Decompiled source of NoUnrepairableDamage v1.0.8

NoUnrepairableDamage.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.Game;
using CG.Ship.Repair;
using CG.Space;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.MPModChecks;
using VoidManager.Utilities;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoUnrepairableDamage")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.8.0")]
[assembly: AssemblyInformationalVersion("1.0.8+2862874f9bd36b216e748dc5b0a1d5c210d9423f")]
[assembly: AssemblyProduct("No Unrepairable Damage")]
[assembly: AssemblyTitle("NoUnrepairableDamage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.8.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoUnrepairableDamage
{
	[BepInPlugin("NoUnrepairableDamage", "No Unrepairable Damage", "1.0.8")]
	[BepInProcess("Void Crew.exe")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "NoUnrepairableDamage");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoUnrepairableDamage is loaded!");
		}
	}
	[HarmonyPatch(typeof(HullDamageController), "OnRepairedBreach")]
	internal class HullDamageControllerPatch
	{
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Ldfld, (object)null),
				new CodeInstruction(OpCodes.Dup, (object)null),
				new CodeInstruction(OpCodes.Callvirt, (object)null),
				new CodeInstruction(OpCodes.Ldloc_0, (object)null),
				new CodeInstruction(OpCodes.Add, (object)null)
			};
			List<CodeInstruction> list2 = new List<CodeInstruction>
			{
				new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(HullDamageControllerPatch), "ClampHitpoints", (Type[])null, (Type[])null))
			};
			return HarmonyHelpers.PatchBySequence(instructions, (IEnumerable<CodeInstruction>)list, (IEnumerable<CodeInstruction>)list2, (PatchMode)1, (CheckMode)2, false);
		}

		private static float ClampHitpoints(float hitpoints)
		{
			return Mathf.Min(((OrbitObject)ClientGame.Current.PlayerShip).StartingHitPoints, hitpoints);
		}
	}
	[HarmonyPatch(typeof(HullState), "SetRepairableHp")]
	public class HullStatePatch
	{
		[HarmonyPrefix]
		private static bool PrefixSetRepairableHp(ref float newRepairableHp, ref float newUnrepairableHp)
		{
			newRepairableHp += newUnrepairableHp;
			newUnrepairableHp = 0f;
			return true;
		}
	}
	internal class VoidManagerPlugin : VoidPlugin
	{
		public override MultiplayerType MPType => (MultiplayerType)4;

		public override string Author => "Arpharel";

		public override string Description => "Allows you to repair your ship to full health";
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "NoUnrepairableDamage";

		public const string PLUGIN_NAME = "No Unrepairable Damage";

		public const string PLUGIN_VERSION = "1.0.8";
	}
}