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Decompiled source of LootFilter v1.0.2
wonkotron.LootFilter.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace lootfilter { [BepInPlugin("wonkotron.LootFilter", "LootFilter", "1.0.2")] public class LootFilter : BaseUnityPlugin { internal const string ModName = "LootFilter"; internal const string ModVersion = "1.0.2"; internal const string Author = "wonkotron"; private const string ModGUID = "wonkotron.LootFilter"; private Harmony _harmony = null; public static ConfigEntry<bool> filterEnabled; private static ConfigEntry<string> blacklistString; public static ConfigEntry<bool> debugLogging; private static LootFilter _instance; public static string[] blacklist { get; private set; } public static ManualLogSource Log { get; private set; } [UsedImplicitly] private void Awake() { _instance = this; Log = ((BaseUnityPlugin)this).Logger; _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "wonkotron.LootFilter"); filterEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Filter", "Filter Enabled", true, "Enable Loot Filter"); blacklistString = ((BaseUnityPlugin)this).Config.Bind<string>("Filter", "Item Blacklist", "", "Comma separated list (NO SPACES) of PrefabID strings (e.g. Resin,LeatherScraps)"); debugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Debug Logging", false, "Enable debug logging for this plugin"); blacklist = blacklistString.Value.Split(new char[1] { ',' }); ((BaseUnityPlugin)this).Config.SettingChanged += Config_SettingChanged; } private void Config_SettingChanged(object sender, EventArgs e) { ((BaseUnityPlugin)this).Config.SettingChanged -= Config_SettingChanged; blacklist = blacklistString.Value.Split(new char[1] { ',' }); ((BaseUnityPlugin)this).Config.SettingChanged += Config_SettingChanged; } [UsedImplicitly] private void OnDestroy() { ((BaseUnityPlugin)this).Config.SettingChanged -= Config_SettingChanged; Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(Inventory), "CanAddItem", new Type[] { typeof(ItemData), typeof(int) })] public static class Inventory_CanAddItem_Patch { public static void Postfix(ItemData item, int stack, ref bool __result) { try { if (!__result || !LootFilter.filterEnabled.Value) { return; } object obj; if (item == null) { obj = null; } else { GameObject dropPrefab = item.m_dropPrefab; obj = ((dropPrefab != null) ? ((Object)dropPrefab).name : null); } string value = (string)obj; if (string.IsNullOrEmpty(value)) { if (LootFilter.debugLogging.Value) { LootFilter.Log.LogDebug((object)"null or empty item?.m_dropPrefab?.name (https://github.com/wonkovalheim/lootfilter/issues/2)"); LootFilter.Log.LogDebug((object)$"item null? {item == null}"); LootFilter.Log.LogDebug((object)$"item.m_dropPrefab null? {(Object)(object)item?.m_dropPrefab == (Object)null}"); ManualLogSource log = LootFilter.Log; object obj2; if (item == null) { obj2 = null; } else { GameObject dropPrefab2 = item.m_dropPrefab; obj2 = ((dropPrefab2 != null) ? ((Object)dropPrefab2).name : null); } log.LogDebug((object)$"item.m_dropPrefab.name null? {obj2 == null}"); } } else if (LootFilter.blacklist.Contains(value)) { __result = false; } } catch (Exception ex) { LootFilter.Log.LogError((object)"Exception caught when executing PostFix"); LootFilter.Log.LogError((object)ex.ToString()); } } } }