Sulayre-Lure icon

Lure

Legacy (Pre-Rewrite) version of a project that aims to restore unused game functionality, also used as an API to make adding content to WEBFISHING easier, faster and compatible.

Last updated a month ago
Total downloads 115472
Total rating 26 
Categories Libraries
Dependency string Sulayre-Lure-4.2.2
Dependants 176 other packages depend on this package

This mod requires the following mods to function

NotNet-GDWeave-2.0.13 icon
NotNet-GDWeave

Mod loader & runtime script patching for Godot

Preferred version: 2.0.13

README

LURE IS CURRENTLY GOING UNDER A FULL REWRITE, FOLLOW OUR PROGRESS ON GITHUB!

Lure Shrimp

4.2.2

  • Modded map spawn positions now work properly (kitty-girl on GitHub)
  • Void Portals no longer crash modded maps that don't contain a spawn position for them (kitty-girl on GitHub)
  • Added a new C# patch that turns the const shops list in shop.gd into a var instead of a const, allowing adding custom shops to it externally without patches.
  • Modded maps can now be hidden from the map list with a "hidden" value in the maps dictionary, can be set both when calling add_map or by editing it directly by accessing the Lure node.

4.2.1

  • Lure has been updated for WEBFISHING 1.10
  • Added a new popup window that lets you know if Lure is not updated for the current game version
  • Joining friends who are playing cutom maps through Steam is still bugged. (yeah)

4.2.0

  • added a new vanilla filterer to the base game's save data loader as a second layer of security for crash prevention and save corruption
  • now the save splitter actually works, sorry.
  • corrupted saves (vanilla saves with mod references) should fix themselves on load now, please lmk if it works!

4.1.0

  • lure shouldn't crash anymore and all modded content should work as usual
  • modded map lobbies may be buggy?
  • max player tweak discontinued
  • lure lobby filters discontinued (no more dedicated lobbies filter sorry)
  • Emote wheel is fixed on widescreen
  • steam joins are still not fixed so don't use modded maps with the steam-friends lobby setting please
  • lure modded props/actors no longer rely on a C# patch
  • C# patch changes

4.0.0

  • Lure now has proper save data splitting for modded things! your vanilla save data will remain intact if you uninstall mods.
  • Lure's vanilla items and cosmetics list is now a const to avoid human error
  • Lure now prevents resource loading when a new version of the game comes out to avoid save corruption (experimental)
  • Lure now supports custom emotes! check the GitHub documentation.
  • Lobby settings improvements
  • The game now loads lure assets like 90% faster because I got rid of all the prints that are not critical errors.

Features

Lure allows you to...

  • Add your own fish, props, bobbers, colors, titles, eyes, mouths and noses!
  • Add custom shirts/undershirts, hats and accessories with alternative meshes for any vanilla or modded species!
  • Add new species with unique voices with modded and vanilla pattern compatibility!
  • Add custom patterns for Vanilla AND anyone’s modded species!
  • Add new items that can have any function from any node linked to it!
  • Add custom emotes!
  • Make whole new maps without having to replace things from the base game!
  • Change the lobby's max players up to 250 (or reducing it down to 2)!
  • Filter lobby search to easily find modded lobbies or dedicated servers!

...it also makes modding easier and less annoying with the following tweaks :)

  • Updates the character colors shader so now patterns can have additional static colors on their textures.
  • Items/Cosmetics loaded with lure have a unique prefix related to the mod's folder they were loaded from, allowing multiple mods to have same the same item/cosmetic file names.
  • Streamlines the process of finding your mod's assets by using Lure's unique prefixes when referencing assets inside the mod's folder.
  • Saves modded items and cosmetic data on a separate file so the vanilla content doesn't get corrupted when uninstalling!

Known Issues

  • Joining friends through Steam causes map desync.