using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using DECTalkMod.Patches;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("DECTalkMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+0a28bd4e5f7d949f15fdadcdbe91bf9716f3cd27")]
[assembly: AssemblyProduct("DECTalkMod")]
[assembly: AssemblyTitle("DECTalkMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace DECTalkMod
{
public class Config
{
}
public class Mod : IMod, global::System.IDisposable
{
public static Config Config;
public static IModInterface Interface;
public static void LogInformation(object msg)
{
Interface.Logger.Information(": DECTalkMod: " + msg);
}
public Mod(IModInterface modInterface)
{
Interface = modInterface;
Config = modInterface.ReadConfig<Config>();
LogInformation("Haaii!");
Interface.RegisterScriptMod((IScriptMod)(object)new ModPatcher());
Interface.RegisterScriptMod((IScriptMod)(object)new PlayerHUDPatcher());
Interface.RegisterScriptMod((IScriptMod)(object)new PlayerLabelPatcher());
Interface.RegisterScriptMod((IScriptMod)(object)new SoundManagerPatcher());
}
public void Dispose()
{
}
}
}
namespace DECTalkMod.Patches
{
public class ModPatcher : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public ModPatcher <>4__this;
private global::System.Collections.Generic.IEnumerator<Token> <>s__1;
private Token <token>5__2;
private StringVariant <str>5__3;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num != -3 && num != 1)
{
return;
}
try
{
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>s__1 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<str>5__3 = null;
<token>5__2 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>s__1).MoveNext())
{
<token>5__2 = <>s__1.Current;
Token obj = <token>5__2;
ConstantToken val = (ConstantToken)(object)((obj is ConstantToken) ? obj : null);
if (val != null)
{
Variant value = val.Value;
<str>5__3 = (StringVariant)(object)((value is StringVariant) ? value : null);
if (<str>5__3 != null && <str>5__3.Value == "%LIBDECTALKPATH%")
{
<str>5__3.Value = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "libGodotDecTalk.dll");
}
}
<>2__current = <token>5__2;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>s__1 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__1 != null)
{
((global::System.IDisposable)<>s__1).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://mods/deltaneverused.dectalk/main.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
StringVariant str = default(StringVariant);
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
ConstantToken val = (ConstantToken)(object)((token is ConstantToken) ? token : null);
int num;
if (val != null)
{
Variant value = val.Value;
str = (StringVariant)(object)((value is StringVariant) ? value : null);
if (str != null)
{
num = ((str.Value == "%LIBDECTALKPATH%") ? 1 : 0);
goto IL_009d;
}
}
num = 0;
goto IL_009d;
IL_009d:
if (num != 0)
{
str.Value = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "libGodotDecTalk.dll");
}
yield return token;
str = null;
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class PlayerHUDPatcher : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public PlayerHUDPatcher <>4__this;
private MultiTokenWaiter <speechWaiter>5__1;
private global::System.Collections.Generic.IEnumerator<Token> <>s__2;
private Token <token>5__3;
private global::System.Collections.Generic.IEnumerator<Token> <>s__4;
private Token <t>5__5;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if ((uint)(num - -4) > 1u && (uint)(num - 1) > 2u)
{
return;
}
try
{
if (num != -4 && num != 2)
{
return;
}
try
{
}
finally
{
<>m__Finally2();
}
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<speechWaiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[7]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "_send_message";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "text";
},
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89
}, false, false);
<>s__2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>s__4 = ScriptTokenizer.Tokenize("\ntext = text.replace(\"[\", \"{\")\ntext = text.replace(\"]\", \"}\")\n", 1u).GetEnumerator();
<>1__state = -4;
goto IL_0207;
case 2:
<>1__state = -4;
<t>5__5 = null;
goto IL_0207;
case 3:
{
<>1__state = -3;
goto IL_0246;
}
IL_0207:
if (((global::System.Collections.IEnumerator)<>s__4).MoveNext())
{
<t>5__5 = <>s__4.Current;
<>2__current = <t>5__5;
<>1__state = 2;
return true;
}
<>m__Finally2();
<>s__4 = null;
goto IL_0246;
IL_0246:
<token>5__3 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
{
<token>5__3 = <>s__2.Current;
if (<speechWaiter>5__1.Check(<token>5__3))
{
<>2__current = <token>5__3;
<>1__state = 1;
return true;
}
<>2__current = <token>5__3;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__2 != null)
{
((global::System.IDisposable)<>s__2).Dispose();
}
}
private void <>m__Finally2()
{
<>1__state = -3;
if (<>s__4 != null)
{
((global::System.IDisposable)<>s__4).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/HUD/playerhud.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter speechWaiter = new MultiTokenWaiter(new Func<Token, bool>[7]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "_send_message";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "text";
},
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (speechWaiter.Check(token))
{
yield return token;
global::System.Collections.Generic.IEnumerator<Token> enumerator2 = ScriptTokenizer.Tokenize("\ntext = text.replace(\"[\", \"{\")\ntext = text.replace(\"]\", \"}\")\n", 1u).GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator2).MoveNext())
{
yield return enumerator2.Current;
}
}
finally
{
((global::System.IDisposable)enumerator2)?.Dispose();
}
}
else
{
yield return token;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class PlayerLabelPatcher : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public PlayerLabelPatcher <>4__this;
private MultiTokenWaiter <speechWaiter>5__1;
private global::System.Collections.Generic.IEnumerator<Token> <>s__2;
private Token <token>5__3;
private global::System.Collections.Generic.IEnumerator<Token> <>s__4;
private Token <t>5__5;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if ((uint)(num - -4) > 1u && (uint)(num - 1) > 2u)
{
return;
}
try
{
if (num != -4 && num != 2)
{
return;
}
try
{
}
finally
{
<>m__Finally2();
}
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<speechWaiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[7]
{
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "SwearFilter";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "_filter_string";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "text";
},
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 89
}, false, false);
<>s__2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>s__4 = ScriptTokenizer.Tokenize("\nvar voice = get_node(\"/root/deltaneveruseddectalk\").speak(text)\n\nget_parent().get_parent().add_child(voice)\nvoice.transform.origin.x = 0\nvoice.transform.origin.y = 0\nvoice.transform.origin.z = 0\nvoice.pitch_scale = 1\nvoice.play()\n", 1u).GetEnumerator();
<>1__state = -4;
goto IL_0207;
case 2:
<>1__state = -4;
<t>5__5 = null;
goto IL_0207;
case 3:
{
<>1__state = -3;
goto IL_0246;
}
IL_0207:
if (((global::System.Collections.IEnumerator)<>s__4).MoveNext())
{
<t>5__5 = <>s__4.Current;
<>2__current = <t>5__5;
<>1__state = 2;
return true;
}
<>m__Finally2();
<>s__4 = null;
goto IL_0246;
IL_0246:
<token>5__3 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
{
<token>5__3 = <>s__2.Current;
if (<speechWaiter>5__1.Check(<token>5__3))
{
<>2__current = <token>5__3;
<>1__state = 1;
return true;
}
<>2__current = <token>5__3;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__2 != null)
{
((global::System.IDisposable)<>s__2).Dispose();
}
}
private void <>m__Finally2()
{
<>1__state = -3;
if (<>s__4 != null)
{
((global::System.IDisposable)<>s__4).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player_label.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter speechWaiter = new MultiTokenWaiter(new Func<Token, bool>[7]
{
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "SwearFilter";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "_filter_string";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "text";
},
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 89
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (speechWaiter.Check(token))
{
yield return token;
global::System.Collections.Generic.IEnumerator<Token> enumerator2 = ScriptTokenizer.Tokenize("\nvar voice = get_node(\"/root/deltaneveruseddectalk\").speak(text)\n\nget_parent().get_parent().add_child(voice)\nvoice.transform.origin.x = 0\nvoice.transform.origin.y = 0\nvoice.transform.origin.z = 0\nvoice.pitch_scale = 1\nvoice.play()\n", 1u).GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator2).MoveNext())
{
yield return enumerator2.Current;
}
}
finally
{
((global::System.IDisposable)enumerator2)?.Dispose();
}
}
else
{
yield return token;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class SoundManagerPatcher : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public SoundManagerPatcher <>4__this;
private MultiTokenWaiter <voiceWaiter>5__1;
private global::System.Collections.Generic.IEnumerator<Token> <>s__2;
private Token <token>5__3;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num != -3 && (uint)(num - 1) > 3u)
{
return;
}
try
{
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Expected O, but got Unknown
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Expected O, but got Unknown
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<voiceWaiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[11]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_construct_voice";
},
(Token t) => (int)t.Type == 80,
(Token t) => t is IdentifierToken,
(Token t) => (int)t.Type == 82,
(Token t) => t is IdentifierToken,
(Token t) => (int)t.Type == 82,
(Token t) => t is IdentifierToken,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89
}, false, false);
<>s__2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)46, (uint?)null);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
goto IL_02b3;
case 4:
{
<>1__state = -3;
goto IL_02b3;
}
IL_02b3:
<token>5__3 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
{
<token>5__3 = <>s__2.Current;
if (<voiceWaiter>5__1.Check(<token>5__3))
{
<>2__current = <token>5__3;
<>1__state = 1;
return true;
}
<>2__current = <token>5__3;
<>1__state = 4;
return true;
}
<>m__Finally1();
<>s__2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__2 != null)
{
((global::System.IDisposable)<>s__2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/sound_manager.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter voiceWaiter = new MultiTokenWaiter(new Func<Token, bool>[11]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_construct_voice";
},
(Token t) => (int)t.Type == 80,
(Token t) => t is IdentifierToken,
(Token t) => (int)t.Type == 82,
(Token t) => t is IdentifierToken,
(Token t) => (int)t.Type == 82,
(Token t) => t is IdentifierToken,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (voiceWaiter.Check(token))
{
yield return token;
yield return new Token((TokenType)46, (uint?)null);
yield return new Token((TokenType)89, (uint?)1u);
}
else
{
yield return token;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
}