using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using CG.Client.Player.Input;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ResetProgress")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ef2f7e6faad7fb9abcc30e4aa626cb029ff6aa2f")]
[assembly: AssemblyProduct("ResetProgress")]
[assembly: AssemblyTitle("Allows user to reset their player profile (levels, cosmetics, acheivements, etc) via the F5 menu.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ResetProgress
{
[BepInPlugin("Dragon.ResetProgress", "Reset Progress", "1.0.1")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Dragon.ResetProgress is loaded!");
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)8;
public override string Author => "Dragon";
public override string Description => "Allows user to reset their player profile (levels, cosmetics, acheivements, etc) via the F5 menu.";
public override string ThunderstoreID => "VoidCrewModdingTeam/Reset_Progress";
}
internal class GUI : ModSettingsMenu
{
private bool FirstAsk;
private bool SecondAsk;
private bool ThirdAsk;
public override string Name()
{
return "Reset Progress";
}
public override void OnOpen()
{
FirstAsk = false;
SecondAsk = false;
ThirdAsk = false;
}
public override void Draw()
{
GUILayout.Label("Reset Profile Menu", Array.Empty<GUILayoutOption>());
GUILayout.Label("Levels, cosmetics, and achievements will all be reset. There will be no going back.", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Reset Account?", Array.Empty<GUILayoutOption>()))
{
FirstAsk = true;
}
if (FirstAsk && GUILayout.Button("Are you sure?", Array.Empty<GUILayoutOption>()))
{
SecondAsk = true;
}
if (SecondAsk && GUILayout.Button("Are you REALLY sure?!?", Array.Empty<GUILayoutOption>()))
{
ThirdAsk = true;
}
if (ThirdAsk && GUILayout.Button("This is the final button. There is no going back.", Array.Empty<GUILayoutOption>()))
{
DebugInput.CloudProfileReset();
DebugInput.AchievementsReset();
}
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "Dragon.ResetProgress";
public const string PLUGIN_NAME = "ResetProgress";
public const string USERS_PLUGIN_NAME = "Reset Progress";
public const string PLUGIN_VERSION = "1.0.1";
public const string PLUGIN_DESCRIPTION = "Allows user to reset their player profile (levels, cosmetics, acheivements, etc) via the F5 menu.";
public const string PLUGIN_ORIGINAL_AUTHOR = "Dragon";
public const string PLUGIN_AUTHORS = "Dragon";
public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Reset_Progress";
}
}