Decompiled source of BashfulBuckets v1.0.1

GDWeave/mods/BashfulBuckets/BashfulBuckets.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("BashfulBuckets")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+74c9cc7dcb3fae5574e498d488b1167cb6f2fd40")]
[assembly: AssemblyProduct("BashfulBuckets")]
[assembly: AssemblyTitle("BashfulBuckets")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace BashfulBuckets;

public class Mod : IMod, global::System.IDisposable
{
	public Mod(IModInterface modInterface)
	{
		modInterface.RegisterScriptMod((IScriptMod)(object)new ScriptMod());
	}

	public void Dispose()
	{
	}
}
public class ScriptMod : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public ScriptMod <>4__this;

		private FunctionWaiter <readyWaiter>5__1;

		private MultiTokenWaiter <hasFishWaiter>5__2;

		private MultiTokenWaiter <removeFishWaiter>5__3;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__4;

		private Token <token>5__5;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 19u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Expected O, but got Unknown
			//IL_024d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Expected O, but got Unknown
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Expected O, but got Unknown
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Expected O, but got Unknown
			//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Expected O, but got Unknown
			//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Expected O, but got Unknown
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Expected O, but got Unknown
			//IL_0365: Unknown result type (might be due to invalid IL or missing references)
			//IL_036f: Expected O, but got Unknown
			//IL_038b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0395: Expected O, but got Unknown
			//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c2: Expected O, but got Unknown
			//IL_03df: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e9: Expected O, but got Unknown
			//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ee: Expected O, but got Unknown
			//IL_0411: Unknown result type (might be due to invalid IL or missing references)
			//IL_041b: Expected O, but got Unknown
			//IL_043b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0445: Expected O, but got Unknown
			//IL_04a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b0: Expected O, but got Unknown
			//IL_04d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04dd: Expected O, but got Unknown
			//IL_04fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0504: Expected O, but got Unknown
			//IL_04ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0509: Expected O, but got Unknown
			//IL_052c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0536: Expected O, but got Unknown
			//IL_0556: Unknown result type (might be due to invalid IL or missing references)
			//IL_0560: Expected O, but got Unknown
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Expected O, but got Unknown
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<readyWaiter>5__1 = new FunctionWaiter("_ready", false);
					<hasFishWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[3]
					{
						delegate(Token t)
						{
							ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
							int result;
							if (val != null)
							{
								Variant value = val.Value;
								StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
								if (val2 != null)
								{
									result = ((val2.Value == "one of your buddies caught something!") ? 1 : 0);
									goto IL_002c;
								}
							}
							result = 0;
							goto IL_002c;
							IL_002c:
							return (byte)result != 0;
						},
						(Token t) => (int)t.Type == 81,
						(Token t) => (int)t.Type == 89
					}, false, false);
					<removeFishWaiter>5__3 = new MultiTokenWaiter(new Func<Token, bool>[3]
					{
						(Token t) => (int)t.Type == 40,
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89
					}, false, false);
					<>s__4 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("remove_from_group");
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("interactable"));
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)1u);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					goto IL_0597;
				case 7:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)1u);
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("add_to_group");
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("interactable"));
					<>1__state = 11;
					return true;
				case 11:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 12;
					return true;
				case 12:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)1u);
					<>1__state = 13;
					return true;
				case 13:
					<>1__state = -3;
					goto IL_0597;
				case 14:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("remove_from_group");
					<>1__state = 15;
					return true;
				case 15:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 16;
					return true;
				case 16:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("interactable"));
					<>1__state = 17;
					return true;
				case 17:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 18;
					return true;
				case 18:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)2u);
					<>1__state = 19;
					return true;
				case 19:
					<>1__state = -3;
					goto IL_0597;
				case 20:
					{
						<>1__state = -3;
						goto IL_0597;
					}
					IL_0597:
					<token>5__5 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>s__4).MoveNext())
				{
					<token>5__5 = <>s__4.Current;
					if (<readyWaiter>5__1.Check(<token>5__5))
					{
						<>2__current = <token>5__5;
						<>1__state = 1;
						return true;
					}
					if (<hasFishWaiter>5__2.Check(<token>5__5))
					{
						<>2__current = <token>5__5;
						<>1__state = 7;
						return true;
					}
					if (<removeFishWaiter>5__3.Check(<token>5__5))
					{
						<>2__current = <token>5__5;
						<>1__state = 14;
						return true;
					}
					<>2__current = <token>5__5;
					<>1__state = 20;
					return true;
				}
				<>m__Finally1();
				<>s__4 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__4 != null)
			{
				((global::System.IDisposable)<>s__4).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Entities/Props/fish_trap.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		FunctionWaiter readyWaiter = new FunctionWaiter("_ready", false);
		MultiTokenWaiter hasFishWaiter = new MultiTokenWaiter(new Func<Token, bool>[3]
		{
			delegate(Token t)
			{
				ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
				int result;
				if (val != null)
				{
					Variant value = val.Value;
					StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
					if (val2 != null)
					{
						result = ((val2.Value == "one of your buddies caught something!") ? 1 : 0);
						goto IL_002c;
					}
				}
				result = 0;
				goto IL_002c;
				IL_002c:
				return (byte)result != 0;
			},
			(Token t) => (int)t.Type == 81,
			(Token t) => (int)t.Type == 89
		}, false, false);
		MultiTokenWaiter removeFishWaiter = new MultiTokenWaiter(new Func<Token, bool>[3]
		{
			(Token t) => (int)t.Type == 40,
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (readyWaiter.Check(token))
				{
					yield return token;
					yield return (Token)new IdentifierToken("remove_from_group");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("interactable"));
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)1u);
				}
				else if (hasFishWaiter.Check(token))
				{
					yield return token;
					yield return new Token((TokenType)89, (uint?)1u);
					yield return (Token)new IdentifierToken("add_to_group");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("interactable"));
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)1u);
				}
				else if (removeFishWaiter.Check(token))
				{
					yield return token;
					yield return (Token)new IdentifierToken("remove_from_group");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("interactable"));
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)2u);
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}