Decompiled source of HardcoreFishing v1.0.0

GDWeave/mods/HardcoreFishing/HardcoreFishing.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("HardcoreFishing")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("HardcoreFishing")]
[assembly: AssemblyTitle("HardcoreFishing")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace HardcoreFishing;

public class FishingPatch : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public FishingPatch <>4__this;

		private MultiTokenWaiter <waiter>5__1;

		private MultiTokenWaiter <topOfFile>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__3;

		private Token <token>5__4;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 18u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Expected O, but got Unknown
			//IL_0310: Unknown result type (might be due to invalid IL or missing references)
			//IL_031a: Expected O, but got Unknown
			//IL_0336: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Expected O, but got Unknown
			//IL_0362: Unknown result type (might be due to invalid IL or missing references)
			//IL_036c: Expected O, but got Unknown
			//IL_0388: Unknown result type (might be due to invalid IL or missing references)
			//IL_0392: Expected O, but got Unknown
			//IL_03b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03be: Expected O, but got Unknown
			//IL_03da: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e4: Expected O, but got Unknown
			//IL_03df: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e9: Expected O, but got Unknown
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0415: Expected O, but got Unknown
			//IL_0438: Unknown result type (might be due to invalid IL or missing references)
			//IL_0442: Expected O, but got Unknown
			//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d0: Expected O, but got Unknown
			//IL_04f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fd: Expected O, but got Unknown
			//IL_051a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0524: Expected O, but got Unknown
			//IL_0547: Unknown result type (might be due to invalid IL or missing references)
			//IL_0551: Expected O, but got Unknown
			//IL_0574: Unknown result type (might be due to invalid IL or missing references)
			//IL_057e: Expected O, but got Unknown
			//IL_059e: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a8: Expected O, but got Unknown
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Expected O, but got Unknown
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<waiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[9]
					{
						(Token t) => (int)t.Type == 48,
						delegate(Token t)
						{
							IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val2 != null && val2.Name == "_reached_end";
						},
						(Token t) => (int)t.Type == 81,
						delegate(Token t)
						{
							IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val != null && val.Name == "win";
						},
						(Token t) => (int)t.Type == 80,
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 40,
						(Token t) => (int)t.Type == 86
					}, false, true);
					<topOfFile>5__2 = new MultiTokenWaiter(new Func<Token, bool>[2]
					{
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 89
					}, false, true);
					<>s__3 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = new Token((TokenType)53, (uint?)null);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = new Token((TokenType)59, (uint?)null);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("hardcorefishing");
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = new Token((TokenType)23, (uint?)null);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("get_node");
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("/root/HardcoreFishing"));
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)null);
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					<>2__current = <token>5__4;
					<>1__state = 11;
					return true;
				case 11:
					<>1__state = -3;
					goto IL_05e1;
				case 12:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("hardcorefishing");
					<>1__state = 13;
					return true;
				case 13:
					<>1__state = -3;
					<>2__current = new Token((TokenType)84, (uint?)null);
					<>1__state = 14;
					return true;
				case 14:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("_failed_fishing");
					<>1__state = 15;
					return true;
				case 15:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 16;
					return true;
				case 16:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 17;
					return true;
				case 17:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)1u);
					<>1__state = 18;
					return true;
				case 18:
					<>1__state = -3;
					goto IL_05e1;
				case 19:
					{
						<>1__state = -3;
						goto IL_05e1;
					}
					IL_05e1:
					<token>5__4 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>s__3).MoveNext())
				{
					<token>5__4 = <>s__3.Current;
					if (<topOfFile>5__2.Check(<token>5__4))
					{
						<>2__current = <token>5__4;
						<>1__state = 1;
						return true;
					}
					if (<waiter>5__1.Check(<token>5__4))
					{
						<>2__current = <token>5__4;
						<>1__state = 12;
						return true;
					}
					<>2__current = <token>5__4;
					<>1__state = 19;
					return true;
				}
				<>m__Finally1();
				<>s__3 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__3 != null)
			{
				((global::System.IDisposable)<>s__3).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Minigames/Fishing3/fishing3.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[9]
		{
			(Token t) => (int)t.Type == 48,
			delegate(Token t)
			{
				IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val2 != null && val2.Name == "_reached_end";
			},
			(Token t) => (int)t.Type == 81,
			delegate(Token t)
			{
				IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val != null && val.Name == "win";
			},
			(Token t) => (int)t.Type == 80,
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 40,
			(Token t) => (int)t.Type == 86
		}, false, true);
		MultiTokenWaiter topOfFile = new MultiTokenWaiter(new Func<Token, bool>[2]
		{
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 89
		}, false, true);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (topOfFile.Check(token))
				{
					yield return token;
					yield return new Token((TokenType)53, (uint?)null);
					yield return new Token((TokenType)59, (uint?)null);
					yield return (Token)new IdentifierToken("hardcorefishing");
					yield return new Token((TokenType)23, (uint?)null);
					yield return (Token)new IdentifierToken("get_node");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("/root/HardcoreFishing"));
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)null);
					yield return token;
				}
				else if (waiter.Check(token))
				{
					yield return token;
					yield return (Token)new IdentifierToken("hardcorefishing");
					yield return new Token((TokenType)84, (uint?)null);
					yield return (Token)new IdentifierToken("_failed_fishing");
					yield return new Token((TokenType)80, (uint?)null);
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)1u);
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}
public class Mod : IMod, global::System.IDisposable
{
	public Mod(IModInterface modInterface)
	{
		modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerHud());
		modInterface.RegisterScriptMod((IScriptMod)(object)new FishingPatch());
		modInterface.Logger.Information("Hot cats for sale! only 99$");
	}

	public void Dispose()
	{
	}
}
public class PlayerHud : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public PlayerHud <>4__this;

		private MultiTokenWaiter <waiter>5__1;

		private MultiTokenWaiter <topOfFile>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__3;

		private Token <token>5__4;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 19u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_024c: Expected O, but got Unknown
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Expected O, but got Unknown
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Expected O, but got Unknown
			//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ca: Expected O, but got Unknown
			//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f0: Expected O, but got Unknown
			//IL_0312: Unknown result type (might be due to invalid IL or missing references)
			//IL_031c: Expected O, but got Unknown
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Expected O, but got Unknown
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0347: Expected O, but got Unknown
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_0373: Expected O, but got Unknown
			//IL_0396: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a0: Expected O, but got Unknown
			//IL_0424: Unknown result type (might be due to invalid IL or missing references)
			//IL_042e: Expected O, but got Unknown
			//IL_0451: Unknown result type (might be due to invalid IL or missing references)
			//IL_045b: Expected O, but got Unknown
			//IL_0478: Unknown result type (might be due to invalid IL or missing references)
			//IL_0482: Expected O, but got Unknown
			//IL_04a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_04af: Expected O, but got Unknown
			//IL_04d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04db: Expected O, but got Unknown
			//IL_04fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0508: Expected O, but got Unknown
			//IL_0528: Unknown result type (might be due to invalid IL or missing references)
			//IL_0532: Expected O, but got Unknown
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Expected O, but got Unknown
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<waiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[4]
					{
						(Token t) => (int)t.Type == 48,
						delegate(Token t)
						{
							IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val != null && val.Name == "_ready";
						},
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89
					}, false, true);
					<topOfFile>5__2 = new MultiTokenWaiter(new Func<Token, bool>[2]
					{
						(Token t) => (int)t.Type == 89,
						(Token t) => (int)t.Type == 89
					}, false, true);
					<>s__3 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = new Token((TokenType)53, (uint?)null);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = new Token((TokenType)59, (uint?)null);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("hardcorefishing");
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = new Token((TokenType)23, (uint?)null);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("get_node");
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("/root/HardcoreFishing"));
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)null);
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					<>2__current = <token>5__4;
					<>1__state = 11;
					return true;
				case 11:
					<>1__state = -3;
					goto IL_056b;
				case 12:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("hardcorefishing");
					<>1__state = 13;
					return true;
				case 13:
					<>1__state = -3;
					<>2__current = new Token((TokenType)84, (uint?)null);
					<>1__state = 14;
					return true;
				case 14:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("_inject");
					<>1__state = 15;
					return true;
				case 15:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 16;
					return true;
				case 16:
					<>1__state = -3;
					<>2__current = new Token((TokenType)3, (uint?)null);
					<>1__state = 17;
					return true;
				case 17:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 18;
					return true;
				case 18:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)1u);
					<>1__state = 19;
					return true;
				case 19:
					<>1__state = -3;
					goto IL_056b;
				case 20:
					{
						<>1__state = -3;
						goto IL_056b;
					}
					IL_056b:
					<token>5__4 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>s__3).MoveNext())
				{
					<token>5__4 = <>s__3.Current;
					if (<topOfFile>5__2.Check(<token>5__4))
					{
						<>2__current = <token>5__4;
						<>1__state = 1;
						return true;
					}
					if (<waiter>5__1.Check(<token>5__4))
					{
						<>2__current = <token>5__4;
						<>1__state = 12;
						return true;
					}
					<>2__current = <token>5__4;
					<>1__state = 20;
					return true;
				}
				<>m__Finally1();
				<>s__3 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__3 != null)
			{
				((global::System.IDisposable)<>s__3).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/HUD/playerhud.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[4]
		{
			(Token t) => (int)t.Type == 48,
			delegate(Token t)
			{
				IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val != null && val.Name == "_ready";
			},
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89
		}, false, true);
		MultiTokenWaiter topOfFile = new MultiTokenWaiter(new Func<Token, bool>[2]
		{
			(Token t) => (int)t.Type == 89,
			(Token t) => (int)t.Type == 89
		}, false, true);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (topOfFile.Check(token))
				{
					yield return token;
					yield return new Token((TokenType)53, (uint?)null);
					yield return new Token((TokenType)59, (uint?)null);
					yield return (Token)new IdentifierToken("hardcorefishing");
					yield return new Token((TokenType)23, (uint?)null);
					yield return (Token)new IdentifierToken("get_node");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("/root/HardcoreFishing"));
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)null);
					yield return token;
				}
				else if (waiter.Check(token))
				{
					yield return token;
					yield return (Token)new IdentifierToken("hardcorefishing");
					yield return new Token((TokenType)84, (uint?)null);
					yield return (Token)new IdentifierToken("_inject");
					yield return new Token((TokenType)80, (uint?)null);
					yield return new Token((TokenType)3, (uint?)null);
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)1u);
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}