using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG.Ship.Modules.Weapons;
using CG.Space;
using Gameplay.Tags;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
using VoidManager.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("IndependentBrains")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1+0ac0fc639c70d1ebeaf900b1cb8c01de1b40bf9b")]
[assembly: AssemblyProduct("IndependentBrains")]
[assembly: AssemblyTitle("Makes B.R.A.I.N turrets select different targets. Host Side")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace IndependentBrains
{
[HarmonyPatch(typeof(AutoShootingTurretController))]
internal class AutoShootingTurretControllerPatch
{
private static readonly MethodInfo SetActiveTargetMethod = AccessTools.Method(typeof(AutoShootingTurretController), "SetActiveTarget", (Type[])null, (Type[])null);
private static Random random = new Random();
[HarmonyPrefix]
[HarmonyPatch("SelectBestTarget")]
private static void SelectBestTargetPrefix(WeaponTarget ___activeTarget, out OrbitObject __state)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
__state = ___activeTarget.TargetedUnit;
}
[HarmonyPostfix]
[HarmonyPatch("SelectBestTarget")]
private static void SelectBestTargetPostfix(AutoShootingTurretController __instance, WeaponTarget ___activeTarget, List<WeaponTarget> ___potentialTargets, ref int ___currentTargetPriority, OrbitObject __state)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
if (((!(___activeTarget.TargetedUnit is AbstractDrone) || !Configs.randomFightersConfig.Value) && (!(___activeTarget.TargetedUnit is AbstractProximityMine) || !Configs.randomMinesConfig.Value) && !Configs.randomAllConfig.Value) || (Object)(object)___activeTarget.TargetedUnit == (Object)(object)__state)
{
return;
}
int num = ___currentTargetPriority;
___currentTargetPriority = -1;
___potentialTargets = ___potentialTargets.OrderBy((WeaponTarget _) => random.Next()).ToList();
int num2 = default(int);
foreach (WeaponTarget ___potentialTarget in ___potentialTargets)
{
if ((!(((object)___potentialTarget.TargetedUnit).GetType() != ((object)___activeTarget.TargetedUnit).GetType()) || Configs.randomAllConfig.Value) && ProjectileUtils.IsHigherPriorityTarget((ITaggable)(object)___potentialTarget.TargetedUnit, ___currentTargetPriority, ref num2))
{
SetActiveTargetMethod.Invoke(__instance, new object[1] { ___potentialTarget });
___currentTargetPriority = num2;
}
}
if (___currentTargetPriority == -1)
{
___currentTargetPriority = num;
}
}
}
[BepInPlugin("18107.IndependentBrains", "Independent Brains", "0.0.1")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "18107.IndependentBrains");
Configs.Load(this);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 18107.IndependentBrains is loaded!");
}
}
internal class Configs
{
internal static ConfigEntry<bool> randomFightersConfig;
internal static ConfigEntry<bool> randomMinesConfig;
internal static ConfigEntry<bool> randomAllConfig;
internal static void Load(BepinPlugin plugin)
{
randomFightersConfig = ((BaseUnityPlugin)plugin).Config.Bind<bool>("IndependentBrains", "RandomFighters", true, (ConfigDescription)null);
randomMinesConfig = ((BaseUnityPlugin)plugin).Config.Bind<bool>("IndependentBrains", "RandomMines", true, (ConfigDescription)null);
randomAllConfig = ((BaseUnityPlugin)plugin).Config.Bind<bool>("IndependentBrains", "RandomAll", false, (ConfigDescription)null);
}
}
internal class GUI : ModSettingsMenu
{
public override string Name()
{
return "Independent Brains";
}
public override void Draw()
{
GUITools.DrawCheckbox("Target separate fighters", ref Configs.randomFightersConfig);
GUITools.DrawCheckbox("Target separate mines", ref Configs.randomMinesConfig);
GUITools.DrawCheckbox("Independently target everything", ref Configs.randomAllConfig);
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "18107.IndependentBrains";
public const string PLUGIN_NAME = "IndependentBrains";
public const string USERS_PLUGIN_NAME = "Independent Brains";
public const string PLUGIN_VERSION = "0.0.1";
public const string PLUGIN_DESCRIPTION = "Makes B.R.A.I.N turrets select different targets. Host Side";
public const string PLUGIN_ORIGINAL_AUTHOR = "18107";
public const string PLUGIN_AUTHORS = "18107";
public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Independent_Brains";
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)14;
public override string Author => "18107";
public override string Description => "Makes B.R.A.I.N turrets select different targets. Host Side";
public override string ThunderstoreID => "VoidCrewModdingTeam/Independent_Brains";
public override SessionChangedReturn OnSessionChange(SessionChangedInput input)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
SessionChangedReturn result = default(SessionChangedReturn);
result.SetMod_Session = true;
return result;
}
}
}