using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG.Game;
using CG.Ship.Hull;
using CG.Space;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
using VoidManager.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("CloseShipDoors")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CloseShipDoors")]
[assembly: AssemblyTitle("CloseShipDoors")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CloseShipDoors
{
[HarmonyPatch(typeof(AbstractDoor))]
internal class AbstractDoorPatch
{
[HarmonyPostfix]
[HarmonyPatch("set_IsOpen")]
private static void IsOpen(AbstractDoor __instance, bool value)
{
if (!PhotonNetwork.IsMasterClient || !value)
{
return;
}
if (!(__instance is AirlockDoor) && Configs.interiorDoorsConfig.Value)
{
Tools.DelayDoUnique((object)__instance, (Action)delegate
{
__instance.SetOpen(false);
}, (double)Configs.delayConfig.Value);
}
if (__instance is AirlockDoor && Configs.airlockDoorsConfig.Value)
{
Tools.DelayDoUnique((object)__instance, (Action)delegate
{
__instance.SetOpen(false);
}, (double)(Configs.delayConfig.Value + 1000));
}
}
internal static void CloseAllDoors()
{
ClientGame current = ClientGame.Current;
if (current == null)
{
return;
}
AbstractPlayerControlledShip playerShip = current.PlayerShip;
if (playerShip == null)
{
return;
}
AbstractDoor[] componentsInChildren = ((Component)playerShip).GetComponentsInChildren<AbstractDoor>();
if (componentsInChildren != null)
{
CollectionExtensions.Do<AbstractDoor>((IEnumerable<AbstractDoor>)componentsInChildren, (Action<AbstractDoor>)delegate(AbstractDoor door)
{
IsOpen(door, door.IsOpen);
});
}
}
}
internal static class MyPluginInfo
{
internal const string PLUGIN_GUID = "id107.closeshipdoors";
internal const string PLUGIN_NAME = "CloseShipDoors";
internal const string PLUGIN_VERSION = "0.0.1";
}
[BepInPlugin("id107.closeshipdoors", "CloseShipDoors", "0.0.1")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "id107.closeshipdoors");
Configs.Load(this);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin id107.closeshipdoors is loaded!");
}
}
internal class Configs
{
internal static ConfigEntry<int> delayConfig;
internal static ConfigEntry<bool> interiorDoorsConfig;
internal static ConfigEntry<bool> airlockDoorsConfig;
internal static void Load(BepinPlugin plugin)
{
delayConfig = ((BaseUnityPlugin)plugin).Config.Bind<int>("CloseShipDoors", "delayMs", 3000, (ConfigDescription)null);
interiorDoorsConfig = ((BaseUnityPlugin)plugin).Config.Bind<bool>("CloseShipDoors", "includeInteriorDoors", true, (ConfigDescription)null);
airlockDoorsConfig = ((BaseUnityPlugin)plugin).Config.Bind<bool>("CloseShipDoors", "includeAirlocks", true, (ConfigDescription)null);
}
}
internal class GUI : ModSettingsMenu
{
public override string Name()
{
return "Close Ship Doors";
}
public override void Draw()
{
GUITools.DrawTextField<int>("Delay (ms)", ref Configs.delayConfig, 80f);
if (GUITools.DrawCheckbox("Include interior doors", ref Configs.interiorDoorsConfig))
{
AbstractDoorPatch.CloseAllDoors();
}
if (GUITools.DrawCheckbox("Include airlock doors", ref Configs.airlockDoorsConfig))
{
AbstractDoorPatch.CloseAllDoors();
}
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)4;
public override string Author => "18107";
public override string Description => "Closes ship doors a short time after they are opened";
public VoidManagerPlugin()
{
Events.Instance.MasterClientSwitched += delegate
{
AbstractDoorPatch.CloseAllDoors();
};
}
}
}