Decompiled source of NoAccessoryLimit v1.0.0

GDWeave/mods/NoAccessoryLimit/NoAccessoryLimit.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("NoAccessoryLimit")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+58685e1148bba83b5459e17eb541140353863f2d")]
[assembly: AssemblyProduct("NoAccessoryLimit")]
[assembly: AssemblyTitle("NoAccessoryLimit")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace NoAccessoryLimit;

public class Config
{
	[JsonInclude]
	public int AccessoryLimit = -1;
}
public class Mod : IMod, global::System.IDisposable
{
	public Config Config;

	public Mod(IModInterface modInterface)
	{
		int num = -1;
		Config = modInterface.ReadConfig<Config>();
		if (Config != null)
		{
			num = Config.AccessoryLimit;
		}
		modInterface.Logger.Information("Accessory Limit Set to: " + ((num == -1) ? "Infinite" : num.ToString()));
		modInterface.RegisterScriptMod((IScriptMod)(object)new ScriptMod(num));
	}

	public void Dispose()
	{
	}
}
public class ScriptMod : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__3 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public ScriptMod <>4__this;

		private MultiTokenWaiter <waiter>5__1;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__2;

		private Token <token>5__3;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__3(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 1u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Expected O, but got Unknown
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<waiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[2]
					{
						(Token t) => (int)t.Type == 9,
						delegate(Token t)
						{
							ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
							int result;
							if (val != null)
							{
								Variant value = val.Value;
								IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
								if (val2 != null)
								{
									result = ((val2.Value == 4) ? 1 : 0);
									goto IL_0026;
								}
							}
							result = 0;
							goto IL_0026;
							IL_0026:
							return (byte)result != 0;
						}
					}, false, false);
					<>s__2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					goto IL_013b;
				case 2:
					{
						<>1__state = -3;
						goto IL_013b;
					}
					IL_013b:
					<token>5__3 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
				{
					<token>5__3 = <>s__2.Current;
					if (<waiter>5__1.Check(<token>5__3))
					{
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant((long)((<>4__this.limit == -1) ? 2147483647 : <>4__this.limit), false));
						<>1__state = 1;
						return true;
					}
					<>2__current = <token>5__3;
					<>1__state = 2;
					return true;
				}
				<>m__Finally1();
				<>s__2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__2 != null)
			{
				((global::System.IDisposable)<>s__2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__3 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__3(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public int limit = -1;

	public ScriptMod(int _limit)
	{
		limit = _limit;
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Singletons/playerdata.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__3))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[2]
		{
			(Token t) => (int)t.Type == 9,
			delegate(Token t)
			{
				ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
				int result;
				if (val != null)
				{
					Variant value = val.Value;
					IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
					if (val2 != null)
					{
						result = ((val2.Value == 4) ? 1 : 0);
						goto IL_0026;
					}
				}
				result = 0;
				goto IL_0026;
				IL_0026:
				return (byte)result != 0;
			}
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (waiter.Check(token))
				{
					yield return (Token)new ConstantToken((Variant)new IntVariant((long)((limit == -1) ? 2147483647 : limit), false));
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}