Fusion
Fusion is an automated tool made to augment base game's DataTables with modded entries
By NynrahGhost
Date uploaded | 6 months ago |
Version | 0.7011.5 |
Download link | NynrahGhost-Fusion-0.7011.5.zip |
Downloads | 13072 |
Dependency string | NynrahGhost-Fusion-0.7011.5 |
This mod requires the following mods to function
Thunderstore-unreal_shimloader
EXPERIMENTAL Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS and UE games.
Preferred version: 1.0.6README
What is Fusion?
Fusion is an automated tool made to augment base game's DataTables with modded entries.
This allows modders to make custom signals, props, achievements, foods etc.
Installation (For users)
Install it using R2Modman, or any mod that requires its dependancy.
Designed for pa07_0011
Usage (For modders)
Video tutorial
Datatable merging
In your ue4 project, at your mod folder, create a specific folder path and a new DataTable in it, which is named as the one you want to augment (predated with underscore) and it needs to use the same struct.
[YOUR MOD NAME]/_Content/main/datatables/_[datatableName]
Notice that the name must be predated with underscore! It's made, so if you need to reference original game's datatable you wouldn't be confused which to choose!
Asset replacement [Experimental]
Replicate path inside _Content as the original asset has, and name it exactly the same. Works for everything except folder main
For example, if you want to replace Kerfus texture, you need to make asset with path:
[YOUR MOD NAME]/_Content/meshes/kerfus/tex_kerfus.uasset
Adding Input events [Experimental]
Add new input in your project settings, then navigate to the root folder of your project and find Config
folder. There is DefaultInput.ini
file, which stores all descriptions for your inputs. Copy added input line and create new config, that must be named ending in DefaultInput.ini (Created config can be put directly in [profile]/shimloader/cfg/
for testing. Package it within your mod according to the Thunderstore packaging convention.
Credits
Special thanks to deezhizyu for bug fixes, logging and refactoring the project!
Feedback (For everyone)
If you have any problems running or working with this tool, or have any suggestions, contact me at discord (ghost_of_nynrah
) or write at
e-votv-modding channel of EternityDev Games discord.