using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.Game;
using CG.Ship.Repair;
using CG.Space;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.MPModChecks;
using VoidManager.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoUnrepairableDamage")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.9.0")]
[assembly: AssemblyInformationalVersion("1.0.9")]
[assembly: AssemblyProduct("No Unrepairable Damage")]
[assembly: AssemblyTitle("NoUnrepairableDamage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.9.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoUnrepairableDamage
{
[BepInPlugin("NoUnrepairableDamage", "No Unrepairable Damage", "1.0.9")]
[BepInProcess("Void Crew.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "NoUnrepairableDamage");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoUnrepairableDamage is loaded!");
}
}
[HarmonyPatch(typeof(HullDamageController), "OnRepairedBreach")]
internal class HullDamageControllerPatch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>
{
new CodeInstruction(OpCodes.Ldarg_0, (object)null),
new CodeInstruction(OpCodes.Ldfld, (object)null),
new CodeInstruction(OpCodes.Dup, (object)null),
new CodeInstruction(OpCodes.Callvirt, (object)null),
new CodeInstruction(OpCodes.Ldloc_0, (object)null),
new CodeInstruction(OpCodes.Add, (object)null)
};
List<CodeInstruction> list2 = new List<CodeInstruction>();
list2.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(HullDamageControllerPatch), "ClampHitpoints", (Type[])null, (Type[])null)));
List<CodeInstruction> list3 = list2;
return HarmonyHelpers.PatchBySequence(instructions, (IEnumerable<CodeInstruction>)list, (IEnumerable<CodeInstruction>)list3, (PatchMode)1, (CheckMode)2, false);
}
[HarmonyPostfix]
private static void PostfixOnRepairedBreach(ref HullBreach breach, HullDamageController __instance, PlayerControlledShip ___playerShip)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Invalid comparison between Unknown and I4
List<HullBreach> list = new List<HullBreach>();
foreach (HullBreach breach2 in __instance.Breaches)
{
if ((int)breach2.State.condition == 2 || (int)breach2.State.condition == 1)
{
list.Add(breach2);
}
}
if (list.Count == 0)
{
((OrbitObject)___playerShip).HitPoints = ((OrbitObject)___playerShip).MaxHitPointsValue;
}
}
private static float ClampHitpoints(float hitpoints)
{
return Mathf.Min(((OrbitObject)ClientGame.Current.PlayerShip).MaxHitPointsValue, hitpoints);
}
}
[HarmonyPatch(typeof(HullState), "SetRepairableHp")]
public class HullStatePatch
{
[HarmonyPrefix]
private static bool PrefixSetRepairableHp(ref float newRepairableHp, ref float newUnrepairableHp)
{
newRepairableHp += newUnrepairableHp;
newUnrepairableHp = 0f;
return true;
}
}
internal class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)14;
public override string Author => "Arpharel, Miranoff";
public override string Description => "Allows you to repair your ship to full health. Hull Breach is required to be able to repair to full.";
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "NoUnrepairableDamage";
public const string PLUGIN_NAME = "No Unrepairable Damage";
public const string PLUGIN_VERSION = "1.0.9";
}
}