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Inventory Tweaks

QOL inventory features, like automatic sorting and keyboard navigation!

CHANGELOG

1.4.2

Fixed

  • Add gilded worms to sorted bait order.
  • Fix bug where new baits disappear from inventory after buying them.
    • This was due to a hardcoded order in the code. A failsafe has been added to prevent this from happening again.

1.4.1

Fixed

  • Fix broken UI.
    • P.S. Lesson learned, don't use class_name in a mod.

1.4.0

Added

  • Add keyboard navigation for switching pages with the "Z" and "C" keys.
  • Add support for alternative keyboard layouts.
    • e.g. on a French AZERTY keyboard, you would use "A" and "E" to navigate submenus, and "W" and "C" to navigate pages.

1.3.0

Added

  • Add sorting for cosmetics.
    • Sorted categories: primary/secondary colors, all face and clothes cosmetics, titles, and bobbers.

Fixed

  • Move spectral rod before traveller's rod.

1.2.0

Added

  • Add keyboard navigation for backpack menu.
    • Use number keys 1-5 to access top-level menus.
    • Use "Q" and "E" keys to navigate submenus.
  • Sort metal detector loot in front of fish under "creatures" tab.
    • Important loot (hat, monocle, sword, and hat pieces) are placed first.
  • Sort bait in the sell shop.

Fixed

  • Fix bug where treasure chests show as "empty" when obtained.

1.1.0

Added

  • Treasure chests are now stacked.

Fixed

  • Change the order of chalk to follow rainbow instead of shop order.

1.0.1

Fixed

  • Island props are sorted to top of prop list.
  • Fish are sorted by item name rather than the (unseen) item id
    • When sorting by name, quality and custom names are ignored.

1.0.0

Added

  • Sort inventory based on a predetermined order.
  • Keep favorited items at the front of the inventory.

Fixed

  • Fix inventory items with the same ref id by stacking them.
    • This should fix the "infinite beer" glitch.