: " + traderName)); } } buyItemLists.Add(traderName, list); } public static void BuildSellItemList(string traderItemYamlContent, string traderName) { List<SellItem> list = new List<SellItem>(); IDeserializer deserializer = new DeserializerBuilder().WithNamingConvention(CamelCaseNamingConvention.Instance).Build(); Dictionary<string, List<TradeItemYAML>> dictionary = deserializer.Deserialize<Dictionary<string, List<TradeItemYAML>>>(traderItemYamlContent); List<TradeItemYAML> list2 = dictionary[traderName]; foreach (TradeItemYAML item2 in list2) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(item2.PrefabName); if (!(item2.Action != "sell")) { ItemDrop component = itemPrefab.GetComponent<ItemDrop>(); if (item2.Quality != 0) { component.SetQuality(item2.Quality); } SellItem item = new SellItem { m_prefab = component, m_stack = item2.Stack, m_price = item2.Price, m_requiredGlobalKey = item2.RequiredGlobalKey }; list.Add(item); } } sellItemLists.Add(traderName, list); } } public class WarpLogger { [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(1)] public static readonly ManualLogSource Logger = Logger.CreateLogSource("MoreWorldLocations"); } [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] public class LootManager : MonoBehaviour { public static List<string> CreateLootList(string lootListName, string yamlContent) { YamlStream yamlStream = new YamlStream(); yamlStream.Load(new StringReader(yamlContent)); YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode; List<string> list = new List<string>(); if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode(lootListName))) { WarpLogger.Logger.LogDebug((object)("Found loot list with name " + lootListName + " in loot list Yaml file")); YamlSequenceNode yamlSequenceNode = yamlMappingNode.Children[new YamlScalarNode(lootListName)] as YamlSequenceNode; foreach (YamlNode item in yamlSequenceNode) { YamlScalarNode yamlScalarNode = item as YamlScalarNode; list.Add(yamlScalarNode.Value); WarpLogger.Logger.LogDebug((object)("Added item with name: " + item?.ToString() + " to loot list with name " + lootListName)); } } else { WarpLogger.Logger.LogError((object)("Failed to find loot list with name: " + lootListName + " in loot list Yaml file")); } return list; } public static bool isLootListVersion2(string yamlContent) { YamlStream yamlStream = new YamlStream(); yamlStream.Load(new StringReader(yamlContent)); YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode; if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode("version"))) { YamlScalarNode yamlScalarNode = (YamlScalarNode)yamlMappingNode.Children[new YamlScalarNode("version")]; string value = yamlScalarNode.Value; if (value == "2.0") { WarpLogger.Logger.LogDebug((object)"Version is 2"); return true; } return false; } WarpLogger.Logger.LogDebug((object)"Version not found in YAML file"); return false; } public static List<string> ParseContainerYaml_v1(string lootListName, string yamlContent) { YamlStream yamlStream = new YamlStream(); yamlStream.Load(new StringReader(yamlContent)); YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode; List<string> list = new List<string>(); if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode(lootListName))) { WarpLogger.Logger.LogDebug((object)("Found loot list with name " + lootListName + " in loot list Yaml file")); YamlSequenceNode yamlSequenceNode = yamlMappingNode.Children[new YamlScalarNode(lootListName)] as YamlSequenceNode; foreach (YamlNode item in yamlSequenceNode) { YamlScalarNode yamlScalarNode = item as YamlScalarNode; list.Add(yamlScalarNode.Value); WarpLogger.Logger.LogDebug((object)("Added item with name: " + item?.ToString() + " to loot list with name " + lootListName)); } } else { WarpLogger.Logger.LogError((object)("Failed to find loot list with name: " + lootListName + " in loot list Yaml file")); } return list; } public static List<DropData> ParseContainerYaml_v2(string lootListName, string yamlContent) { //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) List<DropData> list = new List<DropData>(); string input = RemoveVersionFromYaml(yamlContent); IDeserializer deserializer = new DeserializerBuilder().Build(); Dictionary<string, List<Dictionary<string, object>>> dictionary = deserializer.Deserialize<Dictionary<string, List<Dictionary<string, object>>>>(input); if (dictionary.ContainsKey(lootListName)) { WarpLogger.Logger.LogDebug((object)("Found loot list with name " + lootListName + " in loot list Yaml file")); foreach (Dictionary<string, object> item2 in dictionary[lootListName]) { string text = item2["item"].ToString(); GameObject prefab = Cache.GetPrefab<GameObject>(text); if ((Object)(object)prefab != (Object)null) { DropData val = default(DropData); val.m_item = prefab; val.m_stackMin = int.Parse(item2["stackMin"].ToString()); val.m_stackMax = int.Parse(item2["stackMax"].ToString()); val.m_weight = float.Parse(item2["weight"].ToString()); val.m_dontScale = false; DropData item = val; list.Add(item); WarpLogger.Logger.LogDebug((object)("Added item with name: " + text + " to loot list " + lootListName + " with stackMin: " + item.m_stackMin + ", stackMax: " + item.m_stackMax + ", weight: " + item.m_weight)); } else { WarpLogger.Logger.LogWarning((object)("Prefab for item " + text + " not found.")); } } } else { WarpLogger.Logger.LogError((object)("Failed to find loot list with name: " + lootListName + " in loot list Yaml file")); } return list; } private static string RemoveVersionFromYaml(string yamlContent) { string[] array = yamlContent.Split(new char[1] { '\n' }, StringSplitOptions.RemoveEmptyEntries); List<string> list = new List<string>(); bool flag = false; string[] array2 = array; foreach (string text in array2) { if (text.TrimStart(Array.Empty<char>()).StartsWith("version")) { flag = true; } else { list.Add(text); } } if (flag) { WarpLogger.Logger.LogDebug((object)"Version key found and removed from YAML content."); } return string.Join("\n", list); } public static List<Container> GetLocationsContainers(GameObject location) { List<Container> list = new List<Container>(); Container[] componentsInChildren = location.GetComponentsInChildren<Container>(); Container[] array = componentsInChildren; foreach (Container val in array) { list.Add(val); WarpLogger.Logger.LogDebug((object)("Container found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name)); } return list; } public static List<Container> GetLocationsContainers(GameObject location, LocationManager.LocationPosition locationPosition) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) List<Container> list = new List<Container>(); Container[] componentsInChildren = location.GetComponentsInChildren<Container>(); Container[] array = componentsInChildren; foreach (Container val in array) { if (((Component)val).transform.position.y <= 5000f) { list.Add(val); WarpLogger.Logger.LogDebug((object)("Container found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name)); } } return list; } public static void SetupChestLoot(List<Container> containerList, List<string> lootList) { foreach (Container container in containerList) { DropTable defaultItems = CreateDropTable(lootList, 2, 3); container.m_defaultItems = defaultItems; WarpLogger.Logger.LogDebug((object)("Container with name " + ((Object)container).name + " has received new dropTable")); } } public static void SetupChestLoot(List<Container> containerList, List<DropData> lootList) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown DropTable val = new DropTable(); val.m_dropMax = 2; val.m_drops = lootList; foreach (Container container in containerList) { container.m_defaultItems = val; WarpLogger.Logger.LogDebug((object)("Container with name " + ((Object)container).name + " has received new dropTable")); } } public static List<DropOnDestroyed> GetLocationsDropOnDestroyeds(GameObject location, LocationManager.LocationPosition locationPosition) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) List<DropOnDestroyed> list = new List<DropOnDestroyed>(); DropOnDestroyed[] componentsInChildren = location.GetComponentsInChildren<DropOnDestroyed>(); DropOnDestroyed[] array = componentsInChildren; foreach (DropOnDestroyed val in array) { if (((Object)val).name.StartsWith("loot_drop") && ((Component)val).transform.position.y <= 5000f) { list.Add(val); WarpLogger.Logger.LogDebug((object)("DropOnDestroyed found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name)); } } if (list.Count > 0) { return list; } return null; } public static void SetupDropOnDestroyedLoot(List<DropOnDestroyed> dropOnDestroyedList, List<string> lootList) { foreach (DropOnDestroyed dropOnDestroyed in dropOnDestroyedList) { DropTable dropWhenDestroyed = CreateDropTable(lootList, 1, 2); dropOnDestroyed.m_dropWhenDestroyed = dropWhenDestroyed; } } public static DropTable CreateDropTable(List<string> itemNames, int dropMin, int dropMax) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) DropTable val = new DropTable { m_dropMin = dropMin, m_dropMax = dropMax, m_dropChance = 1f, m_oneOfEach = true }; foreach (string itemName in itemNames) { WarpLogger.Logger.LogDebug((object)("Attempting to add item with name " + itemName)); GameObject prefab = Cache.GetPrefab<GameObject>(itemName); if ((Object)(object)prefab != (Object)null) { DropData val2 = default(DropData); val2.m_item = prefab; val2.m_stackMin = 2; val2.m_stackMax = 4; val2.m_weight = 1f; val2.m_dontScale = false; DropData item = val2; val.m_drops.Add(item); WarpLogger.Logger.LogDebug((object)("Added item with name " + itemName)); } else { WarpLogger.Logger.LogError((object)("Prefab for " + itemName + " not found")); } } return val; } public static void AddContainerToChild(GameObject parentGameObject, string childName, DropTable dropTable) { Transform val = parentGameObject.transform.Find(childName); if ((Object)(object)val != (Object)null) { Container val2 = ((Component)val).gameObject.AddComponent<Container>(); if ((Object)(object)val2 != (Object)null) { val2.m_defaultItems = dropTable; val2.m_name = "Chest"; val2.m_width = 4; val2.m_height = 2; } } else { WarpLogger.Logger.LogError((object)("Child GameObject (" + childName + ") not found in parent GameObject (" + ((object)parentGameObject)?.ToString() + ")")); } } } [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public class YAMLManager { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] public enum Toggle { On = 1, Off = 0 } public string creatureYAMLContent; public string lootYAMLContent; public string defaultCreatureYamlContent; public string customCreatureYamlContent; public string defaultlootYamlContent; public string customlootYamlContent; public string defaultPickableItemContent; public string customPickableItemContent; public string defaultTraderYamlContent; public string customTraderYamlContent; public void ParseDefaultYamls() { defaultCreatureYamlContent = AssetUtils.LoadTextFromResources("warpalicious.More_World_Locations_CreatureLists.yml"); defaultlootYamlContent = AssetUtils.LoadTextFromResources("warpalicious.More_World_Locations_LootLists.yml"); } public void ParseCustomYamls() { string path = Path.Combine(Paths.ConfigPath, "warpalicious.More_World_Locations_CreatureLists.yml"); if (File.Exists(path)) { customCreatureYamlContent = File.ReadAllText(path); WarpLogger.Logger.LogInfo((object)"Successfully loaded warpalicious.More_World_Locations_CreatureLists.yml file from BepinEx config folder"); } string path2 = Path.Combine(Paths.ConfigPath, "warpalicious.More_World_Locations_LootLists.yml"); if (File.Exists(path2)) { customlootYamlContent = File.ReadAllText(path2); WarpLogger.Logger.LogInfo((object)"Successfully loaded warpalicious.More_World_Locations_LootLists.yml file from BepinEx config folder"); } } public void ParseCreatureYaml(string filename) { defaultCreatureYamlContent = AssetUtils.LoadTextFromResources(filename + "_CreatureLists.yml"); string path = Path.Combine(Paths.ConfigPath, filename + "_CreatureLists.yml"); if (File.Exists(path)) { customCreatureYamlContent = File.ReadAllText(path); WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + "_CreatureLists.yml file from BepinEx config folder")); } } public void ParseTraderYaml(string filename) { defaultTraderYamlContent = AssetUtils.LoadTextFromResources(filename); string path = Path.Combine(Paths.ConfigPath, filename); if (File.Exists(path)) { customTraderYamlContent = File.ReadAllText(path); WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + " file from BepinEx config folder")); } } public void ParseContainerYaml(string filename) { defaultlootYamlContent = AssetUtils.LoadTextFromResources(filename + "_ContainerLists.yml"); string path = Path.Combine(Paths.ConfigPath, filename + "_ContainerLists.yml"); if (File.Exists(path)) { customlootYamlContent = File.ReadAllText(path); WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + "_ContainerLists.yml file from BepinEx config folder")); } } public void ParsePickableItemYaml(string filename) { defaultPickableItemContent = AssetUtils.LoadTextFromResources(filename + "_PickableItemLists.yml"); string path = Path.Combine(Paths.ConfigPath, filename + "_PickableItemLists.yml"); if (File.Exists(path)) { customPickableItemContent = File.ReadAllText(path); WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + "_PickableItemLists.yml file from BepinEx config folder")); } } public string GetCreatureYamlContent(ConfigurationManager.Toggle useCustomCreatureYaml) { if (useCustomCreatureYaml == ConfigurationManager.Toggle.On) { return customCreatureYamlContent; } return defaultCreatureYamlContent; } public string GetLootYamlContent(ConfigurationManager.Toggle useCustomLootYaml) { if (useCustomLootYaml == ConfigurationManager.Toggle.On) { return customlootYamlContent; } return defaultlootYamlContent; } public string GetPickableItemContent(ConfigurationManager.Toggle useCustomPickableItemYAML) { if (useCustomPickableItemYAML == ConfigurationManager.Toggle.On) { return customPickableItemContent; } return defaultPickableItemContent; } } } namespace Swamp_Pack_1 { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public class LocationConfigs { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] public struct LocationRing { public int MinDistance { get; set; } public int MaxDistance { get; set; } public LocationRing(int minDistance, int maxDistance) { MinDistance = minDistance; MaxDistance = maxDistance; } } [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] public static class LocationRings { public static LocationRing Ring1 { get; set; } = new LocationRing(0, 500); public static LocationRing Ring2 { get; set; } = new LocationRing(500, 2000); public static LocationRing Ring3 { get; set; } = new LocationRing(1500, 3000); public static LocationRing Ring4 { get; set; } = new LocationRing(2500, 4000); public static LocationRing Ring5 { get; set; } = new LocationRing(3500, 6000); public static LocationRing Ring6 { get; set; } = new LocationRing(4500, 8500); public static LocationRing Ring7 { get; set; } = new LocationRing(5000, 10500); } public static LocationConfig MWL_GuckPit1_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_GuckPit1_QuantityConfig.Value, Priotized = true, ExteriorRadius = 8f, ClearArea = true, RandomRotation = false, Group = "Swamp_small", MinDistanceFromSimilar = 256f, MinTerrainDelta = 0f, MaxTerrainDelta = 5f, MinAltitude = 0f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampAltar1_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar1_QuantityConfig.Value, Priotized = true, ExteriorRadius = 8f, ClearArea = true, RandomRotation = false, Group = "Swamp_altar", MinDistanceFromSimilar = 512f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = -1f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampAltar2_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar2_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_altar", MinDistanceFromSimilar = 512f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = -1f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampAltar3_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar3_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_altar", MinDistanceFromSimilar = 512f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = -1f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampAltar4_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar4_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_altar", MinDistanceFromSimilar = 512f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = -1f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampCastle2_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampCastle2_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_medium", MinDistanceFromSimilar = 512f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = 0f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampGrave1_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampGrave1_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_medium", MinDistanceFromSimilar = 512f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = 0f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampHouse1_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampHouse1_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_small", MinDistanceFromSimilar = 256f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampRuin1_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampRuin1_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_medium", MinDistanceFromSimilar = 512f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = -1f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampTower1_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampTower1_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_small", MinDistanceFromSimilar = 256f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = 0f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampTower2_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampTower2_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_tower", MinDistanceFromSimilar = 1024f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = 0f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampTower3_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampTower3_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_large", MinDistanceFromSimilar = 1024f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = 0f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false, BiomeArea = (BiomeArea)2 }; public static LocationConfig MWL_SwampWell1_Config = new LocationConfig { Biome = (Biome)2, Quantity = Swamp_Pack_1Plugin.MWL_SwampWell1_QuantityConfig.Value, Priotized = true, ExteriorRadius = 15f, ClearArea = true, RandomRotation = false, Group = "Swamp_small", MinDistanceFromSimilar = 256f, MinTerrainDelta = 0f, MaxTerrainDelta = 8f, MinAltitude = 0f, MinDistance = LocationRings.Ring2.MinDistance, InForest = false }; } public class Locations { public static void AddAllLocations() { AssetBundle assetBundle = Swamp_Pack_1Plugin.assetBundle; string creatureYAMLContent = Swamp_Pack_1Plugin.swampYAMLmanager.creatureYAMLContent; string lootYAMLContent = Swamp_Pack_1Plugin.swampYAMLmanager.lootYAMLContent; LocationManager.AddLocation(assetBundle, "MWL_GuckPit1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_GuckPit1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_GuckPit1_CreatureListConfig.Value, 1, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_GuckPit1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_GuckPit1_LootListConfig.Value, LocationConfigs.MWL_GuckPit1_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampAltar1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar1_CreatureListConfig.Value, 5, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar1_LootListConfig.Value, LocationConfigs.MWL_SwampAltar1_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampAltar2", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar2_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar2_CreatureListConfig.Value, 6, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar2_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar2_LootListConfig.Value, LocationConfigs.MWL_SwampAltar2_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampAltar3", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar3_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar3_CreatureListConfig.Value, 4, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar3_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar3_LootListConfig.Value, LocationConfigs.MWL_SwampAltar3_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampAltar4", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar4_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar4_CreatureListConfig.Value, 5, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar4_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar4_LootListConfig.Value, LocationConfigs.MWL_SwampAltar4_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampCastle2", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampCastle2_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampCastle2_CreatureListConfig.Value, 11, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampCastle2_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampCastle2_LootListConfig.Value, LocationConfigs.MWL_SwampCastle2_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampGrave1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampGrave1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampGrave1_CreatureListConfig.Value, 0, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampGrave1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampGrave1_LootListConfig.Value, LocationConfigs.MWL_SwampGrave1_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampHouse1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampHouse1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampHouse1_CreatureListConfig.Value, 3, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampHouse1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampHouse1_LootListConfig.Value, LocationConfigs.MWL_SwampHouse1_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampRuin1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampRuin1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampRuin1_CreatureListConfig.Value, 8, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampRuin1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampRuin1_LootListConfig.Value, LocationConfigs.MWL_SwampRuin1_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampTower1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampRuin1_CreatureListConfig.Value, 4, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower1_LootListConfig.Value, LocationConfigs.MWL_SwampTower1_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampTower2", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower2_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower2_CreatureListConfig.Value, 2, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower2_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower2_LootListConfig.Value, LocationConfigs.MWL_SwampTower2_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampTower3", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower3_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower3_CreatureListConfig.Value, 3, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower3_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower3_LootListConfig.Value, LocationConfigs.MWL_SwampTower3_Config); LocationManager.AddLocation(assetBundle, "MWL_SwampWell1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampWell1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampWell1_CreatureListConfig.Value, 0, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampWell1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampWell1_LootListConfig.Value, LocationConfigs.MWL_SwampWell1_Config); ZoneManager.OnVanillaLocationsAvailable -= AddAllLocations; assetBundle.Unload(false); } } [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [BepInPlugin("warpalicious.Swamp_Pack_1", "Swamp_Pack_1", "1.1.1")] public class Swamp_Pack_1Plugin : BaseUnityPlugin { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] public enum Toggle { On = 1, Off = 0 } [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order = null; [UsedImplicitly] public bool? Browsable = null; [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)] [UsedImplicitly] public string Category = null; [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer = null; } [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] private class AcceptableShortcuts : AcceptableValueBase { public AcceptableShortcuts() : base(typeof(KeyboardShortcut)) { } public override object Clamp(object value) { return value; } public override bool IsValid(object value) { return true; } public override string ToDescriptionString() { return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes); } } internal const string ModName = "Swamp_Pack_1"; internal const string ModVersion = "1.1.1"; internal const string Author = "warpalicious"; private const string ModGUID = "warpalicious.Swamp_Pack_1"; private static string ConfigFileName = "warpalicious.Swamp_Pack_1.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("warpalicious.Swamp_Pack_1"); public static readonly ManualLogSource Swamp_Pack_1Logger; private static readonly ConfigSync ConfigSync; public Texture2D tex = null; public static YAMLManager swampYAMLmanager; public static AssetBundle assetBundle; public static string bundleName; public static ConfigEntry<int> MWL_GuckPit1_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_GuckPit1_CreatureYamlConfig; public static ConfigEntry<string> MWL_GuckPit1_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_GuckPit1_LootYamlConfig; public static ConfigEntry<string> MWL_GuckPit1_LootListConfig; public static ConfigEntry<int> MWL_SwampAltar1_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar1_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampAltar1_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar1_LootYamlConfig; public static ConfigEntry<string> MWL_SwampAltar1_LootListConfig; public static ConfigEntry<int> MWL_SwampAltar2_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar2_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampAltar2_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar2_LootYamlConfig; public static ConfigEntry<string> MWL_SwampAltar2_LootListConfig; public static ConfigEntry<int> MWL_SwampAltar3_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar3_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampAltar3_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar3_LootYamlConfig; public static ConfigEntry<string> MWL_SwampAltar3_LootListConfig; public static ConfigEntry<int> MWL_SwampAltar4_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar4_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampAltar4_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar4_LootYamlConfig; public static ConfigEntry<string> MWL_SwampAltar4_LootListConfig; public static ConfigEntry<int> MWL_SwampCastle2_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampCastle2_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampCastle2_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampCastle2_LootYamlConfig; public static ConfigEntry<string> MWL_SwampCastle2_LootListConfig; public static ConfigEntry<int> MWL_SwampGrave1_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampGrave1_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampGrave1_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampGrave1_LootYamlConfig; public static ConfigEntry<string> MWL_SwampGrave1_LootListConfig; public static ConfigEntry<int> MWL_SwampHouse1_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampHouse1_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampHouse1_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampHouse1_LootYamlConfig; public static ConfigEntry<string> MWL_SwampHouse1_LootListConfig; public static ConfigEntry<int> MWL_SwampRuin1_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampRuin1_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampRuin1_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampRuin1_LootYamlConfig; public static ConfigEntry<string> MWL_SwampRuin1_LootListConfig; public static ConfigEntry<int> MWL_SwampTower1_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower1_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampTower1_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower1_LootYamlConfig; public static ConfigEntry<string> MWL_SwampTower1_LootListConfig; public static ConfigEntry<int> MWL_SwampTower2_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower2_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampTower2_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower2_LootYamlConfig; public static ConfigEntry<string> MWL_SwampTower2_LootListConfig; public static ConfigEntry<int> MWL_SwampTower3_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower3_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampTower3_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower3_LootYamlConfig; public static ConfigEntry<string> MWL_SwampTower3_LootListConfig; public static ConfigEntry<int> MWL_SwampWell1_QuantityConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampWell1_CreatureYamlConfig; public static ConfigEntry<string> MWL_SwampWell1_CreatureListConfig; public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampWell1_LootYamlConfig; public static ConfigEntry<string> MWL_SwampWell1_LootListConfig; private static ConfigEntry<Toggle> _serverConfigLocked; public static void LoadAssetBundle() { assetBundle = AssetUtils.LoadAssetBundleFromResources(bundleName, Assembly.GetExecutingAssembly()); if ((Object)(object)assetBundle == (Object)null) { WarpLogger.Logger.LogError((object)("Failed to load asset bundle with name: " + bundleName)); } } public void Awake() { bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet; ((BaseUnityPlugin)this).Config.SaveOnConfigSet = false; _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); LoadAssetBundle(); MWL_GuckPit1_QuantityConfig = config("1 - MWL_GuckPit1", "Spawn Quantity", 15, "Amount of this location the game will attempt to place during world generation"); MWL_GuckPit1_CreatureYamlConfig = config("1 - MWL_GuckPit1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_GuckPit1_CreatureListConfig = config("1 - MWL_GuckPit1", "Name of Creature List", "SwampCreatures1", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_GuckPit1_LootYamlConfig = config("1 - MWL_GuckPit1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_GuckPit1_LootListConfig = config("1 - MWL_GuckPit1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampAltar1_QuantityConfig = config("2 - MWL_SwampAltar1", "Spawn Quantity", 15, "Amount of this location the game will attempt to place during world generation"); MWL_SwampAltar1_CreatureYamlConfig = config("2 - MWL_SwampAltar1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampAltar1_CreatureListConfig = config("2 - MWL_SwampAltar1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampAltar1_LootYamlConfig = config("2 - MWL_SwampAltar1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampAltar1_LootListConfig = config("2 - MWL_SwampAltar1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampAltar2_QuantityConfig = config("3 - MWL_SwampAltar2", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation"); MWL_SwampAltar2_CreatureYamlConfig = config("3 - MWL_SwampAltar2", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampAltar2_CreatureListConfig = config("3 - MWL_SwampAltar2", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampAltar2_LootYamlConfig = config("3 - MWL_SwampAltar2", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampAltar2_LootListConfig = config("3 - MWL_SwampAltar2", "Name of Loot List", "SwampLoot2", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampAltar3_QuantityConfig = config("4 - MWL_SwampAltar3", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation"); MWL_SwampAltar3_CreatureYamlConfig = config("4 - MWL_SwampAltar3", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampAltar3_CreatureListConfig = config("4 - MWL_SwampAltar3", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampAltar3_LootYamlConfig = config("4 - MWL_SwampAltar3", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampAltar3_LootListConfig = config("4 - MWL_SwampAltar3", "Name of Loot List", "SwampLoot2", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampAltar4_QuantityConfig = config("5 - MWL_SwampAltar4", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation"); MWL_SwampAltar4_CreatureYamlConfig = config("5 - MWL_SwampAltar4", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampAltar4_CreatureListConfig = config("5 - MWL_SwampAltar4", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampAltar4_LootYamlConfig = config("5 - MWL_SwampAltar4", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampAltar4_LootListConfig = config("5 - MWL_SwampAltar4", "Name of Loot List", "SwampLoot2", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampCastle2_QuantityConfig = config("7 - MWL_SwampCastle2", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation"); MWL_SwampCastle2_CreatureYamlConfig = config("7 - MWL_SwampCastle2", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampCastle2_CreatureListConfig = config("7 - MWL_SwampCastle2", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampCastle2_LootYamlConfig = config("7 - MWL_SwampCastle2", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampCastle2_LootListConfig = config("7 - MWL_SwampCastle2", "Name of Loot List", "SwampLoot3", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampGrave1_QuantityConfig = config("9 - MWL_SwampGrave1", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation"); MWL_SwampGrave1_CreatureYamlConfig = config("9 - MWL_SwampGrave1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampGrave1_CreatureListConfig = config("9 - MWL_SwampGrave1", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampGrave1_LootYamlConfig = config("9 - MWL_SwampGrave1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampGrave1_LootListConfig = config("9 - MWL_SwampGrave1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampHouse1_QuantityConfig = config("10 - MWL_SwampHouse1", "Spawn Quantity", 20, "Amount of this location the game will attempt to place during world generation"); MWL_SwampHouse1_CreatureYamlConfig = config("10 - MWL_SwampHouse1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampHouse1_CreatureListConfig = config("10 - MWL_SwampHouse1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampHouse1_LootYamlConfig = config("10 - MWL_SwampHouse1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampHouse1_LootListConfig = config("10 - MWL_SwampHouse1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampRuin1_QuantityConfig = config("11 - MWL_SwampRuin1", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation"); MWL_SwampRuin1_CreatureYamlConfig = config("11 - MWL_SwampRuin1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampRuin1_CreatureListConfig = config("11 - MWL_SwampRuin1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampRuin1_LootYamlConfig = config("11 - MWL_SwampRuin1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampRuin1_LootListConfig = config("11 - MWL_SwampRuin1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampTower1_QuantityConfig = config("12 - MWL_SwampTower1", "Spawn Quantity", 20, "Amount of this location the game will attempt to place during world generation"); MWL_SwampTower1_CreatureYamlConfig = config("12 - MWL_SwampTower1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampTower1_CreatureListConfig = config("12 - MWL_SwampTower1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampTower1_LootYamlConfig = config("12 - MWL_SwampTower1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampTower1_LootListConfig = config("12 - MWL_SwampTower1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampTower2_QuantityConfig = config("13 - MWL_SwampTower2", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation"); MWL_SwampTower2_CreatureYamlConfig = config("13 - MWL_SwampTower2", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampTower2_CreatureListConfig = config("13 - MWL_SwampTower2", "Name of Creature List", "SwampCreatures4", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampTower2_LootYamlConfig = config("13 - MWL_SwampTower2", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampTower2_LootListConfig = config("13 - MWL_SwampTower2", "Name of Loot List", "SwampLoot3", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampTower3_QuantityConfig = config("14 - MWL_SwampTower3", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation"); MWL_SwampTower3_CreatureYamlConfig = config("14 - MWL_SwampTower3", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampTower3_CreatureListConfig = config("14 - MWL_SwampTower3", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampTower3_LootYamlConfig = config("14 - MWL_SwampTower3", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampTower3_LootListConfig = config("14 - MWL_SwampTower3", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); MWL_SwampWell1_QuantityConfig = config("15 - MWL_SwampWell1", "Spawn Quantity", 20, "Amount of this location the game will attempt to place during world generation"); MWL_SwampWell1_CreatureYamlConfig = config("15 - MWL_SwampWell1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder"); MWL_SwampWell1_CreatureListConfig = config("15 - MWL_SwampWell1", "Name of Creature List", "SwampCreatures1", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file"); MWL_SwampWell1_LootYamlConfig = config("15 - MWL_SwampWell1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder"); MWL_SwampWell1_LootListConfig = config("15 - MWL_SwampWell1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file"); swampYAMLmanager.ParseDefaultYamls(); swampYAMLmanager.ParseCustomYamls(); ZoneManager.OnVanillaLocationsAvailable += Locations.AddAllLocations; if (saveOnConfigSet) { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet; ((BaseUnityPlugin)this).Config.Save(); } } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { Swamp_Pack_1Logger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { Swamp_Pack_1Logger.LogError((object)("There was an issue loading your " + ConfigFileName)); Swamp_Pack_1Logger.LogError((object)"Please check your config entries for spelling and format!"); } } private ConfigEntry<T> config<[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } static Swamp_Pack_1Plugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; Swamp_Pack_1Logger = Logger.CreateLogSource("Swamp_Pack_1"); ConfigSync = new ConfigSync("warpalicious.Swamp_Pack_1") { DisplayName = "Swamp_Pack_1", CurrentVersion = "1.1.1", MinimumRequiredVersion = "1.1.1" }; swampYAMLmanager = new YAMLManager(); bundleName = "swamppack1"; MWL_GuckPit1_QuantityConfig = null; MWL_GuckPit1_CreatureYamlConfig = null; MWL_GuckPit1_CreatureListConfig = null; MWL_GuckPit1_LootYamlConfig = null; MWL_GuckPit1_LootListConfig = null; MWL_SwampAltar1_QuantityConfig = null; MWL_SwampAltar1_CreatureYamlConfig = null; MWL_SwampAltar1_CreatureListConfig = null; MWL_SwampAltar1_LootYamlConfig = null; MWL_SwampAltar1_LootListConfig = null; MWL_SwampAltar2_QuantityConfig = null; MWL_SwampAltar2_CreatureYamlConfig = null; MWL_SwampAltar2_CreatureListConfig = null; MWL_SwampAltar2_LootYamlConfig = null; MWL_SwampAltar2_LootListConfig = null; MWL_SwampAltar3_QuantityConfig = null; MWL_SwampAltar3_CreatureYamlConfig = null; MWL_SwampAltar3_CreatureListConfig = null; MWL_SwampAltar3_LootYamlConfig = null; MWL_SwampAltar3_LootListConfig = null; MWL_SwampAltar4_QuantityConfig = null; MWL_SwampAltar4_CreatureYamlConfig = null; MWL_SwampAltar4_CreatureListConfig = null; MWL_SwampAltar4_LootYamlConfig = null; MWL_SwampAltar4_LootListConfig = null; MWL_SwampCastle2_QuantityConfig = null; MWL_SwampCastle2_CreatureYamlConfig = null; MWL_SwampCastle2_CreatureListConfig = null; MWL_SwampCastle2_LootYamlConfig = null; MWL_SwampCastle2_LootListConfig = null; MWL_SwampGrave1_QuantityConfig = null; MWL_SwampGrave1_CreatureYamlConfig = null; MWL_SwampGrave1_CreatureListConfig = null; MWL_SwampGrave1_LootYamlConfig = null; MWL_SwampGrave1_LootListConfig = null; MWL_SwampHouse1_QuantityConfig = null; MWL_SwampHouse1_CreatureYamlConfig = null; MWL_SwampHouse1_CreatureListConfig = null; MWL_SwampHouse1_LootYamlConfig = null; MWL_SwampHouse1_LootListConfig = null; MWL_SwampRuin1_QuantityConfig = null; MWL_SwampRuin1_CreatureYamlConfig = null; MWL_SwampRuin1_CreatureListConfig = null; MWL_SwampRuin1_LootYamlConfig = null; MWL_SwampRuin1_LootListConfig = null; MWL_SwampTower1_QuantityConfig = null; MWL_SwampTower1_CreatureYamlConfig = null; MWL_SwampTower1_CreatureListConfig = null; MWL_SwampTower1_LootYamlConfig = null; MWL_SwampTower1_LootListConfig = null; MWL_SwampTower2_QuantityConfig = null; MWL_SwampTower2_CreatureYamlConfig = null; MWL_SwampTower2_CreatureListConfig = null; MWL_SwampTower2_LootYamlConfig = null; MWL_SwampTower2_LootListConfig = null; MWL_SwampTower3_QuantityConfig = null; MWL_SwampTower3_CreatureYamlConfig = null; MWL_SwampTower3_CreatureListConfig = null; MWL_SwampTower3_LootYamlConfig = null; MWL_SwampTower3_LootListConfig = null; MWL_SwampWell1_QuantityConfig = null; MWL_SwampWell1_CreatureYamlConfig = null; MWL_SwampWell1_CreatureListConfig = null; MWL_SwampWell1_LootYamlConfig = null; MWL_SwampWell1_LootListConfig = null; _serverConfigLocked = null; } } public static class KeyboardExtensions { public static bool IsKeyDown(this KeyboardShortcut shortcut) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } public static bool IsKeyHeld(this KeyboardShortcut shortcut) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] public static class RegisterAndCheckVersion { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogDebug((object)"Registering version RPC handler"); peer.m_rpc.Register<ZPackage>("Swamp_Pack_1_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_Swamp_Pack_1_Version); Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogDebug((object)"Invoking version check"); ZPackage val = new ZPackage(); val.Write("1.1.1"); peer.m_rpc.Invoke("Swamp_Pack_1_VersionCheck", new object[1] { val }); } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public static class VerifyClient { private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance) { if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc)) { return true; } Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); return false; } private static void Postfix(ZNet __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "Swamp_Pack_1RequestAdminSync", new object[1] { (object)new ZPackage() }); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] public class ShowConnectionError { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] private static void Postfix(FejdStartup __instance) { if (__instance.m_connectionFailedPanel.activeSelf) { __instance.m_connectionFailedError.fontSizeMax = 25f; __instance.m_connectionFailedError.fontSizeMin = 15f; TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + Swamp_Pack_1Plugin.ConnectionError; } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] public static class RemoveDisconnectedPeerFromVerified { [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { if (__instance.IsServer()) { Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list")); RpcHandlers.ValidatedPeers.Remove(peer.m_rpc); } } } [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] public static class RpcHandlers { public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>(); public static void RPC_Swamp_Pack_1_Version(ZRpc rpc, ZPackage pkg) { string text = pkg.ReadString(); Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)("Version check, local: 1.1.1, remote: " + text)); if (text != "1.1.1") { Swamp_Pack_1Plugin.ConnectionError = "Swamp_Pack_1 Installed: 1.1.1\n Needed: " + text; if (ZNet.instance.IsServer()) { Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting...")); rpc.Invoke("Error", new object[1] { 3 }); } } else if (!ZNet.instance.IsServer()) { Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)"Received same version from server!"); } else { Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list")); ValidatedPeers.Add(rpc); } } } } namespace LocalizationManager { [PublicAPI] [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)] [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)] public class Localizer { private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors; private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts; private static readonly ConditionalWeakTable<Localization, string> localizationLanguage; private static readonly List<WeakReference<Localization>> localizationObjects; [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)] private static BaseUnityPlugin _plugin; private static readonly List<string> fileExtensions; private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } private static void UpdatePlaceholderText(Localization localization, string key) { localizationLanguage.TryGetValue(localization, out var value); string text = loadedTexts[value][key]; if (PlaceholderProcessors.TryGetValue(key, out var value2)) { text = value2.Aggregate(text, [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value())); } localization.AddWord(key, text); } public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null) { if (convertConfigValue == null) { convertConfigValue = (T val) => val.ToString(); } if (!PlaceholderProcessors.ContainsKey(key)) { PlaceholderProcessors[key] = new Dictionary<string, Func<string>>(); } config.SettingChanged += [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (object _, EventArgs _) => { UpdatePlaceholder(); }; if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage())) { UpdatePlaceholder(); } void UpdatePlaceholder() { PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value); UpdatePlaceholderText(Localization.instance, key); } } public static void AddText(string key, string text) { List<WeakReference<Localization>> list = new List<WeakReference<Localization>>(); foreach (WeakReference<Localization> localizationObject in localizationObjects) { if (localizationObject.TryGetTarget(out var target)) { Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)]; if (!target.m_translations.ContainsKey(key)) { dictionary[key] = text; target.AddWord(key, text); } } else { list.Add(localizationObject); } } foreach (WeakReference<Localization> item in list) { localizationObjects.Remove(item); } } public static void Load() { LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage()); } private static void LoadLocalization(Localization __instance, string language) { if (!localizationLanguage.Remove(__instance)) { localizationObjects.Add(new WeakReference<Localization>(__instance)); } localizationLanguage.Add(__instance, language); Dictionary<string, string> dictionary = new Dictionary<string, string>(); foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories) where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0 select f) { string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1]; if (dictionary.ContainsKey(text)) { Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped.")); } else { dictionary[text] = item; } } byte[] array = LoadTranslationFromAssembly("English"); if (array == null) { throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml."); } Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array)); if (dictionary2 == null) { throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty."); } string text2 = null; if (language != "English") { if (dictionary.ContainsKey(language)) { text2 = File.ReadAllText(dictionary[language]); } else { byte[] array2 = LoadTranslationFromAssembly(language); if (array2 != null) { text2 = Encoding.UTF8.GetString(array2); } } } if (text2 == null && dictionary.ContainsKey("English")) { text2 = File.ReadAllText(dictionary["English"]); } if (text2 != null) { foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>()) { dictionary2[item2.Key] = item2.Value; } } loadedTexts[language] = dictionary2; foreach (KeyValuePair<string, string> item3 in dictionary2) { UpdatePlaceholderText(__instance, item3.Key); } } static Localizer() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>(); loadedTexts = new Dictionary<string, Dictionary<string, string>>(); localizationLanguage = new ConditionalWeakTable<Localization, string>(); localizationObjects = new List<WeakReference<Localization>>(); fileExtensions = new List<string> { ".json", ".yml" }; Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } [return: <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)] private static byte[] LoadTranslationFromAssembly(string language) { foreach (string fileExtension in fileExtensions) { byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension); if (array != null) { return array; } } return null; } [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(2)] public static byte[] ReadEmbeddedFileBytes([<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(1)] string resourceFileName, Assembly containingAssembly = null) { using MemoryStream memoryStream = new MemoryStream(); if ((object)containingAssembly == null) { containingAssembly = Assembly.GetCallingAssembly(); } string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal)); if (text != null) { containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream); } return (memoryStream.Length == 0L) ? null : memoryStream.ToArray(); } } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded] internal sealed class <d9e71fa4-4570-4acf-9073-524e643f8ef2>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] [<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded] [CompilerGenerated] internal sealed class <ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <2344063f-d334-4bb5-984f-b50a64f962ae>NullableContextAttribute : Attribute { public readonly byte Flag; public <2344063f-d334-4bb5-984f-b50a64f962ae>NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ServerSync { [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)] [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)] [PublicAPI] internal abstract class OwnConfigEntryBase { [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)] public object LocalBaseValue; public bool SynchronizedConfig = true; public abstract ConfigEntryBase BaseConfig { get; } } [PublicAPI] [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)] [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)] internal class SyncedConfigEntry<[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)] T> : OwnConfigEntryBase { public readonly ConfigEntry<T> SourceConfig; public override ConfigEntryBase BaseConfig => (ConfigEntryBase)(object)SourceConfig; public T Value { get { return SourceConfig.Value; } set { SourceConfig.Value = value; } } public SyncedConfigEntry(ConfigEntry<T> sourceConfig) { SourceConfig = sourceConfig; } public void AssignLocalValue(T value) { if (LocalBaseValue == null) { Value = value; } else { LocalBaseValue = value; } } } [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(2)] [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)] internal abstract class CustomSyncedValueBase { public object LocalBaseValue; [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(1)] public readonly string Identifier; [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(1)] public readonly Type Type; private object boxedValue; protected bool localIsOwner; public readonly int Priority; public object BoxedValue { get { return boxedValue; } set { boxedValue = value; this.ValueChanged?.Invoke(); } } public event Action ValueChanged; [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)] protected CustomSyncedValueBase(ConfigSync configSync, string identifier, Type type, int priority) { Priority = priority; Identifier = identifier; Type = type; configSync.AddCustomValue(this); localIsOwner = configSync.IsSourceOfTruth; configSync.SourceOfTruthChanged += delegate(bool truth) { localIsOwner = truth; }; } } [PublicAPI] [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)] [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)] internal sealed class CustomSyncedValue<[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)] T> : CustomSyncedValueBase { public T Value { get { return (T)base.BoxedValue; } set { base.BoxedValue = value; } } public CustomSyncedValue(ConfigSync configSync, string identifier, T value = default(T), int priority = 0) : base(configSync, identifier, typeof(T), priority) { Value = value; } public void AssignLocalValue(T value) { if (localIsOwner) { Value = value; } else { LocalBaseValue = value; } } } internal class ConfigurationManagerAttributes { [UsedImplicitly] public bool? ReadOnly = false; } [PublicAPI] [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)] [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)] internal class ConfigSync { [HarmonyPatch(typeof(ZRpc), "HandlePackage")] [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(0)] private static class SnatchCurrentlyHandlingRPC { [<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)] public static ZRpc currentRpc; [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)] [HarmonyPrefix] private static void Prefix(ZRpc __instance) { currentRpc = __instance; } } [HarmonyPatch(typeof(ZNet), "Awake")] [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(0)] internal static class RegisterRPCPatch { [<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)] [HarmonyPostfix] private static void Postfix(ZNet __instance) { isServer = __instance.IsServer(); foreach (ConfigSync configSync2 in configSyncs) { ZRoutedRpc.instance.Register<ZPackage>(configSync2.Name + " ConfigSync", (Action<long, ZPackage>)configSync2.RPC_FromOtherClientConfigSync); if (isServer) { configSync2.InitialSyncDone = true; Debug.Log((object)("Registered '" + configSync2.Name + " ConfigSync' RPC - waiting for incoming connections")); } } if (isServer)