using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG.Client.Quests;
using CG.Game.SpaceObjects.Controllers;
using Gameplay.MissionDifficulty;
using Gameplay.Utilities;
using HarmonyLib;
using MavsLibCore;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using ResourceAssets;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Mav's Work")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyDescription("Increases the difficulty multipliers in game to make your runs more challenging.")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3+472344fbadfa994d5cbc10868102abf22d9a3076")]
[assembly: AssemblyProduct("Void Crew - Higher Difficulty")]
[assembly: AssemblyTitle("Higher Difficulty")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Maverik/VoidCrewMods/tree/main/HigherDifficulty")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace System.Runtime.Versioning
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresPreviewFeaturesAttribute : Attribute
{
public string? Message { get; }
public string? Url { get; set; }
public RequiresPreviewFeaturesAttribute()
{
}
public RequiresPreviewFeaturesAttribute(string? message)
{
Message = message;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CallerArgumentExpressionAttribute : Attribute
{
public string ParameterName { get; }
public CallerArgumentExpressionAttribute(string parameterName)
{
ParameterName = parameterName;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CollectionBuilderAttribute : Attribute
{
public Type BuilderType { get; }
public string MethodName { get; }
public CollectionBuilderAttribute(Type builderType, string methodName)
{
BuilderType = builderType;
MethodName = methodName;
}
}
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CompilerFeatureRequiredAttribute : Attribute
{
public const string RefStructs = "RefStructs";
public const string RequiredMembers = "RequiredMembers";
public string FeatureName { get; }
public bool IsOptional { get; set; }
public CompilerFeatureRequiredAttribute(string featureName)
{
FeatureName = featureName;
}
}
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
{
public string[] Arguments { get; }
public InterpolatedStringHandlerArgumentAttribute(string argument)
{
Arguments = new string[1] { argument };
}
public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
{
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerAttribute : Attribute
{
}
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal static class IsExternalInit
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ModuleInitializerAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiredMemberAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresLocationAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SkipLocalsInitAttribute : Attribute
{
}
}
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ExperimentalAttribute : Attribute
{
public string DiagnosticId { get; }
public string? UrlFormat { get; set; }
public ExperimentalAttribute(string diagnosticId)
{
DiagnosticId = diagnosticId;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullAttribute : Attribute
{
public string[] Members { get; }
public MemberNotNullAttribute(string member)
{
Members = new string[1] { member };
}
public MemberNotNullAttribute(params string[] members)
{
Members = members;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullWhenAttribute : Attribute
{
public bool ReturnValue { get; }
public string[] Members { get; }
public MemberNotNullWhenAttribute(bool returnValue, string member)
{
ReturnValue = returnValue;
Members = new string[1] { member };
}
public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
{
ReturnValue = returnValue;
Members = members;
}
}
[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SetsRequiredMembersAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class StringSyntaxAttribute : Attribute
{
public const string CompositeFormat = "CompositeFormat";
public const string DateOnlyFormat = "DateOnlyFormat";
public const string DateTimeFormat = "DateTimeFormat";
public const string EnumFormat = "EnumFormat";
public const string GuidFormat = "GuidFormat";
public const string Json = "Json";
public const string NumericFormat = "NumericFormat";
public const string Regex = "Regex";
public const string TimeOnlyFormat = "TimeOnlyFormat";
public const string TimeSpanFormat = "TimeSpanFormat";
public const string Uri = "Uri";
public const string Xml = "Xml";
public string Syntax { get; }
public object?[] Arguments { get; }
public StringSyntaxAttribute(string syntax)
{
Syntax = syntax;
Arguments = new object[0];
}
public StringSyntaxAttribute(string syntax, params object?[] arguments)
{
Syntax = syntax;
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class UnscopedRefAttribute : Attribute
{
}
}
namespace HigherDifficulty
{
[BepInPlugin("Maverik-HigherDifficulty", "Higher Difficulty", "0.0.3")]
[DisallowMultipleComponent]
internal sealed class HigherDifficulty : MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>
{
public override string DisplayName => "Higher Difficulty";
public override Version Version => PluginInfo.Version;
public override string Id => "Maverik-HigherDifficulty";
[HarmonyPrefix]
[HarmonyPatch(typeof(SwarmController), "Start")]
private static void SwarmControllerStartPrefix(SwarmController __instance)
{
SwarmController __instance2 = __instance;
if (PhotonNetwork.IsMasterClient)
{
MavsBepInExPlugin<HigherDifficulty>.LoggedExceptions((Action)delegate
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected I4, but got Unknown
Difficulty difficulty = GameSessionManager.ActiveSession.Difficulty;
int num = Convert.ToInt32(Math.Clamp((int)difficulty switch
{
0 => 1f + MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Normal.SpawnGroupAmountMultiplier,
1 => 1f + MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Veteran.SpawnGroupAmountMultiplier,
2 => 1f + MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Expert.SpawnGroupAmountMultiplier,
3 => 1f + MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Insane.SpawnGroupAmountMultiplier,
_ => 1f,
} * (float)__instance2.InitialDroneCount * 0.625f, __instance2.InitialDroneCount, (float)__instance2.InitialDroneCount * 2.25f));
SetExtensions.Set<int>(ref __instance2.InitialDroneCount, num, (ManualLogSource)(object)MavsBepInExPlugin<HigherDifficulty>.Logger, "__instance.InitialDroneCount");
});
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(HubQuestManager), "Awake")]
private static void HubQuestManagerAwakePrefix()
{
if (PhotonNetwork.IsMasterClient)
{
MavsBepInExPlugin<HigherDifficulty>.LoggedExceptions((Action)delegate
{
SetConfig((Difficulty)0, MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Normal);
SetConfig((Difficulty)1, MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Veteran);
SetConfig((Difficulty)2, MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Expert);
SetConfig((Difficulty)3, MavsBepInExPlugin<HigherDifficulty, PluginConfiguration>.Configuration.Insane);
((ManualLogSource)MavsBepInExPlugin<HigherDifficulty>.Logger).LogMessage((object)"Difficulties supercharged!");
});
}
}
private static void SetConfig(Difficulty difficulty, PluginConfiguration.DifficultyConfig config)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
QuestDifficultyDef config2 = ResourceAssetContainer<QuestDifficultyContainer, QuestDifficulty, QuestDifficultyDef>.Instance.GetConfig(difficulty);
DifficultyConfig config3 = ((ResourceAssetDef<QuestDifficulty>)(object)config2).Asset.Config;
((ManualLogSource)MavsBepInExPlugin<HigherDifficulty>.Logger).LogDebug((object)$"DifficultyConfig for {((CosmeticsResourceAssetDef<QuestDifficulty>)(object)config2).ContextInfo.HeaderText} was: {config3}");
SetExtensions.Set<FloatModifier, float>(config3.EnemyHpMultiplier, config.EnemyHpMultiplier, (ManualLogSource)(object)MavsBepInExPlugin<HigherDifficulty>.Logger, $"{difficulty} EnemyHpMultiplier");
SetExtensions.Set<FloatModifier, float>(config3.PlayerShipDamageMultiplier, config.PlayerShipDamageMultiplier, (ManualLogSource)(object)MavsBepInExPlugin<HigherDifficulty>.Logger, $"{difficulty} PlayerShipDamageMultiplier");
SetExtensions.Set<FloatModifier, float>(config3.SpawnGroupAmountMultiplier, config.SpawnGroupAmountMultiplier, (ManualLogSource)(object)MavsBepInExPlugin<HigherDifficulty>.Logger, $"{difficulty} SpawnGroupAmountMultiplier");
((ManualLogSource)MavsBepInExPlugin<HigherDifficulty>.Logger).LogDebug((object)$"Config effective requested increase: {config}");
config2 = ResourceAssetContainer<QuestDifficultyContainer, QuestDifficulty, QuestDifficultyDef>.Instance.GetConfig(difficulty);
((ManualLogSource)MavsBepInExPlugin<HigherDifficulty>.Logger).LogInfo((object)$"DifficultyConfig for {((CosmeticsResourceAssetDef<QuestDifficulty>)(object)config2).ContextInfo.HeaderText} is: {((ResourceAssetDef<QuestDifficulty>)(object)config2).Asset.Config}");
}
}
internal sealed class PluginConfiguration : ISupportsConfigFile
{
internal sealed class DifficultyConfig
{
public float EnemyHpMultiplier { get; set; }
public float PlayerShipDamageMultiplier { get; set; }
public float SpawnGroupAmountMultiplier { get; set; }
public override string ToString()
{
return $"Effective Difficulty: {(1f + EnemyHpMultiplier) * (1f + PlayerShipDamageMultiplier) * (1f + SpawnGroupAmountMultiplier) * 100f}%";
}
}
private static class ConfigurationDefaults
{
internal static class Normal
{
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> EnemyHpMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Normal", "EnemyHpMultiplier"), new ConfigDescription("Difficulty multiplier for Normal difficulty level EnemyHpMultiplier. Game default is -0.5f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-0.5f, 0f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 2,
DefaultValue = 0f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> PlayerShipDamageMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Normal", "PlayerShipDamageMultiplier"), new ConfigDescription("Difficulty multiplier for Normal difficulty level PlayerShipDamageMultiplier. Game default is -0.5f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-0.5f, 0f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 1,
DefaultValue = 0f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> SpawnGroupAmountMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Normal", "SpawnGroupAmountMultiplier"), new ConfigDescription("Difficulty multiplier for Normal difficulty level SpawnGroupAmountMultiplier. Game default is 0f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 0.5f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
DefaultValue = 0f
} }));
}
internal static class Veteran
{
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> EnemyHpMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Veteran", "EnemyHpMultiplier"), new ConfigDescription("Difficulty multiplier for Veteran difficulty level EnemyHpMultiplier. Game default is -0.25f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-0.25f, 0.15f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 8,
DefaultValue = 0.15f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> PlayerShipDamageMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Veteran", "PlayerShipDamageMultiplier"), new ConfigDescription("Difficulty multiplier for Veteran difficulty level PlayerShipDamageMultiplier. Game default is -0.25f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-0.25f, 0.15f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 4,
DefaultValue = 0.12f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> SpawnGroupAmountMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Veteran", "SpawnGroupAmountMultiplier"), new ConfigDescription("Difficulty multiplier for Veteran difficulty level SpawnGroupAmountMultiplier. Game default is 0f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 0.75f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 2,
DefaultValue = 0.75f
} }));
}
internal static class Expert
{
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> EnemyHpMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Expert", "EnemyHpMultiplier"), new ConfigDescription("Difficulty multiplier for Expert difficulty level EnemyHpMultiplier. Game default is 0f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 0.2f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 2,
DefaultValue = 0.2f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> PlayerShipDamageMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Expert", "PlayerShipDamageMultiplier"), new ConfigDescription("Difficulty multiplier for Expert difficulty level PlayerShipDamageMultiplier. Game default is 0f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 0.34f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 1,
DefaultValue = 0.34f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> SpawnGroupAmountMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Expert", "SpawnGroupAmountMultiplier"), new ConfigDescription("Difficulty multiplier for Expert difficulty level SpawnGroupAmountMultiplier. Game default is 0f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1.5f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
DefaultValue = 1.5f
} }));
}
internal static class Insane
{
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> EnemyHpMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Insane", "EnemyHpMultiplier"), new ConfigDescription("Difficulty multiplier for Insane difficulty level EnemyHpMultiplier. Game default is 0.25f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.25f, 0.3f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 2,
DefaultValue = 0.3f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> PlayerShipDamageMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Insane", "PlayerShipDamageMultiplier"), new ConfigDescription("Difficulty multiplier for Insane difficulty level PlayerShipDamageMultiplier. Game default is 0.25f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.25f, 0.5f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
Order = 1,
DefaultValue = 0.5f
} }));
internal static readonly KeyValuePair<ConfigDefinition, ConfigDescription> SpawnGroupAmountMultiplier = new KeyValuePair<ConfigDefinition, ConfigDescription>(new ConfigDefinition("Insane", "SpawnGroupAmountMultiplier"), new ConfigDescription("Difficulty multiplier for Insane difficulty level SpawnGroupAmountMultiplier. Game default is 0f", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 2.25f), new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdvanced = true,
DefaultValue = 2.25f
} }));
}
}
public ulong SettingsVersion { get; set; } = 1705406119uL;
public DifficultyConfig Normal { get; } = new DifficultyConfig
{
EnemyHpMultiplier = -0.5f,
PlayerShipDamageMultiplier = -0.5f
};
public DifficultyConfig Veteran { get; } = new DifficultyConfig
{
EnemyHpMultiplier = -0.25f,
PlayerShipDamageMultiplier = -0.25f
};
public DifficultyConfig Expert { get; } = new DifficultyConfig();
public DifficultyConfig Insane { get; } = new DifficultyConfig
{
EnemyHpMultiplier = 0.25f,
PlayerShipDamageMultiplier = 0.25f
};
public void LoadFrom(ConfigFile config)
{
Normal.EnemyHpMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Normal.EnemyHpMultiplier.Key, ConfigurationDefaults.Normal.EnemyHpMultiplier.Value);
Normal.PlayerShipDamageMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Normal.PlayerShipDamageMultiplier.Key, ConfigurationDefaults.Normal.PlayerShipDamageMultiplier.Value);
Normal.SpawnGroupAmountMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Normal.SpawnGroupAmountMultiplier.Key, ConfigurationDefaults.Normal.SpawnGroupAmountMultiplier.Value);
Veteran.EnemyHpMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Veteran.EnemyHpMultiplier.Key, ConfigurationDefaults.Veteran.EnemyHpMultiplier.Value);
Veteran.PlayerShipDamageMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Veteran.PlayerShipDamageMultiplier.Key, ConfigurationDefaults.Veteran.PlayerShipDamageMultiplier.Value);
Veteran.SpawnGroupAmountMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Veteran.SpawnGroupAmountMultiplier.Key, ConfigurationDefaults.Veteran.SpawnGroupAmountMultiplier.Value);
Expert.EnemyHpMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Expert.EnemyHpMultiplier.Key, ConfigurationDefaults.Expert.EnemyHpMultiplier.Value);
Expert.PlayerShipDamageMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Expert.PlayerShipDamageMultiplier.Key, ConfigurationDefaults.Expert.PlayerShipDamageMultiplier.Value);
Expert.SpawnGroupAmountMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Expert.SpawnGroupAmountMultiplier.Key, ConfigurationDefaults.Expert.SpawnGroupAmountMultiplier.Value);
Insane.EnemyHpMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Insane.EnemyHpMultiplier.Key, ConfigurationDefaults.Insane.EnemyHpMultiplier.Value);
Insane.PlayerShipDamageMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Insane.PlayerShipDamageMultiplier.Key, ConfigurationDefaults.Insane.PlayerShipDamageMultiplier.Value);
Insane.SpawnGroupAmountMultiplier = Extensions.BindValue<float>(config, ConfigurationDefaults.Insane.SpawnGroupAmountMultiplier.Key, ConfigurationDefaults.Insane.SpawnGroupAmountMultiplier.Value);
}
}
[CompilerGenerated]
public static class PluginInfo
{
public const string PackageId = "Maverik-HigherDifficulty";
public const string Title = "Higher Difficulty";
public const string VersionString = "0.0.3";
public static Version Version = Version.Parse("0.0.3");
}
}