Hatchery
Hatchery is a no-code tool for creating your own WebFishing GDWeave mods!
CHANGELOG
Update 1.3.2
- Fix compatibility with older python versions. No more unmatched '['!
- Change the formatting of generated items, this may fix some special character edge cases but break others.
- Fix a small typo when using the cosmetic generator.
Notes:
Due to issues going on with current lure versions, it's ill-advised to create new lure content mods.
You should probably wait for the rewrite, while it seems likely current Hatchery outputs will be compatible with the rewrite, this is not guaranteed.
With the incoming Lure rewrite, Hatchery will likely change form soon, join the GardenGals discord to stay in the loop!
Update 1.3.1
- Fixes generating color cosmetics without primary / secondary dupes
- Adds the ability to designate modded loot tables when generating fish from .csv
The fish.csv input now has a special property mod_loot_table
which can take one or multiple loot_table ids (separated by a comma ",").
By adding this column to your spreadsheet, the loot table(s) listed will be added via Lure.loot_table()
when generating your main.gd
.
Update 1.3.0
- Fixes a major bug with Thunderstore builds, no more recursive folders, sorry everyone!
- Better formatted Thunderstore build folder names
- Update default GDWeave and Lure dependency strings (important for 1.09 update)
- Adds an option for generating titles and example .csv file
Update 1.2.0
- Adds options for generating color cosmetics.
- Fixes mod name not reading from
modinfo.json
correctly. - A bunch more bugfixes I'm probably forgetting.
Colors Expanded 1.0.0 was generated in part using this build!
Update 1.1.1
- fixed icon dimensions
Update 1.1.0
- More options for mod creation or using only specific tools.
- When only generating fish, will ask for a mod_id so you don't have to edit resource paths manually.
- Will add more, and cleaner, metadata to your project.
- Option to zip up builds for github and thunderstore releases (you still have to make the ,pck, a very easy to follow tutorial has been provided)
- Slightly better handling of advanced use edge cases for fish generation (ex. won't break because "true" is written as "TRUE")
- Will now generate a README file that includes info about what you've put in the mod (like data about fish), if you choose to generate thunderstore files.
- Will generate or update a Changelog file.
- Better support for TackleBox, including adding icons
- Generally reformatted to be smoother and less of a pos.
- New example art and logo thanks to @kchem
- Mod making tools won't list dependencies you don't have if you're using it without creating new fish.
- A bit of sample file refactoring
Fishing Expanded 1.2.0 was generated almost entirely using this build!