Decompiled source of Xenon v1.1.8

GDWeave\mods\Nilenta.Xenon\Xenon.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using WebfishingSampleMod;
using Xenon.Mods;
using Xenon.Mods.CooldownMod;
using Xenon.Mods.InstantCatch;
using Xenon.Mods.NoBaitOP;
using Xenon.Mods.UncapProps;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("Xenon")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+17c31601679742ef9764193a79f70bfe659a25cf")]
[assembly: AssemblyProduct("Xenon")]
[assembly: AssemblyTitle("Xenon")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Xenon.Mods
{
	public class InfiniteJump : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public InfiniteJump <>4__this;

			private MultiTokenWaiter <itemCooldownMatch>5__2;

			private TokenConsumer <newlineConsumer>5__3;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap3;

			private Token <token>5__5;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 2u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_016b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0175: Expected O, but got Unknown
				//IL_0170: Unknown result type (might be due to invalid IL or missing references)
				//IL_017a: Expected O, but got Unknown
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Expected O, but got Unknown
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Expected O, but got Unknown
				try
				{
					int num = <>1__state;
					InfiniteJump infiniteJump = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<itemCooldownMatch>5__2 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							delegate(Token t)
							{
								IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val3 != null && val3.Name == "item_cooldown";
							},
							(Token t) => (int)t.Type == 23,
							delegate(Token t)
							{
								ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val != null)
								{
									Variant value = val.Value;
									IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
									if (val2 != null)
									{
										return val2.Value == 30;
									}
								}
								return false;
							}
						}, false, false);
						<newlineConsumer>5__3 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
						<>7__wrap3 = tokens.GetEnumerator();
						<>1__state = -3;
						goto IL_01fc;
					case 1:
						<>1__state = -3;
						<newlineConsumer>5__3.Reset();
						break;
					case 2:
						<>1__state = -3;
						infiniteJump.modInterface.Logger.Information($"[XENON]: {<token>5__5}");
						<itemCooldownMatch>5__2.Reset();
						goto IL_01f5;
					case 3:
						{
							<>1__state = -3;
							goto IL_01f5;
						}
						IL_01f5:
						<token>5__5 = null;
						goto IL_01fc;
						IL_01fc:
						do
						{
							if (((global::System.Collections.IEnumerator)<>7__wrap3).MoveNext())
							{
								<token>5__5 = <>7__wrap3.Current;
								continue;
							}
							<>m__Finally1();
							<>7__wrap3 = null;
							return false;
						}
						while (<newlineConsumer>5__3.Check(<token>5__5));
						if (<newlineConsumer>5__3.Ready)
						{
							<>2__current = <token>5__5;
							<>1__state = 1;
							return true;
						}
						break;
					}
					if (<itemCooldownMatch>5__2.Check(<token>5__5))
					{
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant(0L, false));
						<>1__state = 2;
						return true;
					}
					<>2__current = <token>5__5;
					<>1__state = 3;
					return true;
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap3 != null)
				{
					((global::System.IDisposable)<>7__wrap3).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__4 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__4(0)
					{
						<>4__this = <>4__this
					};
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		private Config Config;

		private IModInterface modInterface;

		public InfiniteJump(IModInterface modInterface)
		{
			modInterface.Logger.Information("[XENON]: Loading InfiniteJump");
			Config = modInterface.ReadConfig<Config>();
			this.modInterface = modInterface;
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__4))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter itemCooldownMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				delegate(Token t)
				{
					IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val3 != null && val3.Name == "item_cooldown";
				},
				(Token t) => (int)t.Type == 23,
				delegate(Token t)
				{
					ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val != null)
					{
						Variant value = val.Value;
						IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
						if (val2 != null)
						{
							return val2.Value == 30;
						}
					}
					return false;
				}
			}, false, false);
			TokenConsumer newlineConsumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token token = enumerator.Current;
					if (!newlineConsumer.Check(token))
					{
						if (newlineConsumer.Ready)
						{
							yield return token;
							newlineConsumer.Reset();
						}
						if (itemCooldownMatch.Check(token))
						{
							yield return (Token)new ConstantToken((Variant)new IntVariant(0L, false));
							modInterface.Logger.Information($"[XENON]: {token}");
							itemCooldownMatch.Reset();
						}
						else
						{
							yield return token;
						}
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
	public class Player : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public Player <>4__this;

			private MultiTokenWaiter <sprintMatch>5__2;

			private MultiTokenWaiter <walkSpeedMatch>5__3;

			private MultiTokenWaiter <catchStructureMatch1>5__4;

			private MultiTokenWaiter <baitWarnMatch>5__5;

			private MultiTokenWaiter <gravityMatch>5__6;

			private MultiTokenWaiter <freecamMatch1>5__7;

			private MultiTokenWaiter <freecamMatch2>5__8;

			private MultiTokenWaiter <validFishingSpotMatch>5__9;

			private MultiTokenWaiter <diveDistanceMatch>5__10;

			private MultiTokenWaiter <jumpHeightMatch>5__11;

			private MultiTokenWaiter <speedMultMatch1>5__12;

			private MultiTokenWaiter <speedMultMatch2>5__13;

			private MultiTokenWaiter <speedMultMatch3>5__14;

			private MultiTokenWaiter <cameraZoomClampMatch>5__15;

			private TokenConsumer <newlineConsumer>5__16;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap16;

			private Token <token>5__18;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 32u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_09cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_09d9: Expected O, but got Unknown
				//IL_09d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_09de: Expected O, but got Unknown
				//IL_0a93: Unknown result type (might be due to invalid IL or missing references)
				//IL_0a9d: Expected O, but got Unknown
				//IL_0a98: Unknown result type (might be due to invalid IL or missing references)
				//IL_0aa2: Expected O, but got Unknown
				//IL_0b64: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b6e: Expected O, but got Unknown
				//IL_0b69: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b73: Expected O, but got Unknown
				//IL_0bff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c09: Expected O, but got Unknown
				//IL_0c04: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c0e: Expected O, but got Unknown
				//IL_0cb8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0cc2: Expected O, but got Unknown
				//IL_0cbd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0cc7: Expected O, but got Unknown
				//IL_0ddd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0de7: Expected O, but got Unknown
				//IL_0de2: Unknown result type (might be due to invalid IL or missing references)
				//IL_0dec: Expected O, but got Unknown
				//IL_0ea3: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ead: Expected O, but got Unknown
				//IL_0ea8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0eb2: Expected O, but got Unknown
				//IL_0f69: Unknown result type (might be due to invalid IL or missing references)
				//IL_0f73: Expected O, but got Unknown
				//IL_0f6e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0f78: Expected O, but got Unknown
				//IL_102f: Unknown result type (might be due to invalid IL or missing references)
				//IL_1039: Expected O, but got Unknown
				//IL_1034: Unknown result type (might be due to invalid IL or missing references)
				//IL_103e: Expected O, but got Unknown
				//IL_110f: Unknown result type (might be due to invalid IL or missing references)
				//IL_1119: Expected O, but got Unknown
				//IL_1114: Unknown result type (might be due to invalid IL or missing references)
				//IL_111e: Expected O, but got Unknown
				//IL_11ed: Unknown result type (might be due to invalid IL or missing references)
				//IL_11f7: Expected O, but got Unknown
				//IL_11f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_11fc: Expected O, but got Unknown
				//IL_1220: Unknown result type (might be due to invalid IL or missing references)
				//IL_122a: Expected O, but got Unknown
				//IL_1245: Unknown result type (might be due to invalid IL or missing references)
				//IL_124f: Expected O, but got Unknown
				//IL_124a: Unknown result type (might be due to invalid IL or missing references)
				//IL_1254: Expected O, but got Unknown
				//IL_1278: Unknown result type (might be due to invalid IL or missing references)
				//IL_1282: Expected O, but got Unknown
				//IL_1311: Unknown result type (might be due to invalid IL or missing references)
				//IL_131b: Expected O, but got Unknown
				//IL_1316: Unknown result type (might be due to invalid IL or missing references)
				//IL_1320: Expected O, but got Unknown
				//IL_13bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_13c5: Expected O, but got Unknown
				//IL_13c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_13ca: Expected O, but got Unknown
				//IL_13ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_13f8: Expected O, but got Unknown
				//IL_0119: Unknown result type (might be due to invalid IL or missing references)
				//IL_0123: Expected O, but got Unknown
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Expected O, but got Unknown
				//IL_0d27: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d31: Expected O, but got Unknown
				//IL_0d2c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d36: Expected O, but got Unknown
				//IL_020b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0215: Expected O, but got Unknown
				//IL_0284: Unknown result type (might be due to invalid IL or missing references)
				//IL_028e: Expected O, but got Unknown
				//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0307: Expected O, but got Unknown
				//IL_0376: Unknown result type (might be due to invalid IL or missing references)
				//IL_0380: Expected O, but got Unknown
				//IL_03ef: Unknown result type (might be due to invalid IL or missing references)
				//IL_03f9: Expected O, but got Unknown
				//IL_0468: Unknown result type (might be due to invalid IL or missing references)
				//IL_0472: Expected O, but got Unknown
				//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_04eb: Expected O, but got Unknown
				//IL_055a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0564: Expected O, but got Unknown
				//IL_05d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_05dd: Expected O, but got Unknown
				//IL_0690: Unknown result type (might be due to invalid IL or missing references)
				//IL_069a: Expected O, but got Unknown
				//IL_07b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_07bd: Expected O, but got Unknown
				//IL_08d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_08e0: Expected O, but got Unknown
				//IL_0900: Unknown result type (might be due to invalid IL or missing references)
				//IL_090a: Expected O, but got Unknown
				try
				{
					int num = <>1__state;
					Player player = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<sprintMatch>5__2 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val24 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val24 != null && val24.Name == "sprint_speed";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<walkSpeedMatch>5__3 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val23 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val23 != null && val23.Name == "walk_speed";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<catchStructureMatch1>5__4 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							delegate(Token t)
							{
								ConstantToken val21 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val21 != null)
								{
									Variant value4 = val21.Value;
									StringVariant val22 = (StringVariant)(object)((value4 is StringVariant) ? value4 : null);
									if (val22 != null)
									{
										return val22.Value == "catch";
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 86,
							delegate(Token t)
							{
								ConstantToken val19 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val19 != null)
								{
									Variant value3 = val19.Value;
									RealVariant val20 = (RealVariant)(object)((value3 is RealVariant) ? value3 : null);
									if (val20 != null)
									{
										return val20.Value == 0.0;
									}
								}
								return false;
							}
						}, false, false);
						<baitWarnMatch>5__5 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val18 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val18 != null && val18.Name == "bait_warn";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<gravityMatch>5__6 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 58,
							delegate(Token t)
							{
								IdentifierToken val17 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val17 != null && val17.Name == "GRAVITY";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<freecamMatch1>5__7 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val16 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val16 != null && val16.Name == "speed";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<freecamMatch2>5__8 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val15 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val15 != null && val15.Name == "max_dist";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<validFishingSpotMatch>5__9 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val14 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val14 != null && val14.Name == "is_valid_fishing_spot";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<diveDistanceMatch>5__10 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val13 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val13 != null && val13.Name == "dive_distance";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<jumpHeightMatch>5__11 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val12 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val12 != null && val12.Name == "jump_height";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<speedMultMatch1>5__12 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							(Token t) => (int)t.Type == 59,
							delegate(Token t)
							{
								IdentifierToken val11 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val11 != null && val11.Name == "speed_mult";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<speedMultMatch2>5__13 = new MultiTokenWaiter(new Func<Token, bool>[5]
						{
							(Token t) => (int)t.Type == 38,
							delegate(Token t)
							{
								IdentifierToken val10 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val10 != null && val10.Name == "diving";
							},
							(Token t) => (int)t.Type == 86,
							delegate(Token t)
							{
								IdentifierToken val9 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val9 != null && val9.Name == "speed_mult";
							},
							(Token t) => (int)t.Type == 23
						}, false, false);
						<speedMultMatch3>5__14 = new MultiTokenWaiter(new Func<Token, bool>[8]
						{
							delegate(Token t)
							{
								IdentifierToken val8 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val8 != null && val8.Name == "gravity_vec";
							},
							(Token t) => (int)t.Type == 24,
							(Token t) => (int)t.Type == 4,
							(Token t) => (int)t.Type == 80,
							delegate(Token t)
							{
								ConstantToken val6 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val6 != null)
								{
									Variant value2 = val6.Value;
									IntVariant val7 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
									if (val7 != null)
									{
										return val7.Value == 0;
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 82,
							delegate(Token t)
							{
								IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val5 != null && val5.Name == "jump_height";
							},
							(Token t) => (int)t.Type == 18
						}, false, false);
						<cameraZoomClampMatch>5__15 = new MultiTokenWaiter(new Func<Token, bool>[8]
						{
							delegate(Token t)
							{
								IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val4 != null && val4.Name == "camera_zoom";
							},
							(Token t) => (int)t.Type == 23,
							(Token t) => (int)t.Type == 5,
							(Token t) => (int)t.Type == 80,
							delegate(Token t)
							{
								IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val3 != null && val3.Name == "camera_zoom";
							},
							(Token t) => (int)t.Type == 82,
							delegate(Token t)
							{
								ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val != null)
								{
									Variant value = val.Value;
									RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
									if (val2 != null)
									{
										return val2.Value == 0.0;
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 82
						}, false, false);
						<newlineConsumer>5__16 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
						<>7__wrap16 = tokens.GetEnumerator();
						<>1__state = -3;
						goto IL_1463;
					case 1:
						<>1__state = -3;
						<newlineConsumer>5__16.Reset();
						goto IL_0989;
					case 2:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.PlayerSprintSpeed, false));
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed sprint speed to {player.Config.PlayerSprintSpeed}");
						<sprintMatch>5__2.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 4:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.FreecamMovementSpeed, false));
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed freecam speed multiplier (1) to {player.Config.FreecamMovementSpeed}");
						<freecamMatch1>5__7.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 6:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(99999999999.0, false));
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						player.modInterface.Logger.Information("[XENON]: uncapped freecam movement");
						<freecamMatch2>5__8.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 8:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.PlayerWalkSpeed, false));
						<>1__state = 9;
						return true;
					case 9:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed walk speed to {player.Config.PlayerWalkSpeed}");
						<walkSpeedMatch>5__3.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 10:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant(3L, false));
						<>1__state = 11;
						return true;
					case 11:
						<>1__state = -3;
						<baitWarnMatch>5__5.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 12:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Made it possible to catch with no bait (TOKEN): {<token>5__18}");
						<catchStructureMatch1>5__4.Reset();
						goto IL_145c;
					case 13:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.PlayerGravity, false));
						<>1__state = 14;
						return true;
					case 14:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed gravity to {player.Config.PlayerGravity}");
						<gravityMatch>5__6.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 15:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.PlayerDiveDistance, false));
						<>1__state = 16;
						return true;
					case 16:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed dive distance to {player.Config.PlayerDiveDistance}");
						<diveDistanceMatch>5__10.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 17:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.PlayerJumpHeight, false));
						<>1__state = 18;
						return true;
					case 18:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed jump height to {player.Config.PlayerJumpHeight}");
						<jumpHeightMatch>5__11.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 19:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.PlayerSpeedMult, false));
						<>1__state = 20;
						return true;
					case 20:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed speed multiplier to {player.Config.PlayerSpeedMult}");
						<speedMultMatch1>5__12.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 21:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)player.Config.PlayerSpeedMult + 0.15, false));
						<>1__state = 22;
						return true;
					case 22:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: Changed speed multiplier for diving to {(double)player.Config.PlayerSpeedMult + 0.15}");
						<speedMultMatch2>5__13.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 23:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
						<>1__state = 24;
						return true;
					case 24:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 25;
						return true;
					case 25:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant(0L, false));
						<>1__state = 26;
						return true;
					case 26:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 27;
						return true;
					case 27:
						<>1__state = -3;
						player.modInterface.Logger.Information("[XENON]: bely slide");
						<speedMultMatch3>5__14.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 28:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
						<>1__state = 29;
						return true;
					case 29:
						<>1__state = -3;
						player.modInterface.Logger.Information("[XENON]: Enabled fishing anywhere.");
						<validFishingSpotMatch>5__9.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 30:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(999999999.0, false));
						<>1__state = 31;
						return true;
					case 31:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 32;
						return true;
					case 32:
						<>1__state = -3;
						player.modInterface.Logger.Information("[XENON]: Uncapped zoom");
						<cameraZoomClampMatch>5__15.Reset();
						<newlineConsumer>5__16.SetReady();
						goto IL_145c;
					case 33:
						{
							<>1__state = -3;
							goto IL_145c;
						}
						IL_145c:
						<token>5__18 = null;
						goto IL_1463;
						IL_0989:
						if (<sprintMatch>5__2.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 2;
							return true;
						}
						if (<freecamMatch1>5__7.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 4;
							return true;
						}
						if (<freecamMatch2>5__8.Check(<token>5__18) && player.Config.UncapFreecamMovement)
						{
							<>2__current = <token>5__18;
							<>1__state = 6;
							return true;
						}
						if (<walkSpeedMatch>5__3.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 8;
							return true;
						}
						if (<baitWarnMatch>5__5.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 10;
							return true;
						}
						if (<catchStructureMatch1>5__4.Check(<token>5__18) && player.Config.AllowFishingWithNoBait)
						{
							<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
							<>1__state = 12;
							return true;
						}
						if (<gravityMatch>5__6.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 13;
							return true;
						}
						if (<diveDistanceMatch>5__10.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 15;
							return true;
						}
						if (<jumpHeightMatch>5__11.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 17;
							return true;
						}
						if (<speedMultMatch1>5__12.Check(<token>5__18))
						{
							<>2__current = <token>5__18;
							<>1__state = 19;
							return true;
						}
						if (<speedMultMatch2>5__13.Check(<token>5__18) && player.Config.BellySlide)
						{
							<>2__current = <token>5__18;
							<>1__state = 21;
							return true;
						}
						if (<speedMultMatch3>5__14.Check(<token>5__18) && player.Config.BellySlide)
						{
							<>2__current = <token>5__18;
							<>1__state = 23;
							return true;
						}
						if (<validFishingSpotMatch>5__9.Check(<token>5__18) && player.Config.FishAnywhere)
						{
							<>2__current = <token>5__18;
							<>1__state = 28;
							return true;
						}
						if (<cameraZoomClampMatch>5__15.Check(<token>5__18) && player.Config.UncapZoom)
						{
							<>2__current = <token>5__18;
							<>1__state = 30;
							return true;
						}
						<>2__current = <token>5__18;
						<>1__state = 33;
						return true;
						IL_1463:
						do
						{
							if (((global::System.Collections.IEnumerator)<>7__wrap16).MoveNext())
							{
								<token>5__18 = <>7__wrap16.Current;
								continue;
							}
							<>m__Finally1();
							<>7__wrap16 = null;
							return false;
						}
						while (<newlineConsumer>5__16.Check(<token>5__18));
						if (<newlineConsumer>5__16.Ready)
						{
							<>2__current = <token>5__18;
							<>1__state = 1;
							return true;
						}
						goto IL_0989;
					}
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap16 != null)
				{
					((global::System.IDisposable)<>7__wrap16).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__4 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__4(0)
					{
						<>4__this = <>4__this
					};
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		private Config Config;

		private IModInterface modInterface;

		public Player(IModInterface modInterface)
		{
			modInterface.Logger.Information("[XENON]: Loading modifications for Scenes/Entities/Player/player.gdc");
			Config = modInterface.ReadConfig<Config>();
			this.modInterface = modInterface;
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__4))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter sprintMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val24 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val24 != null && val24.Name == "sprint_speed";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter walkSpeedMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val23 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val23 != null && val23.Name == "walk_speed";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter catchStructureMatch1 = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				delegate(Token t)
				{
					ConstantToken val21 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val21 != null)
					{
						Variant value4 = val21.Value;
						StringVariant val22 = (StringVariant)(object)((value4 is StringVariant) ? value4 : null);
						if (val22 != null)
						{
							return val22.Value == "catch";
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 86,
				delegate(Token t)
				{
					ConstantToken val19 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val19 != null)
					{
						Variant value3 = val19.Value;
						RealVariant val20 = (RealVariant)(object)((value3 is RealVariant) ? value3 : null);
						if (val20 != null)
						{
							return val20.Value == 0.0;
						}
					}
					return false;
				}
			}, false, false);
			MultiTokenWaiter baitWarnMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val18 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val18 != null && val18.Name == "bait_warn";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter gravityMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 58,
				delegate(Token t)
				{
					IdentifierToken val17 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val17 != null && val17.Name == "GRAVITY";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter freecamMatch1 = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val16 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val16 != null && val16.Name == "speed";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter freecamMatch2 = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val15 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val15 != null && val15.Name == "max_dist";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter validFishingSpotMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val14 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val14 != null && val14.Name == "is_valid_fishing_spot";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter diveDistanceMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val13 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val13 != null && val13.Name == "dive_distance";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter jumpHeightMatch = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val12 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val12 != null && val12.Name == "jump_height";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter speedMultMatch1 = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				(Token t) => (int)t.Type == 59,
				delegate(Token t)
				{
					IdentifierToken val11 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val11 != null && val11.Name == "speed_mult";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter speedMultMatch2 = new MultiTokenWaiter(new Func<Token, bool>[5]
			{
				(Token t) => (int)t.Type == 38,
				delegate(Token t)
				{
					IdentifierToken val10 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val10 != null && val10.Name == "diving";
				},
				(Token t) => (int)t.Type == 86,
				delegate(Token t)
				{
					IdentifierToken val9 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val9 != null && val9.Name == "speed_mult";
				},
				(Token t) => (int)t.Type == 23
			}, false, false);
			MultiTokenWaiter speedMultMatch3 = new MultiTokenWaiter(new Func<Token, bool>[8]
			{
				delegate(Token t)
				{
					IdentifierToken val8 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val8 != null && val8.Name == "gravity_vec";
				},
				(Token t) => (int)t.Type == 24,
				(Token t) => (int)t.Type == 4,
				(Token t) => (int)t.Type == 80,
				delegate(Token t)
				{
					ConstantToken val6 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val6 != null)
					{
						Variant value2 = val6.Value;
						IntVariant val7 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
						if (val7 != null)
						{
							return val7.Value == 0;
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 82,
				delegate(Token t)
				{
					IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val5 != null && val5.Name == "jump_height";
				},
				(Token t) => (int)t.Type == 18
			}, false, false);
			MultiTokenWaiter cameraZoomClampMatch = new MultiTokenWaiter(new Func<Token, bool>[8]
			{
				delegate(Token t)
				{
					IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val4 != null && val4.Name == "camera_zoom";
				},
				(Token t) => (int)t.Type == 23,
				(Token t) => (int)t.Type == 5,
				(Token t) => (int)t.Type == 80,
				delegate(Token t)
				{
					IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val3 != null && val3.Name == "camera_zoom";
				},
				(Token t) => (int)t.Type == 82,
				delegate(Token t)
				{
					ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val != null)
					{
						Variant value = val.Value;
						RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
						if (val2 != null)
						{
							return val2.Value == 0.0;
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 82
			}, false, false);
			TokenConsumer newlineConsumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token token = enumerator.Current;
					if (!newlineConsumer.Check(token))
					{
						if (newlineConsumer.Ready)
						{
							yield return token;
							newlineConsumer.Reset();
						}
						if (sprintMatch.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.PlayerSprintSpeed, false));
							modInterface.Logger.Information($"[XENON]: Changed sprint speed to {Config.PlayerSprintSpeed}");
							sprintMatch.Reset();
							newlineConsumer.SetReady();
						}
						else if (freecamMatch1.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.FreecamMovementSpeed, false));
							modInterface.Logger.Information($"[XENON]: Changed freecam speed multiplier (1) to {Config.FreecamMovementSpeed}");
							freecamMatch1.Reset();
							newlineConsumer.SetReady();
						}
						else if (freecamMatch2.Check(token) && Config.UncapFreecamMovement)
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant(99999999999.0, false));
							modInterface.Logger.Information("[XENON]: uncapped freecam movement");
							freecamMatch2.Reset();
							newlineConsumer.SetReady();
						}
						else if (walkSpeedMatch.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.PlayerWalkSpeed, false));
							modInterface.Logger.Information($"[XENON]: Changed walk speed to {Config.PlayerWalkSpeed}");
							walkSpeedMatch.Reset();
							newlineConsumer.SetReady();
						}
						else if (baitWarnMatch.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new IntVariant(3L, false));
							baitWarnMatch.Reset();
							newlineConsumer.SetReady();
						}
						else if (catchStructureMatch1.Check(token) && Config.AllowFishingWithNoBait)
						{
							yield return (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
							modInterface.Logger.Information($"[XENON]: Made it possible to catch with no bait (TOKEN): {token}");
							catchStructureMatch1.Reset();
						}
						else if (gravityMatch.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.PlayerGravity, false));
							modInterface.Logger.Information($"[XENON]: Changed gravity to {Config.PlayerGravity}");
							gravityMatch.Reset();
							newlineConsumer.SetReady();
						}
						else if (diveDistanceMatch.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.PlayerDiveDistance, false));
							modInterface.Logger.Information($"[XENON]: Changed dive distance to {Config.PlayerDiveDistance}");
							diveDistanceMatch.Reset();
							newlineConsumer.SetReady();
						}
						else if (jumpHeightMatch.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.PlayerJumpHeight, false));
							modInterface.Logger.Information($"[XENON]: Changed jump height to {Config.PlayerJumpHeight}");
							jumpHeightMatch.Reset();
							newlineConsumer.SetReady();
						}
						else if (speedMultMatch1.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.PlayerSpeedMult, false));
							modInterface.Logger.Information($"[XENON]: Changed speed multiplier to {Config.PlayerSpeedMult}");
							speedMultMatch1.Reset();
							newlineConsumer.SetReady();
						}
						else if (speedMultMatch2.Check(token) && Config.BellySlide)
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant((double)Config.PlayerSpeedMult + 0.15, false));
							modInterface.Logger.Information($"[XENON]: Changed speed multiplier for diving to {(double)Config.PlayerSpeedMult + 0.15}");
							speedMultMatch2.Reset();
							newlineConsumer.SetReady();
						}
						else if (speedMultMatch3.Check(token) && Config.BellySlide)
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new IntVariant(0L, false));
							yield return new Token((TokenType)81, (uint?)null);
							modInterface.Logger.Information("[XENON]: bely slide");
							speedMultMatch3.Reset();
							newlineConsumer.SetReady();
						}
						else if (validFishingSpotMatch.Check(token) && Config.FishAnywhere)
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
							modInterface.Logger.Information("[XENON]: Enabled fishing anywhere.");
							validFishingSpotMatch.Reset();
							newlineConsumer.SetReady();
						}
						else if (cameraZoomClampMatch.Check(token) && Config.UncapZoom)
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new RealVariant(999999999.0, false));
							yield return new Token((TokenType)81, (uint?)null);
							modInterface.Logger.Information("[XENON]: Uncapped zoom");
							cameraZoomClampMatch.Reset();
							newlineConsumer.SetReady();
						}
						else
						{
							yield return token;
						}
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
	public class PlayerData : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			private TokenConsumer <newlineConsumer>5__2;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

			private Token <token>5__4;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 1u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<newlineConsumer>5__2 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
						<>7__wrap2 = tokens.GetEnumerator();
						<>1__state = -3;
						goto IL_00f0;
					case 1:
						<>1__state = -3;
						<newlineConsumer>5__2.Reset();
						break;
					case 2:
						{
							<>1__state = -3;
							<token>5__4 = null;
							goto IL_00f0;
						}
						IL_00f0:
						do
						{
							if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
							{
								<token>5__4 = <>7__wrap2.Current;
								continue;
							}
							<>m__Finally1();
							<>7__wrap2 = null;
							return false;
						}
						while (<newlineConsumer>5__2.Check(<token>5__4));
						if (<newlineConsumer>5__2.Ready)
						{
							<>2__current = <token>5__4;
							<>1__state = 1;
							return true;
						}
						break;
					}
					<>2__current = <token>5__4;
					<>1__state = 2;
					return true;
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap2 != null)
				{
					((global::System.IDisposable)<>7__wrap2).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__4 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__4(0);
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		private Config Config;

		private IModInterface modInterface;

		public PlayerData(IModInterface modInterface)
		{
			modInterface.Logger.Information("[XENON]: Loading modifications for Scenes/Singletons/playerdata.gdc");
			Config = modInterface.ReadConfig<Config>();
			this.modInterface = modInterface;
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Singletons/playerdata.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__4))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			TokenConsumer newlineConsumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token token = enumerator.Current;
					if (!newlineConsumer.Check(token))
					{
						if (newlineConsumer.Ready)
						{
							yield return token;
							newlineConsumer.Reset();
						}
						yield return token;
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}
namespace Xenon.Mods.UnConstVar
{
	public class Player : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__5 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public Player <>4__this;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap1;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Invalid comparison between Unknown and I4
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				try
				{
					int num = <>1__state;
					Player player = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>7__wrap1 = tokens.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						break;
					}
					if (((global::System.Collections.IEnumerator)<>7__wrap1).MoveNext())
					{
						Token current = <>7__wrap1.Current;
						if (player.modificationCount < 5 && current != null && (int)current.Type == 58)
						{
							player.modInterface.Logger.Information($"[XENON]: Change Const to VAR CAUSE BAIOT DATA IS A CONSTANT IMMA CRY (TOKEN): {current}");
							current.Type = (TokenType)59;
							player.modificationCount++;
						}
						<>2__current = current;
						<>1__state = 1;
						return true;
					}
					<>m__Finally1();
					<>7__wrap1 = null;
					return false;
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					((global::System.IDisposable)<>7__wrap1).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__5 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__5(0)
					{
						<>4__this = <>4__this
					};
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		private Config Config;

		private IModInterface modInterface;

		private int modificationCount;

		public Player(IModInterface modInterface)
		{
			modInterface.Logger.Information("[XENON]: Loading const -> var modifications for Scenes/Entities/Player/player.gdc");
			Config = modInterface.ReadConfig<Config>();
			this.modInterface = modInterface;
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__5))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token current = enumerator.Current;
					if (modificationCount < 5 && current != null && (int)current.Type == 58)
					{
						modInterface.Logger.Information($"[XENON]: Change Const to VAR CAUSE BAIOT DATA IS A CONSTANT IMMA CRY (TOKEN): {current}");
						current.Type = (TokenType)59;
						modificationCount++;
					}
					yield return current;
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}
namespace Xenon.Mods.UncapProps
{
	public class Player : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public Player <>4__this;

			private MultiTokenWaiter <propMatch1>5__2;

			private MultiTokenWaiter <notificationMatch>5__3;

			private MultiTokenWaiter <notificationMatch2>5__4;

			private TokenConsumer <newlineConsumer>5__5;

			private bool <modified>5__6;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap6;

			private Token <token>5__8;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 13u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_0773: Unknown result type (might be due to invalid IL or missing references)
				//IL_077d: Expected O, but got Unknown
				//IL_0778: Unknown result type (might be due to invalid IL or missing references)
				//IL_0782: Expected O, but got Unknown
				//IL_07a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_07ae: Expected O, but got Unknown
				//IL_07d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_07da: Expected O, but got Unknown
				//IL_07f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0800: Expected O, but got Unknown
				//IL_0822: Unknown result type (might be due to invalid IL or missing references)
				//IL_082c: Expected O, but got Unknown
				//IL_0848: Unknown result type (might be due to invalid IL or missing references)
				//IL_0852: Expected O, but got Unknown
				//IL_0874: Unknown result type (might be due to invalid IL or missing references)
				//IL_087e: Expected O, but got Unknown
				//IL_099c: Unknown result type (might be due to invalid IL or missing references)
				//IL_09a6: Expected O, but got Unknown
				//IL_09c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_09d3: Expected O, but got Unknown
				//IL_0909: Unknown result type (might be due to invalid IL or missing references)
				//IL_0913: Expected O, but got Unknown
				//IL_096f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0979: Expected O, but got Unknown
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Expected O, but got Unknown
				//IL_0212: Unknown result type (might be due to invalid IL or missing references)
				//IL_021c: Expected O, but got Unknown
				//IL_067d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0687: Expected O, but got Unknown
				//IL_06a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_06b1: Expected O, but got Unknown
				try
				{
					int num = <>1__state;
					Player player = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<propMatch1>5__2 = new MultiTokenWaiter(new Func<Token, bool>[7]
						{
							(Token t) => (int)t.Type == 38,
							delegate(Token t)
							{
								IdentifierToken val16 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val16 != null && val16.Name == "prop_ids";
							},
							(Token t) => (int)t.Type == 84,
							delegate(Token t)
							{
								IdentifierToken val15 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val15 != null && val15.Name == "size";
							},
							(Token t) => (int)t.Type == 80,
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 11
						}, false, false);
						<notificationMatch>5__3 = new MultiTokenWaiter(new Func<Token, bool>[5]
						{
							delegate(Token t)
							{
								ConstantToken val13 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val13 != null)
								{
									Variant value3 = val13.Value;
									StringVariant val14 = (StringVariant)(object)((value3 is StringVariant) ? value3 : null);
									if (val14 != null)
									{
										return val14.Value == "invalid prop placement";
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 82,
							delegate(Token t)
							{
								ConstantToken val11 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val11 != null)
								{
									Variant value2 = val11.Value;
									IntVariant val12 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
									if (val12 != null)
									{
										return val12.Value == 1;
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 89
						}, false, false);
						<notificationMatch2>5__4 = new MultiTokenWaiter(new Func<Token, bool>[32]
						{
							(Token t) => (int)t.Type == 38,
							(Token t) => (int)t.Type == 87,
							delegate(Token t)
							{
								IdentifierToken val10 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val10 != null && val10.Name == "detection_zones";
							},
							(Token t) => (int)t.Type == 19,
							delegate(Token t)
							{
								IdentifierToken val9 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val9 != null && val9.Name == "prop_detect";
							},
							(Token t) => (int)t.Type == 84,
							delegate(Token t)
							{
								IdentifierToken val8 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val8 != null && val8.Name == "get_overlapping_bodies";
							},
							(Token t) => (int)t.Type == 80,
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 84,
							delegate(Token t)
							{
								IdentifierToken val7 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val7 != null && val7.Name == "size";
							},
							(Token t) => (int)t.Type == 80,
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 11,
							delegate(Token t)
							{
								ConstantToken val5 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val5 != null)
								{
									Variant value = val5.Value;
									IntVariant val6 = (IntVariant)(object)((value is IntVariant) ? value : null);
									if (val6 != null)
									{
										return val6.Value == 0;
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 14,
							(Token t) => (int)t.Type == 15,
							delegate(Token t)
							{
								IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val4 != null && val4.Name == "is_on_floor";
							},
							(Token t) => (int)t.Type == 80,
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 14,
							(Token t) => (int)t.Type == 15,
							(Token t) => (int)t.Type == 87,
							delegate(Token t)
							{
								IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val3 != null && val3.Name == "detection_zones";
							},
							(Token t) => (int)t.Type == 19,
							delegate(Token t)
							{
								IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val2 != null && val2.Name == "prop_ray";
							},
							(Token t) => (int)t.Type == 84,
							delegate(Token t)
							{
								IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val != null && val.Name == "is_colliding";
							},
							(Token t) => (int)t.Type == 80,
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 86,
							(Token t) => (int)t.Type == 89
						}, false, false);
						<newlineConsumer>5__5 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
						<modified>5__6 = false;
						<>7__wrap6 = tokens.GetEnumerator();
						<>1__state = -3;
						goto IL_0a26;
					case 1:
						<>1__state = -3;
						<newlineConsumer>5__5.Reset();
						goto IL_0737;
					case 2:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant(4L, false));
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						<>2__current = new Token((TokenType)13, (uint?)null);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						<>2__current = new Token((TokenType)15, (uint?)null);
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("Network");
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("GAME_MASTER");
						<>1__state = 8;
						return true;
					case 8:
						<>1__state = -3;
						<>2__current = new Token((TokenType)86, (uint?)null);
						<>1__state = 9;
						return true;
					case 9:
						<>1__state = -3;
						player.modInterface.Logger.Information($"[XENON]: {<token>5__8}");
						<propMatch1>5__2.Reset();
						<newlineConsumer>5__5.SetReady();
						goto IL_0a1f;
					case 10:
						<>1__state = -3;
						<notificationMatch>5__3.Reset();
						<newlineConsumer>5__5.SetReady();
						<modified>5__6 = true;
						goto IL_0a1f;
					case 11:
						<>1__state = -3;
						<>2__current = new Token((TokenType)80, (uint?)null);
						<>1__state = 12;
						return true;
					case 12:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 13;
						return true;
					case 13:
						<>1__state = -3;
						<notificationMatch>5__3.Reset();
						<newlineConsumer>5__5.SetReady();
						goto IL_0a1f;
					case 14:
						{
							<>1__state = -3;
							goto IL_0a1f;
						}
						IL_0a1f:
						<token>5__8 = null;
						goto IL_0a26;
						IL_0737:
						if (<propMatch1>5__2.Check(<token>5__8))
						{
							<>2__current = <token>5__8;
							<>1__state = 2;
							return true;
						}
						if (<notificationMatch>5__3.Check(<token>5__8))
						{
							<>2__current = new Token((TokenType)89, (uint?)null);
							<>1__state = 10;
							return true;
						}
						if (<notificationMatch2>5__4.Check(<token>5__8) & <modified>5__6)
						{
							<>2__current = (Token)new IdentifierToken("_refresh_props");
							<>1__state = 11;
							return true;
						}
						<>2__current = <token>5__8;
						<>1__state = 14;
						return true;
						IL_0a26:
						do
						{
							if (((global::System.Collections.IEnumerator)<>7__wrap6).MoveNext())
							{
								<token>5__8 = <>7__wrap6.Current;
								continue;
							}
							<>m__Finally1();
							<>7__wrap6 = null;
							return false;
						}
						while (<newlineConsumer>5__5.Check(<token>5__8));
						if (<newlineConsumer>5__5.Ready)
						{
							<>2__current = <token>5__8;
							<>1__state = 1;
							return true;
						}
						goto IL_0737;
					}
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap6 != null)
				{
					((global::System.IDisposable)<>7__wrap6).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__4 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__4(0)
					{
						<>4__this = <>4__this
					};
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		private Config Config;

		private IModInterface modInterface;

		public Player(IModInterface modInterface)
		{
			modInterface.Logger.Information("[XENON]: Loading InfiniteJump");
			Config = modInterface.ReadConfig<Config>();
			this.modInterface = modInterface;
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__4))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter propMatch1 = new MultiTokenWaiter(new Func<Token, bool>[7]
			{
				(Token t) => (int)t.Type == 38,
				delegate(Token t)
				{
					IdentifierToken val16 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val16 != null && val16.Name == "prop_ids";
				},
				(Token t) => (int)t.Type == 84,
				delegate(Token t)
				{
					IdentifierToken val15 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val15 != null && val15.Name == "size";
				},
				(Token t) => (int)t.Type == 80,
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 11
			}, false, false);
			MultiTokenWaiter notificationMatch = new MultiTokenWaiter(new Func<Token, bool>[5]
			{
				delegate(Token t)
				{
					ConstantToken val13 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val13 != null)
					{
						Variant value3 = val13.Value;
						StringVariant val14 = (StringVariant)(object)((value3 is StringVariant) ? value3 : null);
						if (val14 != null)
						{
							return val14.Value == "invalid prop placement";
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 82,
				delegate(Token t)
				{
					ConstantToken val11 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val11 != null)
					{
						Variant value2 = val11.Value;
						IntVariant val12 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
						if (val12 != null)
						{
							return val12.Value == 1;
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 89
			}, false, false);
			MultiTokenWaiter notificationMatch2 = new MultiTokenWaiter(new Func<Token, bool>[32]
			{
				(Token t) => (int)t.Type == 38,
				(Token t) => (int)t.Type == 87,
				delegate(Token t)
				{
					IdentifierToken val10 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val10 != null && val10.Name == "detection_zones";
				},
				(Token t) => (int)t.Type == 19,
				delegate(Token t)
				{
					IdentifierToken val9 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val9 != null && val9.Name == "prop_detect";
				},
				(Token t) => (int)t.Type == 84,
				delegate(Token t)
				{
					IdentifierToken val8 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val8 != null && val8.Name == "get_overlapping_bodies";
				},
				(Token t) => (int)t.Type == 80,
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 84,
				delegate(Token t)
				{
					IdentifierToken val7 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val7 != null && val7.Name == "size";
				},
				(Token t) => (int)t.Type == 80,
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 11,
				delegate(Token t)
				{
					ConstantToken val5 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val5 != null)
					{
						Variant value = val5.Value;
						IntVariant val6 = (IntVariant)(object)((value is IntVariant) ? value : null);
						if (val6 != null)
						{
							return val6.Value == 0;
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 14,
				(Token t) => (int)t.Type == 15,
				delegate(Token t)
				{
					IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val4 != null && val4.Name == "is_on_floor";
				},
				(Token t) => (int)t.Type == 80,
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 14,
				(Token t) => (int)t.Type == 15,
				(Token t) => (int)t.Type == 87,
				delegate(Token t)
				{
					IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val3 != null && val3.Name == "detection_zones";
				},
				(Token t) => (int)t.Type == 19,
				delegate(Token t)
				{
					IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val2 != null && val2.Name == "prop_ray";
				},
				(Token t) => (int)t.Type == 84,
				delegate(Token t)
				{
					IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val != null && val.Name == "is_colliding";
				},
				(Token t) => (int)t.Type == 80,
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 86,
				(Token t) => (int)t.Type == 89
			}, false, false);
			TokenConsumer newlineConsumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
			bool modified = false;
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token token = enumerator.Current;
					if (!newlineConsumer.Check(token))
					{
						if (newlineConsumer.Ready)
						{
							yield return token;
							newlineConsumer.Reset();
						}
						if (propMatch1.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new IntVariant(4L, false));
							yield return new Token((TokenType)13, (uint?)null);
							yield return new Token((TokenType)15, (uint?)null);
							yield return (Token)new IdentifierToken("Network");
							yield return new Token((TokenType)84, (uint?)null);
							yield return (Token)new IdentifierToken("GAME_MASTER");
							yield return new Token((TokenType)86, (uint?)null);
							modInterface.Logger.Information($"[XENON]: {token}");
							propMatch1.Reset();
							newlineConsumer.SetReady();
						}
						else if (notificationMatch.Check(token))
						{
							yield return new Token((TokenType)89, (uint?)null);
							notificationMatch.Reset();
							newlineConsumer.SetReady();
							modified = true;
						}
						else if (notificationMatch2.Check(token) && modified)
						{
							yield return (Token)new IdentifierToken("_refresh_props");
							yield return new Token((TokenType)80, (uint?)null);
							yield return new Token((TokenType)81, (uint?)null);
							notificationMatch.Reset();
							newlineConsumer.SetReady();
						}
						else
						{
							yield return token;
						}
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}
namespace Xenon.Mods.NoBaitOP
{
	public class Player : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			private MultiTokenWaiter <catchStructureMatch2>5__2;

			private MultiTokenWaiter <catchStructureMatch3>5__3;

			private TokenConsumer <newlineConsumer>5__4;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap4;

			private Token <token>5__6;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 14u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c0: Expected O, but got Unknown
				//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_02eb: Expected O, but got Unknown
				//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_02f0: Expected O, but got Unknown
				//IL_0312: Unknown result type (might be due to invalid IL or missing references)
				//IL_031c: Expected O, but got Unknown
				//IL_033d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0347: Expected O, but got Unknown
				//IL_0342: Unknown result type (might be due to invalid IL or missing references)
				//IL_034c: Expected O, but got Unknown
				//IL_036e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0378: Expected O, but got Unknown
				//IL_0399: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a3: Expected O, but got Unknown
				//IL_039e: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a8: Expected O, but got Unknown
				//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_03d5: Expected O, but got Unknown
				//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0401: Expected O, but got Unknown
				//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
				//IL_0406: Expected O, but got Unknown
				//IL_0429: Unknown result type (might be due to invalid IL or missing references)
				//IL_0433: Expected O, but got Unknown
				//IL_0455: Unknown result type (might be due to invalid IL or missing references)
				//IL_045f: Expected O, but got Unknown
				//IL_045a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0464: Expected O, but got Unknown
				//IL_0487: Unknown result type (might be due to invalid IL or missing references)
				//IL_0491: Expected O, but got Unknown
				//IL_022f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0239: Expected O, but got Unknown
				//IL_0234: Unknown result type (might be due to invalid IL or missing references)
				//IL_023e: Expected O, but got Unknown
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Expected O, but got Unknown
				//IL_0285: Unknown result type (might be due to invalid IL or missing references)
				//IL_028f: Expected O, but got Unknown
				//IL_028a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0294: Expected O, but got Unknown
				//IL_0165: Unknown result type (might be due to invalid IL or missing references)
				//IL_016f: Expected O, but got Unknown
				//IL_018f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0199: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<catchStructureMatch2>5__2 = new MultiTokenWaiter(new Func<Token, bool>[3]
						{
							delegate(Token t)
							{
								ConstantToken val5 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val5 != null)
								{
									Variant value3 = val5.Value;
									StringVariant val6 = (StringVariant)(object)((value3 is StringVariant) ? value3 : null);
									if (val6 != null)
									{
										return val6.Value == "max_tier";
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 86,
							delegate(Token t)
							{
								ConstantToken val3 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val3 != null)
								{
									Variant value2 = val3.Value;
									IntVariant val4 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
									if (val4 != null)
									{
										return val4.Value == 0;
									}
								}
								return false;
							}
						}, false, false);
						<catchStructureMatch3>5__3 = new MultiTokenWaiter(new Func<Token, bool>[4]
						{
							delegate(Token t)
							{
								ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
								if (val != null)
								{
									Variant value = val.Value;
									StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
									if (val2 != null)
									{
										return val2.Value == "quality";
									}
								}
								return false;
							},
							(Token t) => (int)t.Type == 86,
							(Token t) => (int)t.Type == 76,
							(Token t) => (int)t.Type == 77
						}, false, false);
						<newlineConsumer>5__4 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
						<>7__wrap4 = tokens.GetEnumerator();
						<>1__state = -3;
						goto IL_04d9;
					case 1:
						<>1__state = -3;
						<newlineConsumer>5__4.Reset();
						goto IL_0218;
					case 2:
						<>1__state = -3;
						<catchStructureMatch2>5__2.Reset();
						goto IL_04d2;
					case 3:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 8;
						return true;
					case 8:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
						<>1__state = 9;
						return true;
					case 9:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 10;
						return true;
					case 10:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
						<>1__state = 11;
						return true;
					case 11:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 12;
						return true;
					case 12:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
						<>1__state = 13;
						return true;
					case 13:
						<>1__state = -3;
						<>2__current = new Token((TokenType)77, (uint?)null);
						<>1__state = 14;
						return true;
					case 14:
						<>1__state = -3;
						<catchStructureMatch3>5__3.Reset();
						goto IL_04d2;
					case 15:
						{
							<>1__state = -3;
							goto IL_04d2;
						}
						IL_04d2:
						<token>5__6 = null;
						goto IL_04d9;
						IL_04d9:
						do
						{
							if (((global::System.Collections.IEnumerator)<>7__wrap4).MoveNext())
							{
								<token>5__6 = <>7__wrap4.Current;
								continue;
							}
							<>m__Finally1();
							<>7__wrap4 = null;
							return false;
						}
						while (<newlineConsumer>5__4.Check(<token>5__6));
						if (<newlineConsumer>5__4.Ready)
						{
							<>2__current = <token>5__6;
							<>1__state = 1;
							return true;
						}
						goto IL_0218;
						IL_0218:
						if (<catchStructureMatch2>5__2.Check(<token>5__6))
						{
							<>2__current = (Token)new ConstantToken((Variant)new IntVariant(4L, false));
							<>1__state = 2;
							return true;
						}
						if (<catchStructureMatch3>5__3.Check(<token>5__6))
						{
							<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
							<>1__state = 3;
							return true;
						}
						<>2__current = <token>5__6;
						<>1__state = 15;
						return true;
					}
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap4 != null)
				{
					((global::System.IDisposable)<>7__wrap4).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__4 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__4(0);
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		private Config Config;

		private IModInterface modInterface;

		public Player(IModInterface modInterface)
		{
			modInterface.Logger.Information("[XENON]: Loading NoBaitOP");
			Config = modInterface.ReadConfig<Config>();
			this.modInterface = modInterface;
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__4))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter catchStructureMatch2 = new MultiTokenWaiter(new Func<Token, bool>[3]
			{
				delegate(Token t)
				{
					ConstantToken val5 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val5 != null)
					{
						Variant value3 = val5.Value;
						StringVariant val6 = (StringVariant)(object)((value3 is StringVariant) ? value3 : null);
						if (val6 != null)
						{
							return val6.Value == "max_tier";
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 86,
				delegate(Token t)
				{
					ConstantToken val3 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val3 != null)
					{
						Variant value2 = val3.Value;
						IntVariant val4 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
						if (val4 != null)
						{
							return val4.Value == 0;
						}
					}
					return false;
				}
			}, false, false);
			MultiTokenWaiter catchStructureMatch3 = new MultiTokenWaiter(new Func<Token, bool>[4]
			{
				delegate(Token t)
				{
					ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
					if (val != null)
					{
						Variant value = val.Value;
						StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
						if (val2 != null)
						{
							return val2.Value == "quality";
						}
					}
					return false;
				},
				(Token t) => (int)t.Type == 86,
				(Token t) => (int)t.Type == 76,
				(Token t) => (int)t.Type == 77
			}, false, false);
			TokenConsumer newlineConsumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token token = enumerator.Current;
					if (!newlineConsumer.Check(token))
					{
						if (newlineConsumer.Ready)
						{
							yield return token;
							newlineConsumer.Reset();
						}
						if (catchStructureMatch2.Check(token))
						{
							yield return (Token)new ConstantToken((Variant)new IntVariant(4L, false));
							catchStructureMatch2.Reset();
						}
						else if (catchStructureMatch3.Check(token))
						{
							yield return (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(0.01, false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
							yield return new Token((TokenType)77, (uint?)null);
							catchStructureMatch3.Reset();
						}
						else
						{
							yield return token;
						}
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}
namespace Xenon.Mods.InstantCatch
{
	public class Player : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__5 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public Player <>4__this;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap1;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Expected O, but got Unknown
				try
				{
					int num = <>1__state;
					Player player = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>7__wrap1 = tokens.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						break;
					}
					if (((global::System.Collections.IEnumerator)<>7__wrap1).MoveNext())
					{
						Token current = <>7__wrap1.Current;
						if (player.modificationCount < 6)
						{
							ConstantToken val = (ConstantToken)(object)((current is ConstantToken) ? current : null);
							if (val != null)
							{
								Variant value = val.Value;
								RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
								if (val2 != null && val2.Value == 0.06)
								{
									player.modInterface.Logger.Information($"[XENON]: Instant catch go my scarab (TOKEN): {current}");
									val.Value = (Variant)new RealVariant(1.0, false);
									player.modificationCount++;
								}
							}
						}
						<>2__current = current;
						<>1__state = 1;
						return true;
					}
					<>m__Finally1();
					<>7__wrap1 = null;
					return false;
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					((global::System.IDisposable)<>7__wrap1).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__5 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__5(0)
					{
						<>4__this = <>4__this
					};
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		private Config Config;

		private IModInterface modInterface;

		private int modificationCount;

		public Player(IModInterface modInterface)
		{
			modInterface.Logger.Information("[XENON]: Loading InstantCatch");
			Config = modInterface.ReadConfig<Config>();
			this.modInterface = modInterface;
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__5))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token current = enumerator.Current;
					if (modificationCount < 6)
					{
						ConstantToken val = (ConstantToken)(object)((current is ConstantToken) ? current : null);
						if (val != null)
						{
							Variant value = val.Value;
							RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
							if (val2 != null && val2.Value == 0.06)
							{
								modInterface.Logger.Information($"[XENON]: Instant catch go my scarab (TOKEN): {current}");
								val.Value = (Variant)new RealVariant(1.0, false);
								modificationCount++;
							}
						}
					}
					yield return current;
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}
namespace Xenon.Mods.CooldownMod
{
	public class AbilityResource : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public AbilityResource <>4__this;

			private MultiTokenWaiter <itemCooldownMatch>5__2;

			private TokenConsumer <newlineConsumer>5__3;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap3;

			private Token <token>5__5;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__4(int <>1__state)
			{
				this.<>1__state = <>1__sta