using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("webfishing_gun")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("webfishing_gun")]
[assembly: AssemblyTitle("webfishing_gun")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace webfishing_gun;
public class Config
{
[JsonInclude]
public bool DebugAttackSelf;
[JsonInclude]
public bool RespawnOnAttackedWithGun = true;
}
public class DebugAttackSelfPatch : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <waiter>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 10u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Expected O, but got Unknown
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Expected O, but got Unknown
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Expected O, but got Unknown
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Expected O, but got Unknown
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Expected O, but got Unknown
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_02a5: Expected O, but got Unknown
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02d1: Expected O, but got Unknown
//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
//IL_02f7: Expected O, but got Unknown
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
//IL_0321: Expected O, but got Unknown
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<waiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[8]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_punch";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("_punched");
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = new Token((TokenType)4, (uint?)7u);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("ZERO");
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("type");
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
break;
case 11:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<waiter>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 11;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[8]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_punch";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (waiter.Check(current))
{
yield return current;
yield return new Token((TokenType)89, (uint?)1u);
yield return (Token)new IdentifierToken("_punched");
yield return new Token((TokenType)80, (uint?)null);
yield return new Token((TokenType)4, (uint?)7u);
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("ZERO");
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new IdentifierToken("type");
yield return new Token((TokenType)81, (uint?)null);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class Mod : IMod, global::System.IDisposable
{
public Config Config;
public Mod(IModInterface modInterface)
{
Config = modInterface.ReadConfig<Config>();
if (Config.DebugAttackSelf)
{
modInterface.RegisterScriptMod((IScriptMod)(object)new DebugAttackSelfPatch());
}
if (Config.RespawnOnAttackedWithGun)
{
modInterface.RegisterScriptMod((IScriptMod)(object)new RespawnOnAttackedWithGunPatch());
}
}
public void Dispose()
{
}
}
public class RespawnOnAttackedWithGunPatch : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <waiter>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 17u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_043e: Unknown result type (might be due to invalid IL or missing references)
//IL_0448: Expected O, but got Unknown
//IL_0466: Unknown result type (might be due to invalid IL or missing references)
//IL_0470: Expected O, but got Unknown
//IL_046b: Unknown result type (might be due to invalid IL or missing references)
//IL_0475: Expected O, but got Unknown
//IL_0497: Unknown result type (might be due to invalid IL or missing references)
//IL_04a1: Expected O, but got Unknown
//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
//IL_04ca: Expected O, but got Unknown
//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
//IL_04f0: Expected O, but got Unknown
//IL_0512: Unknown result type (might be due to invalid IL or missing references)
//IL_051c: Expected O, but got Unknown
//IL_053e: Unknown result type (might be due to invalid IL or missing references)
//IL_0548: Expected O, but got Unknown
//IL_0567: Unknown result type (might be due to invalid IL or missing references)
//IL_0571: Expected O, but got Unknown
//IL_058e: Unknown result type (might be due to invalid IL or missing references)
//IL_0598: Expected O, but got Unknown
//IL_05bb: Unknown result type (might be due to invalid IL or missing references)
//IL_05c5: Expected O, but got Unknown
//IL_05e2: Unknown result type (might be due to invalid IL or missing references)
//IL_05ec: Expected O, but got Unknown
//IL_05e7: Unknown result type (might be due to invalid IL or missing references)
//IL_05f1: Expected O, but got Unknown
//IL_0614: Unknown result type (might be due to invalid IL or missing references)
//IL_061e: Expected O, but got Unknown
//IL_0637: Unknown result type (might be due to invalid IL or missing references)
//IL_0641: Expected O, but got Unknown
//IL_063c: Unknown result type (might be due to invalid IL or missing references)
//IL_0646: Expected O, but got Unknown
//IL_0669: Unknown result type (might be due to invalid IL or missing references)
//IL_0673: Expected O, but got Unknown
//IL_068c: Unknown result type (might be due to invalid IL or missing references)
//IL_0696: Expected O, but got Unknown
//IL_0691: Unknown result type (might be due to invalid IL or missing references)
//IL_069b: Expected O, but got Unknown
//IL_06bb: Unknown result type (might be due to invalid IL or missing references)
//IL_06c5: Expected O, but got Unknown
//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
//IL_03dd: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<waiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[25]
{
(Token t) => (int)t.Type == 47,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)2u);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new IntVariant(6780270L, false));
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)3u);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("_return_to_spawn");
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)3u);
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("_enter_animation");
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("drown"));
<>1__state = 12;
return true;
case 12:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 13;
return true;
case 13:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
<>1__state = 14;
return true;
case 14:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 15;
return true;
case 15:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
<>1__state = 16;
return true;
case 16:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 17;
return true;
case 17:
<>1__state = -3;
break;
case 18:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<waiter>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 18;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[25]
{
(Token t) => (int)t.Type == 47,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 1,
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 2
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (waiter.Check(current))
{
yield return current;
yield return new Token((TokenType)89, (uint?)2u);
yield return (Token)new ConstantToken((Variant)new IntVariant(6780270L, false));
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)89, (uint?)3u);
yield return (Token)new IdentifierToken("_return_to_spawn");
yield return new Token((TokenType)80, (uint?)null);
yield return new Token((TokenType)81, (uint?)null);
yield return new Token((TokenType)89, (uint?)3u);
yield return (Token)new IdentifierToken("_enter_animation");
yield return new Token((TokenType)80, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("drown"));
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
yield return new Token((TokenType)81, (uint?)null);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}