Decompiled source of Swamp Pack 1 v1.1.1

Swamp_Pack_1.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Common;
using HarmonyLib;
using JetBrains.Annotations;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.RepresentationModel;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: AssemblyFileVersion("1.1.1")]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyProduct("Swamp_Pack_1")]
[assembly: AssemblyCompany("warpalicious")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Swamp_Pack_1")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<59018e19-628a-45ea-93b7-1a6e129d8cba>Embedded]
	internal sealed class <59018e19-628a-45ea-93b7-1a6e129d8cba>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<59018e19-628a-45ea-93b7-1a6e129d8cba>Embedded]
	[CompilerGenerated]
	internal sealed class <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<59018e19-628a-45ea-93b7-1a6e129d8cba>Embedded]
	[CompilerGenerated]
	internal sealed class <97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Common
{
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	public class AssetManager
	{
		public static AssetBundle assetBundle;

		public static string bundleName;

		public static void LoadAssetBundle()
		{
			assetBundle = AssetUtils.LoadAssetBundleFromResources(bundleName, Assembly.GetExecutingAssembly());
			if ((Object)(object)assetBundle == (Object)null)
			{
				WarpLogger.Logger.LogError((object)("Failed to load asset bundle with name: " + bundleName));
			}
		}
	}
	public class ConfigurationManager
	{
		public enum Toggle
		{
			On = 1,
			Off = 0
		}
	}
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	public static class CreatureManager
	{
		public static void SetupCreatures(LocationManager.LocationPosition position, string creatureListName, GameObject jotunnLocationContainer, int creatureCount, string creatureYAMLContent)
		{
			if (creatureCount != 0)
			{
				if (position == LocationManager.LocationPosition.Exterior)
				{
					List<string> creatureList = CreateCreatureList(creatureListName, creatureCount, creatureYAMLContent);
					List<CreatureSpawner> exteriorCreatureSpawners = GetExteriorCreatureSpawners(jotunnLocationContainer);
					AddCreaturestoSpawnerList(exteriorCreatureSpawners, creatureList);
				}
				else
				{
					List<string> creatureList2 = CreateCreatureList(creatureListName, creatureCount, creatureYAMLContent);
					List<CreatureSpawner> interiorCreatureSpawners = GetInteriorCreatureSpawners(jotunnLocationContainer);
					AddCreaturestoSpawnerList(interiorCreatureSpawners, creatureList2);
				}
			}
		}

		public static void SetupCreatures(string creatureListName, GameObject gameObject, string creatureYAMLContent)
		{
			int count = GetCreatureSpawners(gameObject).Count;
			if (count != 0)
			{
				List<string> creatureList = CreateCreatureList(creatureListName, count, creatureYAMLContent);
				List<CreatureSpawner> creatureSpawners = GetCreatureSpawners(gameObject);
				AddCreaturestoSpawnerList(creatureSpawners, creatureList);
			}
		}

		public static List<CreatureSpawner> GetCreatureSpawners(GameObject gameObject)
		{
			return gameObject.GetComponentsInChildren<CreatureSpawner>().ToList();
		}

		public static GameObject GetCreaturePrefab(string prefabName)
		{
			GameObject prefab = Cache.GetPrefab<GameObject>(prefabName);
			if ((Object)(object)prefab != (Object)null)
			{
				return prefab;
			}
			WarpLogger.Logger.LogError((object)("Prefab not found for name:" + prefabName));
			return null;
		}

		public static void AddCreaturetoSpawner(CreatureSpawner creatureSpawner, string creaturePrefab)
		{
			GameObject creaturePrefab2 = GetCreaturePrefab(creaturePrefab);
			if ((Object)(object)creaturePrefab2 != (Object)null)
			{
				creatureSpawner.m_creaturePrefab = creaturePrefab2;
				WarpLogger.Logger.LogDebug((object)("Creature with name " + creaturePrefab + " was added to " + (object)creatureSpawner));
			}
			else
			{
				WarpLogger.Logger.LogError((object)("Creature not found for name: " + creaturePrefab));
			}
		}

		public static void AddCreaturestoSpawnerList(List<CreatureSpawner> CreatureSpawnerList, List<string> CreatureList)
		{
			int num = 0;
			foreach (CreatureSpawner CreatureSpawner in CreatureSpawnerList)
			{
				string creaturePrefab = CreatureList[num % CreatureList.Count];
				AddCreaturetoSpawner(CreatureSpawner, creaturePrefab);
				num++;
			}
		}

		public static List<CreatureSpawner> GetExteriorCreatureSpawners(GameObject location)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			List<CreatureSpawner> list = new List<CreatureSpawner>();
			CreatureSpawner[] componentsInChildren = location.GetComponentsInChildren<CreatureSpawner>();
			CreatureSpawner[] array = componentsInChildren;
			foreach (CreatureSpawner val in array)
			{
				if ((Object)(object)((Component)val).transform.parent != (Object)null && ((Component)val).transform.position.y <= 5000f)
				{
					list.Add(val);
					WarpLogger.Logger.LogDebug((object)("Exterior creature spawner found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name));
				}
			}
			return list;
		}

		public static List<CreatureSpawner> GetInteriorCreatureSpawners(GameObject location)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			List<CreatureSpawner> list = new List<CreatureSpawner>();
			CreatureSpawner[] componentsInChildren = location.GetComponentsInChildren<CreatureSpawner>();
			CreatureSpawner[] array = componentsInChildren;
			foreach (CreatureSpawner val in array)
			{
				if ((Object)(object)((Component)val).transform.parent != (Object)null && ((Component)val).transform.position.y >= 5000f)
				{
					list.Add(val);
					WarpLogger.Logger.LogDebug((object)("Interior creature spawner found in " + ((object)location)?.ToString() + " with name: " + ((Object)((Component)val).transform.parent).name));
				}
			}
			return list;
		}

		public static List<string> CreateCreatureList(string creatureListName, int creatureCount, string yamlContent)
		{
			List<string> list = new List<string>();
			YamlStream yamlStream = new YamlStream();
			yamlStream.Load(new StringReader(yamlContent));
			YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode;
			if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode(creatureListName)))
			{
				YamlSequenceNode yamlSequenceNode = yamlMappingNode.Children[new YamlScalarNode(creatureListName)] as YamlSequenceNode;
				int count = yamlSequenceNode.Children.Count;
				int num = Random.Range(0, count - 1);
				for (int i = 0; i < creatureCount; i++)
				{
					int index = (num + i) % count;
					YamlScalarNode yamlScalarNode = (YamlScalarNode)yamlSequenceNode.Children[index];
					list.Add(yamlScalarNode.Value);
				}
			}
			return list;
		}
	}
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	public class LocationManager
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)]
		public enum LocationPosition
		{
			Interior,
			Exterior
		}

		public static void AddLocation(AssetBundle assetBundle, string locationName, string creatureYAMLContent, string creatureListName, int creatureCount, string lootYAMLContent, string lootListName, LocationConfig locationConfig)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Expected O, but got Unknown
			GameObject val = assetBundle.LoadAsset<GameObject>(locationName);
			GameObject val2 = ZoneManager.Instance.CreateLocationContainer(val);
			CreatureManager.SetupCreatures(LocationPosition.Exterior, creatureListName, val2, creatureCount, creatureYAMLContent);
			if (LootManager.isLootListVersion2(lootYAMLContent))
			{
				List<DropData> lootList = LootManager.ParseContainerYaml_v2(lootListName, lootYAMLContent);
				List<Container> locationsContainers = LootManager.GetLocationsContainers(val2);
				LootManager.SetupChestLoot(locationsContainers, lootList);
			}
			else
			{
				List<string> lootList2 = LootManager.CreateLootList(lootListName, lootYAMLContent);
				List<Container> locationsContainers2 = LootManager.GetLocationsContainers(val2);
				LootManager.SetupChestLoot(locationsContainers2, lootList2);
				List<DropOnDestroyed> locationsDropOnDestroyeds = LootManager.GetLocationsDropOnDestroyeds(val2, LocationPosition.Exterior);
				if (locationsDropOnDestroyeds != null)
				{
					LootManager.SetupDropOnDestroyedLoot(locationsDropOnDestroyeds, lootList2);
				}
			}
			CustomLocation val3 = new CustomLocation(val2, true, locationConfig);
			ZoneManager.Instance.AddCustomLocation(val3);
		}

		public static void AddLocation(AssetBundle assetBundle, string locationName, string creatureYAMLContent, string creatureListName, string lootYAMLContent, string lootListName, LocationConfig locationConfig)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Expected O, but got Unknown
			GameObject val = assetBundle.LoadAsset<GameObject>(locationName);
			GameObject val2 = ZoneManager.Instance.CreateLocationContainer(val);
			CreatureManager.SetupCreatures(creatureListName, val2, creatureYAMLContent);
			if (LootManager.isLootListVersion2(lootYAMLContent))
			{
				List<DropData> lootList = LootManager.ParseContainerYaml_v2(lootListName, lootYAMLContent);
				List<Container> locationsContainers = LootManager.GetLocationsContainers(val2);
				LootManager.SetupChestLoot(locationsContainers, lootList);
			}
			else
			{
				List<string> lootList2 = LootManager.CreateLootList(lootListName, lootYAMLContent);
				List<Container> locationsContainers2 = LootManager.GetLocationsContainers(val2);
				LootManager.SetupChestLoot(locationsContainers2, lootList2);
			}
			CustomLocation val3 = new CustomLocation(val2, true, locationConfig);
			ZoneManager.Instance.AddCustomLocation(val3);
		}

		public static void AddLocation(AssetBundle assetBundle, string locationName, LocationConfig locationConfig)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			GameObject val = assetBundle.LoadAsset<GameObject>(locationName);
			GameObject val2 = ZoneManager.Instance.CreateLocationContainer(val);
			CustomLocation val3 = new CustomLocation(val2, true, locationConfig);
			ZoneManager.Instance.AddCustomLocation(val3);
		}

		public static void AddLocation(GameObject locationGameObject, LocationConfig locationConfig)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			GameObject val = ZoneManager.Instance.CreateLocationContainer(locationGameObject);
			CustomLocation val2 = new CustomLocation(val, true, locationConfig);
			ZoneManager.Instance.AddCustomLocation(val2);
		}
	}
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	public static class LootManager_v2
	{
		public static void SetupContainers(GameObject gameObject, string yamlContent)
		{
			List<Container> containers = GetContainers(gameObject);
			List<DropData> drops = ParseContainerYAML(yamlContent);
			foreach (Container item in containers)
			{
				item.m_defaultItems.m_drops = drops;
			}
		}

		public static void SetupPickableItems(GameObject gameObject, string yamlContent)
		{
			List<PickableItem> pickableItems = GetPickableItems(gameObject);
			List<RandomItem> list = ParsePickableItemsYAML(yamlContent);
			RandomItem[] randomItemPrefabs = list.ToArray();
			foreach (PickableItem item in pickableItems)
			{
				item.m_randomItemPrefabs = randomItemPrefabs;
			}
		}

		public static List<DropData> ParseContainerYAML(string yamlContent)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			List<DropData> list = new List<DropData>();
			IDeserializer deserializer = new DeserializerBuilder().Build();
			Dictionary<string, List<Dictionary<string, object>>> dictionary = deserializer.Deserialize<Dictionary<string, List<Dictionary<string, object>>>>(yamlContent);
			foreach (List<Dictionary<string, object>> value in dictionary.Values)
			{
				foreach (Dictionary<string, object> item2 in value)
				{
					string text = item2["item"].ToString();
					GameObject prefab = Cache.GetPrefab<GameObject>(text);
					if ((Object)(object)prefab != (Object)null)
					{
						DropData val = default(DropData);
						val.m_item = prefab;
						val.m_stackMin = int.Parse(item2["stackMin"].ToString());
						val.m_stackMax = int.Parse(item2["stackMax"].ToString());
						val.m_weight = float.Parse(item2["weight"].ToString());
						val.m_dontScale = false;
						DropData item = val;
						list.Add(item);
					}
				}
			}
			return list;
		}

		public static List<RandomItem> ParsePickableItemsYAML(string yamlContent)
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			List<RandomItem> list = new List<RandomItem>();
			IDeserializer deserializer = new DeserializerBuilder().Build();
			Dictionary<string, List<Dictionary<string, object>>> dictionary = deserializer.Deserialize<Dictionary<string, List<Dictionary<string, object>>>>(yamlContent);
			foreach (Dictionary<string, object> item2 in dictionary["PickableItems"])
			{
				string text = item2["item"].ToString();
				GameObject prefab = Cache.GetPrefab<GameObject>(text);
				if ((Object)(object)prefab != (Object)null)
				{
					ItemDrop component = prefab.GetComponent<ItemDrop>();
					if ((Object)(object)component != (Object)null)
					{
						RandomItem val = default(RandomItem);
						val.m_itemPrefab = component;
						val.m_stackMin = int.Parse(item2["stackMin"].ToString());
						val.m_stackMax = int.Parse(item2["stackMax"].ToString());
						RandomItem item = val;
						list.Add(item);
					}
				}
			}
			return list;
		}

		public static List<Container> GetContainers(GameObject room)
		{
			return room.GetComponentsInChildren<Container>().ToList();
		}

		public static List<PickableItem> GetPickableItems(GameObject room)
		{
			return room.GetComponentsInChildren<PickableItem>().ToList();
		}
	}
	public class PieceManager
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
		public static void ReplaceResourceDrops(CustomLocation location)
		{
			Piece[] componentsInChildren = location.Prefab.GetComponentsInChildren<Piece>();
			Piece[] array = componentsInChildren;
			foreach (Piece val in array)
			{
				if (!((Object)(object)((Component)val).transform.parent != (Object)null))
				{
					continue;
				}
				WarpLogger.Logger.LogDebug((object)("Piece with name " + ((object)val)?.ToString() + " found in location with name: " + (object)location));
				Requirement[] resources = val.m_resources;
				Requirement[] array2 = resources;
				foreach (Requirement val2 in array2)
				{
					if (val2 != null)
					{
						WarpLogger.Logger.LogDebug((object)("Resource with name " + ((object)val2)?.ToString() + " found in piece  with name: " + ((Object)((Component)val).transform.parent).name));
					}
				}
			}
		}
	}
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	public static class TraderManager
	{
		[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
		public class TradeItemYAML
		{
			public string PrefabName { get; set; }

			public string Action { get; set; }

			public int Quality { get; set; }

			public int Stack { get; set; }

			public int Price { get; set; }

			public string RequiredGlobalKey { get; set; }
		}

		[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
		public class SellItem
		{
			public ItemDrop m_prefab { get; set; }

			public int m_stack { get; set; }

			public int m_price { get; set; }

			public string m_requiredGlobalKey { get; set; }
		}

		public static Dictionary<string, List<TradeItem>> buyItemLists = new Dictionary<string, List<TradeItem>>();

		public static Dictionary<string, List<SellItem>> sellItemLists = new Dictionary<string, List<SellItem>>();

		public static void AddTraderBuyItems(GameObject locationContainer, List<TradeItem> traderItems)
		{
			Trader componentInChildren = locationContainer.GetComponentInChildren<Trader>();
			if ((Object)(object)componentInChildren == (Object)null)
			{
				WarpLogger.Logger.LogWarning((object)("Failed to find Trader script in location with name: " + (object)locationContainer));
			}
			else
			{
				componentInChildren.m_items = traderItems;
			}
		}

		public static void BuildBuyItemList(string traderItemYamlContent, string traderName)
		{
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Expected O, but got Unknown
			List<TradeItem> list = new List<TradeItem>();
			IDeserializer deserializer = new DeserializerBuilder().WithNamingConvention(CamelCaseNamingConvention.Instance).Build();
			Dictionary<string, List<TradeItemYAML>> dictionary = deserializer.Deserialize<Dictionary<string, List<TradeItemYAML>>>(traderItemYamlContent);
			if (dictionary == null || !dictionary.ContainsKey(traderName))
			{
				WarpLogger.Logger.LogWarning((object)("Parsed data is null or trader name: " + traderName + " does not exist in the YAML content."));
				return;
			}
			List<TradeItemYAML> list2 = dictionary[traderName];
			foreach (TradeItemYAML item2 in list2)
			{
				GameObject prefab = Cache.GetPrefab<GameObject>(item2.PrefabName);
				if (!(item2.Action != "buy"))
				{
					ItemDrop component = prefab.GetComponent<ItemDrop>();
					if (item2.Quality != 1)
					{
						component.SetQuality(item2.Quality);
					}
					TradeItem item = new TradeItem
					{
						m_prefab = component,
						m_stack = item2.Stack,
						m_price = item2.Price,
						m_requiredGlobalKey = item2.RequiredGlobalKey
					};
					list.Add(item);
					Debug.Log((object)("Added item with name: " + item2.PrefabName + " to trader buy list with name: " + traderName));
				}
			}
			buyItemLists.Add(traderName, list);
		}

		public static void BuildSellItemList(string traderItemYamlContent, string traderName)
		{
			List<SellItem> list = new List<SellItem>();
			IDeserializer deserializer = new DeserializerBuilder().WithNamingConvention(CamelCaseNamingConvention.Instance).Build();
			Dictionary<string, List<TradeItemYAML>> dictionary = deserializer.Deserialize<Dictionary<string, List<TradeItemYAML>>>(traderItemYamlContent);
			List<TradeItemYAML> list2 = dictionary[traderName];
			foreach (TradeItemYAML item2 in list2)
			{
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(item2.PrefabName);
				if (!(item2.Action != "sell"))
				{
					ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
					if (item2.Quality != 0)
					{
						component.SetQuality(item2.Quality);
					}
					SellItem item = new SellItem
					{
						m_prefab = component,
						m_stack = item2.Stack,
						m_price = item2.Price,
						m_requiredGlobalKey = item2.RequiredGlobalKey
					};
					list.Add(item);
				}
			}
			sellItemLists.Add(traderName, list);
		}
	}
	public class WarpLogger
	{
		[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(1)]
		public static readonly ManualLogSource Logger = Logger.CreateLogSource("MoreWorldLocations");
	}
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	public class LootManager : MonoBehaviour
	{
		public static List<string> CreateLootList(string lootListName, string yamlContent)
		{
			YamlStream yamlStream = new YamlStream();
			yamlStream.Load(new StringReader(yamlContent));
			YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode;
			List<string> list = new List<string>();
			if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode(lootListName)))
			{
				WarpLogger.Logger.LogDebug((object)("Found loot list with name " + lootListName + " in loot list Yaml file"));
				YamlSequenceNode yamlSequenceNode = yamlMappingNode.Children[new YamlScalarNode(lootListName)] as YamlSequenceNode;
				foreach (YamlNode item in yamlSequenceNode)
				{
					YamlScalarNode yamlScalarNode = item as YamlScalarNode;
					list.Add(yamlScalarNode.Value);
					WarpLogger.Logger.LogDebug((object)("Added item with name: " + item?.ToString() + " to loot list with name " + lootListName));
				}
			}
			else
			{
				WarpLogger.Logger.LogError((object)("Failed to find loot list with name: " + lootListName + " in loot list Yaml file"));
			}
			return list;
		}

		public static bool isLootListVersion2(string yamlContent)
		{
			YamlStream yamlStream = new YamlStream();
			yamlStream.Load(new StringReader(yamlContent));
			YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode;
			if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode("version")))
			{
				YamlScalarNode yamlScalarNode = (YamlScalarNode)yamlMappingNode.Children[new YamlScalarNode("version")];
				string value = yamlScalarNode.Value;
				if (value == "2.0")
				{
					WarpLogger.Logger.LogDebug((object)"Version is 2");
					return true;
				}
				return false;
			}
			WarpLogger.Logger.LogDebug((object)"Version not found in YAML file");
			return false;
		}

		public static List<string> ParseContainerYaml_v1(string lootListName, string yamlContent)
		{
			YamlStream yamlStream = new YamlStream();
			yamlStream.Load(new StringReader(yamlContent));
			YamlMappingNode yamlMappingNode = (YamlMappingNode)yamlStream.Documents[0].RootNode;
			List<string> list = new List<string>();
			if (yamlMappingNode.Children.ContainsKey(new YamlScalarNode(lootListName)))
			{
				WarpLogger.Logger.LogDebug((object)("Found loot list with name " + lootListName + " in loot list Yaml file"));
				YamlSequenceNode yamlSequenceNode = yamlMappingNode.Children[new YamlScalarNode(lootListName)] as YamlSequenceNode;
				foreach (YamlNode item in yamlSequenceNode)
				{
					YamlScalarNode yamlScalarNode = item as YamlScalarNode;
					list.Add(yamlScalarNode.Value);
					WarpLogger.Logger.LogDebug((object)("Added item with name: " + item?.ToString() + " to loot list with name " + lootListName));
				}
			}
			else
			{
				WarpLogger.Logger.LogError((object)("Failed to find loot list with name: " + lootListName + " in loot list Yaml file"));
			}
			return list;
		}

		public static List<DropData> ParseContainerYaml_v2(string lootListName, string yamlContent)
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			List<DropData> list = new List<DropData>();
			string input = RemoveVersionFromYaml(yamlContent);
			IDeserializer deserializer = new DeserializerBuilder().Build();
			Dictionary<string, List<Dictionary<string, object>>> dictionary = deserializer.Deserialize<Dictionary<string, List<Dictionary<string, object>>>>(input);
			if (dictionary.ContainsKey(lootListName))
			{
				WarpLogger.Logger.LogDebug((object)("Found loot list with name " + lootListName + " in loot list Yaml file"));
				foreach (Dictionary<string, object> item2 in dictionary[lootListName])
				{
					string text = item2["item"].ToString();
					GameObject prefab = Cache.GetPrefab<GameObject>(text);
					if ((Object)(object)prefab != (Object)null)
					{
						DropData val = default(DropData);
						val.m_item = prefab;
						val.m_stackMin = int.Parse(item2["stackMin"].ToString());
						val.m_stackMax = int.Parse(item2["stackMax"].ToString());
						val.m_weight = float.Parse(item2["weight"].ToString());
						val.m_dontScale = false;
						DropData item = val;
						list.Add(item);
						WarpLogger.Logger.LogDebug((object)("Added item with name: " + text + " to loot list " + lootListName + " with stackMin: " + item.m_stackMin + ", stackMax: " + item.m_stackMax + ", weight: " + item.m_weight));
					}
					else
					{
						WarpLogger.Logger.LogWarning((object)("Prefab for item " + text + " not found."));
					}
				}
			}
			else
			{
				WarpLogger.Logger.LogError((object)("Failed to find loot list with name: " + lootListName + " in loot list Yaml file"));
			}
			return list;
		}

		private static string RemoveVersionFromYaml(string yamlContent)
		{
			string[] array = yamlContent.Split(new char[1] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
			List<string> list = new List<string>();
			bool flag = false;
			string[] array2 = array;
			foreach (string text in array2)
			{
				if (text.TrimStart(Array.Empty<char>()).StartsWith("version"))
				{
					flag = true;
				}
				else
				{
					list.Add(text);
				}
			}
			if (flag)
			{
				WarpLogger.Logger.LogDebug((object)"Version key found and removed from YAML content.");
			}
			return string.Join("\n", list);
		}

		public static List<Container> GetLocationsContainers(GameObject location)
		{
			List<Container> list = new List<Container>();
			Container[] componentsInChildren = location.GetComponentsInChildren<Container>();
			Container[] array = componentsInChildren;
			foreach (Container val in array)
			{
				list.Add(val);
				WarpLogger.Logger.LogDebug((object)("Container found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name));
			}
			return list;
		}

		public static List<Container> GetLocationsContainers(GameObject location, LocationManager.LocationPosition locationPosition)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			List<Container> list = new List<Container>();
			Container[] componentsInChildren = location.GetComponentsInChildren<Container>();
			Container[] array = componentsInChildren;
			foreach (Container val in array)
			{
				if (((Component)val).transform.position.y <= 5000f)
				{
					list.Add(val);
					WarpLogger.Logger.LogDebug((object)("Container found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name));
				}
			}
			return list;
		}

		public static void SetupChestLoot(List<Container> containerList, List<string> lootList)
		{
			foreach (Container container in containerList)
			{
				DropTable defaultItems = CreateDropTable(lootList, 2, 3);
				container.m_defaultItems = defaultItems;
				WarpLogger.Logger.LogDebug((object)("Container with name " + ((Object)container).name + " has received new dropTable"));
			}
		}

		public static void SetupChestLoot(List<Container> containerList, List<DropData> lootList)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			DropTable val = new DropTable();
			val.m_dropMax = 2;
			val.m_drops = lootList;
			foreach (Container container in containerList)
			{
				container.m_defaultItems = val;
				WarpLogger.Logger.LogDebug((object)("Container with name " + ((Object)container).name + " has received new dropTable"));
			}
		}

		public static List<DropOnDestroyed> GetLocationsDropOnDestroyeds(GameObject location, LocationManager.LocationPosition locationPosition)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			List<DropOnDestroyed> list = new List<DropOnDestroyed>();
			DropOnDestroyed[] componentsInChildren = location.GetComponentsInChildren<DropOnDestroyed>();
			DropOnDestroyed[] array = componentsInChildren;
			foreach (DropOnDestroyed val in array)
			{
				if (((Object)val).name.StartsWith("loot_drop") && ((Component)val).transform.position.y <= 5000f)
				{
					list.Add(val);
					WarpLogger.Logger.LogDebug((object)("DropOnDestroyed found in " + ((object)location)?.ToString() + "with name: " + ((Object)val).name));
				}
			}
			if (list.Count > 0)
			{
				return list;
			}
			return null;
		}

		public static void SetupDropOnDestroyedLoot(List<DropOnDestroyed> dropOnDestroyedList, List<string> lootList)
		{
			foreach (DropOnDestroyed dropOnDestroyed in dropOnDestroyedList)
			{
				DropTable dropWhenDestroyed = CreateDropTable(lootList, 1, 2);
				dropOnDestroyed.m_dropWhenDestroyed = dropWhenDestroyed;
			}
		}

		public static DropTable CreateDropTable(List<string> itemNames, int dropMin, int dropMax)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			DropTable val = new DropTable
			{
				m_dropMin = dropMin,
				m_dropMax = dropMax,
				m_dropChance = 1f,
				m_oneOfEach = true
			};
			foreach (string itemName in itemNames)
			{
				WarpLogger.Logger.LogDebug((object)("Attempting to add item with name " + itemName));
				GameObject prefab = Cache.GetPrefab<GameObject>(itemName);
				if ((Object)(object)prefab != (Object)null)
				{
					DropData val2 = default(DropData);
					val2.m_item = prefab;
					val2.m_stackMin = 2;
					val2.m_stackMax = 4;
					val2.m_weight = 1f;
					val2.m_dontScale = false;
					DropData item = val2;
					val.m_drops.Add(item);
					WarpLogger.Logger.LogDebug((object)("Added item with name " + itemName));
				}
				else
				{
					WarpLogger.Logger.LogError((object)("Prefab for " + itemName + " not found"));
				}
			}
			return val;
		}

		public static void AddContainerToChild(GameObject parentGameObject, string childName, DropTable dropTable)
		{
			Transform val = parentGameObject.transform.Find(childName);
			if ((Object)(object)val != (Object)null)
			{
				Container val2 = ((Component)val).gameObject.AddComponent<Container>();
				if ((Object)(object)val2 != (Object)null)
				{
					val2.m_defaultItems = dropTable;
					val2.m_name = "Chest";
					val2.m_width = 4;
					val2.m_height = 2;
				}
			}
			else
			{
				WarpLogger.Logger.LogError((object)("Child GameObject (" + childName + ") not found in parent GameObject (" + ((object)parentGameObject)?.ToString() + ")"));
			}
		}
	}
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	public class YAMLManager
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		public string creatureYAMLContent;

		public string lootYAMLContent;

		public string defaultCreatureYamlContent;

		public string customCreatureYamlContent;

		public string defaultlootYamlContent;

		public string customlootYamlContent;

		public string defaultPickableItemContent;

		public string customPickableItemContent;

		public string defaultTraderYamlContent;

		public string customTraderYamlContent;

		public void ParseDefaultYamls()
		{
			defaultCreatureYamlContent = AssetUtils.LoadTextFromResources("warpalicious.More_World_Locations_CreatureLists.yml");
			defaultlootYamlContent = AssetUtils.LoadTextFromResources("warpalicious.More_World_Locations_LootLists.yml");
		}

		public void ParseCustomYamls()
		{
			string path = Path.Combine(Paths.ConfigPath, "warpalicious.More_World_Locations_CreatureLists.yml");
			if (File.Exists(path))
			{
				customCreatureYamlContent = File.ReadAllText(path);
				WarpLogger.Logger.LogInfo((object)"Successfully loaded warpalicious.More_World_Locations_CreatureLists.yml file from BepinEx config folder");
			}
			string path2 = Path.Combine(Paths.ConfigPath, "warpalicious.More_World_Locations_LootLists.yml");
			if (File.Exists(path2))
			{
				customlootYamlContent = File.ReadAllText(path2);
				WarpLogger.Logger.LogInfo((object)"Successfully loaded warpalicious.More_World_Locations_LootLists.yml file from BepinEx config folder");
			}
		}

		public void ParseCreatureYaml(string filename)
		{
			defaultCreatureYamlContent = AssetUtils.LoadTextFromResources(filename + "_CreatureLists.yml");
			string path = Path.Combine(Paths.ConfigPath, filename + "_CreatureLists.yml");
			if (File.Exists(path))
			{
				customCreatureYamlContent = File.ReadAllText(path);
				WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + "_CreatureLists.yml file from BepinEx config folder"));
			}
		}

		public void ParseTraderYaml(string filename)
		{
			defaultTraderYamlContent = AssetUtils.LoadTextFromResources(filename);
			string path = Path.Combine(Paths.ConfigPath, filename);
			if (File.Exists(path))
			{
				customTraderYamlContent = File.ReadAllText(path);
				WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + " file from BepinEx config folder"));
			}
		}

		public void ParseContainerYaml(string filename)
		{
			defaultlootYamlContent = AssetUtils.LoadTextFromResources(filename + "_ContainerLists.yml");
			string path = Path.Combine(Paths.ConfigPath, filename + "_ContainerLists.yml");
			if (File.Exists(path))
			{
				customlootYamlContent = File.ReadAllText(path);
				WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + "_ContainerLists.yml file from BepinEx config folder"));
			}
		}

		public void ParsePickableItemYaml(string filename)
		{
			defaultPickableItemContent = AssetUtils.LoadTextFromResources(filename + "_PickableItemLists.yml");
			string path = Path.Combine(Paths.ConfigPath, filename + "_PickableItemLists.yml");
			if (File.Exists(path))
			{
				customPickableItemContent = File.ReadAllText(path);
				WarpLogger.Logger.LogInfo((object)("Successfully loaded + " + filename + "_PickableItemLists.yml file from BepinEx config folder"));
			}
		}

		public string GetCreatureYamlContent(ConfigurationManager.Toggle useCustomCreatureYaml)
		{
			if (useCustomCreatureYaml == ConfigurationManager.Toggle.On)
			{
				return customCreatureYamlContent;
			}
			return defaultCreatureYamlContent;
		}

		public string GetLootYamlContent(ConfigurationManager.Toggle useCustomLootYaml)
		{
			if (useCustomLootYaml == ConfigurationManager.Toggle.On)
			{
				return customlootYamlContent;
			}
			return defaultlootYamlContent;
		}

		public string GetPickableItemContent(ConfigurationManager.Toggle useCustomPickableItemYAML)
		{
			if (useCustomPickableItemYAML == ConfigurationManager.Toggle.On)
			{
				return customPickableItemContent;
			}
			return defaultPickableItemContent;
		}
	}
}
namespace Swamp_Pack_1
{
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	public class LocationConfigs
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)]
		public struct LocationRing
		{
			public int MinDistance { get; set; }

			public int MaxDistance { get; set; }

			public LocationRing(int minDistance, int maxDistance)
			{
				MinDistance = minDistance;
				MaxDistance = maxDistance;
			}
		}

		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)]
		public static class LocationRings
		{
			public static LocationRing Ring1 { get; set; } = new LocationRing(0, 500);


			public static LocationRing Ring2 { get; set; } = new LocationRing(500, 2000);


			public static LocationRing Ring3 { get; set; } = new LocationRing(1500, 3000);


			public static LocationRing Ring4 { get; set; } = new LocationRing(2500, 4000);


			public static LocationRing Ring5 { get; set; } = new LocationRing(3500, 6000);


			public static LocationRing Ring6 { get; set; } = new LocationRing(4500, 8500);


			public static LocationRing Ring7 { get; set; } = new LocationRing(5000, 10500);

		}

		public static LocationConfig MWL_GuckPit1_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_GuckPit1_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 8f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_small",
			MinDistanceFromSimilar = 256f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 5f,
			MinAltitude = 0f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampAltar1_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar1_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 8f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_altar",
			MinDistanceFromSimilar = 512f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = -1f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampAltar2_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar2_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_altar",
			MinDistanceFromSimilar = 512f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = -1f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampAltar3_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar3_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_altar",
			MinDistanceFromSimilar = 512f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = -1f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampAltar4_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampAltar4_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_altar",
			MinDistanceFromSimilar = 512f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = -1f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampCastle2_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampCastle2_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_medium",
			MinDistanceFromSimilar = 512f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = 0f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampGrave1_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampGrave1_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_medium",
			MinDistanceFromSimilar = 512f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = 0f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampHouse1_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampHouse1_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_small",
			MinDistanceFromSimilar = 256f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampRuin1_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampRuin1_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_medium",
			MinDistanceFromSimilar = 512f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = -1f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampTower1_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampTower1_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_small",
			MinDistanceFromSimilar = 256f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = 0f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampTower2_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampTower2_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_tower",
			MinDistanceFromSimilar = 1024f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = 0f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampTower3_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampTower3_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_large",
			MinDistanceFromSimilar = 1024f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = 0f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false,
			BiomeArea = (BiomeArea)2
		};

		public static LocationConfig MWL_SwampWell1_Config = new LocationConfig
		{
			Biome = (Biome)2,
			Quantity = Swamp_Pack_1Plugin.MWL_SwampWell1_QuantityConfig.Value,
			Priotized = true,
			ExteriorRadius = 15f,
			ClearArea = true,
			RandomRotation = false,
			Group = "Swamp_small",
			MinDistanceFromSimilar = 256f,
			MinTerrainDelta = 0f,
			MaxTerrainDelta = 8f,
			MinAltitude = 0f,
			MinDistance = LocationRings.Ring2.MinDistance,
			InForest = false
		};
	}
	public class Locations
	{
		public static void AddAllLocations()
		{
			AssetBundle assetBundle = Swamp_Pack_1Plugin.assetBundle;
			string creatureYAMLContent = Swamp_Pack_1Plugin.swampYAMLmanager.creatureYAMLContent;
			string lootYAMLContent = Swamp_Pack_1Plugin.swampYAMLmanager.lootYAMLContent;
			LocationManager.AddLocation(assetBundle, "MWL_GuckPit1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_GuckPit1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_GuckPit1_CreatureListConfig.Value, 1, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_GuckPit1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_GuckPit1_LootListConfig.Value, LocationConfigs.MWL_GuckPit1_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampAltar1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar1_CreatureListConfig.Value, 5, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar1_LootListConfig.Value, LocationConfigs.MWL_SwampAltar1_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampAltar2", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar2_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar2_CreatureListConfig.Value, 6, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar2_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar2_LootListConfig.Value, LocationConfigs.MWL_SwampAltar2_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampAltar3", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar3_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar3_CreatureListConfig.Value, 4, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar3_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar3_LootListConfig.Value, LocationConfigs.MWL_SwampAltar3_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampAltar4", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar4_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar4_CreatureListConfig.Value, 5, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampAltar4_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampAltar4_LootListConfig.Value, LocationConfigs.MWL_SwampAltar4_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampCastle2", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampCastle2_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampCastle2_CreatureListConfig.Value, 11, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampCastle2_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampCastle2_LootListConfig.Value, LocationConfigs.MWL_SwampCastle2_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampGrave1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampGrave1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampGrave1_CreatureListConfig.Value, 0, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampGrave1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampGrave1_LootListConfig.Value, LocationConfigs.MWL_SwampGrave1_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampHouse1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampHouse1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampHouse1_CreatureListConfig.Value, 3, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampHouse1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampHouse1_LootListConfig.Value, LocationConfigs.MWL_SwampHouse1_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampRuin1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampRuin1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampRuin1_CreatureListConfig.Value, 8, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampRuin1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampRuin1_LootListConfig.Value, LocationConfigs.MWL_SwampRuin1_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampTower1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampRuin1_CreatureListConfig.Value, 4, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower1_LootListConfig.Value, LocationConfigs.MWL_SwampTower1_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampTower2", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower2_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower2_CreatureListConfig.Value, 2, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower2_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower2_LootListConfig.Value, LocationConfigs.MWL_SwampTower2_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampTower3", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower3_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower3_CreatureListConfig.Value, 3, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampTower3_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampTower3_LootListConfig.Value, LocationConfigs.MWL_SwampTower3_Config);
			LocationManager.AddLocation(assetBundle, "MWL_SwampWell1", Swamp_Pack_1Plugin.swampYAMLmanager.GetCreatureYamlContent(Swamp_Pack_1Plugin.MWL_SwampWell1_CreatureYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampWell1_CreatureListConfig.Value, 0, Swamp_Pack_1Plugin.swampYAMLmanager.GetLootYamlContent(Swamp_Pack_1Plugin.MWL_SwampWell1_LootYamlConfig.Value), Swamp_Pack_1Plugin.MWL_SwampWell1_LootListConfig.Value, LocationConfigs.MWL_SwampWell1_Config);
			ZoneManager.OnVanillaLocationsAvailable -= AddAllLocations;
			assetBundle.Unload(false);
		}
	}
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[BepInPlugin("warpalicious.Swamp_Pack_1", "Swamp_Pack_1", "1.1.1")]
	public class Swamp_Pack_1Plugin : BaseUnityPlugin
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order = null;

			[UsedImplicitly]
			public bool? Browsable = null;

			[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)]
			[UsedImplicitly]
			public string Category = null;

			[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer = null;
		}

		[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
			}
		}

		internal const string ModName = "Swamp_Pack_1";

		internal const string ModVersion = "1.1.1";

		internal const string Author = "warpalicious";

		private const string ModGUID = "warpalicious.Swamp_Pack_1";

		private static string ConfigFileName = "warpalicious.Swamp_Pack_1.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("warpalicious.Swamp_Pack_1");

		public static readonly ManualLogSource Swamp_Pack_1Logger;

		private static readonly ConfigSync ConfigSync;

		public Texture2D tex = null;

		public static YAMLManager swampYAMLmanager;

		public static AssetBundle assetBundle;

		public static string bundleName;

		public static ConfigEntry<int> MWL_GuckPit1_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_GuckPit1_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_GuckPit1_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_GuckPit1_LootYamlConfig;

		public static ConfigEntry<string> MWL_GuckPit1_LootListConfig;

		public static ConfigEntry<int> MWL_SwampAltar1_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar1_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar1_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar1_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar1_LootListConfig;

		public static ConfigEntry<int> MWL_SwampAltar2_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar2_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar2_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar2_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar2_LootListConfig;

		public static ConfigEntry<int> MWL_SwampAltar3_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar3_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar3_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar3_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar3_LootListConfig;

		public static ConfigEntry<int> MWL_SwampAltar4_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar4_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar4_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampAltar4_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampAltar4_LootListConfig;

		public static ConfigEntry<int> MWL_SwampCastle2_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampCastle2_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampCastle2_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampCastle2_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampCastle2_LootListConfig;

		public static ConfigEntry<int> MWL_SwampGrave1_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampGrave1_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampGrave1_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampGrave1_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampGrave1_LootListConfig;

		public static ConfigEntry<int> MWL_SwampHouse1_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampHouse1_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampHouse1_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampHouse1_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampHouse1_LootListConfig;

		public static ConfigEntry<int> MWL_SwampRuin1_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampRuin1_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampRuin1_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampRuin1_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampRuin1_LootListConfig;

		public static ConfigEntry<int> MWL_SwampTower1_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower1_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampTower1_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower1_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampTower1_LootListConfig;

		public static ConfigEntry<int> MWL_SwampTower2_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower2_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampTower2_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower2_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampTower2_LootListConfig;

		public static ConfigEntry<int> MWL_SwampTower3_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower3_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampTower3_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampTower3_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampTower3_LootListConfig;

		public static ConfigEntry<int> MWL_SwampWell1_QuantityConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampWell1_CreatureYamlConfig;

		public static ConfigEntry<string> MWL_SwampWell1_CreatureListConfig;

		public static ConfigEntry<ConfigurationManager.Toggle> MWL_SwampWell1_LootYamlConfig;

		public static ConfigEntry<string> MWL_SwampWell1_LootListConfig;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public static void LoadAssetBundle()
		{
			assetBundle = AssetUtils.LoadAssetBundleFromResources(bundleName, Assembly.GetExecutingAssembly());
			if ((Object)(object)assetBundle == (Object)null)
			{
				WarpLogger.Logger.LogError((object)("Failed to load asset bundle with name: " + bundleName));
			}
		}

		public void Awake()
		{
			bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
			LoadAssetBundle();
			MWL_GuckPit1_QuantityConfig = config("1 - MWL_GuckPit1", "Spawn Quantity", 15, "Amount of this location the game will attempt to place during world generation");
			MWL_GuckPit1_CreatureYamlConfig = config("1 - MWL_GuckPit1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_GuckPit1_CreatureListConfig = config("1 - MWL_GuckPit1", "Name of Creature List", "SwampCreatures1", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_GuckPit1_LootYamlConfig = config("1 - MWL_GuckPit1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_GuckPit1_LootListConfig = config("1 - MWL_GuckPit1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampAltar1_QuantityConfig = config("2 - MWL_SwampAltar1", "Spawn Quantity", 15, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampAltar1_CreatureYamlConfig = config("2 - MWL_SwampAltar1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampAltar1_CreatureListConfig = config("2 - MWL_SwampAltar1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampAltar1_LootYamlConfig = config("2 - MWL_SwampAltar1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampAltar1_LootListConfig = config("2 - MWL_SwampAltar1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampAltar2_QuantityConfig = config("3 - MWL_SwampAltar2", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampAltar2_CreatureYamlConfig = config("3 - MWL_SwampAltar2", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampAltar2_CreatureListConfig = config("3 - MWL_SwampAltar2", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampAltar2_LootYamlConfig = config("3 - MWL_SwampAltar2", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampAltar2_LootListConfig = config("3 - MWL_SwampAltar2", "Name of Loot List", "SwampLoot2", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampAltar3_QuantityConfig = config("4 - MWL_SwampAltar3", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampAltar3_CreatureYamlConfig = config("4 - MWL_SwampAltar3", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampAltar3_CreatureListConfig = config("4 - MWL_SwampAltar3", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampAltar3_LootYamlConfig = config("4 - MWL_SwampAltar3", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampAltar3_LootListConfig = config("4 - MWL_SwampAltar3", "Name of Loot List", "SwampLoot2", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampAltar4_QuantityConfig = config("5 - MWL_SwampAltar4", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampAltar4_CreatureYamlConfig = config("5 - MWL_SwampAltar4", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampAltar4_CreatureListConfig = config("5 - MWL_SwampAltar4", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampAltar4_LootYamlConfig = config("5 - MWL_SwampAltar4", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampAltar4_LootListConfig = config("5 - MWL_SwampAltar4", "Name of Loot List", "SwampLoot2", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampCastle2_QuantityConfig = config("7 -  MWL_SwampCastle2", "Spawn Quantity", 10, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampCastle2_CreatureYamlConfig = config("7 -  MWL_SwampCastle2", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampCastle2_CreatureListConfig = config("7 -  MWL_SwampCastle2", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampCastle2_LootYamlConfig = config("7 -  MWL_SwampCastle2", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampCastle2_LootListConfig = config("7 -  MWL_SwampCastle2", "Name of Loot List", "SwampLoot3", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampGrave1_QuantityConfig = config("9 -  MWL_SwampGrave1", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampGrave1_CreatureYamlConfig = config("9 -  MWL_SwampGrave1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampGrave1_CreatureListConfig = config("9 -  MWL_SwampGrave1", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampGrave1_LootYamlConfig = config("9 -  MWL_SwampGrave1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampGrave1_LootListConfig = config("9 -  MWL_SwampGrave1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampHouse1_QuantityConfig = config("10 -  MWL_SwampHouse1", "Spawn Quantity", 20, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampHouse1_CreatureYamlConfig = config("10 -  MWL_SwampHouse1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampHouse1_CreatureListConfig = config("10 -  MWL_SwampHouse1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampHouse1_LootYamlConfig = config("10 -  MWL_SwampHouse1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampHouse1_LootListConfig = config("10 -  MWL_SwampHouse1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampRuin1_QuantityConfig = config("11 -  MWL_SwampRuin1", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampRuin1_CreatureYamlConfig = config("11 -  MWL_SwampRuin1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampRuin1_CreatureListConfig = config("11 -  MWL_SwampRuin1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampRuin1_LootYamlConfig = config("11 -  MWL_SwampRuin1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampRuin1_LootListConfig = config("11 -  MWL_SwampRuin1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampTower1_QuantityConfig = config("12 -  MWL_SwampTower1", "Spawn Quantity", 20, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampTower1_CreatureYamlConfig = config("12 -  MWL_SwampTower1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampTower1_CreatureListConfig = config("12 -  MWL_SwampTower1", "Name of Creature List", "SwampCreatures3", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampTower1_LootYamlConfig = config("12 -  MWL_SwampTower1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampTower1_LootListConfig = config("12 -  MWL_SwampTower1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampTower2_QuantityConfig = config("13 -  MWL_SwampTower2", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampTower2_CreatureYamlConfig = config("13 -  MWL_SwampTower2", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampTower2_CreatureListConfig = config("13 -  MWL_SwampTower2", "Name of Creature List", "SwampCreatures4", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampTower2_LootYamlConfig = config("13 -  MWL_SwampTower2", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampTower2_LootListConfig = config("13 -  MWL_SwampTower2", "Name of Loot List", "SwampLoot3", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampTower3_QuantityConfig = config("14 -  MWL_SwampTower3", "Spawn Quantity", 25, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampTower3_CreatureYamlConfig = config("14 -  MWL_SwampTower3", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampTower3_CreatureListConfig = config("14 -  MWL_SwampTower3", "Name of Creature List", "SwampCreatures2", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampTower3_LootYamlConfig = config("14 -  MWL_SwampTower3", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampTower3_LootListConfig = config("14 -  MWL_SwampTower3", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			MWL_SwampWell1_QuantityConfig = config("15 -  MWL_SwampWell1", "Spawn Quantity", 20, "Amount of this location the game will attempt to place during world generation");
			MWL_SwampWell1_CreatureYamlConfig = config("15 -  MWL_SwampWell1", "Use Custom Creature YAML file", ConfigurationManager.Toggle.Off, "When Off, location will spawn default creatures. When On, location will select creatures from list in the warpalicious.More_World_Locations_CreatureLists.yml file in BepinEx config folder");
			MWL_SwampWell1_CreatureListConfig = config("15 -  MWL_SwampWell1", "Name of Creature List", "SwampCreatures1", "The name of the creature list to use from warpalicious.More_World_Locations_CreatureLists.yml file");
			MWL_SwampWell1_LootYamlConfig = config("15 -  MWL_SwampWell1", "Use Custom Loot YAML file", ConfigurationManager.Toggle.Off, "When Off, location will use default loot. When On, location will select loot from list in the warpalicious.More_World_Locations_LootLists.yml file in BepinEx config folder");
			MWL_SwampWell1_LootListConfig = config("15 -  MWL_SwampWell1", "Name of Loot List", "SwampLoot1", "The name of the loot list to use from warpalicious.More_World_Locations_LootLists.yml file");
			swampYAMLmanager.ParseDefaultYamls();
			swampYAMLmanager.ParseCustomYamls();
			ZoneManager.OnVanillaLocationsAvailable += Locations.AddAllLocations;
			if (saveOnConfigSet)
			{
				((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
				((BaseUnityPlugin)this).Config.Save();
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				Swamp_Pack_1Logger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				Swamp_Pack_1Logger.LogError((object)("There was an issue loading your " + ConfigFileName));
				Swamp_Pack_1Logger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static Swamp_Pack_1Plugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			Swamp_Pack_1Logger = Logger.CreateLogSource("Swamp_Pack_1");
			ConfigSync = new ConfigSync("warpalicious.Swamp_Pack_1")
			{
				DisplayName = "Swamp_Pack_1",
				CurrentVersion = "1.1.1",
				MinimumRequiredVersion = "1.1.1"
			};
			swampYAMLmanager = new YAMLManager();
			bundleName = "swamppack1";
			MWL_GuckPit1_QuantityConfig = null;
			MWL_GuckPit1_CreatureYamlConfig = null;
			MWL_GuckPit1_CreatureListConfig = null;
			MWL_GuckPit1_LootYamlConfig = null;
			MWL_GuckPit1_LootListConfig = null;
			MWL_SwampAltar1_QuantityConfig = null;
			MWL_SwampAltar1_CreatureYamlConfig = null;
			MWL_SwampAltar1_CreatureListConfig = null;
			MWL_SwampAltar1_LootYamlConfig = null;
			MWL_SwampAltar1_LootListConfig = null;
			MWL_SwampAltar2_QuantityConfig = null;
			MWL_SwampAltar2_CreatureYamlConfig = null;
			MWL_SwampAltar2_CreatureListConfig = null;
			MWL_SwampAltar2_LootYamlConfig = null;
			MWL_SwampAltar2_LootListConfig = null;
			MWL_SwampAltar3_QuantityConfig = null;
			MWL_SwampAltar3_CreatureYamlConfig = null;
			MWL_SwampAltar3_CreatureListConfig = null;
			MWL_SwampAltar3_LootYamlConfig = null;
			MWL_SwampAltar3_LootListConfig = null;
			MWL_SwampAltar4_QuantityConfig = null;
			MWL_SwampAltar4_CreatureYamlConfig = null;
			MWL_SwampAltar4_CreatureListConfig = null;
			MWL_SwampAltar4_LootYamlConfig = null;
			MWL_SwampAltar4_LootListConfig = null;
			MWL_SwampCastle2_QuantityConfig = null;
			MWL_SwampCastle2_CreatureYamlConfig = null;
			MWL_SwampCastle2_CreatureListConfig = null;
			MWL_SwampCastle2_LootYamlConfig = null;
			MWL_SwampCastle2_LootListConfig = null;
			MWL_SwampGrave1_QuantityConfig = null;
			MWL_SwampGrave1_CreatureYamlConfig = null;
			MWL_SwampGrave1_CreatureListConfig = null;
			MWL_SwampGrave1_LootYamlConfig = null;
			MWL_SwampGrave1_LootListConfig = null;
			MWL_SwampHouse1_QuantityConfig = null;
			MWL_SwampHouse1_CreatureYamlConfig = null;
			MWL_SwampHouse1_CreatureListConfig = null;
			MWL_SwampHouse1_LootYamlConfig = null;
			MWL_SwampHouse1_LootListConfig = null;
			MWL_SwampRuin1_QuantityConfig = null;
			MWL_SwampRuin1_CreatureYamlConfig = null;
			MWL_SwampRuin1_CreatureListConfig = null;
			MWL_SwampRuin1_LootYamlConfig = null;
			MWL_SwampRuin1_LootListConfig = null;
			MWL_SwampTower1_QuantityConfig = null;
			MWL_SwampTower1_CreatureYamlConfig = null;
			MWL_SwampTower1_CreatureListConfig = null;
			MWL_SwampTower1_LootYamlConfig = null;
			MWL_SwampTower1_LootListConfig = null;
			MWL_SwampTower2_QuantityConfig = null;
			MWL_SwampTower2_CreatureYamlConfig = null;
			MWL_SwampTower2_CreatureListConfig = null;
			MWL_SwampTower2_LootYamlConfig = null;
			MWL_SwampTower2_LootListConfig = null;
			MWL_SwampTower3_QuantityConfig = null;
			MWL_SwampTower3_CreatureYamlConfig = null;
			MWL_SwampTower3_CreatureListConfig = null;
			MWL_SwampTower3_LootYamlConfig = null;
			MWL_SwampTower3_LootListConfig = null;
			MWL_SwampWell1_QuantityConfig = null;
			MWL_SwampWell1_CreatureYamlConfig = null;
			MWL_SwampWell1_CreatureListConfig = null;
			MWL_SwampWell1_LootYamlConfig = null;
			MWL_SwampWell1_LootListConfig = null;
			_serverConfigLocked = null;
		}
	}
	public static class KeyboardExtensions
	{
		public static bool IsKeyDown(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}

		public static bool IsKeyHeld(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("Swamp_Pack_1_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_Swamp_Pack_1_Version);
			Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogDebug((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("1.1.1");
			peer.m_rpc.Invoke("Swamp_Pack_1_VersionCheck", new object[1] { val });
		}
	}
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "Swamp_Pack_1RequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + Swamp_Pack_1Plugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_Swamp_Pack_1_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)("Version check, local: 1.1.1,  remote: " + text));
			if (text != "1.1.1")
			{
				Swamp_Pack_1Plugin.ConnectionError = "Swamp_Pack_1 Installed: 1.1.1\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting..."));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				Swamp_Pack_1Plugin.Swamp_Pack_1Logger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}
	}
}
namespace LocalizationManager
{
	[PublicAPI]
	[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(0)]
	[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(1)]
	public class Localizer
	{
		private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors;

		private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts;

		private static readonly ConditionalWeakTable<Localization, string> localizationLanguage;

		private static readonly List<WeakReference<Localization>> localizationObjects;

		[<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static readonly List<string> fileExtensions;

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static void UpdatePlaceholderText(Localization localization, string key)
		{
			localizationLanguage.TryGetValue(localization, out var value);
			string text = loadedTexts[value][key];
			if (PlaceholderProcessors.TryGetValue(key, out var value2))
			{
				text = value2.Aggregate(text, [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value()));
			}
			localization.AddWord(key, text);
		}

		public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null)
		{
			if (convertConfigValue == null)
			{
				convertConfigValue = (T val) => val.ToString();
			}
			if (!PlaceholderProcessors.ContainsKey(key))
			{
				PlaceholderProcessors[key] = new Dictionary<string, Func<string>>();
			}
			config.SettingChanged += [<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (object _, EventArgs _) =>
			{
				UpdatePlaceholder();
			};
			if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage()))
			{
				UpdatePlaceholder();
			}
			void UpdatePlaceholder()
			{
				PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value);
				UpdatePlaceholderText(Localization.instance, key);
			}
		}

		public static void AddText(string key, string text)
		{
			List<WeakReference<Localization>> list = new List<WeakReference<Localization>>();
			foreach (WeakReference<Localization> localizationObject in localizationObjects)
			{
				if (localizationObject.TryGetTarget(out var target))
				{
					Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)];
					if (!target.m_translations.ContainsKey(key))
					{
						dictionary[key] = text;
						target.AddWord(key, text);
					}
				}
				else
				{
					list.Add(localizationObject);
				}
			}
			foreach (WeakReference<Localization> item in list)
			{
				localizationObjects.Remove(item);
			}
		}

		public static void Load()
		{
			LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage());
		}

		private static void LoadLocalization(Localization __instance, string language)
		{
			if (!localizationLanguage.Remove(__instance))
			{
				localizationObjects.Add(new WeakReference<Localization>(__instance));
			}
			localizationLanguage.Add(__instance, language);
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories)
				where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0
				select f)
			{
				string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1];
				if (dictionary.ContainsKey(text))
				{
					Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."));
				}
				else
				{
					dictionary[text] = item;
				}
			}
			byte[] array = LoadTranslationFromAssembly("English");
			if (array == null)
			{
				throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml.");
			}
			Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array));
			if (dictionary2 == null)
			{
				throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty.");
			}
			string text2 = null;
			if (language != "English")
			{
				if (dictionary.ContainsKey(language))
				{
					text2 = File.ReadAllText(dictionary[language]);
				}
				else
				{
					byte[] array2 = LoadTranslationFromAssembly(language);
					if (array2 != null)
					{
						text2 = Encoding.UTF8.GetString(array2);
					}
				}
			}
			if (text2 == null && dictionary.ContainsKey("English"))
			{
				text2 = File.ReadAllText(dictionary["English"]);
			}
			if (text2 != null)
			{
				foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>())
				{
					dictionary2[item2.Key] = item2.Value;
				}
			}
			loadedTexts[language] = dictionary2;
			foreach (KeyValuePair<string, string> item3 in dictionary2)
			{
				UpdatePlaceholderText(__instance, item3.Key);
			}
		}

		static Localizer()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>();
			loadedTexts = new Dictionary<string, Dictionary<string, string>>();
			localizationLanguage = new ConditionalWeakTable<Localization, string>();
			localizationObjects = new List<WeakReference<Localization>>();
			fileExtensions = new List<string> { ".json", ".yml" };
			Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		[return: <d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(2)]
		private static byte[] LoadTranslationFromAssembly(string language)
		{
			foreach (string fileExtension in fileExtensions)
			{
				byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension);
				if (array != null)
				{
					return array;
				}
			}
			return null;
		}

		[<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(2)]
		public static byte[] ReadEmbeddedFileBytes([<d218efbc-68c3-4b36-bb6f-5cdc89665cdb>Nullable(1)] string resourceFileName, Assembly containingAssembly = null)
		{
			using MemoryStream memoryStream = new MemoryStream();
			if ((object)containingAssembly == null)
			{
				containingAssembly = Assembly.GetCallingAssembly();
			}
			string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<97bdbec7-b540-4f64-8730-f8ef31f72459>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal));
			if (text != null)
			{
				containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream);
			}
			return (memoryStream.Length == 0L) ? null : memoryStream.ToArray();
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded]
	internal sealed class <d9e71fa4-4570-4acf-9073-524e643f8ef2>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded]
	[CompilerGenerated]
	internal sealed class <ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <2344063f-d334-4bb5-984f-b50a64f962ae>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <2344063f-d334-4bb5-984f-b50a64f962ae>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[<d9e71fa4-4570-4acf-9073-524e643f8ef2>Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ServerSync
{
	[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)]
	[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)]
	[PublicAPI]
	internal abstract class OwnConfigEntryBase
	{
		[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)]
		public object LocalBaseValue;

		public bool SynchronizedConfig = true;

		public abstract ConfigEntryBase BaseConfig { get; }
	}
	[PublicAPI]
	[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)]
	[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)]
	internal class SyncedConfigEntry<[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)] T> : OwnConfigEntryBase
	{
		public readonly ConfigEntry<T> SourceConfig;

		public override ConfigEntryBase BaseConfig => (ConfigEntryBase)(object)SourceConfig;

		public T Value
		{
			get
			{
				return SourceConfig.Value;
			}
			set
			{
				SourceConfig.Value = value;
			}
		}

		public SyncedConfigEntry(ConfigEntry<T> sourceConfig)
		{
			SourceConfig = sourceConfig;
		}

		public void AssignLocalValue(T value)
		{
			if (LocalBaseValue == null)
			{
				Value = value;
			}
			else
			{
				LocalBaseValue = value;
			}
		}
	}
	[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(2)]
	[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)]
	internal abstract class CustomSyncedValueBase
	{
		public object LocalBaseValue;

		[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(1)]
		public readonly string Identifier;

		[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(1)]
		public readonly Type Type;

		private object boxedValue;

		protected bool localIsOwner;

		public readonly int Priority;

		public object BoxedValue
		{
			get
			{
				return boxedValue;
			}
			set
			{
				boxedValue = value;
				this.ValueChanged?.Invoke();
			}
		}

		public event Action ValueChanged;

		[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)]
		protected CustomSyncedValueBase(ConfigSync configSync, string identifier, Type type, int priority)
		{
			Priority = priority;
			Identifier = identifier;
			Type = type;
			configSync.AddCustomValue(this);
			localIsOwner = configSync.IsSourceOfTruth;
			configSync.SourceOfTruthChanged += delegate(bool truth)
			{
				localIsOwner = truth;
			};
		}
	}
	[PublicAPI]
	[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)]
	[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)]
	internal sealed class CustomSyncedValue<[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)] T> : CustomSyncedValueBase
	{
		public T Value
		{
			get
			{
				return (T)base.BoxedValue;
			}
			set
			{
				base.BoxedValue = value;
			}
		}

		public CustomSyncedValue(ConfigSync configSync, string identifier, T value = default(T), int priority = 0)
			: base(configSync, identifier, typeof(T), priority)
		{
			Value = value;
		}

		public void AssignLocalValue(T value)
		{
			if (localIsOwner)
			{
				Value = value;
			}
			else
			{
				LocalBaseValue = value;
			}
		}
	}
	internal class ConfigurationManagerAttributes
	{
		[UsedImplicitly]
		public bool? ReadOnly = false;
	}
	[PublicAPI]
	[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)]
	[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(0)]
	internal class ConfigSync
	{
		[HarmonyPatch(typeof(ZRpc), "HandlePackage")]
		[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(0)]
		private static class SnatchCurrentlyHandlingRPC
		{
			[<ad7f54fc-8d8c-4d87-ad30-e6af2b1595c0>Nullable(2)]
			public static ZRpc currentRpc;

			[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)]
			[HarmonyPrefix]
			private static void Prefix(ZRpc __instance)
			{
				currentRpc = __instance;
			}
		}

		[HarmonyPatch(typeof(ZNet), "Awake")]
		[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(0)]
		internal static class RegisterRPCPatch
		{
			[<2344063f-d334-4bb5-984f-b50a64f962ae>NullableContext(1)]
			[HarmonyPostfix]
			private static void Postfix(ZNet __instance)
			{
				isServer = __instance.IsServer();
				foreach (ConfigSync configSync2 in configSyncs)
				{
					ZRoutedRpc.instance.Register<ZPackage>(configSync2.Name + " ConfigSync", (Action<long, ZPackage>)configSync2.RPC_FromOtherClientConfigSync);
					if (isServer)
					{
						configSync2.InitialSyncDone = true;
						Debug.Log((object)("Registered '" + configSync2.Name + " ConfigSync' RPC - waiting for incoming connections"));
					}
				}
				if (isServer)