using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG;
using CG.Game;
using CG.Game.Player;
using CG.Network;
using CG.Objects;
using CG.Ship.Hull;
using CG.Ship.Modules;
using CG.Space;
using Gameplay.Carryables;
using Gameplay.CompositeWeapons;
using Gameplay.Tags;
using Gameplay.Utilities;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BalancedDuoSentry")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1+0ec96018856d1055f3970bb888f1eb6e93238229")]
[assembly: AssemblyProduct("BalancedDuoSentry")]
[assembly: AssemblyTitle("Adds a two-player version of the Lone Sentry Destroyer.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BalancedDuoSentry
{
internal class BlessedHomunculusPatcher
{
private static GUIDUnion destroyerShipGUID = new GUIDUnion("4bc2ff9e1d156c94a9c94286a7aaa79b");
private static DuoPlayerCondition duoPlayerCondition = new DuoPlayerCondition();
public static void ApplyPatch(CarryableMod homunculus)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
if (((AbstractCloneStarObject)ClientGame.Current.playerShip).assetGuid != destroyerShipGUID)
{
return;
}
StatMod val = null;
StatMod val2 = null;
foreach (StatMod modifier in homunculus.Modifiers)
{
if (modifier.DynamicCondition is DuoPlayerCondition)
{
return;
}
if (modifier.DynamicCondition is SinglePlayerModRule)
{
if (modifier.Type == ((Enumeration)StatType.Damage).Id)
{
val = modifier;
}
else if (modifier.Type == ((Enumeration)StatType.PowerWanted).Id)
{
val2 = modifier;
}
}
}
if (val2 != null)
{
BepinPlugin.Log.LogInfo((object)"Applying Duo Power Wanted Mod to Blessed Homunculus");
StatMod val3 = (StatMod)(object)new DuoPowerWantedStatMod(val2.TagConfiguration);
val3.Mod.Source = (IModifierSource)(object)homunculus;
val3.Mod.InformationSource = (IModifierSource)(object)homunculus;
val3.DynamicCondition = (ModDynamicCondition)(object)duoPlayerCondition;
homunculus.Modifiers.Add(val3);
}
if (val != null)
{
BepinPlugin.Log.LogInfo((object)"Applying Duo Damage Mod to Blessed Homunculus");
StatMod val4 = (StatMod)(object)new DuoDamageStatMod(val.TagConfiguration);
val4.Mod.Source = (IModifierSource)(object)homunculus;
val4.Mod.InformationSource = (IModifierSource)(object)homunculus;
val4.DynamicCondition = (ModDynamicCondition)(object)duoPlayerCondition;
homunculus.Modifiers.Add(val4);
}
}
}
internal class DuoDamageStatMod : StatMod, IDescriptiveModifierSource, IModifierSource
{
public DuoDamageStatMod(ModTagConfiguration tagConfig)
: base((PrimitiveModifier)new FloatModifier(0.75f, (ModifierType)0, (IModifierSource)null), ((Enumeration)StatType.Damage).Id, tagConfig)
{
}//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
public string GetDescription()
{
return "+75%";
}
public string GetHeader()
{
return "Blessed Homunculus";
}
}
[Serializable]
public class DuoPlayerCondition : ModDynamicCondition
{
public override void OnInitialize()
{
ClientGame.Current.ModelEventBus.OnPlayerAdded.Subscribe((Action<Player>)OnPlayerAdded, (AutoUnsubscribeCollection)null);
ClientGame.Current.ModelEventBus.OnPlayerRemoved.Subscribe((Action<Player>)OnPlayerRemoved, (AutoUnsubscribeCollection)null);
}
public override void OnDestroy()
{
ClientGame.Current.ModelEventBus.OnPlayerAdded.Unsubscribe((Action<Player>)OnPlayerAdded);
ClientGame.Current.ModelEventBus.OnPlayerRemoved.Unsubscribe((Action<Player>)OnPlayerRemoved);
}
private void OnPlayerRemoved(Player obj)
{
((ModDynamicCondition)this).CheckIfActive();
}
private void OnPlayerAdded(Player obj)
{
((ModDynamicCondition)this).CheckIfActive();
}
public override bool ShouldApply()
{
return ClientGame.Current.Players.Count == 2;
}
public override string Description()
{
return "When <color=#FFD700>playing Duo</color>";
}
}
internal class DuoPowerWantedStatMod : StatMod, IDescriptiveModifierSource, IModifierSource
{
public DuoPowerWantedStatMod(ModTagConfiguration tagConfig)
: base((PrimitiveModifier)new IntModifier(-1, (ModifierType)2), ((Enumeration)StatType.PowerWanted).Id, tagConfig)
{
}//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
public string GetDescription()
{
return "-1";
}
public string GetHeader()
{
return "Blessed Homunculus";
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "rcannood.BalancedDuoSentry";
public const string PLUGIN_NAME = "BalancedDuoSentry";
public const string USERS_PLUGIN_NAME = "Balanced Duo Sentry";
public const string PLUGIN_VERSION = "0.0.2";
public const string PLUGIN_DESCRIPTION = "Adds a two-player version of the Lone Sentry Destroyer.";
public const string PLUGIN_ORIGINAL_AUTHOR = "rcannood";
public const string PLUGIN_AUTHORS = "rcannood, Grifs";
public const string PLUGIN_THUNDERSTORE_ID = "BrosBeforeFoes/BalancedDuoSentry";
}
[HarmonyPatch(typeof(HomunculusAndBiomassSocket), "DispenseHomunculusNow")]
internal class HomunculusAndBiomassSocket_DispenseHomunculusNow_Patch
{
private static void Postfix(HomunculusAndBiomassSocket __instance)
{
if (!((Object)(object)((CarryablesSocket)__instance).Payload == (Object)null))
{
CarryableObject payload = ((CarryablesSocket)__instance).Payload;
CarryableMod val = (CarryableMod)(object)((payload is CarryableMod) ? payload : null);
if (val != null)
{
BlessedHomunculusPatcher.ApplyPatch(val);
}
}
}
}
[HarmonyPatch(typeof(ModSocket), "OnCarryableAcquired")]
internal class ModSocket_OnCarryableAcquired_Patch
{
private static void Prefix(ModSocket __instance, ICarrier carrier, CarryableObject carryable, ICarrier previousCarrier)
{
ClientGame current = ClientGame.Current;
object obj;
if (current == null)
{
obj = null;
}
else
{
PlayerControlledShip playerShip = current.PlayerShip;
obj = ((playerShip != null) ? playerShip.GetModule<CentralShipComputerModule>() : null);
}
CentralShipComputerModule val = (CentralShipComputerModule)obj;
if (!((Object)(object)val == (Object)null) && !((Object)(object)__instance != (Object)(object)val.HomunculusSocket))
{
CarryableMod val2 = (CarryableMod)(object)((carryable is CarryableMod) ? carryable : null);
if (val2 != null)
{
BlessedHomunculusPatcher.ApplyPatch(val2);
}
}
}
}
[BepInPlugin("rcannood.BalancedDuoSentry", "Balanced Duo Sentry", "0.0.2")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
internal static readonly GUIDUnion SENTRY_FRIGATE_AUTO_BRAIN_WEAPON_GUID = new GUIDUnion("bc2dcf53afe3a90478b5d9fcffb1f523");
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin rcannood.BalancedDuoSentry is loaded!");
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)14;
public override string Author => "rcannood, Grifs";
public override string Description => "Adds a two-player version of the Lone Sentry Destroyer.";
public override string ThunderstoreID => "BrosBeforeFoes/BalancedDuoSentry";
public override SessionChangedReturn OnSessionChange(SessionChangedInput input)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
SessionChangedReturn result = default(SessionChangedReturn);
result.SetMod_Session = true;
return result;
}
}
}