using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG.Game.SpaceObjects.Controllers;
using CG.Ship.Modules;
using Gameplay.Quests;
using Gameplay.Utilities;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UI.AstralMap;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SetExitVector")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SetExitVector")]
[assembly: AssemblyTitle("SetExitVector")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SetExitVector
{
[HarmonyPatch(typeof(AstralMapController), "VoidEntered")]
internal class AstralMapControllerPatch
{
private static readonly MethodInfo SelectDestinationMethod = AccessTools.Method(typeof(ObjectiveDisplay), "SelectDestination", (Type[])null, (Type[])null);
private static void Postfix(ObjectiveDisplay ____sectorDisplay, List<UIObjective> ____uiObjectives)
{
if (PhotonNetwork.IsMasterClient && !(GameSessionManager.ActiveSession.ActiveQuest is EndlessQuest))
{
List<UIObjective> objectives = ____uiObjectives.FindAll((UIObjective uiObjective) => (int)uiObjective.SectorState.Value == 0);
if ((!PluginConfig.SideQuestSector.Value || !SetSector(objectives, ____sectorDisplay, (UIObjective uiObjective) => !uiObjective.IsMainObjective && !uiObjective.IsInterdiction && !uiObjective.isExiting)) && (!PluginConfig.MissionSector.Value || !SetSector(objectives, ____sectorDisplay, (UIObjective uiObjective) => uiObjective.IsMainObjective)) && PluginConfig.ExitSector.Value && !SetSector(objectives, ____sectorDisplay, (UIObjective uiObjective) => uiObjective.isExiting))
{
}
}
}
private static bool SetSector(List<UIObjective> objectives, ObjectiveDisplay display, Predicate<UIObjective> sectorConditions)
{
foreach (UIObjective objective in objectives)
{
if (sectorConditions(objective))
{
SelectDestinationMethod.Invoke(display, new object[1] { objective });
return true;
}
}
return false;
}
}
internal static class MyPluginInfo
{
public const string PLUGIN_GUID = "id107.setexitvector";
public const string PLUGIN_NAME = "SetExitVector";
public const string PLUGIN_VERSION = "1.0.1";
}
[BepInPlugin("id107.setexitvector", "SetExitVector", "1.0.1")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "id107.setexitvector");
PluginConfig.BindConfigs(this);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin id107.setexitvector is loaded!");
}
}
internal class GUI : ModSettingsMenu
{
public override string Name()
{
return "Set Exit Vector";
}
public override void Draw()
{
GUILayout.Label("When charging the Void Drive", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Set Exit Vector: " + (PluginConfig.ExitVector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
{
PluginConfig.ExitVector.Value = !PluginConfig.ExitVector.Value;
}
GUILayout.Label("When entering a Void Jump", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Select Side Quests: " + (PluginConfig.SideQuestSector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
{
PluginConfig.SideQuestSector.Value = !PluginConfig.SideQuestSector.Value;
}
if (GUILayout.Button("Select Mission Quests: " + (PluginConfig.MissionSector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
{
PluginConfig.MissionSector.Value = !PluginConfig.MissionSector.Value;
}
if (GUILayout.Button("Select Exit Sector: " + (PluginConfig.ExitSector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
{
PluginConfig.ExitSector.Value = !PluginConfig.ExitSector.Value;
}
}
}
internal class PluginConfig
{
internal static ConfigEntry<bool> ExitVector;
internal static ConfigEntry<bool> SideQuestSector;
internal static ConfigEntry<bool> MissionSector;
internal static ConfigEntry<bool> ExitSector;
internal static void BindConfigs(BepinPlugin plugin)
{
ExitVector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "ExitVector", true, (ConfigDescription)null);
SideQuestSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "SideQuestSector", true, (ConfigDescription)null);
MissionSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "MissionSector", true, (ConfigDescription)null);
ExitSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "ExitSector", true, (ConfigDescription)null);
}
}
[HarmonyPatch(typeof(VoidDriveModule), "SetEngineCharging")]
internal class VoidDriveModulePatch
{
private static void Postfix(VoidDriveModule __instance, VoidJumpSystem ___voidJumpSystem, bool[] ___engineStates)
{
if (!PhotonNetwork.IsMasterClient || !PluginConfig.ExitVector.Value || ___voidJumpSystem.IsExitVectorSet() || ((ModifiablePrimitive<int, IntModifier>)(object)__instance.VoidJumpCapable).Value <= 0)
{
return;
}
for (int i = 0; i < ___engineStates.Length; i++)
{
if (!___engineStates[i])
{
return;
}
}
___voidJumpSystem.ExitVectorSet(true);
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)3;
public override string Author => "18107";
public override string Description => "Automatically sets the exit vector when the void drive is charged, and a destination sector when entering a void jump";
}
}