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Fixed
- Add gilded worms to sorted bait order.
- Fix bug where new baits disappear from inventory after buying them.
- This was due to a hardcoded order in the code. A failsafe has been added to prevent this from happening again.
1.4.1
Fixed
- Fix broken UI.
- P.S. Lesson learned, don't use
class_name in a mod.
1.4.0
Added
- Add keyboard navigation for switching pages with the "Z" and "C" keys.
- Add support for alternative keyboard layouts.
- e.g. on a French AZERTY keyboard, you would use "A" and "E" to navigate submenus, and "W" and "C" to navigate pages.
1.3.0
Added
- Add sorting for cosmetics.
- Sorted categories: primary/secondary colors, all face and clothes cosmetics, titles, and bobbers.
Fixed
- Move spectral rod before traveller's rod.
1.2.0
Added
- Add keyboard navigation for backpack menu.
- Use number keys 1-5 to access top-level menus.
- Use "Q" and "E" keys to navigate submenus.
- Sort metal detector loot in front of fish under "creatures" tab.
- Important loot (hat, monocle, sword, and hat pieces) are placed first.
- Sort bait in the sell shop.
Fixed
- Fix bug where treasure chests show as "empty" when obtained.
1.1.0
Added
- Treasure chests are now stacked.
Fixed
- Change the order of chalk to follow rainbow instead of shop order.
1.0.1
Fixed
- Island props are sorted to top of prop list.
- Fish are sorted by item name rather than the (unseen) item id
- When sorting by name, quality and custom names are ignored.
1.0.0
Added
- Sort inventory based on a predetermined order.
- Keep favorited items at the front of the inventory.
Fixed
- Fix inventory items with the same
ref id by stacking them.
- This should fix the "infinite beer" glitch.