using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using Gameplay.Chat;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using PlatformAbstractionLayer;
using PlatformAbstractionLayer.Steam;
using Steamworks;
using ToolClasses;
using UI.Matchmaking;
using UnityEngine;
using VoidManager;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("OfflineMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3+481b864cbf10a1f24449229d11971a3dbc6bacfc")]
[assembly: AssemblyProduct("OfflineMode")]
[assembly: AssemblyTitle("Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OfflineMode
{
[BepInPlugin("Dragon.OfflineMode", "Offline Mode", "0.0.3")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInIncompatibility("NihilityShift.MaxPlayers")]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Dragon.OfflineMode is loaded!");
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)30;
public override string Author => "Dragon";
public override string Description => "Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.";
public override string ThunderstoreID => "NihilityShift/Offline_Mode";
public VoidManagerPlugin()
{
PhotonNetwork.PhotonServerSettings.StartInOfflineMode = true;
PhotonService.OfflineMode = true;
BepinPlugin.Log.LogInfo((object)"Set StartInOfflineMode");
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "Dragon.OfflineMode";
public const string PLUGIN_NAME = "OfflineMode";
public const string USERS_PLUGIN_NAME = "Offline Mode";
public const string PLUGIN_VERSION = "0.0.3";
public const string PLUGIN_DESCRIPTION = "Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.";
public const string PLUGIN_ORIGINAL_AUTHOR = "Dragon";
public const string PLUGIN_AUTHORS = "Dragon";
public const string PLUGIN_THUNDERSTORE_ID = "NihilityShift/Offline_Mode";
}
}
namespace OfflineMode.Patches
{
[HarmonyPatch]
internal class BypassVixoxMessaging
{
[HarmonyPrefix]
[HarmonyPatch(typeof(VivoxAdapter), "SendTextMessage")]
private static bool SendText(string message)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)TextChat.Instance == (Object)null)
{
return false;
}
TextChat.Instance.AddLog(new Log("", message));
return false;
}
}
[HarmonyPatch(typeof(PhotonService), "OnConnectedToMaster")]
internal class ConnectToLobbyPatch
{
private static void Postfix()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_0036: Expected O, but got Unknown
BepinPlugin.Log.LogMessage((object)"OnConnectedToMaster");
PhotonNetwork.NetworkingClient.OnOperationResponse(new OperationResponse
{
OperationCode = 229,
Parameters = new ParameterDictionary()
});
}
}
[HarmonyPatch(typeof(PhotonService), "SetCurrentRoomProperty")]
internal class RoomPropertyServicePatch
{
private static bool Prefix()
{
return PhotonNetwork.CurrentRoom != null;
}
}
[HarmonyPatch(typeof(PhotonService), "AutoConnectIfDisconnected")]
internal class DisableAutoConnect
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(PlatformService), "OnLobbyInvite")]
internal class DisableInviteReceipt
{
private static void Prefix(UserID userID)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
MenuScreenController.Instance.ShowMessagePopup("Invite Recieved", "An invite has been recieved from " + PAL.UserRelations.GetFriendPersonaName(userID) + ", however you cannot join in offline mode.", (Action)null);
}
}
[HarmonyPatch(typeof(MainMenu), "OnInvitePressed")]
internal class DisableInviteSend
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(SteamMatchmakingHandler))]
internal class DisableServiceConnections
{
[HarmonyPrefix]
[HarmonyPatch("CreateLobby")]
private static bool CreateLobbyPrefix(SteamMatchmakingHandler __instance, ref TaskCompletionSource<bool> ____lobbyCreatedCompletionSource, ref Task<bool> __result)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
____lobbyCreatedCompletionSource = new TaskCompletionSource<bool>();
SteamMatchmaking.CreateLobby((ELobbyType)1, 1);
__result = ____lobbyCreatedCompletionSource.Task;
return false;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class PhotonUserIDPatch
{
private static bool Prefix(ref string __result)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
UserID userID = PAL.User.Result.UserID;
__result = ((UserID)(ref userID)).Value;
return false;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class PlayFabIDBypass
{
private static bool Prefix(ref string __result)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
UserID userID = PAL.User.Result.UserID;
__result = (__result = ((UserID)(ref userID)).Value);
return false;
}
}
[HarmonyPatch(typeof(PhotonNetwork), "RaiseEvent")]
internal class RaiseEventPatches
{
private static void Prefix(ref RaiseEventOptions raiseEventOptions)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
if (raiseEventOptions == null)
{
raiseEventOptions = new RaiseEventOptions();
}
}
}
[HarmonyPatch(typeof(MatchmakingTerminal), "OnRoomPropertiesUpdate")]
internal class RoomPropsChangePatch
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(MatchMakingMenu), "OnStartGameButtonPressed")]
internal class StartGamePatch
{
private static bool Prefix(MatchMakingMenu __instance)
{
__instance.HostPublicGame = false;
PunSingleton<PhotonService>.I.CreateRoom(false, false).Then((Action)delegate
{
PAL.Matchmaking.CreateLobby(__instance.HostPublicGame);
}).Then((Action)MatchMakingMenu.LaunchHub)
.Catch((Action<Exception>)BepinPlugin.Log.LogError);
return false;
}
}
[HarmonyPatch(typeof(MatchMakingMenu), "OnSoloPlayButtonPressed")]
internal class StartSoloGamePatch
{
private static bool Prefix(MatchMakingMenu __instance)
{
__instance.HostPublicGame = false;
__instance.EnableCrossPlay = false;
((Setting<int>)(object)SettingsManager.CurrentSettings.GeneralSettings.EnableCrossPlay).SetValue(0, false);
PunSingleton<PhotonService>.I.CreateRoom(false, false).Then((Action)delegate
{
PAL.Matchmaking.CreateLobby(__instance.HostPublicGame);
}).Then((Action)MatchMakingMenu.LaunchHub)
.Catch((Action<Exception>)BepinPlugin.Log.LogError);
return false;
}
}
[HarmonyPatch(typeof(MainMenu), "OnTutorialButtonClicked")]
internal class StartTutorialPatch
{
private static bool Prefix(MainMenu __instance)
{
PunSingleton<PhotonService>.I.CreateRoom(false, false).Then((Action)delegate
{
PAL.Matchmaking.CreateLobby(false);
}).Then((Action)MainMenu.LaunchAwakening)
.Catch((Action<Exception>)BepinPlugin.Log.LogError);
return false;
}
}
[HarmonyPatch(typeof(MainMenu), "SetPhotonConnectionStatus")]
internal class FixTutorialStart
{
private static void Prefix(ref bool connected)
{
connected = true;
}
}
}