using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG.Client.Player.Input;
using CG.Client.Ship.Interactions;
using CG.Ship.Modules;
using Gameplay.Ship.VoidJump;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
using VoidManager.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("HoldingLever")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("HoldingLever")]
[assembly: AssemblyTitle("While holding the lever down, when the drive hits 100%, activates the void drive.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VoidCrew.Norealm.HoldingLever
{
[BepInPlugin("Norealm.HoldingLever", "Holding Lever", "1.0.1")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Norealm.HoldingLever");
Configs.Load(this);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Norealm.HoldingLever is loaded!");
}
}
internal class Configs
{
internal static ConfigEntry<bool> HoldingLever;
internal static void Load(BepinPlugin plugin)
{
HoldingLever = ((BaseUnityPlugin)plugin).Config.Bind<bool>("HoldingLever", "HoldingLever", true, (ConfigDescription)null);
}
}
internal class GUI : ModSettingsMenu
{
public override string Name()
{
return "Holding Lever";
}
public override void Draw()
{
GUILayout.Label("Settings", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Holding Lever: " + (Configs.HoldingLever.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
{
Configs.HoldingLever.Value = !Configs.HoldingLever.Value;
}
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "Norealm.HoldingLever";
public const string PLUGIN_NAME = "HoldingLever";
public const string USERS_PLUGIN_NAME = "Holding Lever";
public const string PLUGIN_VERSION = "1.0.1";
public const string PLUGIN_DESCRIPTION = "While holding the lever down, when the drive hits 100%, activates the void drive.";
public const string PLUGIN_ORIGINAL_AUTHOR = "Norealm";
public const string PLUGIN_AUTHORS = "Gruncle Chuck, Norealm";
public const string PLUGIN_THUNDERSTORE_ID = "Norealm/Holding_Lever";
}
[HarmonyPatch(typeof(VoidDriveModule))]
internal class VoidDriveModulePatch
{
private static bool _notified;
private static VoidDriveModule _shipVoidDrive;
[HarmonyPatch("Awake")]
[HarmonyPostfix]
public static void Awake(VoidDriveModule __instance)
{
_shipVoidDrive = __instance;
}
[HarmonyPatch("UpdateOn")]
[HarmonyPostfix]
public static void UpdateOn()
{
if (!Configs.HoldingLever.Value)
{
return;
}
VoidDriveModule shipVoidDrive = _shipVoidDrive;
Lever val = ((shipVoidDrive != null) ? shipVoidDrive.VoidJumpLever : null);
if ((Object)(object)val == (Object)null || (Object)(object)VoidJumpSystemPatch.JumpSystem == (Object)null)
{
return;
}
if (_shipVoidDrive.IsFullyCharged && val.LeverPosition >= 1f)
{
if (VoidJumpSystemPatch.JumpSystem.IsExitVectorSet())
{
DebugInput.DebugImpulseJump();
}
else if (!_notified)
{
Messaging.Notification("Cannot jump without having an exit vector set.", false);
_notified = true;
}
}
if ((double)val.LeverPosition < 0.5)
{
_notified = false;
}
}
}
[HarmonyPatch(typeof(VoidJumpSystem))]
public class VoidJumpSystemPatch
{
internal static VoidJumpSystem JumpSystem;
[HarmonyPatch("Awake")]
[HarmonyPostfix]
internal static void Awake(VoidJumpSystem __instance)
{
JumpSystem = __instance;
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)8;
public override string Author => "Gruncle Chuck, Norealm";
public override string Description => "While holding the lever down, when the drive hits 100%, activates the void drive.";
public override string ThunderstoreID => "Norealm/Holding_Lever";
}
}