Decompiled source of SetExitVector v1.0.1

SetExitVector.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG.Game.SpaceObjects.Controllers;
using CG.Ship.Modules;
using Gameplay.Quests;
using Gameplay.Utilities;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UI.AstralMap;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SetExitVector")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SetExitVector")]
[assembly: AssemblyTitle("SetExitVector")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SetExitVector
{
	[HarmonyPatch(typeof(AstralMapController), "VoidEntered")]
	internal class AstralMapControllerPatch
	{
		private static readonly MethodInfo SelectDestinationMethod = AccessTools.Method(typeof(ObjectiveDisplay), "SelectDestination", (Type[])null, (Type[])null);

		private static void Postfix(ObjectiveDisplay ____sectorDisplay, List<UIObjective> ____uiObjectives)
		{
			if (PhotonNetwork.IsMasterClient && !(GameSessionManager.ActiveSession.ActiveQuest is EndlessQuest))
			{
				List<UIObjective> objectives = ____uiObjectives.FindAll((UIObjective uiObjective) => (int)uiObjective.SectorState.Value == 0);
				if ((!PluginConfig.SideQuestSector.Value || !SetSector(objectives, ____sectorDisplay, (UIObjective uiObjective) => !uiObjective.IsMainObjective && !uiObjective.IsInterdiction && !uiObjective.isExiting)) && (!PluginConfig.MissionSector.Value || !SetSector(objectives, ____sectorDisplay, (UIObjective uiObjective) => uiObjective.IsMainObjective)) && PluginConfig.ExitSector.Value && !SetSector(objectives, ____sectorDisplay, (UIObjective uiObjective) => uiObjective.isExiting))
				{
				}
			}
		}

		private static bool SetSector(List<UIObjective> objectives, ObjectiveDisplay display, Predicate<UIObjective> sectorConditions)
		{
			foreach (UIObjective objective in objectives)
			{
				if (sectorConditions(objective))
				{
					SelectDestinationMethod.Invoke(display, new object[1] { objective });
					return true;
				}
			}
			return false;
		}
	}
	internal static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "id107.setexitvector";

		public const string PLUGIN_NAME = "SetExitVector";

		public const string PLUGIN_VERSION = "1.0.1";
	}
	[BepInPlugin("id107.setexitvector", "SetExitVector", "1.0.1")]
	[BepInProcess("Void Crew.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BepinPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "id107.setexitvector");
			PluginConfig.BindConfigs(this);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin id107.setexitvector is loaded!");
		}
	}
	internal class GUI : ModSettingsMenu
	{
		public override string Name()
		{
			return "Set Exit Vector";
		}

		public override void Draw()
		{
			GUILayout.Label("When charging the Void Drive", Array.Empty<GUILayoutOption>());
			if (GUILayout.Button("Set Exit Vector: " + (PluginConfig.ExitVector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
			{
				PluginConfig.ExitVector.Value = !PluginConfig.ExitVector.Value;
			}
			GUILayout.Label("When entering a Void Jump", Array.Empty<GUILayoutOption>());
			if (GUILayout.Button("Select Side Quests: " + (PluginConfig.SideQuestSector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
			{
				PluginConfig.SideQuestSector.Value = !PluginConfig.SideQuestSector.Value;
			}
			if (GUILayout.Button("Select Mission Quests: " + (PluginConfig.MissionSector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
			{
				PluginConfig.MissionSector.Value = !PluginConfig.MissionSector.Value;
			}
			if (GUILayout.Button("Select Exit Sector: " + (PluginConfig.ExitSector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
			{
				PluginConfig.ExitSector.Value = !PluginConfig.ExitSector.Value;
			}
		}
	}
	internal class PluginConfig
	{
		internal static ConfigEntry<bool> ExitVector;

		internal static ConfigEntry<bool> SideQuestSector;

		internal static ConfigEntry<bool> MissionSector;

		internal static ConfigEntry<bool> ExitSector;

		internal static void BindConfigs(BepinPlugin plugin)
		{
			ExitVector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "ExitVector", true, (ConfigDescription)null);
			SideQuestSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "SideQuestSector", true, (ConfigDescription)null);
			MissionSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "MissionSector", true, (ConfigDescription)null);
			ExitSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "ExitSector", true, (ConfigDescription)null);
		}
	}
	[HarmonyPatch(typeof(VoidDriveModule), "SetEngineCharging")]
	internal class VoidDriveModulePatch
	{
		private static void Postfix(VoidDriveModule __instance, VoidJumpSystem ___voidJumpSystem, bool[] ___engineStates)
		{
			if (!PhotonNetwork.IsMasterClient || !PluginConfig.ExitVector.Value || ___voidJumpSystem.IsExitVectorSet() || ((ModifiablePrimitive<int, IntModifier>)(object)__instance.VoidJumpCapable).Value <= 0)
			{
				return;
			}
			for (int i = 0; i < ___engineStates.Length; i++)
			{
				if (!___engineStates[i])
				{
					return;
				}
			}
			___voidJumpSystem.ExitVectorSet(true);
		}
	}
	public class VoidManagerPlugin : VoidPlugin
	{
		public override MultiplayerType MPType => (MultiplayerType)3;

		public override string Author => "18107";

		public override string Description => "Automatically sets the exit vector when the void drive is charged, and a destination sector when entering a void jump";
	}
}