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Date uploaded | 6 months ago |
Version | 1.0.2 |
Download link | PurplePuppy-Stamps-1.0.2.zip |
Downloads | 1029 |
Dependency string | PurplePuppy-Stamps-1.0.2 |
This mod requires the following mods to function




README
Now Includes a Working Script!
Setup if not using R2ModMan
- Extract the files.
- Place ONLY the "PurplePuppy-Stamps" folder in the game's mods folder.
In-Game Instructions
Key Bindings
-
MINUS
Key (-)
Opens the Image Pawcessing GUI, which includes a save menu.
Once an image finishes processing, it becomes available for in-game use. -
EQUALS
Key (=)- Spawns an image at the cursor position.
- Plays a GIF if one has been placed down.
-
SHIFT + EQUALS
Keys (Shift + =)- Spawns an image where the player is.
- Toggles GIF playback speed if a GIF has been placed down.
-
CTRL + EQUALS
Keys (Ctrl + =)
Spawns an image to viewing at the dock. -
BACKSPACE
Key
Works as Ctrl+Z, undoing the last placed images in order.
General Information
- The GUI might take a moment to launch, but it can remain open :3
- You can paste images directly into the GUI.
- Images are automatically adjusted to be upright relative to the player camera.
- In-game canvases can display a single 200x200 image. For optimal results, keep images at or below this size.
- Off-canvas: Only one image can be placed at a time.
- Be mindful of performance and lag, especially when playing GIFs. People play on potatoes.
Beta Notice
This project is currently in BETA, so expect some BUGS. Feedback is appreciated!
CHANGELOG
Changelog
3.0.3
- maybe the last release of stamps ever, everything works
2.4.0
- Switched to using my new
canvasapi
- Added canvas rotation and orientation in 3D space (hopefully)
- Added new feature to place at the nearest "best viewing area" when holding
Control
(replaces placing at dock) - Better preprocessing/processing
- Fixed a save menu memory leak
- Long videos won't load all at once and make your game crash
- Longer multiframe support
2.3.2
- Added mean shift mapping as requested from Nova
2.3.1
- Improved color accuracy for in-game colors
- Better pattern dither
2.3.0
- Added WebM support
- Fixed video preview bugs
- Awesome text write feature by
baltdev
2.2.8
- Video support (
MP4
only currently) - Uses nearest neighbor for upscaling
2.2.7
- Optimizations with
numba
courtesybaltdev
- Yet again better preprocessing
- Brightness adjustments now work as intended
- More bugs
- Fixed dock canvas placement bug
2.2.6
- Fixed error with vertical right-facing images utilizing 2 canvases ugh
2.2.5
- Now can utilize 2 canvases per image
- Improved preprocessing
- Changing keybind to
Z
for undo will make itCtrl+Z
- Default keybind will now be
Z
2.2.4
- Fixed a mistake I made...
2.2.3
- Took away ability to have images larger than
200x200
as only 2 chalk canvases are allowed server-side now?? Change I didn’t know about.
2.2.2
- Added disclaimer for
thetamborine
incompatibility
2.2.1
- Fix for
k-means
mapping
2.2.0
- Placement and menu bug fixes
- Much faster multiframe processing
- Might be the last update/mod for a while, personal stuff
2.1.0
- Improved preprocessing logic
- Chalks support
- Added grass and canvas to color options
- GIF playback speed options
- Took boost and threshold options away from the user because the user cannot be trusted to make competent decisions, done automatically now.
- Fixed for Thunderstore Mod Manager (again!) F* them**
2.0.6
- There was a typo
2.0.5
- Compatibility with the stupid fucking knockoff of r2modman (Thunderstore Overwolf Mod Manager that can’t extract WebP images or handle nested folders fuck you)
- Please, if you aren’t a robot, use
r2modman
instead. Wtffffffff. Like, it works now, but still...
2.0.4
- Bugfix for off-canvas images over
200x200
2.0.3
- Adding update to hopefully fix extraction issues with
r2modman
, so download size down from600MB
to like200MB
hopefully - Removed my awesome machine learning model (rip)
- Also, like,
1.11
hype (it works!)
2.0.2
- Better dock handling system
- Changed default keybind and README
- More menu art
- Fixed antivirus and better launch handling
- Better GIF handling
- Faster launch times
- Completely revised launching system
2.0.1
- Using... gentler compression??? Because Thunderstore SUCKS
- Made launching it less hard to mess up
2.0.0
We are getting out of beta with this one!
- Added art saving feature
- Added keybinds courtesy of
blueberry wolf
- Made GIFs more consistent
- Discovered that antivirus SUCKS (fuck you McAfee)
- Improved preprocessing
- Added manual brightness adjustment
- Made stamp menu smaller for the people on CRTs
- Changed location of saved stamps to
%appdata%/local/webfishing_stamp_mod
(or whatever the fuck Linux ppl use, so now everything won’t get deleted every update) - Faster launching executable
- Added executable manager
1.0.2
- Got
Ctrl+Z
to function and changed keybinds
1.0.1
- General bug fixes
1.0.0
- Finally got it to link to correct executable directory
(after stealing script fromKMod
, shoutoutKMod
)
0.1.2
- AAAAAAUGH I’m STUPID
0.1.1
- Still didn’t work!
0.1.0
- Epic troll!! (didn't work)
Future Updates (Maybe)
Updates will be slow and may not happen at all, but could include:
- Separate mod for art accessibility (allows artists to use
MyPaint
to edit in-game canvases or new ones) - Canvas locking for hosts
- Better organized save menu
In that order, at which point I think I’m happy to move on to other projects outside of WebFishing. I wanted to make something cool and I did!