using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG;
using CG.Game;
using CG.Space;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
using VoidManager.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DimmableLights")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DimmableLights")]
[assembly: AssemblyTitle("DimmableLights")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DimmableLights
{
internal static class MyPluginInfo
{
internal const string PLUGIN_GUID = "id107.dimmablelights";
internal const string PLUGIN_NAME = "DimmableLights";
internal const string PLUGIN_VERSION = "0.0.2";
}
[BepInPlugin("id107.dimmablelights", "DimmableLights", "0.0.2")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "id107.dimmablelights");
Configs.Load(this);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin id107.dimmablelights is loaded!");
}
}
internal class Configs
{
internal static ConfigEntry<float> brightnessConfig;
internal static Color Brightness { get; private set; }
internal static void Load(BepinPlugin plugin)
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
brightnessConfig = ((BaseUnityPlugin)plugin).Config.Bind<float>("DimmableLights", "brightness", 1f, (ConfigDescription)null);
brightnessConfig.SettingChanged += delegate
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
Brightness = new Color(brightnessConfig.Value, brightnessConfig.Value, brightnessConfig.Value, 1f);
};
Brightness = new Color(brightnessConfig.Value, brightnessConfig.Value, brightnessConfig.Value, 1f);
}
}
internal class GUI : ModSettingsMenu
{
public override string Name()
{
return "Dimmable Lights";
}
public override void Draw()
{
GUILayout.Label($"Ship Brightness: {Configs.brightnessConfig.Value * 100f:0}%", Array.Empty<GUILayoutOption>());
GUITools.DrawSlider(ref Configs.brightnessConfig, 0f, 1f);
}
}
internal class LightManager
{
private static Dictionary<Light, (Color defaultColor, Color lastColor)> shipLights;
internal static void SetShipLights()
{
ClientGame current = ClientGame.Current;
object obj;
if (current == null)
{
obj = null;
}
else
{
AbstractPlayerControlledShip playerShip = current.PlayerShip;
if (playerShip == null)
{
obj = null;
}
else
{
GameObject gameObject = ((AbstractCloneStarObject)playerShip).GameObject;
obj = ((gameObject == null) ? null : gameObject.GetComponentsInChildren<Light>()?.ToDictionary((Func<Light, Light>)((Light light) => light), (Func<Light, (Color, Color)>)((Light light) => (light.color, new Color(0f, 0f, 0f, 0f)))));
}
}
shipLights = (Dictionary<Light, (Color defaultColor, Color lastColor)>)obj;
}
internal static void CheckLights(object sender, EventArgs e)
{
if (shipLights != null && shipLights.Count != 0 && !(Configs.brightnessConfig.Value >= 0.995f))
{
FixAllLights();
}
}
private static void CheckFixLight(Light light, (Color defaultColor, Color lastColor) color)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
if (light.color != color.lastColor)
{
color.defaultColor = light.color;
color.lastColor = color.defaultColor * Configs.Brightness;
shipLights[light] = (color.defaultColor, color.lastColor);
light.color = color.lastColor;
}
else if (light.color != color.defaultColor * Configs.Brightness)
{
color.lastColor = color.defaultColor * Configs.Brightness;
shipLights[light] = (color.defaultColor, color.lastColor);
light.color = color.lastColor;
}
}
private static void FixAllLights()
{
for (int i = 0; i < shipLights.Count; i++)
{
KeyValuePair<Light, (Color, Color)> keyValuePair = shipLights.ElementAt(i);
if (!((Object)(object)keyValuePair.Key == (Object)null))
{
CheckFixLight(keyValuePair.Key, keyValuePair.Value);
}
}
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class PlayerShipPatch
{
private static void Postfix()
{
Tools.DelayDo((Action)LightManager.SetShipLights, 2000.0);
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)3;
public override string Author => "18107";
public override string Description => "Allows ship lights to be dimmed";
public VoidManagerPlugin()
{
Events.Instance.LateUpdate += LightManager.CheckLights;
}
}
}