Decompiled source of Look Up v0.0.4

LookUp.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Gameplay.Helm;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Opsive.Shared.Utility;
using VoidManager;
using VoidManager.MPModChecks;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("LookUp")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Unlocks the camera limits in first person mode and in the pilot's seat. Does not affect ship weapons.")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3")]
[assembly: AssemblyProduct("LookUp")]
[assembly: AssemblyTitle("Unlocks the camera limits in first person mode and in the pilot's seat. Does not affect ship weapons.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LookUp
{
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	internal class CustomFirstPersonCombatPatch
	{
		private static void Prefix(ref float value)
		{
			if (value < 180f)
			{
				value = 180f;
			}
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	internal class FirstPersonPatch
	{
		private static void Prefix(ref MinMaxFloat value)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			value = new MinMaxFloat(-89.999f, 89.999f);
		}
	}
	public class MyPluginInfo
	{
		public const string PLUGIN_GUID = "id107.LookUp";

		public const string PLUGIN_NAME = "LookUp";

		public const string USERS_PLUGIN_NAME = "Look Up";

		public const string PLUGIN_VERSION = "0.0.4";

		public const string PLUGIN_DESCRIPTION = "Removes pesky camera limitations. Client Side.";

		public const string PLUGIN_ORIGINAL_AUTHOR = "id107";

		public const string PLUGIN_AUTHORS = "id107, Dragon";

		public const string PLUGIN_THUNDERSTORE_ID = "";
	}
	[BepInPlugin("id107.LookUp", "Look Up", "0.0.4")]
	[BepInProcess("Void Crew.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance { get; private set; }

		private void Awake()
		{
			Instance = this;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "id107.LookUp");
			Log("LookUp loaded");
		}

		public void Log(string message)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)message);
		}
	}
	[HarmonyPatch(typeof(ShipExternalCamera), "OnShipExternalViewToggle")]
	internal class ShipExternalCameraPatch
	{
		private static void Postfix(ShipExternalCamera __instance)
		{
			__instance.XRotationLimit = 89f;
		}
	}
	public class VoidManagerPlugin : VoidPlugin
	{
		public override MultiplayerType MPType => (MultiplayerType)8;

		public override string Author => "18107, Dragon";

		public override string Description => "Gets rid of pesky camera limitations.";
	}
}