using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CG.Game.SpaceObjects.Controllers;
using CG.Ship.Modules;
using Gameplay.Utilities;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SetExitVector")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+2aa51ad7c27ebe04811b5c998beff10bd0cccc7a")]
[assembly: AssemblyProduct("SetExitVector")]
[assembly: AssemblyTitle("Automatically sets the exit vector when the void drive is charged. Host side.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SetExitVector
{
[BepInPlugin("18107.SetExitVector", "Set Exit Vector", "1.0.2")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "18107.SetExitVector");
PluginConfig.BindConfigs(this);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 18107.SetExitVector is loaded!");
}
}
internal class GUI : ModSettingsMenu
{
public override string Name()
{
return "Set Exit Vector";
}
public override void Draw()
{
GUILayout.Label("When charging the Void Drive", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Set Exit Vector: " + (PluginConfig.ExitVector.Value ? "Enabled" : "Disabled"), Array.Empty<GUILayoutOption>()))
{
PluginConfig.ExitVector.Value = !PluginConfig.ExitVector.Value;
}
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "18107.SetExitVector";
public const string PLUGIN_NAME = "SetExitVector";
public const string USERS_PLUGIN_NAME = "Set Exit Vector";
public const string PLUGIN_VERSION = "1.0.2";
public const string PLUGIN_DESCRIPTION = "Automatically sets the exit vector when the void drive is charged. Host side.";
public const string PLUGIN_ORIGINAL_AUTHOR = "18107";
public const string PLUGIN_AUTHORS = "18107";
public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Set_Exit_Vector";
}
internal class PluginConfig
{
internal static ConfigEntry<bool> ExitVector;
internal static ConfigEntry<bool> SideQuestSector;
internal static ConfigEntry<bool> MissionSector;
internal static ConfigEntry<bool> ExitSector;
internal static void BindConfigs(BepinPlugin plugin)
{
ExitVector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "ExitVector", true, (ConfigDescription)null);
SideQuestSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "SideQuestSector", true, (ConfigDescription)null);
MissionSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "MissionSector", true, (ConfigDescription)null);
ExitSector = ((BaseUnityPlugin)plugin).Config.Bind<bool>("SetExitVector", "ExitSector", true, (ConfigDescription)null);
}
}
[HarmonyPatch(typeof(VoidDriveModule), "SetEngineCharging")]
internal class VoidDriveModulePatch
{
private static void Postfix(VoidDriveModule __instance, VoidJumpSystem ___voidJumpSystem, bool[] ___engineStates)
{
if (!PhotonNetwork.IsMasterClient || !PluginConfig.ExitVector.Value || ___voidJumpSystem.IsExitVectorSet() || ((ModifiablePrimitive<int, IntModifier>)(object)__instance.VoidJumpCapable).Value <= 0)
{
return;
}
for (int i = 0; i < ___engineStates.Length; i++)
{
if (!___engineStates[i])
{
return;
}
}
___voidJumpSystem.ExitVectorSet(true);
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)14;
public override string Author => "18107";
public override string Description => "Automatically sets the exit vector when the void drive is charged. Host side.";
public override string ThunderstoreID => "VoidCrewModdingTeam/Set_Exit_Vector";
public override SessionChangedReturn OnSessionChange(SessionChangedInput input)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
SessionChangedReturn result = default(SessionChangedReturn);
result.SetMod_Session = true;
return result;
}
}
}