Decompiled source of Server Fix v1.0.0

ServerFix.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using VoidManager;
using VoidManager.MPModChecks;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ServerFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3b2d9f34be0c79fb007406c1d985fb45664c6465")]
[assembly: AssemblyProduct("ServerFix")]
[assembly: AssemblyTitle("Fixes an issue which causes the server list to appear as alphabetical characters.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VoidCrewServerFix
{
	public class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Dragon.ServerFix";

		public const string PLUGIN_NAME = "ServerFix";

		public const string USERS_PLUGIN_NAME = "Server Fix";

		public const string PLUGIN_VERSION = "1.0.0";

		public const string PLUGIN_DESCRIPTION = "Fixes an issue which causes the server list to appear as alphabetical characters.";

		public const string PLUGIN_ORIGINAL_AUTHOR = "Dragon";

		public const string PLUGIN_AUTHORS = "Dragon";

		public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Server_Fix";
	}
	[HarmonyPatch(typeof(PhotonService), "AutoConnectIfDisconnected")]
	internal class Patch
	{
		private static bool SecondAttempt = true;

		private static string lastRegionAttempt = "us";

		private static bool Prefix(PhotonService __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Invalid comparison between Unknown and I4
			if ((int)PhotonNetwork.NetworkClientState == 15 || (int)PhotonNetwork.NetworkClientState == 7)
			{
				SecondAttempt = true;
				return true;
			}
			if ((int)PhotonNetwork.NetworkClientState == 14)
			{
				SecondAttempt = !SecondAttempt;
				if (SecondAttempt)
				{
					string nextAvailableRegion = GetNextAvailableRegion();
					Plugins.Log.LogMessage((object)("Detected issue with regions, attempting " + nextAvailableRegion));
					__instance.targetRegion = nextAvailableRegion;
					return false;
				}
			}
			return true;
		}

		private static string GetNextAvailableRegion()
		{
			return lastRegionAttempt switch
			{
				"us" => "eu", 
				"eu" => "au", 
				"au" => "us", 
				_ => "us", 
			};
		}
	}
	[BepInPlugin("Dragon.ServerFix", "Server Fix", "1.0.0")]
	[BepInProcess("Void Crew.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugins : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Dragon.ServerFix is loaded!");
		}
	}
	public class VoidManagerPlugin : VoidPlugin
	{
		public override MultiplayerType MPType => (MultiplayerType)8;

		public override string Author => "Dragon";

		public override string Description => "Fixes an issue which causes the server list to appear as alphabetical characters.";

		public override string ThunderstoreID => "VoidCrewModdingTeam/Server_Fix";
	}
}