Decompiled source of FrigateEngineeringDoorFix v1.0.0

FrigateEngineeringDoorFix.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.Ship.Hull;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.MPModChecks;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("FrigateEngineeringDoorFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FrigateEngineeringDoorFix")]
[assembly: AssemblyTitle("FrigateEngineeringDoorFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FrigateEngineeringDoorFix
{
	[HarmonyPatch(typeof(AbstractDoor), "Start")]
	internal class AbstractDoorPatch
	{
		private static void Postfix(AbstractDoor __instance)
		{
			if (((Object)__instance).name == "default_RoundDouble_4x4_v1" && __instance.IsOpen)
			{
				((Component)__instance).gameObject.GetComponentInChildren<Animator>().Play("open");
			}
		}
	}
	[BepInPlugin("FrigateEngineeringDoorFix", "FrigateEngineeringDoorFix", "1.0.0")]
	[BepInProcess("Void Crew.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BepinPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "FrigateEngineeringDoorFix");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FrigateEngineeringDoorFix is loaded!");
		}
	}
	public class VoidManagerPlugin : VoidPlugin
	{
		public override MultiplayerType MPType => (MultiplayerType)3;

		public override string Author => "18107, Dragon";

		public override string Description => "Fixes a minor bug with initial state of frigate engineering door when joining a session. Client-Side.";
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "FrigateEngineeringDoorFix";

		public const string PLUGIN_NAME = "FrigateEngineeringDoorFix";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}