using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Gameplay.Chat;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using RSG;
using Steamworks;
using ToolClasses;
using UI.Matchmaking;
using UnityEngine;
using UnityEngine.UIElements;
using VoidManager;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("OfflineMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2+ac8ef942e2b5af94ab5c83f870f7e5a949c0e8b8")]
[assembly: AssemblyProduct("OfflineMode")]
[assembly: AssemblyTitle("Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OfflineMode
{
[HarmonyPatch(typeof(MatchMakingMenu), "OnStartGameButtonPressed")]
internal class AllowCreateRoom
{
private static bool Prefix(MatchMakingMenu __instance)
{
Singleton<SteamService>.I.CreateLobby().Then((Func<IPromise>)(() => PunSingleton<PhotonService>.I.CreateRoom(__instance.HostPublicGame))).Then((Action)delegate
{
PunSingleton<PhotonService>.I.SetCurrentRoomPlayerLimit(__instance._playerLimit.Value);
})
.Then((Action)delegate
{
PunSingleton<PhotonService>.I.SetCurrentRoomName(((BaseField<string>)(object)__instance._roomNameField).value);
})
.Then((Action)MatchMakingMenu.LaunchHub);
return false;
}
}
[HarmonyPatch(typeof(MainMenu), "SetPhotonConnectionStatus")]
internal class FixTutorialStart
{
private static void Prefix(ref bool connected)
{
connected = true;
}
}
[BepInPlugin("Dragon.OfflineMode", "Offline Mode", "0.0.2")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Dragon.OfflineMode is loaded!");
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)30;
public override string Author => "Dragon";
public override string Description => "Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.";
public override string ThunderstoreID => "VoidCrewModdingTeam/Offline_Mode";
public VoidManagerPlugin()
{
PhotonNetwork.PhotonServerSettings.StartInOfflineMode = true;
BepinPlugin.Log.LogInfo((object)"Set StartInOfflineMode");
}
}
[HarmonyPatch]
internal class BypassVixoxMessaging
{
[HarmonyPrefix]
[HarmonyPatch(typeof(VivoxAdapter), "SendTextMessage")]
private static bool SendText(string message)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)TextChat.Instance == (Object)null)
{
return false;
}
TextChat.Instance.AddLog(new Log("", message));
return false;
}
}
[HarmonyPatch(typeof(SteamService))]
internal class DisableServiceConnections
{
[HarmonyPrefix]
[HarmonyPatch("CreateLobby")]
private static bool CreateLobbyPrefix(SteamService __instance, ref IPromise __result)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
__instance.createLobbyPromise = new Promise();
__instance.createLobbyPromise.Resolve();
__result = (IPromise)(object)__instance.createLobbyPromise;
return false;
}
[HarmonyPrefix]
[HarmonyPatch("Invite")]
private static bool InvitePrefix()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch("OnLobbyInvite")]
private static bool OnLobbyInvitePrefix()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch("OnRequestJoinLobby")]
private static bool OnRequestJoinLobbyPrefix()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch("LobbyLoggedIn")]
private static bool LobbyLoggedInPrefix()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch("CheckIfJoinOtherLobby")]
private static bool CheckIfJoinOtherLobbyPrefix()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch("LeaveLobby")]
private static bool LeaveLobbyPrefix()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch("AcceptGameJoin")]
private static bool AcceptGameJoinPrefix()
{
return false;
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "Dragon.OfflineMode";
public const string PLUGIN_NAME = "OfflineMode";
public const string USERS_PLUGIN_NAME = "Offline Mode";
public const string PLUGIN_VERSION = "0.0.2";
public const string PLUGIN_DESCRIPTION = "Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.";
public const string PLUGIN_ORIGINAL_AUTHOR = "Dragon";
public const string PLUGIN_AUTHORS = "Dragon";
public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Offline_Mode";
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class PhotonUserIDPatch
{
private static bool Prefix(ref string __result)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
CSteamID steamID = SteamUser.GetSteamID();
__result = ((object)(CSteamID)(ref steamID)).ToString();
return false;
}
}
[HarmonyPatch(typeof(PhotonNetwork), "RaiseEvent")]
internal class RaiseEventPatches
{
private static void Prefix(ref RaiseEventOptions raiseEventOptions)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
if (raiseEventOptions == null)
{
raiseEventOptions = new RaiseEventOptions();
}
}
}
[HarmonyPatch(typeof(MatchmakingTerminal), "OnRoomPropertiesUpdate")]
internal class RoomPropsChangePatch
{
private static bool Prefix()
{
return false;
}
}
}