using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("VeryVeryValet-Val8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+89c9a83e1d15e14d0705f7503ef5c32fadf779d1")]
[assembly: AssemblyProduct("VeryVeryValet-Val8")]
[assembly: AssemblyTitle("VeryVeryValet-Val8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
}
namespace TemplatePlugin
{
internal static class TemplatePluginInfo
{
public const string PLUGIN_GUID = "very_very_valet_val8";
public const string PLUGIN_NAME = "Val8";
public const string GAME_NAME = "Very Very Valet";
}
}
namespace VeryVeryValet_Val8
{
[BepInPlugin("very_very_valet_val8", "Val8", "1.0.0")]
public class PluginMain : BaseUnityPlugin
{
[HarmonyPatch(typeof(ScreenUI_Title), "OnPlay")]
private static class ScreenUI_Title_Patch
{
private static void Postfix(DefaultButtonUi button, string name)
{
PlayerMgr.ActiveMaxPlayerCount = 8;
}
}
[HarmonyPatch(typeof(ResultsVoteUi), "Init")]
private static class ResultsVoteUi_Patch
{
private static void Prefix(ResultsVoteUi __instance, ref List<int> playerIds)
{
if (playerIds.Count > 4)
{
playerIds.RemoveRange(4, playerIds.Count - 4);
}
__instance._playerFlowCount = Math.Min(playerIds.Count, 4);
}
}
[HarmonyPatch(typeof(ScreenUI_Results), "_setWin")]
private static class ScreenUI_Results_Patch
{
private static void Postfix(ScreenUI_Results __instance, LevelData levelData, int strikeCount, bool isStrikes, string topKey, string bottomKey, Transform[] photoHandles, Dictionary<int, TitleData> playersToTitles, LevelController levelController, PlayerMgr playerMgr, SaveLevelResult saveResult)
{
int count = __instance._valetFacesUis.Count;
if (count > 4)
{
for (int i = 4; i < count; i++)
{
Object.Destroy((Object)(object)__instance._valetFacesUis[i]);
}
__instance._valetFacesUis.RemoveRange(4, count - 4);
}
}
}
public const string GameName = "Very Very Valet";
private const string Version = "1.0.0";
private readonly Harmony _harmony = new Harmony("very_very_valet_val8");
public static ManualLogSource? logger;
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
_harmony.PatchAll();
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
SceneManager.sceneLoaded += delegate
{
};
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}