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PurplePuppy-Stamps-1.0.2 icon

Stamps

Create stamps with any image!

Date uploaded 6 months ago
Version 1.0.2
Download link PurplePuppy-Stamps-1.0.2.zip
Downloads 1029
Dependency string PurplePuppy-Stamps-1.0.2

This mod requires the following mods to function

BlueberryWolfi-BlueberryWolfiAPIs-1.0.2 icon
BlueberryWolfi-BlueberryWolfiAPIs

Comfy APIs for Webfishing Mods

Preferred version: 1.0.2
NotNet-GDWeave-2.0.14 icon
NotNet-GDWeave

Mod loader & runtime script patching for Godot

Preferred version: 2.0.14
Teemaw-Calico-0.7.1 icon
Teemaw-Calico

Calico; anti-lag improvements & client optimizations.

Preferred version: 0.7.1
PurplePuppy-EaselAPI-0.1.5 icon
PurplePuppy-EaselAPI

THEY ROTATE :O

Preferred version: 0.1.5

README

Now Includes a Working Script!

Setup if not using R2ModMan

  1. Extract the files.
  2. Place ONLY the "PurplePuppy-Stamps" folder in the game's mods folder.

In-Game Instructions

Key Bindings

  • MINUS Key (-)
    Opens the Image Pawcessing GUI, which includes a save menu.
    Once an image finishes processing, it becomes available for in-game use.

  • EQUALS Key (=)

    • Spawns an image at the cursor position.
    • Plays a GIF if one has been placed down.
  • SHIFT + EQUALS Keys (Shift + =)

    • Spawns an image where the player is.
    • Toggles GIF playback speed if a GIF has been placed down.
  • CTRL + EQUALS Keys (Ctrl + =)
    Spawns an image to viewing at the dock.

  • BACKSPACE Key
    Works as Ctrl+Z, undoing the last placed images in order.


General Information

  • The GUI might take a moment to launch, but it can remain open :3
  • You can paste images directly into the GUI.
  • Images are automatically adjusted to be upright relative to the player camera.
  • In-game canvases can display a single 200x200 image. For optimal results, keep images at or below this size.
  • Off-canvas: Only one image can be placed at a time.
  • Be mindful of performance and lag, especially when playing GIFs. People play on potatoes.

Beta Notice

This project is currently in BETA, so expect some BUGS. Feedback is appreciated!


CHANGELOG

Changelog

3.0.3

  • maybe the last release of stamps ever, everything works

2.4.0

  • Switched to using my new canvasapi
  • Added canvas rotation and orientation in 3D space (hopefully)
  • Added new feature to place at the nearest "best viewing area" when holding Control (replaces placing at dock)
  • Better preprocessing/processing
  • Fixed a save menu memory leak
  • Long videos won't load all at once and make your game crash
  • Longer multiframe support

2.3.2

  • Added mean shift mapping as requested from Nova

2.3.1

  • Improved color accuracy for in-game colors
  • Better pattern dither

2.3.0

  • Added WebM support
  • Fixed video preview bugs
  • Awesome text write feature by baltdev

2.2.8

  • Video support (MP4 only currently)
  • Uses nearest neighbor for upscaling

2.2.7

  • Optimizations with numba courtesy baltdev
  • Yet again better preprocessing
  • Brightness adjustments now work as intended
  • More bugs
  • Fixed dock canvas placement bug

2.2.6

  • Fixed error with vertical right-facing images utilizing 2 canvases ugh

2.2.5

  • Now can utilize 2 canvases per image
  • Improved preprocessing
  • Changing keybind to Z for undo will make it Ctrl+Z
  • Default keybind will now be Z

2.2.4

  • Fixed a mistake I made...

2.2.3

  • Took away ability to have images larger than 200x200 as only 2 chalk canvases are allowed server-side now?? Change I didn’t know about.

2.2.2

  • Added disclaimer for thetamborine incompatibility

2.2.1

  • Fix for k-means mapping

2.2.0

  • Placement and menu bug fixes
  • Much faster multiframe processing
  • Might be the last update/mod for a while, personal stuff

2.1.0

  • Improved preprocessing logic
  • Chalks support
  • Added grass and canvas to color options
  • GIF playback speed options
  • Took boost and threshold options away from the user because the user cannot be trusted to make competent decisions, done automatically now.
  • Fixed for Thunderstore Mod Manager (again!) F* them**

2.0.6

  • There was a typo

2.0.5

  • Compatibility with the stupid fucking knockoff of r2modman (Thunderstore Overwolf Mod Manager that can’t extract WebP images or handle nested folders fuck you)
  • Please, if you aren’t a robot, use r2modman instead. Wtffffffff. Like, it works now, but still...

2.0.4

  • Bugfix for off-canvas images over 200x200

2.0.3

  • Adding update to hopefully fix extraction issues with r2modman, so download size down from 600MB to like 200MB hopefully
  • Removed my awesome machine learning model (rip)
  • Also, like, 1.11 hype (it works!)

2.0.2

  • Better dock handling system
  • Changed default keybind and README
  • More menu art
  • Fixed antivirus and better launch handling
  • Better GIF handling
  • Faster launch times
  • Completely revised launching system

2.0.1

  • Using... gentler compression??? Because Thunderstore SUCKS
  • Made launching it less hard to mess up

2.0.0

We are getting out of beta with this one!

  • Added art saving feature
  • Added keybinds courtesy of blueberry wolf
  • Made GIFs more consistent
  • Discovered that antivirus SUCKS (fuck you McAfee)
  • Improved preprocessing
  • Added manual brightness adjustment
  • Made stamp menu smaller for the people on CRTs
  • Changed location of saved stamps to %appdata%/local/webfishing_stamp_mod (or whatever the fuck Linux ppl use, so now everything won’t get deleted every update)
  • Faster launching executable
  • Added executable manager

1.0.2

  • Got Ctrl+Z to function and changed keybinds

1.0.1

  • General bug fixes

1.0.0

  • Finally got it to link to correct executable directory
    (after stealing script from KMod, shoutout KMod)

0.1.2

  • AAAAAAUGH I’m STUPID

0.1.1

  • Still didn’t work!

0.1.0

  • Epic troll!! (didn't work)

Future Updates (Maybe)

Updates will be slow and may not happen at all, but could include:

  • Separate mod for art accessibility (allows artists to use MyPaint to edit in-game canvases or new ones)
  • Canvas locking for hosts
  • Better organized save menu

In that order, at which point I think I’m happy to move on to other projects outside of WebFishing. I wanted to make something cool and I did!