Decompiled source of webfishing gun v1.0.0

GDWeave/mods/webfishing_gun/webfishing_gun.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("webfishing_gun")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("webfishing_gun")]
[assembly: AssemblyTitle("webfishing_gun")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace webfishing_gun;

public class Config
{
	[JsonInclude]
	public bool DebugAttackSelf;

	[JsonInclude]
	public bool RespawnOnAttackedWithGun = true;
}
public class DebugAttackSelfPatch : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		private MultiTokenWaiter <waiter>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || (uint)(num - 1) <= 10u)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
		}

		private bool MoveNext()
		{
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Expected O, but got Unknown
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Expected O, but got Unknown
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Expected O, but got Unknown
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Expected O, but got Unknown
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Expected O, but got Unknown
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Expected O, but got Unknown
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d1: Expected O, but got Unknown
			//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f7: Expected O, but got Unknown
			//IL_0317: Unknown result type (might be due to invalid IL or missing references)
			//IL_0321: Expected O, but got Unknown
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<waiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[8]
					{
						(Token t) => (int)t.Type == 48,
						delegate(Token t)
						{
							IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val != null && val.Name == "_punch";
						},
						(Token t) => (int)t.Type == 80,
						(Token t) => (int)t.Type == 1,
						(Token t) => (int)t.Type == 23,
						(Token t) => (int)t.Type == 2,
						(Token t) => (int)t.Type == 81,
						(Token t) => (int)t.Type == 86
					}, false, false);
					<>7__wrap2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)1u);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("_punched");
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = new Token((TokenType)4, (uint?)7u);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = new Token((TokenType)84, (uint?)null);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("ZERO");
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("type");
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					break;
				case 11:
					<>1__state = -3;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
				{
					Token current = <>7__wrap2.Current;
					if (<waiter>5__2.Check(current))
					{
						<>2__current = current;
						<>1__state = 1;
						return true;
					}
					<>2__current = current;
					<>1__state = 11;
					return true;
				}
				<>m__Finally1();
				<>7__wrap2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>7__wrap2 != null)
			{
				((global::System.IDisposable)<>7__wrap2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0);
			}
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Entities/Player/player.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[8]
		{
			(Token t) => (int)t.Type == 48,
			delegate(Token t)
			{
				IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val != null && val.Name == "_punch";
			},
			(Token t) => (int)t.Type == 80,
			(Token t) => (int)t.Type == 1,
			(Token t) => (int)t.Type == 23,
			(Token t) => (int)t.Type == 2,
			(Token t) => (int)t.Type == 81,
			(Token t) => (int)t.Type == 86
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token current = enumerator.Current;
				if (waiter.Check(current))
				{
					yield return current;
					yield return new Token((TokenType)89, (uint?)1u);
					yield return (Token)new IdentifierToken("_punched");
					yield return new Token((TokenType)80, (uint?)null);
					yield return new Token((TokenType)4, (uint?)7u);
					yield return new Token((TokenType)84, (uint?)null);
					yield return (Token)new IdentifierToken("ZERO");
					yield return new Token((TokenType)82, (uint?)null);
					yield return (Token)new IdentifierToken("type");
					yield return new Token((TokenType)81, (uint?)null);
				}
				else
				{
					yield return current;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}
public class Mod : IMod, global::System.IDisposable
{
	public Config Config;

	public Mod(IModInterface modInterface)
	{
		Config = modInterface.ReadConfig<Config>();
		if (Config.DebugAttackSelf)
		{
			modInterface.RegisterScriptMod((IScriptMod)(object)new DebugAttackSelfPatch());
		}
		if (Config.RespawnOnAttackedWithGun)
		{
			modInterface.RegisterScriptMod((IScriptMod)(object)new RespawnOnAttackedWithGunPatch());
		}
	}

	public void Dispose()
	{
	}
}
public class RespawnOnAttackedWithGunPatch : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		private MultiTokenWaiter <waiter>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || (uint)(num - 1) <= 17u)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
		}

		private bool MoveNext()
		{
			//IL_043e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0448: Expected O, but got Unknown
			//IL_0466: Unknown result type (might be due to invalid IL or missing references)
			//IL_0470: Expected O, but got Unknown
			//IL_046b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0475: Expected O, but got Unknown
			//IL_0497: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a1: Expected O, but got Unknown
			//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ca: Expected O, but got Unknown
			//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f0: Expected O, but got Unknown
			//IL_0512: Unknown result type (might be due to invalid IL or missing references)
			//IL_051c: Expected O, but got Unknown
			//IL_053e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0548: Expected O, but got Unknown
			//IL_0567: Unknown result type (might be due to invalid IL or missing references)
			//IL_0571: Expected O, but got Unknown
			//IL_058e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0598: Expected O, but got Unknown
			//IL_05bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c5: Expected O, but got Unknown
			//IL_05e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ec: Expected O, but got Unknown
			//IL_05e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05f1: Expected O, but got Unknown
			//IL_0614: Unknown result type (might be due to invalid IL or missing references)
			//IL_061e: Expected O, but got Unknown
			//IL_0637: Unknown result type (might be due to invalid IL or missing references)
			//IL_0641: Expected O, but got Unknown
			//IL_063c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0646: Expected O, but got Unknown
			//IL_0669: Unknown result type (might be due to invalid IL or missing references)
			//IL_0673: Expected O, but got Unknown
			//IL_068c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0696: Expected O, but got Unknown
			//IL_0691: Unknown result type (might be due to invalid IL or missing references)
			//IL_069b: Expected O, but got Unknown
			//IL_06bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c5: Expected O, but got Unknown
			//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03dd: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<waiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[25]
					{
						(Token t) => (int)t.Type == 47,
						(Token t) => (int)t.Type == 1,
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 2,
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 1,
						(Token t) => (int)t.Type == 23,
						(Token t) => (int)t.Type == 2,
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 1,
						(Token t) => (int)t.Type == 23,
						(Token t) => (int)t.Type == 2,
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 2,
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 1,
						(Token t) => (int)t.Type == 23,
						(Token t) => (int)t.Type == 2,
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 1,
						(Token t) => (int)t.Type == 23,
						(Token t) => (int)t.Type == 2
					}, false, false);
					<>7__wrap2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)2u);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new IntVariant(6780270L, false));
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = new Token((TokenType)86, (uint?)null);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)3u);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("_return_to_spawn");
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)3u);
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("_enter_animation");
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 11;
					return true;
				case 11:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("drown"));
					<>1__state = 12;
					return true;
				case 12:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 13;
					return true;
				case 13:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
					<>1__state = 14;
					return true;
				case 14:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 15;
					return true;
				case 15:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
					<>1__state = 16;
					return true;
				case 16:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 17;
					return true;
				case 17:
					<>1__state = -3;
					break;
				case 18:
					<>1__state = -3;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
				{
					Token current = <>7__wrap2.Current;
					if (<waiter>5__2.Check(current))
					{
						<>2__current = current;
						<>1__state = 1;
						return true;
					}
					<>2__current = current;
					<>1__state = 18;
					return true;
				}
				<>m__Finally1();
				<>7__wrap2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>7__wrap2 != null)
			{
				((global::System.IDisposable)<>7__wrap2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0);
			}
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Entities/Player/player.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[25]
		{
			(Token t) => (int)t.Type == 47,
			(Token t) => (int)t.Type == 1,
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 2,
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 1,
			(Token t) => (int)t.Type == 23,
			(Token t) => (int)t.Type == 2,
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 1,
			(Token t) => (int)t.Type == 23,
			(Token t) => (int)t.Type == 2,
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 2,
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 1,
			(Token t) => (int)t.Type == 23,
			(Token t) => (int)t.Type == 2,
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 1,
			(Token t) => (int)t.Type == 23,
			(Token t) => (int)t.Type == 2
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token current = enumerator.Current;
				if (waiter.Check(current))
				{
					yield return current;
					yield return new Token((TokenType)89, (uint?)2u);
					yield return (Token)new ConstantToken((Variant)new IntVariant(6780270L, false));
					yield return new Token((TokenType)86, (uint?)null);
					yield return new Token((TokenType)89, (uint?)3u);
					yield return (Token)new IdentifierToken("_return_to_spawn");
					yield return new Token((TokenType)80, (uint?)null);
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)3u);
					yield return (Token)new IdentifierToken("_enter_animation");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("drown"));
					yield return new Token((TokenType)82, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
					yield return new Token((TokenType)82, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
					yield return new Token((TokenType)81, (uint?)null);
				}
				else
				{
					yield return current;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}