using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
using VoidManager.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DefaultGameName")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DefaultGameName")]
[assembly: AssemblyTitle("DefaultGameName")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DefaultGameName
{
internal static class MyPluginInfo
{
internal const string PLUGIN_GUID = "id107.defaultgamename";
internal const string PLUGIN_NAME = "DefaultGameName";
internal const string PLUGIN_VERSION = "0.0.0";
}
[BepInPlugin("id107.defaultgamename", "DefaultGameName", "0.0.0")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "id107.defaultgamename");
Configs.Load(this);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin id107.defaultgamename is loaded!");
}
}
internal class Configs
{
internal static ConfigEntry<string> GameNameConfig;
internal static void Load(BepinPlugin plugin)
{
GameNameConfig = ((BaseUnityPlugin)plugin).Config.Bind<string>("DefaultGameName", "GameName", "Custom Name Room", (ConfigDescription)null);
}
}
internal class GUI : ModSettingsMenu
{
public override string Name()
{
return "Default Game Name";
}
public override void Draw()
{
GUITools.DrawTextField<string>("Game Name", ref Configs.GameNameConfig, 80f);
}
}
[HarmonyPatch]
internal class HostGameNamePatchPatch
{
internal static bool SetName;
[HarmonyTargetMethod]
private static MethodBase GetMethod()
{
return AccessTools.Method(AccessTools.TypeByName("VoidManager.MPModChecks.HostGameNamePatch"), "SetGameName", new Type[1] { typeof(string) }, (Type[])null);
}
[HarmonyPrefix]
private static void SetGameName(ref string name)
{
if (SetName)
{
SetName = false;
name = Configs.GameNameConfig.Value;
}
}
}
[HarmonyPatch(typeof(PhotonService))]
internal class PhotonServicePatch
{
[HarmonyPrefix]
[HarmonyPatch("PhotonCreateRoom")]
private static void PhotonCreateRoom()
{
HostGameNamePatchPatch.SetName = true;
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)3;
public override string Author => "18107";
public override string Description => "Changes the default game name";
}
}