Decompiled source of VoidFixes v1.0.0

VoidFixes.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BufferedEvents.Impacts;
using CG;
using CG.Game.Missions;
using CG.Game.Player;
using CG.Game.SpaceObjects.Controllers;
using CG.Game.SpaceObjects.Controllers.ImpulseJumping;
using CG.Objects;
using CG.Ship.Hull;
using CG.Ship.Modules;
using CG.Ship.Modules.Weapons;
using CG.Space;
using Gameplay.Atmosphere;
using Gameplay.Carryables;
using Gameplay.NPC.AI;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Character;
using Opsive.UltimateCharacterController.Character;
using Opsive.UltimateCharacterController.FirstPersonController.Character;
using Photon.Pun;
using RSG;
using UI.Codex;
using UI.Token;
using UnityEngine;
using VoidManager;
using VoidManager.Chat.Router;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
using VoidManager.Utilities;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("VoidFixes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidFixes")]
[assembly: AssemblyTitle("VoidFixes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VoidFixes
{
	[BepInPlugin("VoidFixes", "VoidFixes", "1.0.0")]
	[BepInProcess("Void Crew.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BepinPlugin : BaseUnityPlugin
	{
		internal class Bindings
		{
			internal static ConfigEntry<bool> DestroyJumpingShipsOnLeavePatch;

			internal static ConfigEntry<bool> DestroySpawnersOnLeavePatch;

			internal static ConfigEntry<bool> DestroImpactFXOnLeavePatch;

			internal static ConfigEntry<bool> FinalizePerkTreeNullPatch;

			internal static ConfigEntry<bool> FrigateEngineeringDoorFix;

			internal static ConfigEntry<bool> SetCarriableActivePatch;

			internal static ConfigEntry<bool> CharacterJoinCastsPatch;

			internal static ConfigEntry<bool> WaitDurationNullPatch;

			internal static ConfigEntry<bool> CameraAttachPatch;

			internal static ConfigEntry<bool> DeltaTimePatch;

			internal static ConfigEntry<bool> AtmosphereFix;

			internal static ConfigEntry<bool> DebugLogging;
		}

		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Bindings.DebugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DebugLogging", true, "Enables Logging");
			Bindings.DestroyJumpingShipsOnLeavePatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "DestroyJumpingShipsOnLeave", true, "Host-side, effects networking. Destroys ships jumping in on sector leave (they don't normally get destroyed, just hidden).");
			Bindings.DestroySpawnersOnLeavePatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "DestroySpawnersOnLeave", true, "Host-side, effects networking. Destroys spawners on sector leave (they don't normally get destroyed, just hidden).");
			Bindings.DestroImpactFXOnLeavePatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "DestroyImpactFXOnLeave", true, "Client-side, Destroys old impactFX on sector leave (they don't normally get destroyed until there's 1024 of a given effect or the session ends).");
			Bindings.FinalizePerkTreeNullPatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "FinalizePerkTreeNull", true, "Client-Side, Fixes exception which occurs when a player character is loaded.");
			Bindings.FrigateEngineeringDoorFix = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "FrigateEngineeringDoorFix", true, "Client-Side, Fixes frigate engineering door being closed when joining a game.");
			Bindings.SetCarriableActivePatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "SetCarriableActive", true, "Client-Side, Attempts to fix picking up invisible items which then locks pickup ability. Try '/fix pickup' command if a similar issue is found.");
			Bindings.CharacterJoinCastsPatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "CharacterJoinCasts", true, "Client-Side, Fixes exceptions which occur when a player character is loaded.");
			Bindings.WaitDurationNullPatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "WaitDurationNull", true, "Client-Side, Fixes exception which occurs if a reclaimer timer starts while jumping out of the current sector.");
			Bindings.CameraAttachPatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "CameraAttach", true, "Client-Side, Fixes exception which occurs when a player character is loaded.");
			Bindings.DeltaTimePatch = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "DeltaTime", true, "Multiple patches on both client and host. Currently affects EVATargetting and KPD spinning barrels. Requires Restart.");
			Bindings.AtmosphereFix = ((BaseUnityPlugin)this).Config.Bind<bool>("Patches", "AtmosphereFix", true, "Host-Side, Fixes O2 and pressure not filling and dropping at the same rate, leading to pressure being lower than oxygen.");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin VoidFixes is loaded!");
		}
	}
	internal class Commands : ChatCommand
	{
		private static string subcommands = "pickup, drop";

		private static FieldInfo LockInteractionFI = AccessTools.Field(typeof(CarryableInteract), "lockInteraction");

		private static FieldInfo CarryableInsertPromiseFI = AccessTools.Field(typeof(CarrierCarryableHandler), "carryableInsertPromise");

		private static MethodInfo CarryableOwnerChangeMI = AccessTools.Method(typeof(CarrierCarryableHandler), "CarryableOwnerChange", (Type[])null, (Type[])null);

		public override string[] CommandAliases()
		{
			return new string[1] { "fix" };
		}

		public override string Description()
		{
			return "Provides input controls for fixing bugs. Subcommands: " + subcommands;
		}

		public override void Execute(string arguments)
		{
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			string[] array = arguments.Split(new char[1] { ' ' });
			switch (array[0].ToLower())
			{
			case "drop":
			case "release":
			case "throw":
			case "eject":
			case "pickup":
				Messaging.Echo("Attempting to fix pickup/drop capabilities", true);
				if ((Object)(object)((Player)LocalPlayer.Instance).Payload == (Object)null)
				{
					CarryableOwnerChangeMI.Invoke(((Player)LocalPlayer.Instance).CarryableHandler, new object[1]);
					break;
				}
				if (!((Component)((Player)LocalPlayer.Instance).Payload).gameObject.activeSelf)
				{
					((Component)((Player)LocalPlayer.Instance).Payload).gameObject.SetActive(true);
				}
				LockInteractionFI.SetValue(((UltimateCharacterLocomotion)((Player)LocalPlayer.Instance).Locomotion).GetAbility<CarryableInteract>(-1), false);
				((Promise)CarryableInsertPromiseFI.GetValue(((Player)LocalPlayer.Instance).CarryableHandler)).Reject(new Exception("forced reject"));
				break;
			case "debug":
				BepinPlugin.Bindings.DebugLogging.Value = !BepinPlugin.Bindings.DebugLogging.Value;
				Messaging.Echo("Debug now " + BepinPlugin.Bindings.DebugLogging.Value, true);
				break;
			default:
				Messaging.Echo("Subcommand '" + array[0] + "' not found. Subcommands: " + subcommands, true);
				break;
			}
		}

		public override string[] UsageExamples()
		{
			return new string[1] { "/fix [subcommand]" };
		}
	}
	internal class GUI : ModSettingsMenu
	{
		private bool DebugLoggingGUIValue;

		private bool DestroyJumpingShipsOnLeavePatchGUIValue;

		private bool DestroySpawnersOnLeavePatchGUIValue;

		private bool DestroImpactFXOnLeavePatchGUIValue;

		private bool FinalizePerkTreeNullPatchGUIValue;

		private bool FrigateEngineeringDoorFixGUIValue;

		private bool SetCarriableActivePatchGUIValue;

		private bool CharacterJoinCastsPatchGUIValue;

		private bool WaitDurationNullPatchGUIValue;

		private bool CameraAttachPatchGUIValue;

		private bool DeltaTimePatchGUIValue;

		private bool AtmosphereFixGUIValue;

		public override string Name()
		{
			return "VoidFixes";
		}

		public override void Draw()
		{
			GUILayout.Label("Configuration for various fixes. Some fixes require a restart to take effect.", Array.Empty<GUILayoutOption>());
			GUILayout.Label(string.Empty, Array.Empty<GUILayoutOption>());
			DrawValueConfig(BepinPlugin.Bindings.DebugLogging, ref DebugLoggingGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.DestroyJumpingShipsOnLeavePatch, ref DestroyJumpingShipsOnLeavePatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.DestroySpawnersOnLeavePatch, ref DestroySpawnersOnLeavePatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.DestroImpactFXOnLeavePatch, ref DestroImpactFXOnLeavePatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.FinalizePerkTreeNullPatch, ref FinalizePerkTreeNullPatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.FrigateEngineeringDoorFix, ref FrigateEngineeringDoorFixGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.SetCarriableActivePatch, ref SetCarriableActivePatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.CharacterJoinCastsPatch, ref CharacterJoinCastsPatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.WaitDurationNullPatch, ref WaitDurationNullPatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.CameraAttachPatch, ref CameraAttachPatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.DeltaTimePatch, ref DeltaTimePatchGUIValue);
			DrawValueConfig(BepinPlugin.Bindings.AtmosphereFix, ref AtmosphereFixGUIValue);
		}

		private void DrawValueConfig(ConfigEntry<bool> entry, ref bool GUIvalue)
		{
			if (GUITools.DrawCheckbox(((ConfigEntryBase)entry).Definition.Key, ref GUIvalue))
			{
				entry.Value = GUIvalue;
			}
			GUILayout.Label(((ConfigEntryBase)entry).Description.Description, Array.Empty<GUILayoutOption>());
			GUILayout.Label(string.Empty, Array.Empty<GUILayoutOption>());
		}

		public override void OnOpen()
		{
			DebugLoggingGUIValue = BepinPlugin.Bindings.DebugLogging.Value;
			DestroyJumpingShipsOnLeavePatchGUIValue = BepinPlugin.Bindings.DestroyJumpingShipsOnLeavePatch.Value;
			DestroySpawnersOnLeavePatchGUIValue = BepinPlugin.Bindings.DestroySpawnersOnLeavePatch.Value;
			DestroImpactFXOnLeavePatchGUIValue = BepinPlugin.Bindings.DestroImpactFXOnLeavePatch.Value;
			FinalizePerkTreeNullPatchGUIValue = BepinPlugin.Bindings.FinalizePerkTreeNullPatch.Value;
			FrigateEngineeringDoorFixGUIValue = BepinPlugin.Bindings.FrigateEngineeringDoorFix.Value;
			SetCarriableActivePatchGUIValue = BepinPlugin.Bindings.SetCarriableActivePatch.Value;
			CharacterJoinCastsPatchGUIValue = BepinPlugin.Bindings.CharacterJoinCastsPatch.Value;
			WaitDurationNullPatchGUIValue = BepinPlugin.Bindings.WaitDurationNullPatch.Value;
			CameraAttachPatchGUIValue = BepinPlugin.Bindings.CameraAttachPatch.Value;
			DeltaTimePatchGUIValue = BepinPlugin.Bindings.DeltaTimePatch.Value;
			AtmosphereFixGUIValue = BepinPlugin.Bindings.AtmosphereFix.Value;
		}
	}
	public class VoidManagerPlugin : VoidPlugin
	{
		public override MultiplayerType MPType => (MultiplayerType)3;

		public override string Author => "Dragon, 18107";

		public override string Description => "Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side";
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "VoidFixes";

		public const string PLUGIN_NAME = "VoidFixes";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace VoidFixes.Patches
{
	[HarmonyPatch(typeof(LifeSupportModule))]
	internal class LifeSupportModulePatch
	{
		private static readonly MethodInfo GetAtmosphereValuesMethod = AccessTools.Method(typeof(Atmosphere), "GetAtmosphereValues", (Type[])null, (Type[])null);

		private static readonly MethodInfo SetAtmosphereValuesMethod = AccessTools.Method(typeof(Atmosphere), "SetAtmosphereValues", (Type[])null, (Type[])null);

		[HarmonyPrefix]
		[HarmonyPatch("ApplyPressureIncrease")]
		private static bool ApplyPressureIncrease()
		{
			if (!BepinPlugin.Bindings.AtmosphereFix.Value)
			{
				return true;
			}
			return false;
		}

		[HarmonyPostfix]
		[HarmonyPatch("ApplyOxygenIncrease")]
		private static void ApplyOxygenIncrease(Atmosphere ____atmosphere)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (!BepinPlugin.Bindings.AtmosphereFix.Value)
			{
				return;
			}
			foreach (Room key in ____atmosphere.Atmospheres.keys)
			{
				AtmosphereValues val = (AtmosphereValues)GetAtmosphereValuesMethod.Invoke(____atmosphere, new object[1] { key });
				val.Pressure = val.Oxygen;
				SetAtmosphereValuesMethod.Invoke(____atmosphere, new object[2] { key, val });
			}
		}
	}
	[HarmonyPatch(typeof(FirstPersonObjects), "OnAttachCamera")]
	internal class AttachCameraBroken
	{
		private static bool Prefix()
		{
			if (!BepinPlugin.Bindings.CameraAttachPatch.Value)
			{
				return true;
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(PunCharacterAnimatorMonitor), "OnPhotonSerializeView")]
	internal class PCAMPatch
	{
		private static bool Prefix(PhotonStream stream)
		{
			if (!BepinPlugin.Bindings.CharacterJoinCastsPatch.Value)
			{
				return true;
			}
			if (stream.IsWriting)
			{
				return true;
			}
			if (stream.PeekNext().GetType() != typeof(short))
			{
				if (BepinPlugin.Bindings.DebugLogging.Value)
				{
					BepinPlugin.Log.LogWarning((object)"Not starting with a short, stopping early.");
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(CustomPunCharacterTransformMonitor), "OnPhotonSerializeView")]
	internal class CPCTMPatch
	{
		private static bool Prefix(PhotonStream stream)
		{
			if (!BepinPlugin.Bindings.CharacterJoinCastsPatch.Value)
			{
				return true;
			}
			if (stream.IsWriting)
			{
				return true;
			}
			if (stream.PeekNext().GetType() != typeof(byte))
			{
				if (BepinPlugin.Bindings.DebugLogging.Value)
				{
					BepinPlugin.Log.LogWarning((object)"Not starting with a byte, stopping early.");
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PunLookSource), "OnPhotonSerializeView")]
	internal class PLSPatch
	{
		private static bool Prefix(PhotonStream stream)
		{
			if (!BepinPlugin.Bindings.CharacterJoinCastsPatch.Value)
			{
				return true;
			}
			if (stream.IsWriting)
			{
				return true;
			}
			if (stream.PeekNext().GetType() != typeof(byte))
			{
				if (BepinPlugin.Bindings.DebugLogging.Value)
				{
					BepinPlugin.Log.LogWarning((object)"Not starting with a byte, stopping early.");
				}
				return false;
			}
			return true;
		}
	}
	internal class DeltaTme
	{
		[HarmonyPatch(typeof(SpinningBarrelAnimator), "UpdateBarrelRoll")]
		private class SpinningBarrelAnimatorPatch
		{
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				return FixedDeltaToDelta(instructions);
			}
		}

		[HarmonyPatch(typeof(SwarmController), "FlyDroneTowardsEVAPlayer")]
		private class SwarmControllerPatch
		{
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				return FixedDeltaToDeltaMultiPatch(instructions, 2);
			}
		}

		internal static CodeInstruction[] DeltaSequence = (CodeInstruction[])(object)new CodeInstruction[1]
		{
			new CodeInstruction(OpCodes.Call, (object)AccessTools.PropertyGetter(typeof(Time), "deltaTime"))
		};

		internal static CodeInstruction[] FixedDeltaSequence = (CodeInstruction[])(object)new CodeInstruction[1]
		{
			new CodeInstruction(OpCodes.Call, (object)AccessTools.PropertyGetter(typeof(Time), "fixedDeltaTime"))
		};

		private static IEnumerable<CodeInstruction> FixedDeltaToDelta(IEnumerable<CodeInstruction> instructions)
		{
			if (!BepinPlugin.Bindings.DeltaTimePatch.Value)
			{
				return instructions;
			}
			return HarmonyHelpers.PatchBySequence(instructions, (IEnumerable<CodeInstruction>)FixedDeltaSequence, (IEnumerable<CodeInstruction>)DeltaSequence, (PatchMode)2, (CheckMode)0, false);
		}

		private static IEnumerable<CodeInstruction> FixedDeltaToDeltaMultiPatch(IEnumerable<CodeInstruction> instructions, int count)
		{
			if (!BepinPlugin.Bindings.DeltaTimePatch.Value)
			{
				return instructions;
			}
			for (int i = 0; i < count; i++)
			{
				instructions = HarmonyHelpers.PatchBySequence(instructions, (IEnumerable<CodeInstruction>)FixedDeltaSequence, (IEnumerable<CodeInstruction>)DeltaSequence, (PatchMode)2, (CheckMode)0, false);
			}
			return instructions;
		}
	}
	[HarmonyPatch(typeof(GameSessionSector), "Unload")]
	internal class DestroyOnLeave
	{
		private static FieldInfo actJumpToSectorActionFI = AccessTools.Field(typeof(BehJumpToSector), "actJumpToSectorAction");

		private static FieldInfo sectorEntryObjectFI = AccessTools.Field(typeof(ActJumpToSector), "sectorEntryObject");

		private static FieldInfo VPFI = AccessTools.Field(typeof(VFXImpactsProcessor), "_visualPools");

		private static FieldInfo SPFI = AccessTools.Field(typeof(SFXImpactsProcessor), "_soundPools");

		private static void Postfix(bool asHost)
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Expected O, but got Unknown
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Expected O, but got Unknown
			if (BepinPlugin.Bindings.DestroImpactFXOnLeavePatch.Value)
			{
				ClearFinishedSharedVFX();
			}
			if (!asHost)
			{
				return;
			}
			Object[] array;
			if (BepinPlugin.Bindings.DestroySpawnersOnLeavePatch.Value)
			{
				array = Object.FindObjectsOfType(typeof(Spawner));
				Object[] array2 = array;
				foreach (Object val in array2)
				{
					Spawner val2 = (Spawner)val;
					if (BepinPlugin.Bindings.DebugLogging.Value)
					{
						BepinPlugin.Log.LogInfo((object)"Attempting to photon destroy a spawner");
					}
					PhotonNetwork.Destroy(((Component)val2).gameObject);
				}
			}
			if (!BepinPlugin.Bindings.DestroyJumpingShipsOnLeavePatch.Value)
			{
				return;
			}
			GameSessionSector activeSector = GameSessionSectorManager.Instance.ActiveSector;
			array = Object.FindObjectsOfType(typeof(AbstractSpaceCraft), true);
			Object[] array3 = array;
			foreach (Object val3 in array3)
			{
				AbstractSpaceCraft val4 = (AbstractSpaceCraft)val3;
				if (((Behaviour)val4).isActiveAndEnabled || !(((OrbitObject)val4).Sector != activeSector))
				{
					continue;
				}
				if (BepinPlugin.Bindings.DebugLogging.Value)
				{
					BepinPlugin.Log.LogInfo((object)("Attempting to photon destroy " + ((AbstractCloneStarObject)val4).DisplayName));
				}
				NpcImpulseJumper component = ((Component)val4).GetComponent<NpcImpulseJumper>();
				if ((Object)(object)component != (Object)null)
				{
					if (BepinPlugin.Bindings.DebugLogging.Value)
					{
						BepinPlugin.Log.LogInfo((object)"Found ImpulseJumper");
					}
					PhotonNetwork.Destroy(component.state.SectorEntryObject);
				}
				else
				{
					NpcAI component2 = ((Component)val4).GetComponent<NpcAI>();
					if ((Object)(object)component2 != (Object)null)
					{
						BaseBehaviour activeBehaviour = component2.ActiveBehaviour;
						BehJumpToSector val5 = (BehJumpToSector)(object)((activeBehaviour is BehJumpToSector) ? activeBehaviour : null);
						if (val5 != null)
						{
							if (BepinPlugin.Bindings.DebugLogging.Value)
							{
								BepinPlugin.Log.LogInfo((object)"Found NpcAI Beh");
							}
							ActJumpToSector obj = (ActJumpToSector)actJumpToSectorActionFI.GetValue(val5);
							PhotonNetwork.Destroy((GameObject)sectorEntryObjectFI.GetValue(obj));
						}
					}
				}
				PhotonNetwork.Destroy(((AbstractCloneStarObject)val4).GameObject);
			}
		}

		private static void ClearFinishedSharedVFX()
		{
			VFXImpactsProcessor val = Object.FindObjectOfType<VFXImpactsProcessor>();
			if ((Object)(object)val != (Object)null)
			{
				Dictionary<PoolableImpactFX, ImpactFXPool> dictionary = (Dictionary<PoolableImpactFX, ImpactFXPool>)VPFI.GetValue(val);
				foreach (ImpactFXPool value in dictionary.Values)
				{
					value.Dispose();
				}
			}
			SFXImpactsProcessor val2 = Object.FindObjectOfType<SFXImpactsProcessor>();
			if (!((Object)(object)val2 != (Object)null))
			{
				return;
			}
			Dictionary<PoolableImpactFX, ImpactFXPool> dictionary2 = (Dictionary<PoolableImpactFX, ImpactFXPool>)SPFI.GetValue(val2);
			foreach (ImpactFXPool value2 in dictionary2.Values)
			{
				value2.Dispose();
			}
		}
	}
	[HarmonyPatch(typeof(LogBookManager), "FinalizePerkTree")]
	internal class FinalizePerkTreeNull
	{
		private static bool Prefix(PerkTreeController ___treeController)
		{
			if (BepinPlugin.Bindings.FinalizePerkTreeNullPatch.Value && ___treeController == null)
			{
				if (BepinPlugin.Bindings.DebugLogging.Value)
				{
					BepinPlugin.Log.LogWarning((object)"LogBookManager TreeController is null, stopping early.");
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(TokenTerminal), "UpdateTrees")]
	internal class TokenTerminalPatch
	{
		private static bool Prefix(PerkTreeController ___treeController)
		{
			if (BepinPlugin.Bindings.FinalizePerkTreeNullPatch.Value && ___treeController == null)
			{
				if (BepinPlugin.Bindings.DebugLogging.Value)
				{
					BepinPlugin.Log.LogWarning((object)"TokenTerminal TreeController is null, stopping early.");
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(AbstractDoor), "Start")]
	internal class AbstractDoorPatch
	{
		private static void Postfix(AbstractDoor __instance)
		{
			if (BepinPlugin.Bindings.FrigateEngineeringDoorFix.Value && ((Object)__instance).name == "default_RoundDouble_4x4_v1" && __instance.IsOpen)
			{
				((Component)__instance).gameObject.GetComponentInChildren<Animator>().Play("open");
			}
		}
	}
	[HarmonyPatch(typeof(CarrierCarryableHandler), "TryInsertCarryable")]
	internal class SetCarriableActive
	{
		private static void Prefix(AbstractCarryableObject carryable)
		{
			if (BepinPlugin.Bindings.SetCarriableActivePatch.Value && !((Component)carryable).gameObject.activeSelf)
			{
				((Component)carryable).gameObject.SetActive(true);
			}
		}
	}
	[HarmonyPatch(typeof(WaitDuration), "Run")]
	internal class WaitDurationNullReference
	{
		private static bool Prefix()
		{
			if (!BepinPlugin.Bindings.WaitDurationNullPatch.Value || GameSessionSectorManager.Instance.ActiveSector != (GameSessionSector)null)
			{
				return true;
			}
			if (BepinPlugin.Bindings.DebugLogging.Value)
			{
				BepinPlugin.Log.LogInfo((object)"Intercepting WaitDuration.Run");
			}
			return false;
		}
	}
}