Decompiled source of BarkOrMeow v0.0.1

GDWeave/mods/BailOutHere.BarkOrMeow/BarkOrMeow.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using ChalkSave.Mods;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("BarkOrMeow")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("BarkOrMeow")]
[assembly: AssemblyTitle("BarkOrMeow")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace ChalkSave.Mods
{
	public class InjectPlayer : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			private MultiTokenWaiter <barkFuncWaiter>5__2;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 43u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_0253: Unknown result type (might be due to invalid IL or missing references)
				//IL_025d: Expected O, but got Unknown
				//IL_027f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0289: Expected O, but got Unknown
				//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_02af: Expected O, but got Unknown
				//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_02db: Expected O, but got Unknown
				//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0301: Expected O, but got Unknown
				//IL_0323: Unknown result type (might be due to invalid IL or missing references)
				//IL_032d: Expected O, but got Unknown
				//IL_0349: Unknown result type (might be due to invalid IL or missing references)
				//IL_0353: Expected O, but got Unknown
				//IL_034e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0358: Expected O, but got Unknown
				//IL_037a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0384: Expected O, but got Unknown
				//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b1: Expected O, but got Unknown
				//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_03db: Expected O, but got Unknown
				//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0408: Expected O, but got Unknown
				//IL_0425: Unknown result type (might be due to invalid IL or missing references)
				//IL_042f: Expected O, but got Unknown
				//IL_0452: Unknown result type (might be due to invalid IL or missing references)
				//IL_045c: Expected O, but got Unknown
				//IL_0479: Unknown result type (might be due to invalid IL or missing references)
				//IL_0483: Expected O, but got Unknown
				//IL_04a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_04b0: Expected O, but got Unknown
				//IL_04cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_04d7: Expected O, but got Unknown
				//IL_04f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0503: Expected O, but got Unknown
				//IL_0520: Unknown result type (might be due to invalid IL or missing references)
				//IL_052a: Expected O, but got Unknown
				//IL_0525: Unknown result type (might be due to invalid IL or missing references)
				//IL_052f: Expected O, but got Unknown
				//IL_0552: Unknown result type (might be due to invalid IL or missing references)
				//IL_055c: Expected O, but got Unknown
				//IL_057c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0586: Expected O, but got Unknown
				//IL_05a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_05ad: Expected O, but got Unknown
				//IL_05d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_05da: Expected O, but got Unknown
				//IL_05fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0607: Expected O, but got Unknown
				//IL_0624: Unknown result type (might be due to invalid IL or missing references)
				//IL_062e: Expected O, but got Unknown
				//IL_0629: Unknown result type (might be due to invalid IL or missing references)
				//IL_0633: Expected O, but got Unknown
				//IL_0656: Unknown result type (might be due to invalid IL or missing references)
				//IL_0660: Expected O, but got Unknown
				//IL_067d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0687: Expected O, but got Unknown
				//IL_0682: Unknown result type (might be due to invalid IL or missing references)
				//IL_068c: Expected O, but got Unknown
				//IL_06af: Unknown result type (might be due to invalid IL or missing references)
				//IL_06b9: Expected O, but got Unknown
				//IL_06d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_06e0: Expected O, but got Unknown
				//IL_06db: Unknown result type (might be due to invalid IL or missing references)
				//IL_06e5: Expected O, but got Unknown
				//IL_0708: Unknown result type (might be due to invalid IL or missing references)
				//IL_0712: Expected O, but got Unknown
				//IL_0732: Unknown result type (might be due to invalid IL or missing references)
				//IL_073c: Expected O, but got Unknown
				//IL_075f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0769: Expected O, but got Unknown
				//IL_078c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0796: Expected O, but got Unknown
				//IL_07b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_07bd: Expected O, but got Unknown
				//IL_07e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_07ea: Expected O, but got Unknown
				//IL_080d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0817: Expected O, but got Unknown
				//IL_0834: Unknown result type (might be due to invalid IL or missing references)
				//IL_083e: Expected O, but got Unknown
				//IL_0839: Unknown result type (might be due to invalid IL or missing references)
				//IL_0843: Expected O, but got Unknown
				//IL_0866: Unknown result type (might be due to invalid IL or missing references)
				//IL_0870: Expected O, but got Unknown
				//IL_088d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0897: Expected O, but got Unknown
				//IL_0892: Unknown result type (might be due to invalid IL or missing references)
				//IL_089c: Expected O, but got Unknown
				//IL_08bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_08c9: Expected O, but got Unknown
				//IL_08e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_08f0: Expected O, but got Unknown
				//IL_08eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_08f5: Expected O, but got Unknown
				//IL_0918: Unknown result type (might be due to invalid IL or missing references)
				//IL_0922: Expected O, but got Unknown
				//IL_093f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0949: Expected O, but got Unknown
				//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f2: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<barkFuncWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[8]
						{
							(Token t) => (int)t.Type == 76,
							delegate(Token t)
							{
								IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val3 != null && val3.Name == "PlayerData";
							},
							(Token t) => (int)t.Type == 84,
							delegate(Token t)
							{
								IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val2 != null && val2.Name == "cosmetics_equipped";
							},
							(Token t) => (int)t.Type == 84,
							delegate(Token t)
							{
								IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val != null && val.Name == "species";
							},
							(Token t) => (int)t.Type == 77,
							(Token t) => (int)t.Type == 89
						}, false, false);
						<>7__wrap2 = tokens.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)1u);
						<>1__state = 2;
						return true;
					case 2:
						<>1__state = -3;
						<>2__current = new Token((TokenType)38, (uint?)null);
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("Input");
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("is_action_pressed");
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<>2__current = new Token((TokenType)80, (uint?)null);
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("secondary_action"));
						<>1__state = 8;
						return true;
					case 8:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 9;
						return true;
					case 9:
						<>1__state = -3;
						<>2__current = new Token((TokenType)86, (uint?)null);
						<>1__state = 10;
						return true;
					case 10:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)2u);
						<>1__state = 11;
						return true;
					case 11:
						<>1__state = -3;
						<>2__current = new Token((TokenType)38, (uint?)null);
						<>1__state = 12;
						return true;
					case 12:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("PlayerData");
						<>1__state = 13;
						return true;
					case 13:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 14;
						return true;
					case 14:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("cosmetics_equipped");
						<>1__state = 15;
						return true;
					case 15:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 16;
						return true;
					case 16:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("species");
						<>1__state = 17;
						return true;
					case 17:
						<>1__state = -3;
						<>2__current = new Token((TokenType)7, (uint?)null);
						<>1__state = 18;
						return true;
					case 18:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("species_cat"));
						<>1__state = 19;
						return true;
					case 19:
						<>1__state = -3;
						<>2__current = new Token((TokenType)86, (uint?)null);
						<>1__state = 20;
						return true;
					case 20:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)3u);
						<>1__state = 21;
						return true;
					case 21:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("bark_id");
						<>1__state = 22;
						return true;
					case 22:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 23;
						return true;
					case 23:
						<>1__state = -3;
						<>2__current = new Token((TokenType)76, (uint?)null);
						<>1__state = 24;
						return true;
					case 24:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("bark_dog"));
						<>1__state = 25;
						return true;
					case 25:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 26;
						return true;
					case 26:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("growl_dog"));
						<>1__state = 27;
						return true;
					case 27:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 28;
						return true;
					case 28:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("whine_dog"));
						<>1__state = 29;
						return true;
					case 29:
						<>1__state = -3;
						<>2__current = new Token((TokenType)77, (uint?)null);
						<>1__state = 30;
						return true;
					case 30:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)2u);
						<>1__state = 31;
						return true;
					case 31:
						<>1__state = -3;
						<>2__current = new Token((TokenType)40, (uint?)null);
						<>1__state = 32;
						return true;
					case 32:
						<>1__state = -3;
						<>2__current = new Token((TokenType)86, (uint?)null);
						<>1__state = 33;
						return true;
					case 33:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("bark_id");
						<>1__state = 34;
						return true;
					case 34:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 35;
						return true;
					case 35:
						<>1__state = -3;
						<>2__current = new Token((TokenType)76, (uint?)null);
						<>1__state = 36;
						return true;
					case 36:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("bark_cat"));
						<>1__state = 37;
						return true;
					case 37:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 38;
						return true;
					case 38:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("growl_cat"));
						<>1__state = 39;
						return true;
					case 39:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 40;
						return true;
					case 40:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("whine_cat"));
						<>1__state = 41;
						return true;
					case 41:
						<>1__state = -3;
						<>2__current = new Token((TokenType)77, (uint?)null);
						<>1__state = 42;
						return true;
					case 42:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)1u);
						<>1__state = 43;
						return true;
					case 43:
						<>1__state = -3;
						break;
					case 44:
						<>1__state = -3;
						break;
					}
					if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
					{
						Token current = <>7__wrap2.Current;
						if (<barkFuncWaiter>5__2.Check(current))
						{
							<>2__current = current;
							<>1__state = 1;
							return true;
						}
						<>2__current = current;
						<>1__state = 44;
						return true;
					}
					<>m__Finally1();
					<>7__wrap2 = null;
					return false;
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap2 != null)
				{
					((global::System.IDisposable)<>7__wrap2).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__1 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__1(0);
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__1))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter barkFuncWaiter = new MultiTokenWaiter(new Func<Token, bool>[8]
			{
				(Token t) => (int)t.Type == 76,
				delegate(Token t)
				{
					IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val3 != null && val3.Name == "PlayerData";
				},
				(Token t) => (int)t.Type == 84,
				delegate(Token t)
				{
					IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val2 != null && val2.Name == "cosmetics_equipped";
				},
				(Token t) => (int)t.Type == 84,
				delegate(Token t)
				{
					IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val != null && val.Name == "species";
				},
				(Token t) => (int)t.Type == 77,
				(Token t) => (int)t.Type == 89
			}, false, false);
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token current = enumerator.Current;
					if (barkFuncWaiter.Check(current))
					{
						yield return current;
						yield return new Token((TokenType)89, (uint?)1u);
						yield return new Token((TokenType)38, (uint?)null);
						yield return (Token)new IdentifierToken("Input");
						yield return new Token((TokenType)84, (uint?)null);
						yield return (Token)new IdentifierToken("is_action_pressed");
						yield return new Token((TokenType)80, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("secondary_action"));
						yield return new Token((TokenType)81, (uint?)null);
						yield return new Token((TokenType)86, (uint?)null);
						yield return new Token((TokenType)89, (uint?)2u);
						yield return new Token((TokenType)38, (uint?)null);
						yield return (Token)new IdentifierToken("PlayerData");
						yield return new Token((TokenType)84, (uint?)null);
						yield return (Token)new IdentifierToken("cosmetics_equipped");
						yield return new Token((TokenType)84, (uint?)null);
						yield return (Token)new IdentifierToken("species");
						yield return new Token((TokenType)7, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("species_cat"));
						yield return new Token((TokenType)86, (uint?)null);
						yield return new Token((TokenType)89, (uint?)3u);
						yield return (Token)new IdentifierToken("bark_id");
						yield return new Token((TokenType)23, (uint?)null);
						yield return new Token((TokenType)76, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("bark_dog"));
						yield return new Token((TokenType)82, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("growl_dog"));
						yield return new Token((TokenType)82, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("whine_dog"));
						yield return new Token((TokenType)77, (uint?)null);
						yield return new Token((TokenType)89, (uint?)2u);
						yield return new Token((TokenType)40, (uint?)null);
						yield return new Token((TokenType)86, (uint?)null);
						yield return (Token)new IdentifierToken("bark_id");
						yield return new Token((TokenType)23, (uint?)null);
						yield return new Token((TokenType)76, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("bark_cat"));
						yield return new Token((TokenType)82, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("growl_cat"));
						yield return new Token((TokenType)82, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("whine_cat"));
						yield return new Token((TokenType)77, (uint?)null);
						yield return new Token((TokenType)89, (uint?)1u);
					}
					else
					{
						yield return current;
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}
namespace ChalkImageDraw
{
	public class Mod : IMod, global::System.IDisposable
	{
		public Mod(IModInterface modInterface)
		{
			modInterface.Logger.Information("BarkOrMeow loaded!");
			modInterface.RegisterScriptMod((IScriptMod)(object)new InjectPlayer());
		}

		public void Dispose()
		{
		}
	}
}