Decompiled source of Grapple Shelf Item v1.0.0

GrappleShelfItem.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.Objects;
using CG.Ship.Hull;
using Gameplay.SpacePlatforms;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.MPModChecks;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("GrappleShelfItem")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GrappleShelfItem")]
[assembly: AssemblyTitle("Pull items out of slots using the advanced grappling hook")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GrappleShelfItem
{
	[HarmonyPatch(typeof(GrapplingHookProjectile), "ImpactValidTarget")]
	internal class GrapplingHookProjectilePatch
	{
		private static void Prefix(GrapplingHookProjectile __instance, ref Transform impactedTargetTransform, Vector3 impactPoint, Vector3 normal, ref MovingSpacePlatform overridePlatform)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			if (!VoidManagerPlugin.Enabled || !__instance.CanAttractCarryables || (Object)(object)overridePlatform != (Object)null)
			{
				return;
			}
			float num = float.PositiveInfinity;
			CarryablesSocket val = null;
			foreach (CarryablesSocket item in from socket in Object.FindObjectsOfType<CarryablesSocket>()
				where (Object)(object)socket.Payload != (Object)null && socket.isOutput
				select socket)
			{
				Vector3 val2 = ((Component)item).transform.position - impactPoint;
				float magnitude = ((Vector3)(ref val2)).magnitude;
				if (magnitude < num)
				{
					num = magnitude;
					val = item;
				}
			}
			if (!((Object)(object)val == (Object)null) && !((double)num > 0.9))
			{
				CarryableObject payload = val.Payload;
				val.ReleaseCarryable();
				__instance.AttachedToCarryable = payload;
				impactedTargetTransform = ((Component)payload).transform;
				if ((Object)(object)payload.SimulationPlatform != (Object)null)
				{
					__instance.parentPlatform.TryUnregisterProjectile((SimulatedProjectile)(object)__instance);
				}
			}
		}
	}
	public class MyPluginInfo
	{
		public const string PLUGIN_GUID = "id107.grappleshelfitem";

		public const string PLUGIN_NAME = "GrappleShelfItem";

		public const string USERS_PLUGIN_NAME = "Grapple Shelf Item";

		public const string PLUGIN_VERSION = "1.0.0";

		public const string PLUGIN_DESCRIPTION = "Pull items out of slots using the advanced grappling hook";

		public const string PLUGIN_ORIGINAL_AUTHOR = "18107";

		public const string PLUGIN_AUTHORS = "18107";

		public const string PLUGIN_THUNDERSTORE_ID = "";
	}
	[BepInPlugin("id107.grappleshelfitem", "Grapple Shelf Item", "1.0.0")]
	[BepInProcess("Void Crew.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BepinPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin id107.grappleshelfitem is loaded!");
		}
	}
	public class VoidManagerPlugin : VoidPlugin
	{
		public static bool Enabled { get; private set; }

		public override MultiplayerType MPType => (MultiplayerType)8;

		public override string Author => "18107";

		public override string Description => "Pull items out of slots using the advanced grappling hook";

		public override string ThunderstoreID => "";

		public override SessionChangedReturn OnSessionChange(SessionChangedInput input)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			Enabled = input.IsMod_Session;
			SessionChangedReturn result = default(SessionChangedReturn);
			result.SetMod_Session = true;
			return result;
		}
	}
}