using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.Client.Player.Input;
using CG.Cloud;
using CG.Game;
using CG.Profile;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ResetProgress")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0+e24203752e2b48349e5e4813fff9c1a1ea305c78")]
[assembly: AssemblyProduct("ResetProgress")]
[assembly: AssemblyTitle("Allows user to reset their experience, levels, or entire player profile (levels, cosmetics, acheivements, etc) via the F5 menu.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ResetProgress
{
[BepInPlugin("Dragon.ResetProgress", "Reset Progress", "1.2.1")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource log;
private void Awake()
{
log = ((BaseUnityPlugin)this).Logger;
log.LogInfo((object)"Plugin Dragon.ResetProgress is loaded!");
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)8;
public override string Author => "Dragon, Mest";
public override string Description => "Allows user to reset their experience, levels, or entire player profile (levels, cosmetics, acheivements, etc) via the F5 menu.";
public override string ThunderstoreID => "NihilityShift/Reset_Progress";
}
internal class GUI : ModSettingsMenu
{
private bool FirstAsk;
private bool SecondAsk;
private bool ThirdAsk;
public override string Name()
{
return "Reset Progress";
}
public override void OnOpen()
{
FirstAsk = false;
SecondAsk = false;
ThirdAsk = false;
}
public override void Draw()
{
GUILayout.Label("Reset xp Menu", Array.Empty<GUILayoutOption>());
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
GUILayout.Label($"Current xp: {PlayerProfile.Instance.Profile.Xp}", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Reset XP", Array.Empty<GUILayoutOption>()))
{
IPlayerProfileData profile = PlayerProfile.Instance.Profile;
CloudPlayerProfileDataSync val = (CloudPlayerProfileDataSync)(object)((profile is CloudPlayerProfileDataSync) ? profile : null);
if (val != null)
{
IPlayerProfileData source = ((ChainOfResponsibility<IPlayerProfileData>)(object)val).source;
PhotonPlayerDataSync val2 = (PhotonPlayerDataSync)(object)((source is PhotonPlayerDataSync) ? source : null);
if (val2 != null)
{
IPlayerProfileData source2 = ((ChainOfResponsibility<IPlayerProfileData>)(object)val2).source;
PlayerProfileData val3 = (PlayerProfileData)(object)((source2 is PlayerProfileData) ? source2 : null);
if (val3 != null)
{
val3.Xp = 0L;
val.AddXp(0L);
if (GameSessionManager.ActiveSession != null)
{
ClientGame.Current.ModelEventBus.OnRankChanged.Publish();
}
goto IL_00e5;
}
}
}
BepinPlugin.log.LogError((object)"Could not reset player XP");
}
goto IL_00e5;
IL_0211:
if (GUILayout.Button("Reset Favor Level only", Array.Empty<GUILayoutOption>()))
{
IPlayerProfileData profile2 = PlayerProfile.Instance.Profile;
CloudPlayerProfileDataSync val4 = (CloudPlayerProfileDataSync)(object)((profile2 is CloudPlayerProfileDataSync) ? profile2 : null);
if (val4 != null)
{
IPlayerProfileData source3 = ((ChainOfResponsibility<IPlayerProfileData>)(object)val4).source;
PhotonPlayerDataSync val5 = (PhotonPlayerDataSync)(object)((source3 is PhotonPlayerDataSync) ? source3 : null);
if (val5 != null)
{
IPlayerProfileData source4 = ((ChainOfResponsibility<IPlayerProfileData>)(object)val5).source;
PlayerProfileData val6 = (PlayerProfileData)(object)((source4 is PlayerProfileData) ? source4 : null);
if (val6 != null)
{
val6.FavorRank = 0;
val4.AddXp(0L);
if (GameSessionManager.ActiveSession != null)
{
ClientGame.Current.ModelEventBus.OnRankChanged.Publish();
}
goto IL_02bc;
}
}
}
BepinPlugin.log.LogError((object)"Could not reset player Level");
}
goto IL_02bc;
IL_00e5:
GUILayout.EndHorizontal();
GUILayout.HorizontalSlider(0f, 100f, 100f, Array.Empty<GUILayoutOption>());
GUILayout.Label("Reset Level Menu", Array.Empty<GUILayoutOption>());
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
GUILayout.Label($"Current Level: {PlayerProfile.Instance.Profile.Rank} : {PlayerProfile.Instance.Profile.FavorRank}", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Reset Level", Array.Empty<GUILayoutOption>()))
{
IPlayerProfileData profile3 = PlayerProfile.Instance.Profile;
CloudPlayerProfileDataSync val7 = (CloudPlayerProfileDataSync)(object)((profile3 is CloudPlayerProfileDataSync) ? profile3 : null);
if (val7 != null)
{
IPlayerProfileData source5 = ((ChainOfResponsibility<IPlayerProfileData>)(object)val7).source;
PhotonPlayerDataSync val8 = (PhotonPlayerDataSync)(object)((source5 is PhotonPlayerDataSync) ? source5 : null);
if (val8 != null)
{
IPlayerProfileData source6 = ((ChainOfResponsibility<IPlayerProfileData>)(object)val8).source;
PlayerProfileData val9 = (PlayerProfileData)(object)((source6 is PlayerProfileData) ? source6 : null);
if (val9 != null)
{
val9.Rank = 0;
val9.FavorRank = 0;
val7.AddXp(0L);
if (GameSessionManager.ActiveSession != null)
{
ClientGame.Current.ModelEventBus.OnRankChanged.Publish();
}
goto IL_0211;
}
}
}
BepinPlugin.log.LogError((object)"Could not reset player Level");
}
goto IL_0211;
IL_02bc:
GUILayout.EndHorizontal();
GUILayout.HorizontalSlider(0f, 100f, 100f, Array.Empty<GUILayoutOption>());
GUILayout.Label("Reset Profile Menu", Array.Empty<GUILayoutOption>());
GUILayout.Label("Levels, cosmetics, and achievements will all be reset. There will be no going back.", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Reset Account?", Array.Empty<GUILayoutOption>()))
{
FirstAsk = true;
}
if (FirstAsk && GUILayout.Button("Are you sure?", Array.Empty<GUILayoutOption>()))
{
SecondAsk = true;
}
if (SecondAsk && GUILayout.Button("Are you REALLY sure?!?", Array.Empty<GUILayoutOption>()))
{
ThirdAsk = true;
}
if (!ThirdAsk || !GUILayout.Button("This is the final button. There is no going back.", Array.Empty<GUILayoutOption>()))
{
return;
}
IPlayerProfileData profile4 = PlayerProfile.Instance.Profile;
CloudPlayerProfileDataSync val10 = (CloudPlayerProfileDataSync)(object)((profile4 is CloudPlayerProfileDataSync) ? profile4 : null);
if (val10 != null)
{
IPlayerProfileData source7 = ((ChainOfResponsibility<IPlayerProfileData>)(object)val10).source;
PhotonPlayerDataSync val11 = (PhotonPlayerDataSync)(object)((source7 is PhotonPlayerDataSync) ? source7 : null);
if (val11 != null)
{
IPlayerProfileData source8 = ((ChainOfResponsibility<IPlayerProfileData>)(object)val11).source;
PlayerProfileData val12 = (PlayerProfileData)(object)((source8 is PlayerProfileData) ? source8 : null);
if (val12 != null)
{
val12.Xp = 0L;
val12.Rank = 0;
val12.FavorRank = 0;
val10.AddXp(0L);
goto IL_040f;
}
}
}
BepinPlugin.log.LogError((object)"Could not reset player Level/xp in total reset");
goto IL_040f;
IL_040f:
DebugInput.AchievementsReset();
DebugInput.CloudProfileReset();
if (GameSessionManager.ActiveSession != null)
{
ClientGame.Current.ModelEventBus.OnRankChanged.Publish();
}
((ModSettingsMenu)this).OnOpen();
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "Dragon.ResetProgress";
public const string PLUGIN_NAME = "ResetProgress";
public const string USERS_PLUGIN_NAME = "Reset Progress";
public const string PLUGIN_VERSION = "1.2.1";
public const string PLUGIN_DESCRIPTION = "Allows user to reset their experience, levels, or entire player profile (levels, cosmetics, acheivements, etc) via the F5 menu.";
public const string PLUGIN_ORIGINAL_AUTHOR = "Dragon";
public const string PLUGIN_AUTHORS = "Dragon, Mest";
public const string PLUGIN_THUNDERSTORE_ID = "NihilityShift/Reset_Progress";
}
}